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Custom Race: Cult of the Flesh Weavers 1.5

-Custom Race: Cult of the Flesh Weavers-

Made with Reforged: Classic graphics. This is an edit of the melee map Harvest Moon to include The Cult of the Flesh Weavers as a playable race.

To play The Flesh Weaver Cult, select Orc and click Yes at the start of the map.

1-jpg.448222
2-jpg.448223

The Roster:
- 3 Faction Heroes
- 11 Main Units
- 2 Alternate Units
- 5 Summoned Units
- 13 Buildings
- 45 Abilities
- 23 Upgrades

Initial defenses:
- Summonable defenders.
- Watch Tower: Defense building

Strengths:
- Powerful upgrades.
- Good Damage Resistance.
- Gains bonuses and empower spells with corpses.

Weaknesses:
- Some Corpse Reliance.
- Lower DPS.
- Requires unit composition.

Misc:
- Units are classified as undead with the exception of the Worker.

Natural Hostile\Passive
- 1 Tavern Hero
- 10 Creeps Types

Quest Log Contains Information on Weave flesh Ability.

Changelog

Weave Flesh Mechanic

Tier 1

Tier 2

Tier 3

Summoned Units

Natural

Credits



1.0 Uploaded to Map Development



Bugs Fixes:
  • The map description now states “To play as the Flesh Weaver Cult, select Orc…” (Originally this was played through the Human race)
  • Flagellants now has Acolyte soundset; Hog Pen has Pigform soundset, Charnel House has Crypt soundset; Sepulture has Temple of the damned soundset.
  • Flagellants can now power build and repair.
  • Giant Bats misspellings are corrected.
  • Victory trigger restored. (Was missing from Melee Initialization)
  • Headless Horseman now has a limit of 1. (Forgot to set its limit via trigger.)
  • Witch-Hags’ Summon Flameskull now requires an upgrade. (Check Dependencies was set to False.)
  • Nosferatu’s Hypnosis ability causes a crash? (This seems to be inconsistent. I had it happen once during a play test early in development. Didn’t have it happen to me in another.)
  • Baroness’s Blood Boil now applies correctly.
  • Sonar, Concoction, Disenchant, Hypnosis, Inflict Fear, Hot-pot, and Gluttony abilities have new visual effects
  • Added Information tabs in quest log

Balance Changes:
> Flagellants: Builder, Gather, and Early Healer.
  • Field Sutures Hitpoints restoration increased from 1.5 to 5.0.
  • Field Sutures Cooldown was increased from 0.66 to 1.5.
  • Removed undead classification (Was preventing power repair/build)

> Grotesque: Tank
  • Hit Points increased from 600 to 800.
  • Base Damage reduced from 11 to 10.
  • Number of Damage Dice reduced from 2 to 1.
  • Number of Dice Sides increased from 2 to 3.
  • Defense Base increased from 2 to 3.
  • Gold Cost increased from 160 to 175.
  • Build Time increased from 28 seconds to 30.

> Abhorrent: Ranged Assault / Anti Air
  • Prioritize Ability removed. (Reduce unneeded mico and I needed the icon slot for Weaver Flesh ability)
  • Hit Points Reduced from 535 to 490.
  • Attack Cooldown reduced from 2.0 to 1.9.
  • Number of Damage Dice increased from 1 to 2.
  • Number of Dice Sides reduced from 4 to 3.
  • Gold Cost reduced from 205 to 195.
  • Build Time increased from 22 seconds to 25.

> Wickermen: Melee DPS
  • Imprison Ability now requires an upgrade.
  • Imprison Ability now has 20 second cooldown.
  • Burning Man Ability self damage reduced from 10 to 5.
  • Hit Points Reduced from 1175 to 650. (Changed to reduce overlap with Grotesque)
  • Attack Cooldown reduced from 1.9 to 1.75.
  • Damage Base reduced from 32 to 30.
  • Number of Dice Sides increased from 7 to 10.
  • Defense Base reduced from 2 to 0.
  • Gold Cost reduced from 240 to 220.
  • Lumber Cost reduced from 70 to 60.
  • Requirement changed from Asylum to Refugee, Saw Mill and Butchery

> Undertakers: Offensive\Corpse based spellcaster
  • Bone Spear ability damage reduced from 75 to 35.
  • Bone Spear ability cooldown increased from 7 to 10 seconds.
  • Bone Spear ability mana cost increased from 100 to 135.
  • Zombie Brides spawned by the dear one ability are now affected by Exhumed Melee Weapons and Intermediate Reanimation upgrades.

> Witch-Hag: Support Caster
  • Concoction ability Restored Hit-points increased from 100 to 150.
  • Concoction ability heal duration increased from 5 to 6 seconds.
  • Added “Flameskulls summoned by this unit are dispelled.” to Ethereal Form ability tooltip.
  • Disenchant ability damage dealt to summoned units reduced from 250 to 200

> Corpse Carts: Support
  • Generated corpse type changed to Abhorrent.

> Nosferatu: Elite melee/healer
  • Hypnosis ability no longer requires the Vampyric Bloodline upgrade.
  • Blood Bond ability no longer requires the Vampiric Bloodline upgrade.
  • Life Steal increased from 10% to 30%.

> Release Malformed: Summoned Defenders
  • Malformed Bandits are now affected by Exhumed Melee Weapons and Intermediate Reanimation upgrades.
  • Malformed Brigends are now affected by Exhumed Ranged Weapons and Intermediate Reanimation upgrades.

> Watch Tower: Defense building
  • Changed projectile art

> Hog Pen: Food Production
  • Now has create corpse ability; Create 1 Grotesque corpse every 60 seconds

New Mechanics:
> Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.
  • Peasants, Peons, Acolytes, Flagellants - Pillage
  • Footmen, Grunts, Ghouls, Huntress’ and Grotesques - 5 bonus damage.
  • Rifleman, Troll Headhunter, Crypt Fiend, Archer, Abhorrents - Bonus attack speed 20%
  • Knight, Tauren Warrior, Abomination, Druid of the Claw, Nosferatus - Bonus health 150
  • Mortar Team, Wolf Raider - 25% extra damage to buildings
  • Priest, Witch Doctor, Necromancer, Witch-Hags - 3 bonus Hitpoint Regeneration
  • Sorceress, Shaman, Druid of the Talon, Undertakers - 100% bonus Mana Regeneration
  • Spell Breaker, Spirit Walker, Dryad - 50% Spell Resistance
  • Creeps - Bonus health 50



Bugs Fixes:
  • Imprison Ability upgrade is now researchable from Corpse Silo.

Balance Changes:
> Grotesque: Tank
  • Number of Damage Dice reverted from 1 to 2.

> Abhorrent: Ranged Assault / Anti Air
  • Attack Cooldown reduced from 1.9 to 1.8.
  • Base Damage increased from 15 to 16.

> Nosferatu: Elite melee/healer
  • Hit Points increased from 900 to 1100.

> Trebuchet: Long-range siege weaponry
  • Unpack ability cooldown reduced from 15 to 0 seconds.


Misc:
> Tooltip spelling and information corrections.

Balance Changes:
> Harpy Vultures: Air to Air Combatant
  • Attack Cooldown reduced from 1.05 to 1.00.
  • Base Damage reduced from 49 to 45.
  • Number of Dice Sides increased from 8 to 10.

> Giant Bats: Aerial Scout and Detector.
  • Attack Cooldown reduced from 2.00 to 1.50.
  • Base Damage reduced from 17 to 13.
  • Number of Dice Sides increased from 2 to 3.
> Trebuchet: Long-range siege weaponry.
  • Hit Points increased from 450 to 500.
  • Attack Cooldown increased from 4.50 to 5.00.
  • Base Damage increased from 71 to 89.
  • Number of Dice Sides increased from 18 to 21.


Bug Fixes:
  • Removed leftover test units.
Visual changes:
>Grotesque: Tank
  • Changed Tinting Color 1 from 255 to 155
  • Changed Tinting Color 2 from 255 to 155
  • Changed Tinting Color 3 from 255 to 130
Weave Flesh Mechanic Changes:
  • Weave flesh is now based on Spirit of Vengeance allowing the player to see the unit stat panel. Ability description changes to display the unit's current bonus. (Icon remains the same).
  • Now is unaffected by corpse based abilities.
  • Now there is a 25 second cooldown.


Changes:
Removed
> Nosferatu: Elite melee/healer
(can still be accessed by editor)

New Unit.
>Stitched Giant: Elite melee
Heavy melee unit that deals AoE damage. Ment as a late game replacement for Grotesque and Wickerman

The reason for the replacement was because I want to make a vampire race in the future and to make the faction's elite unit match the theme more thematically.


Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Weaving new flesh replaces bonus.
  • Peasants, Peons, Acolytes, Flagellants - Pillage
  • Footmen, Grunts, Ghouls, Huntress’ and Grotesques - 5 bonus damage.
  • Rifleman, Troll Headhunter, Crypt Fiend, Archer, Abhorrents - Bonus attack speed 20%
  • Knight, Tauren Warrior, Abomination, Druid of the Claw, Nosferatus - Bonus health 100
  • Mortar Team, Wolf Raider - 25% extra damage to buildings
  • Priest, Witch Doctor, Necromancer, Witch-Hags - 3 bonus Hitpoint Regeneration
  • Sorceress, Shaman, Druid of the Talon, Undertakers - 100% bonus Mana Regeneration
  • Spell Breaker, Spirit Walker, Dryad - 50% Spell Resistance
  • Creeps - Bonus health 50


btnbanditgreathall-png.448113
Tier 1 Primary structure. Provides 12 food. Receive gathered lumber and gold. Upgrades to Refuge.


Trains:
btnflagalent-png.448126
Flagellants: Builder, Gather, and Early Healer.
These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus. Attacks land units.

Initial Statistics:
  • Health: 240 (0.25 Always Regeneration)
  • Armor: 0 Medium
  • Damage: 5-6 Normal (2.00 Attack Rate)
  • Range: 90

Initial Abilities:
btngathergold-png.448243
Gather Resources: Mines gold from gold mines and harvests lumber from trees.
btnhumanbuild-png.448246
Build: Structures are built from the outside allowing Flagellants to halt construction by moving away.
btnrepairoff-png.448245
Repair: Repairs mechanical units and structures at the cost of resources.

Learnable Abilities:
pasabominationupgrade02-png.448173
Steel Sutures: Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
atcabominationupgrade01-png.448147
Field Sutures: Using his knowledge of flesh weaving to Heal a target friendly wounded organic unit for 5 hit-points.
btnundeadloadoff-png.448252
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.


Upgrades:
btnpackbeast-png.448247
Backpack: Gives specific Cult ground units the ability to carry 2 items. Requires Laboratory.
btnbonefleshshift-png.448195
Weave Flesh: Allows Organic Ground Units to have the Weave Flesh ability, which weaves a nearby corpse into itself to gain a bonus based on the type of unit it comes from.


AbilitIes:
btnregenerationaurapurple-png.448212
Release Malformed (Tier 1): Summons 2 Malformed Bandits to fight for you.

hideawayunits-jpg.448231




btnbanditarena-png.448107
Primary troop production building.


Trains:
btnboarcharger-png.448122
Grotesque: Tank
Their heavy, decaying bulk, stitched together from the remains of humans and swine, makes them effective meat shields. Attacks land units. Requires N\A.

Initial Statistics:
  • Health: 800 (0.25 Always Regeneration)
  • Armor: 3 Large
  • Damage: 12-16 Normal (1.50 Attack Rate)
  • Range: 90

Learnable Abilities:
btnabomeat-png.448191
Necrophagia: Consumes a nearby corpse to heal 16 hit-points per second for a maximum of 500 hitpoints.
pasabominationupgrade02-png.448173
Steel Sutures: Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
btnundeadloadoff-png.448252
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.


btnbonecrushergs-png.448123
Abhorrent: Ranged Assault / Anti Air
Sewn together from the remains of people and vultures. While bird bones are delicate, they make excellent projectiles. Attacks land and Air units. Requires Saw Mill.

Initial Statistics:
  • Health: 590 (0.25 Always Regeneration)
  • Armor: 0 Medium
  • Damage: 18-22 Pierce (1.80 Attack Rate)
  • Range: 500

Learnable Abilities:
pasability_rogue_redirect-png.448172
Homing Projectile: The Abhorrent’s projectiles home in on moving targets and ricochet upon contact at a nearby enemy unit dealing 50% damage.
btnabomeat-png.448191
Necrophagia: Consumes a nearby corpse to heal 16 hit-points per second for a maximum of 500 hitpoints.
pasabominationupgrade02-png.448173
Steel Sutures: Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
btnundeadloadoff-png.448252
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.


btnvulture-png.448250
Harpy Vultures: Air to Air Combatant
A powerful, agile raptor that can tear apart prey with its formidable claws and sharp beak. Attacks Air units. Requires Saw Mill and Asylum.

Initial Statistics:
  • Health: 535 (0.25 Always Regeneration)
  • Armor: 0 Unarmored
  • Damage: 46-55 Normal (1.00 Attack Rate)
  • Range: 128

Learnable Abilities:
pasdna_-png.448179
Necrotic Mutation: When killed for the first time, this unit will come back to life after 10 seconds.

> Research:
btnabomeat-png.448191
Necrophagia: Allows Grotesques and Abhorrents to have the Necrophagia ability. Requires N\A.
btnability_rogue_redirect-png.448188
Homing Projectile: Allows Abhorrents to have Homing Projectile. Requires Saw Mill and Refuge.
btndna_-png.448198
Necrotic Mutation: Allows Harpy Vultures to have Necrotic Mutation. Requires Asylum.

charnelhouseunits-jpg.448228




btnbanditaltar-png.448106
Summons Heroes. Revives slain Heroes.

> Summons:
btnfallenbaroness-png.448125
Fallen Baroness: Strength Hero, exceptional at general combat and AoE damage. Attacks land units. Requires N\A; Refuge; Asylum.

Learnable Abilities:
btninv_weapon_shortblade_40-png.448205
Heart Strike: Instantly strike the target heart with blood magic enhanced strike. Causes damage and reduces movement speed and attack rate. If a unit has a Blood Plague it will be stunned.
btnspell_deathknight_bloodboil-png.448215
Blood Boil: The baroness uses blood magic to boil the blood in her foes' veins. Deals 25 damage and infects all enemies within a radius with Blood Plague. Blood Plague is a disease that drains health from the target over a 25 second duration.
btnability_deathwing_bloodcorruption_earth-png.448187
pasability_deathwing_bloodcorruption_earth-png.448171
Hemostasis: The baroness absorbs the blood loss to Blood Boil to strengthen herself. Each enemy hit by Blood Boil increases the damage and health regeneration for the Fallen Baroness.
btnability_deathknight_roilingblood-png.448186
Relish in Blood: The Baroness embraces her Vampiric nature passively increasing Heart Strike damage by 50, Blood Plague drains 50 more health, Hemostasis grants 1 armor bonus for every 5 enemy units affected by Blood Boil. Can be actively used to recover 50% of her max Health. Requires Level 6.


btnorcdeathknight-png.448130
Flayed Man: Intelligence Hero, adept at crowd control and debuffs. Attacks land and air units. Requires N\A; Refuge; Asylum.

Learnable Abilities:
btnbloodsoul-png.448193
Flay Alive: Hurls a bolt of negative energy that peels the skin off an enemy unit, causing 100 damage and stunning the target. Enemy units in 200 radius are stunned.
btnhorrorsoul-png.448203
atchorrorsoul-png.448150
Inflict Fear: Inflicts fear in the target enemy unit, forcing it to flee a distance and causing it to have a chance to miss on an attack.
btnredskull-png.448211
pasredskull-png.448183
Horrific Appearance: The Flayed Man's horrific appearance shocks melee combatants in 600 radius reducing the damage of their attacks.
btnbeholder-png.448121
Summon Beholder: With his mastery of dark magics and using forbidden knowledge the Flayed Man summons forth a being of great power from the beyond to fight enemies. The Beholder is a heavy ranged unit that can cast Animate Dead, Disintegration Ray, Antimagic Ray and Spell Immunity. Requires Level 6.


btnbutcher-png.448124
Butcher: Agility Hero, exceptional at killing individual units and good at supporting nearby friendly troops. Attacks land units. Requires N\A; Refuge; Asylum.

Learnable Abilities:
60px-btnhealingspray-png.448251
Healing Spray: Sprays waves of healing mist in a 250 radius that heal friendly units in a target area.
btnhotpot-png.448204
Hot-pot: Feeds nearby allied units. Gives nearby friendly units a 650-radius bonus damage and regeneration.
btnchop-chop-png.448196
paschop-chop-png.448176
Fetid Blades: The Butcher's unwashed cleavers are smeared filth. Deals poison damage per second.
btngluttonys-png.448201
Gluttony: The Butcher is overcome by an insatiable need to feed. The hero becomes immune to attacks and converts taken spell damage to healing. Increases the hero's movement speed by 50% and attack rate 100%. Requires Level 6.

altaroffleshunits-jpg.448225




btnbanditlumbermill-png.448115
Serves as a drop-off point for harvested lumber. Contains upgrades for improved damage, armor and harvesting.


> Research:
btn_cr_claw_upb-png.448151
btn_cr_claw_upc-png.448152
btn_cr_claw_upd-png.448153
Exhumed Melee Weapons, Exhumed Imbued Melee Weapons and Exhumed Cursed Melee Weapons: Increases the amount of armor unit’s have.
Effects Grotesques, Harpy Vultures, Wickermen, Nosferatus, Zombie Bride, and Malformed Bandits. Requires N\A; Refuge; Asylum.
btninv_throwingknife_02-png.448164
btninv_throwingknife_03-png.448165
btninv_throwingknife_04-png.448166
Exhumed Ranged Weapons, Exhumed Imbued Ranged Weapons and Exhumed Cursed Ranged Weapons: Increases the amount of armor unit’s have.
Effects: Abhorrence, Trebuchets, Giant Bats, and Malformed Brigends. Requires N\A; Refuge; Asylum.
btngiant-01-png.448161
btngiant-02-png.448162
btngiant-03-png.448163
Intermediate Reanimation, Advanced Reanimation and Master Reanimation: Increases the amount of armor unit’s have.
Effects: Grotesques, Abhorrence, Harpy Vultures, Corpse Carts, Trebuchets, Wickermen, Giant Bats, Nosferatus, Zombie Bride, Malformed Bandits and Malformed Brigends. Requires N\A; Refuge; Asylum.
btnhumanlumberupgrade1-png.434717
btnhumanlumberupgrade2-png.434718
Improved Lumber Harvesting and Advanced Lumber Harvesting:
Increases the amount of lumber that Flagellants can carry by 10. Requires N\A; Refuge.

sawmillunit-jpg.448238




btnbanditbarracks-png.448108
Contains research for abilities and powerful upgrades. Requires Hideaway.


Research:
btnabominationupgrade01-png.448156
Field Sutures: Allows Flagellants to have the Field Sutures ability, which allows them to restore hit-points of organic allied units. Requires Laboratory.
btnabominationupgrade02-png.448157
Steel Sutures: Allows Grotesques, Abhorrents and Flagellants to have Steel Sutures, which gives them a chance to reduce incoming damage. Requires Refuge.
btnrelentlessness-png.448168
Relentlessness: Increases the movement speed by 25, attack rate by 25%, and hitpoint regeneration by 0.50 for Grotesques, Abhorrents and Flagellants. Requires Asylum.
btnambominationsflesh2-png.448158
Discarded Parts: Allows Unpacked Trebuchets| to have Discarded Parts, which increases the damage they deal to Unarmored and Medium armor units. Requires Corpse Silo and Asylum.
btndeathcoffin-png.448160
Organized Corpses: Increases the number of corpses carried by Corpse Carts to 8. Requires Corpse Silo and Asylum.

butcheryunit-jpg.448227




btnbanditlaboratory-png.448114
Creates a shop with purchasable items. The items available depend upon what level of upgrade your Hideaway has (Hideaway, Refuge, or Asylum) and which buildings you have.


Purchasable Items:
wc3btnlesserinvisibility-png.448272
Potion of Invisibility. Requires N\A.
btnlesserclaritypotion-png.448265
Lesser Clarity Potion. Requires N\A.
btnscrollofhaste-png.448266
Scroll of Speed. Requires N\A.
btnpotiongreensmall-png.448267
Potion of Healing. Requires Refuge.
btnpotionbluesmall-png.448268
Potion of Mana. Requires Refuge.
btnscrolluber-png.448269
Scroll of Town Portal. Requires Refuge.
inv_potion_27-png.448270
Vampiric Potion. Requires Asylum.
btnorbofslowness-png.448271
Orb of Slow. Requires Asylum.


Abilities:
wc3btnreveal-png.448253
Overwatch: Uses its telescope to watch a 900-radius area of the map revealing the terrain and detecting invisible units. Has a 30 second duration. Requires Refuge.

laboratoryunit-jpg.448233




btnbanditfarm-png.448111
Provides 10 food, which increases the maximum number of units that can be trained.


Abilities:

Create Corpse: Create 1 Grotesque corpse every 60 seconds.

hogfarmunit-jpg.448232




btnorctower-png.448258
Defensive structure. Attacks land and air units.

watchpostunit-jpg.448241




btnbanditstronghold-png.448120
Tier 2 Primary structure. Provides 12 food. Receive gathered lumber and gold. Upgrades to Asylum.


Trains:
btnflagalent-png.448126
Flagellants: Builder, Gather, and Early Healer.
These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus. Attacks land units.

Initial Statistics:
  • Health: 240 (0.25 Always Regeneration)
  • Armor: 0 Medium
  • Damage: 5-6 Normal (2.00 Attack Rate)
  • Range: 90

Initial Abilities:
btngathergold-png.448243
Gather Resources: Mines gold from gold mines and harvests lumber from trees.
btnhumanbuild-png.448246
Build: Structures are built from the outside allowing Flagellants to halt construction by moving away.
btnrepairoff-png.448245
Repair: Repairs mechanical units and structures at the cost of resources.

Learnable Abilities:
pasabominationupgrade02-png.448173
Steel Sutures: Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
atcabominationupgrade01-png.448147
Field Sutures: Using his knowledge of flesh weaving to Heal a target friendly wounded organic unit for 5 hit-points.
btnundeadloadoff-png.448252
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.


Upgrades:
btnpackbeast-png.448247
Backpack: Gives specific Cult ground units the ability to carry 2 items. Requires Laboratory.
btnbonefleshshift-png.448195
Weave Flesh: Allows Organic Ground Units to have the Weave Flesh ability, which weaves a nearby corpse into itself to gain a bonus based on the type of unit it comes from.


AbilitIes:
btnregenerationaurapurple-png.448212
Release Malformed (Tier 2): Summons 2 Malformed Bandits and 2 Malformed Brigands to fight for you. Has a 35 second duration

refugeunits-jpg.448237




btnbanditspiritlodge-png.448118
Spellcaster production building.


Trains:
btnredbat-png.448132
Giant Bats: Aerial Scout and Detector.
Experiments have artificially increased the size of these swift flying creatures, consequently improving their innate powers proportionally as well. Attacks land and air units.

Initial Statistics:
  • Health: 250 (1.00 Night Regeneration)
  • Armor: 0 Small
  • Damage: 14-16 Pierce (1.50 Attack Rate)
  • Range: 600

Initial Abilities:
pasbatsight-png.448175
True Sight: Reveals nearby invisible and burrowed units.

Ultravision: Gives the unit the ability to see as far at night as they do during the day.

Learnable Abilities:
pasecho_taunt-png.448180
Sonar: Uses its natural echolocation as a sound attack that grants sight of target and slows the target enemy's movement speed and attack rate by 10%. Attacks by other Giant Bats stack.


btnundertaker-png.448142
Undertakers: Offensive\Corpse based spellcaster
These ostracized gravediggers have a Fascination with death. The environment of their work has left them tainted with necrotic energies warping their perceptions of life and morality. Many have sought the dark arts of Necromancy in secret. Attacks land and air units.

Initial Statistics:
  • Health: 345 (0.25 Always Regeneration)
  • Mana: 75 Initially; 200 Max (0.667 Regeneration)
  • Armor: 0 Small
  • Damage: 10-11 Magic (1.80 Attack Rate)
  • Range: 600

Initial Abilities:
paszombie-bride-png.448184
Dear One: The Undertaker carries a coffin containing the zombified form of his beloved wife. Upon death a Zombified Bride is released from the coffin.
atcbonearmor-png.448148
Bone Armor: Wreaths target friendly units in a shield of conjuered bone increasing its armor by 2. Up to 4 corpses in a 200-radius of the caster will be destroyed adding 1 additional armor per corpse.

Learnable Abilities:
atccorpseexplode-png.448149
Bone Explosion: Detonates the bones within a corpse in a 800-radius of the caster, dealing damage equal to 15 times the Level of the corpse to enemies within a 300-radius.
atc_bonespear-png.448146
Bone Spear: Conjurers a bone missile and hurls in the direction of the target, passing through multiple enemies up to a distance of 500, dealing 35 damage to all in its path.
btnundeadloadoff-png.448252
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.


btnwitch-png.448145
Witch-Hag: Support Caster
Horrible witches of wicked intent and ancient origin, they are dark fey that take on the forms of ugly old women tied to foul magic and often appear in malevolent fairy tales and nightmares. Attacks land and air units.

Initial Statistics:
  • Health: 315 (0.25 Always Regeneration)
  • Mana: 75 Initially; 200 Max (0.667 Regeneration)
  • Armor: 0 Small
  • Damage: 10-14 Magic (1.75 Attack Rate)
  • Range: 600

Initial Abilities:
btnpoisonousbrew-png.448207
Concoction (Both Forms): Over a 6 second period, a target-friendly unit gains 200 hit points. Provides a 20% damage bonus.

Learnable Abilities:
btnvortexofunreal-png.448220
Ethereal Form (Both Forms): The hag magically enters the Ethereal Plane from the Material Planel, making her immune to physical damage but unable to attack. She can cast spells and will take extra damage from Magic attacks and spells. |n|nCan now cast the Disenchant ability. Can not cast the Summon Flameskulls ability. Flameskulls summoned by this unit are dispelled.
btnskullspirits-png.448214
Flame Skulls (Corporeal Form): Summons 2 Flameskulls that have Incinerate and Cursed Bone. They have 225 hit-points and deal 10 chaos damage.
btnspell_holy_removecurse-png.448217
Disenchant (Ethereal Form): Removes all buffs from units in a target area. Deals 200 damage to hostile summoned units.
btnhex1-png.448202
Hex (Both Forms): Transforms an enemy non-hero organic unit into a random critter, disabling special abilities.
btnundeadloadoff-png.448252
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.


Research:
btnecho_taunt-png.448199
Sonar: Allows Giant Bats|r to have Sonar. Requires N\A.
btnbonerunes-png.448159
btnraisedead1-png.448167
Undertaker Adept Training and Undertaker Master Training: Increases Undertaker's mana capacity by 100, mana regeneration rate by 0.325, hit points by 40, and gives them the ability to cast Bone Explosion; Bone Spear. Requires N\A; Asylum.
btnsorceryupgrade2-png.448169
btnsorceryupgrade3-png.448170
Witch-Hag Adept Training and Witch-Hag Master Training: Increases Witch-Hag's mana capacity by 100, mana regeneration rate by 0.325, hit points by 40, and gives them the ability to cast Disenchant and Summon Flameskulls; Hex. Requires N\A; Asylum.
btnvortexofunreal-png.448220
Etherealness: Allows Witch-Hag|r to have Ethereal Form. Requires N\A.

hermittentunits-jpg.448230




btnbanditbeastiary-png.448109
Mechanical troop production building.


Trains:
btnwagon-png.448144
Corpse Carts: Corpse Carrier.
These Wagons are made of rotted wood, rusted metal and diseased flesh, heaped with writhing body parts for the cult’s monstrosities. No Attack. Initially holds 4 Corpses

Initial Statistics:
  • Health: 380 (No Regeneration)
  • Armor: 2 Large

Initial Abilities:
btnundeadloadoff-png.448252
Gather Corpses: Picks up a nearby corpse for later use.

Exhume Corpses: Generates an Abhorrent corpse within the Corpse Cart every 60 seconds.

Learnable Abilities:
pasbtnexhumecorpses-png.448255
Necrotic Aura: For every Corpse in the wagons hold adjacent friendly melee units in a 300-radius attacks to recover hit points equal to 2% of the attack damage dealt to an enemy unit.


btnpackedtrebuchet-png.448131
btnunpackedtrebuchet-png.448143
Trebuchet: Long-range siege weaponry.
An evolution of mangonel and catapults, the siege engine is capable of lobbing rotting remains to devastate enemy units at ranges its predecessors couldn't meet. Unpack to Attack land units and deploy stakes.

Initial Statistics:
  • Health: 500 (No Regeneration)
  • Armor: 2 Large
  • Damage: 90-110 Siege (5.00 Attack Rate)
  • Range: Minimum 500; Maximum 2000.

Initial Abilities:
btnability_vehicle_playerloaded-png.448190
btnability_vehicle_loadselfcatapult-png.448189
Unpact: Unpack Trebuchet cuaseing it unmoveable, but graining attack range of 2000 and becoming effective against buildings.
pasimpale2-png.448182
Stakes: Surrounds Unpacked Trebuchets with spikes that damage enemy melee attackers. Deals 4 damage per attack dealt to it. Can have its damage upgraded.
btntarget-png.448256
Attack Range Indicator: Displays the attack range of the Trebuchet.

Learnable Abilities:
pasambominationsflesh2-png.448174
Discarded Parts: Increases Unpacked Trebuchets damage dealt to Unarmored and Medium armor units.


btnharvestgolem-png.448128
Wickermen: Melee DPS
Vast golems made of brush and dry hay possess razor-sharp metal claws that can pierce plate armor and shred flesh from Bone. Creatures can be sacrificed by being burned alive inside the golem. Attack land units

Initial Statistics:
  • Health: 650 (No Regeneration)
  • Armor: 0 Medium
  • Damage: 31-40 Normal (1.75 Attack Rate)
  • Range: 128

Learnable Abilities:
btnshadowcapture-png.448213
Imprison: Imprisons an enemy land unit inside itself, slowly dealing 3 damage per second to it.
btn_cw_death_aura-png.448154
btn_cw_flame_aura-png.448155
Burning Man: Activate Burning Man to engulf this unit in flames, causing 5 damage to itself and 10 damage to nearby enemy land units per second.


Research:
btnexhumecorpses-png.448257
Necrotic Aura: Allows Corpse Carts to have Necrotic Aura. Requires N\A.
btnimprovedspikedbarricades-png.448249
btnadvancedspikedbarricades-png.448248
Reinforced Stakes and Iron Stakes: Increases the amount of damage inflicted by Unpacked Trebuchets on melee attackers to 8; 12. Requires Saw Mill and Refuge; Saw Mill and Asylum.
btn_cw_death_aura-png.448154
Burning Man: Allows Wicker Men to have the Burning Man ability. Requires Saw Asylum.
btnshadowcapture-png.448213
Imprison: Allows Wicker Men to have the Imprison ability. Requires Saw Asylum.

corpsesilounits-jpg.448229




btnbanditfortress-png.448112
Tier 3 Primary structure. Provides 12 food. Receive gathered lumber and gold. Requires Altar of Flesh.


Trains:
btnflagalent-png.448126
Flagellants: Builder, Gather, and Early Healer.
These men revel in their despair, despondent in all things yet have a manic need for pain as it's the only thing that gives them focus. Attacks land units.

Initial Statistics:
  • Health: 240 (0.25 Always Regeneration)
  • Armor: 0 Medium
  • Damage: 5-6 Normal (2.00 Attack Rate)
  • Range: 90

Initial Abilities:
btngathergold-png.448243
Gather Resources: Mines gold from gold mines and harvests lumber from trees.
btnhumanbuild-png.448246
Build: Structures are built from the outside allowing Flagellants to halt construction by moving away.
btnrepairoff-png.448245
Repair: Repairs mechanical units and structures at the cost of resources.

Learnable Abilities:
pasabominationupgrade02-png.448173
Steel Sutures: Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
atcabominationupgrade01-png.448147
Field Sutures: Using his knowledge of flesh weaving to Heal a target friendly wounded organic unit for 5 hit-points.
btnundeadloadoff-png.448252
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.


Upgrades:
btnpackbeast-png.448247
Backpack: Gives specific Cult ground units the ability to carry 2 items. Requires Laboratory.
btnbonefleshshift-png.448195
Weave Flesh: Allows Organic Ground Units to have the Weave Flesh ability, which weaves a nearby corpse into itself to gain a bonus based on the type of unit it comes from.


AbilitIes:
btnregenerationaurapurple-png.448212
Release Malformed (Tier 3): Summons 3 Malformed Bandits and 3 Malformed Brigands to fight for you. Has a 35 second duration

asylumunits-jpg.448226




btnbanditcompound-png.448110
Elite production building.


Trains:
Stitched Giant: Elite melee
They are enormous warriors, composed of parts from many different corpses with the goal of uniting the best attributes of the source creatures. Despite relative intelligence they love to carve flesh and tear their enemies apart with the large cleavers they carry. Attacks land units.

Initial Statistics:
  • Health: 1350 (0.25 Always Regeneration)
  • Mana: 50 Initially; 50 Max (0.50 Regeneration)
  • Armor: 5 Large
  • Damage: 45- 67 Normal (3.00 Attack Rate)
  • Range: 125

Initial Abilities:
Putrefaction: The units stitching is unraveled upon death causing it to explode dealing 50|r damage to all nearby units in 200-radius.

Learnable Abilities:
Steel Sutures: Has 50% chance to reduce all attacks on the unit by 6 damage. Attacks cannot be reduced below 10 damage.
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.
Cleaver Attack: Flesh Giant’s attacks strike through to enemies near the primary attacked unit. Deals 20% of their damage to units in a 150-radius and 10% of their damage to units in a 250-radius in front of the attacking unit.
Throw Cleaver: Throws its massive at a target enemy unit, dealing 50 damage.


Research:
Cleaver Attack: Allows Stitched Giants to have Cleaver Attack, which allows them to deal damage in radius.
Throw Cleaver: Allows Stitched Giant to have Throw Cleaver, which allows them to throw their cleaver at a targeted enemy unit.






btnregenerationaurapurple-png.448212
Malformed Bandit: Summoned melee defender.
Mutated and driven mad from experimentation, these walking husks are released to defend the cult's base. Attacks land units.

Initial Statistics:
  • Health: 240 (0.25 Always Regeneration)
  • Armor: 0 Large
  • Damage: 10-11 normal (1.35 Attack Rate)
  • Range: 100


btnregenerationaurapurple-png.448212
Malformed Brigands: Summoned Range defender.
Mutated and driven mad from experimentation, these walking husks are released to defend the cult's base. Attacks land units.

Initial Statistics:
  • Health: 240 (0.25 Always Regeneration)
  • Armor: 0 Large
  • Damage: 10-11 Pierce (1.35 Attack Rate)
  • Range: 500


btnzombie-bride-png.448221
Zombie Bride: Spawned unit.
Said to be loved ones of the undertakers who had died from natural causes or otherwise. Attacks land units.

Initial Statistics:
  • Health: 240 (0.25 Always Regeneration)
  • Armor: 0 Medium
  • Damage: 10-12 Normal (1.35 Attack Rate)
  • Range: 100


btnmagmaelementalghostly-png.448129
Flameskulls: Summoned Range Attacker.
Blazing green flames and mad, echoing laughter surround these floating disembodied skulls. Attacks land units.

Initial Statistics:
  • Health: 225 (0.25 Always Regeneration)
  • Armor: 0 Medium
  • Damage: 10-10 Chaos (1.50 Attack Rate)
  • Range: 600

Initial Abilities:
pasdeadlycurse-png.448178
Cursed Bone: Reduces the duration of negative spells and renders the unit immune to certain spells.

incinerateauto-jpg.448273
Incinerate: Living flames that cling to the target adding 1 damage on the first attack, twice as much on the second attack, three times as much on the third attack, etc.


btnbeholder-png.448121
Beholder: Elite Summon.
A being of great power from the beyond. Attacks land units.

Initial Statistics:
  • Health: 1100 (0.25 Always Regeneration)
  • Mana: 100 Initially; 200 Max (0.50 Regeneration)
  • Armor: 2 Large
  • Damage: 23-33 Magic (2.20 Attack Rate)
  • Range: 110

Initial Abilities:
btnanimatedead-png.448263
Animate Dead: Raises 2 invulnerable dead units in an area for a 45 second duration.
btnwandofneutralization-png.448264
Antimagic Ray: Hurls forth a stream of neutralizing magic that bounces up to 5 times, dispelling units in its wake.
btncorpseexplode-png.448261
Disintegration Ray: Sends out a bolt of negative energy at a target dealing 500 damage.
pasbtngenericspellimmunity-png.448262
Spell Immunity: Renders this unit immune to all spells.

summonedunits-jpg.448240



Creeps:
btnscarlet-soldier-png.448140
Order Conscript: Light melee unit.
Has the Defend ability. Attacks land units.


btnscarlet-sergeant-png.448139
Order Soldier: Light melee unit.
Has the Defend and Critical Strike abilities. Attacks land units.


btnscarlet-captain-png.448134
Order Sergeant: Medium melee unit.
Has the Defend, Critical Strike and Evasion abilities. Attacks land units.


btnknight-png.448260
Order Crusader: Heavy melee unit.
Has the Endurance Aura, Divine Shield and Holy Light abilities. Attacks land units.


btnscarlet-axethrower-png.448133
Order Huntsman: Light ranged unit.
Has the Berserk Ability. Attacks land and air units.


btnscarlet-spearthrower-png.448141
Order Watchman: Medium ranged unit.
Has the envenomed bolts ability. Attacks land and air units.


btnscarlet-priest-png.448138
Order Priest: Light magic ranged unit.
Has the Heal ability. Attacks land and air units.


btnscarlet-conjuror-png.448135
Order Conjurer: Light Magic ranged unit.
Has the FrostBolt and Frost Armor abilities. Attacks land and air units.


btnscarlet-oracle-png.448137
Order Oracle: Medium magic ranged unit.
Has the Abolish Magic, Faerie Fire and Rejuvenation abilities. Attacks land and air units.


btnscarlet-huntsman-png.448136
Order Questioner: Heavy magic ranged unit.
Has the Vampiric Aura, Raise Dead, Cripple and Charm abilities. Attacks land and air units.

ordermeleeunits-jpg.448235
orderrangeunits-jpg.448236
ordercasterunits-jpg.448234




btn1-silverhandabbey-png.448104
Order Abby: Mercenary Camp
Allows players to hire order units.


btnaltarofbloodwc1-png.448105
Altar of Blood: Hero Tavern

btnpumpkinh-png.448208
Headless Horseman: Warrior Hero.
Can learn Nightmare Bomb, Pumpkin Monster, Unholy Aura, and The Great Pumpkin. Attacks land units.

Learnable Abilities:
btnjackolantern-png.448206
Nightmare Bomb: Hurls a Cursed Pumpkin at a target. The pumpkin breaks upon impact, cursing nearby hostile units. Decreases armor; deals high damage over time to the primary target; deals slightly less damage over time to nearby targets
btnpumpkinmonster-png.448210
Pumpkin Monster: Summons 2 Pumpkin Monsters to fight enemies.

pasbtnunholyaura-png.448259
Unholy Aura: Increases the movement speed and life regeneration rate of nearby friendly units.

btnpumpkininfernal2-png.448209
The Great Pumpkin: Summons The Great Pumpkin from the sky, causing area effect damage where it lands. Requires Level 6.

altarofbloodunits-jpg.448224




BTNJackolantern Submitted by @Coinblin
BTNPumpkinH Submitted by @Ginufe
BTNBeholder Submitted by @SuPa-
BTNMagmaElementalGhostly Submitted by @SuPa-
BTN_CR_Claw_UPB Submitted by @CRAZYRUSSIAN
BTN_CR_Claw_UPC Submitted by @CRAZYRUSSIAN
BTN_CR_Claw_UPD Submitted by @CRAZYRUSSIAN
BTNAbomEat Submitted by @UgoUgo
BTNAbominationUpgrade01 Submitted by @Thunderbuff246
BTNAbominationUpgrade02 Submitted by @Thunderbuff246
BTNAmbominationsFlesh2 Submitted by @Grunt Of The Week
BTNBatSight Submitted by @Stanakin
BTNBloodsoul Submitted by @zbc
BTNBoarCharger Submitted by @Mr.Goblin
BTNBoneArmor Submitted by @Bogrim
BTNbonecrusherGS Submitted by @GooS
BTNBoneFleshShift Submitted by @Marcos DAB
BTNBoneRunes Submitted by @JollyD
BTNHorrorSoul Submitted by @JollyD
BTNRaiseDead Submitted by @JollyD
BTNVortexOfUnreal Submitted by @JollyD
BTNBonespear Submitted by @8512590215848
BTNGiant01 Submitted by @8512590215848
BTNGiant02 Submitted by @8512590215848
BTNGiant03 Submitted by @8512590215848
BTNTransferPain Submitted by @8512590215848
BTNButcher Submitted by @Dionesiist
BTNCWDeathAura Submitted by @CloudWolf
BTNCWFlameAura Submitted by @CloudWolf
BTNDarkness Submitted by @KelThuzad
BTNEnrage Submitted by @KelThuzad
BTNDeadlyCurse Submitted by @-Dieser-
BTNDeathCoffin Submitted by @Darkfang
BTNShadow Capture Submitted by @Darkfang
BTNDNA Submitted by @The_Silent
BTNForsakenDreadGuard Submitted by @Eltikitaka
BTNGluttonyS Submitted by @San
BTNImpale2 Submitted by @San
BTNHarvestGolem Submitted by @IceMage
BTNHex1 Submitted by @Revolve
BTNOrcDeathKnight Submitted by @Blizzard Entertainment
BTNSpell_Holy_RemoveCurse Submitted by vBlizzard Entertainment
BTNSpell_Shadow_SpectralSight Submitted by @Blizzard Entertainment
BTNPoisonousBrew Submitted by @Palaslayer
BTNredskull Submitted by @Fjury
BTNRegenerationAuraPurple Submitted by @shamanyouranus
BTNRelentlessness Submitted by @67chrome
BTNSkullSpirits Submitted by @-Berz-
BTNSorceryUpgrade2 Submitted by @morbent
BTNSorceryUpgrade3 Submitted by @morbent
BTNTarget Submitted by @ChirusHighwind
BTNChop-Chop Submitted by @stein123
BTNHotPot Submitted by @stein123
BTNEcho_Taunt Submitted by @KaiZen7th
Red Bat with Blue Eyes (Dota 2 style) Submitted by @borissuworov
Butcher Submitted by @Ceterai
Meat Cleaver Submitted by @Aldeia
BTNSlam Submitted by @Blizzard Entertainment; Uploader @Totally not an Alien
BTNSpell_Shadow_AbominationExplosion Submitted by @Blizzard Entertainment

Bandit Buildings Icons Edited by @SC2HayasuiArt



Silverhand Buildings Submitted by @bakr
Altar of Blood (WC1) Submitted by @loktar
Pumpkin Infernal Submitted by @Thrikodius
PumpkinInfernalBirth Submitted by @Thrikodius
Pumpkin Nightmare Head Submitted by @donut3.5
The Great Pumpkin Monster Submitted by @WILL THE ALMIGHTY
Dalaran Mutants Bundle (Ujimasa's derivates) Submitted by @borissuworov, @Ujimasa Hojo
Scarlet Crusaders (Pack) Submitted by @HerrDave
Questioner Submitted by @Heinvers, @HerrDave
Scarlet Huntsman Submitted by @Heinvers
Scarlet Conjuror Submitted by @kangyun
Scarlet Oracle Submitted by @kangyun
Knight Pack Submitted by @Ilya Alaric
Priest Pack Submitted by @Ilya Alaric
Footman Pack Submitted by @Ilya Alaric
Spearthrower Pack Submitted by @Ilya Alaric
Child Corpse Sitting Submitted by @chilla_killa
Marquee Submitted by @Mike
Noose Witch Submitted by @Deleted member 126647
TortureTable Submitted by @Hellish Hybrid
Beholder Submitted by @SuPa-
Beholder Missile Submitted by @SuPa-
Bleed effect Submitted by @Callahan
Blood Presence Submitted by @Champara Bros
Bone Guard Submitted by @Hate
Blue Orc Pack Submitted by @Grey Knight
Butcher Submitted by @Stefan.K
Clock UI Cooldown Submitted by @HappyTauren
Dazed Effect Submitted by @stan0033
Death Knight WC2 Submitted by @Necrokenis
Fallen Baroness (mounted version) Submitted by @Kuhneghetz
Flagellant Submitted by @Dionesiist
Ogre Butcher Submitted by @Dionesiist
Giant Bat Submitted by @Em!
Nature Regen Buff Submitted by @doom_sheep
Necromancer Curse (Amplify Damage & Decrepify) Submitted by @Otherknownoise
PeeKay's BoneSpear Submitted by @8512590215848
Poison Spider Submitted by @MarkSpartak
PoisonStingTarget Submitted by @JetFangInferno
Ram Skull Projectile Submitted by @Infrisios
Skull & Cross Bones Submitted by @DarkFrog
The Cursed Skull Submitted by @Mister_Haudrauf
VampiricAura Submitted by @Sandro
Butcher Submitted by @Stefan.K

Birdman Edited by @MasterHaosis
HeadlessHorseman Edited by @MasterHaosis (Credit: @Traggey; @Mr.Bob)
Pigman Edited by @MasterHaosis (Credit: @Sin'dorei300)
Drustvar Witch Edited by @MasterHaosis (Credit: @Alethos)
Vampire Guard Edited by @MasterHaosis (Credit: @kangyun)
Grave Robber Edited by @MasterHaosis (Credit: @Skipper)
VillagerFemaleUndeadV1.03 Edited by @Jiok (Credit: @Ujimasa Hojo.)
StrawGolem Edited by @Jiok (Credit: @Ujimasa Hojo.)
Bandit Buildings Edited By @SC2HayasuiArts (Credit: @Ujimasa Hojo.)



Scarlet Captain Submitted by @Heinvers
Fall Tree Redone Submitted by @WerBackIII
Green BatTroll BatRider skin (Dota 2 style) Submitted by @borissuworov
Orc Command Buttons Submitted by @The Panda
Demon UI - Widescreen Submitted by @Spellbound, @Unwirklich
ShowUnitLevel Submitted by @Tasyen

Bloody Mary Edited by @MasterHaosis



Range Checker Submitted by @Mayday, @CanFight



Undead epic music I Submitted by @MelNefys

Contents

Flesh Weaver Cult (Map)

Reviews
deepstrasz
Not sure why this happened. Wonder if it has anything to do with starting the game without any enemies. Or they might be remnants of testing? Other than the flesh weaving mechanic, it's pretty much standard stuff (increase lumber harvesting amount...
Level 12
Joined
Mar 4, 2014
Messages
204
There is a problem with the vizibility of the units, they don't really stand out and it can get confusing, its like im palying with reforged graphics all over again, the skins are cool by themselves, but when u got ana rmy of these units, it becomes a big blend of skin.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,883
Not sure why this happened. Wonder if it has anything to do with starting the game without any enemies. Or they might be remnants of testing?
1696521006310.png
Other than the flesh weaving mechanic, it's pretty much standard stuff (increase lumber harvesting amount upgrade, regular tower and item shop, Cannibalize etc.).
The boni could have been shown as dummy passive abilities on units.
An issue is that you lose a unit's attack and stat details once it carries a body.
There are some model bugs, the upgrade scaffolding of the main building appearing on the Fallen Baroness for some reason when it was being upgraded.
1696521722181.png
Something also happens when selecting units, their level status under their name being updated each time.

It's a nice idea overall but very much imbued with standard abilities and mechanics.

Approved.


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BB CODES
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MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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M A P - C R E A T I O N - G U I D E S

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There is a problem with the vizibility of the units, they don't really stand out and it can get confusing, its like im palying with reforged graphics all over again, the skins are cool by themselves, but when u got ana rmy of these units, it becomes a big blend of skin.
Would you mind sharing some gameplay feedback other than graphics taste? I feel 3 stars only for that alone is quite distasteful.
 
Not sure why this happened. Wonder if it has anything to do with starting the game without any enemies. Or they might be remnants of testing?
Other than the flesh weaving mechanic, it's pretty much standard stuff (increase lumber harvesting amount upgrade, regular tower and item shop, Cannibalize etc.).
The boni could have been shown as dummy passive abilities on units.
An issue is that you lose a unit's attack and stat details once it carries a body.
There are some model bugs, the upgrade scaffolding of the main building appearing on the Fallen Baroness for some reason when it was being upgraded.
Something also happens when selecting units, their level status under their name being updated each time.

It's a nice idea overall but very much imbued with standard abilities and mechanics.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/




Would you mind sharing some gameplay feedback other than graphics taste? I feel 3 stars only for that alone is quite distasteful.
Thanks for the review. Map has been updated.

Addressing the things mentioned above.
  • The extra units were a remnants of testing and have been removed.
  • The reason I used all base items was because I felt the ones I used matched the faction thematically and I do not believe the vampiric potion or orb of slow can be obtained in melee. (I could be wrong)
  • Changed flesh weave base ability allowing you to see stat panel and allowing ability description to display the current bonus.
  • I believe the upgrade scaffolding is a error in the HQ building's model. I do not have the skillset to fix that.
  • The revealed unit level is not native. I imported a UI skin to show the unit level. I don't know if the Level status updating every selection is how its meant to be or an error in the trigger that came with the skin.
 
Level 2
Joined
Mar 16, 2022
Messages
7
Hello, I want to ask you about a problem. I don't know why, my Custom Race: Cult of the Flesh Weavers can't display the text, including the text boxes of the related descriptions of skills and arms are all empty. I don't know what is the situation, I don't have this problem in your other maps.
 
Hello, I want to ask you about a problem. I don't know why, my Custom Race: Cult of the Flesh Weavers can't display the text, including the text boxes of the related descriptions of skills and arms are all empty. I don't know what is the situation, I don't have this problem in your other maps.
That a weird one. I downloaded and tested the map and everything's fine. Are you using a custom font? Only time I've had that happen to was when I was messing around with them.

I will be releasing a update in a week or 2 so containing Changes to the hero abilities and the Weave system as well as restoring the Nosforto and adding a werewolf unit and Hero.
 
Level 2
Joined
Mar 16, 2022
Messages
7
That a weird one. I downloaded and tested the map and everything's fine. Are you using a custom font? Only time I've had that happen to was when I was messing around with them.

I will be releasing a update in a week or 2 so containing Changes to the hero abilities and the Weave system as well as restoring the Nosforto and adding a werewolf unit and Hero.
Forgive me for taking so long to reply, but I can tell you what font was used.
 
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