Rise of Anger RPG v.1.8 b Created by Darkshadow95/SadCyclops Map Info: HOW TO PLAY: At first you have to choose either a male villager or a female villager, which can learn from 16 different classes if you reach level 10 (split in male and female classes). Each class can rank up twice, giving...
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Hey guys Im back and a few things stand on my list: -Update Rise of ANGER RPG in the end of 2020 -Upload a new project where you solve a medieval murder with riddles, while your actions have impact on the ending (start of 2021) -Bugfix and extend Bayus Firestorm TD if I get the permission (mid 2021) If you are interested or want to help or test the maps, contact me please
Seem to be a few people having trouble with your map, I thought the 1000 all stat mojo item was a tome. You will need to add that to the item save/load list. If you need any help or got questions, feel free to chat with me. Just checking up to see how your doing. =)
There might be a few things you need to add/edit in the save/load, let me know if you need help with anything that needs adding or editing.
currently it should save stash and hero as well lumber if you have the item in stash or hero, oh and any new hero's or hero's I missed to add to the save list you will have to add or send me latest and let me know what they are and I can do it for you as soon as possible.
It would be nice if you could store them too, because of the tomes, but if it is too complicated or something, you can let them be. 1k or sth would be nice i think
If you dont mind, could you have a look at the quests, cause i tried to reduce leaks, but i dont understand JASS. If not, leaks should not be a problem anymore with a working save load system
Btw: thank you so much for your help
Well, quests do leak however you don't use any code that would cause this. Quest's lag big time when there's too many of them or too much text to load. Though this lag is only once because your players need to load it since it isn't loaded beforehand. It's one of the many badly made systems by Blizzard. Nothing much to do about it since you can't trigger any events while in the quest menu/dialog. If you think beforehand to tell players commands to load quests then that might be different and should work.
sure, but i think i have fixed my save load system in v.1.2. im working on 1.3 atm. if the system does not work in this version, you are allowed to edit my map in the way, there is a working save load system.
What are you using to test the save load? On battle.net, it doesn't work. Three of us tried to load and we couldn't. The food level went up making us not be able to get a new hero. Heroes used we're Peasant, Archer, and Footman. Colors used to load are red, blue, and teal. It was full house.
Having a broken save / load system ruins everything the game has, and from what I've seen the rest of the game isn't faulty.
You can easily solve this problem by using the recommended save load systems as they, well work. You already probably know users like it when they can save different heroes so they feel their progress isn't wasted.