Curse of the Blood Elves REVAMP

This bundle is marked as pending. It has not been reviewed by a staff member yet.

Welcome everyone to the next REVAMP Campaign, Curse of the Blood Elves! This campaign features a reworked Blood Elf Campaign featuring 11 playable missions and 4 Interludes. This project includes 3 custom factions; The Blood Elves, Naga and Broken Draenei, all for you to play and enjoy! The campaign features massive amounts of custom models and assets from the HIVE community, thanks to everyone that helped make this possible!​

IMPORTANT - This campaign was made for the latest Offical Patch of the game -> Version 1.32.10 and is intended for CLASSIC GRAPHICS. You do not need to own Reforged to play this but you must have a Legal copy of the game. I cannot help with any issues relating to Reforged Graphics or use on different patches.

Model Credit List ->​

R.A.N.G.I.T., PROXY,Ujimasa Hojo,ILH, Elenai, Kitabatake, Edge45, Em!, Dentothor, Elenai, Zephyrius2412, Direfury, General Frank, 67chrome, Galendor an'Kreil, gookywooky, Hawkwing, Hellx-Magnus, darkdeathknight, NelsonLaJe, Sin'dorei300, Uncle Fester, Cavman, San, Kuhneghetz, AndrewOverload519, Tarrasque, PrinceYaser,Unknown102, Null, JesusHipster, Vinz,CeDiL, Spinel, Red XIII, Champara Bros, izaiphovias, Retera, Sellenisko , xXMephistoXx, frostwhisper, johnwar, Kuhneghetz, assasin_lord ,
Misha, sethdrake150, Stefan.K, DeuceGorgon, protivogaznik, Mister_Haudrauf, Chucky, Bloody_Turds, -Grendel , GhostThruster, Lord_T, Tenebrae, Epimetheus, Snirou, takakenji, Darkfang, komarovba, Deolrin, FrIkY, Michael Peppers. If I missed you please let me know so I can add you!

If you want to support these projects be sure to check out my Youtube channel or join my newly created Discord.



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Previews
Contents

Blood Elf Revamp 01 (Map)

Blood Elf Revamp 02 (Map)

Blood Elf Revamp 03 (Map)

Blood Elf Revamp 04 (Map)

Blood Elf Revamp 05 (Map)

Blood Elf Revamp 05 Interlude (Map)

Blood Elf Revamp 06 (Map)

Blood Elf Revamp 06 Interlude (Map)

Blood Elf Revamp 07 (Map)

Blood Elf Revamp 08 (Map)

Blood Elf Revamp 09 (Map)

Blood Elf Revamp 10 (Map)

Blood Elf Revamp 11 (Map)

Blood Elf Revamp Finale (Map)

Level 4
Joined
Jun 21, 2016
Messages
37
Currently playing Chapter 1. In the scene where Vashj shows up with the boat, Vashj is classified as enemy and gets killed by me and my units. Prior to that the scene where Kael and Lana kill the Zombies could be improved a bit because Kael ran forward and killed most of them while she stayed behind ^^ Cool concept with the race weakness, very well executed!
 
Level 14
Joined
Jun 15, 2019
Messages
77
Currently playing Chapter 1. In the scene where Vashj shows up with the boat, Vashj is classified as enemy and gets killed by me and my units. Prior to that the scene where Kael and Lana kill the Zombies could be improved a bit because Kael ran forward and killed most of them while she stayed behind ^^ Cool concept with the race weakness, very well executed!
I'll check it out, first time hearing about it :peasant-victory:

Does anyone know why some maps, and more precisely 3,5,6,7, are not displayed in the map selection?
Can you send a screenshot of the map selection screen please so I can help?
 
Level 2
Joined
Jul 31, 2022
Messages
3
This is probably a problem with the game because I see that when I threw the map into the filter several times, it appeared. Weird
 
Level 1
Joined
Aug 2, 2022
Messages
2
idk where to place it pls reply and tell me where i mean the file in scenario or idk. is it fow reigin of chaos or frozen throne
 
Last edited:
Level 7
Joined
Dec 29, 2017
Messages
112
Could you add an option that allows us to control both Naga, Blood elves and in the future Dranei?
Controlling all 3 bases would be awesome.
 
Level 2
Joined
Sep 17, 2017
Messages
10
Just finished mission 1 on hard, it was pretty good, But when i got the ships i decided to explore the coastline before getting to the main island. When my ship went a bit north i got the ranger hero and it said that quest to build base is finished without putting down single building. Also does Brutal difficulty add any unique items or just make it harder?
 
Level 2
Joined
Dec 16, 2018
Messages
8
Hey really good stuff, I've enjoyed your revamps and I love how you make each of the races truly unique. Quick question with this campaign though, I've been skeptical about the "Desperate Measures" upgrade and how it could affect the campaigns story or something, so I've avoided taking it at all, but beginning chapter 7 it starts me with the first three levels of it researched. Is this intentional?
 
Level 12
Joined
Dec 3, 2020
Messages
119
Man it's great but why do 99% of good map makers have to put 3000 custom models and units in their campaigns...
It doesn't resemble warcraft 3 gameplay at all for me.
Sure if you make it like classic warcraft 3 with little changes it will be simple but sometimes simple is beautiful (not saying this is bad but I wish there was a 2nd bundle that uses more classic warcraft 3 stuff (but still custom)).

Edit: that's what I'm trying to do right now with Path of the Damned Remastered; sure it will be simple but I think I have some great ideas I'm putting to use, like giving the Hydromancer the Summon Water Elemental ability, or creating a Geomancer unit with Summon Mud Golem ability or giving the Sorceress an Arcane Explosion ability that deals high damage but can also damage friendly units so you have to be careful when using it etc...

Anyway, incredible job!
 
Level 7
Joined
Dec 29, 2017
Messages
112
Man it's great but why do 99% of good map makers have to put 3000 custom models and units in their campaigns...
It doesn't resemble warcraft 3 gameplay at all for me.
Sure if you make it like classic warcraft 3 with little changes it will be simple but sometimes simple is beautiful (not saying this is bad but I wish there was a 2nd bundle that uses more classic warcraft 3 stuff (but still custom)).

Edit: that's what I'm trying to do right now with Path of the Damned Remastered; sure it will be simple but I think I have some great ideas I'm putting to use, like giving the Hydromancer the Summon Water Elemental ability, or creating a Geomancer unit with Summon Mud Golem ability or giving the Sorceress an Arcane Explosion ability that deals high damage but can also damage friendly units so you have to be careful when using it etc...

Anyway, incredible job!
Typically when people play these custom campaigns especially enhanced campaigns such as yours they have finished the original campaigns 5 billion times. When playing these new campaigns an aesthetic change is important it does add a freshness to it. Looking different is important. The illusion that you are playing something different adds to the immersion of the game you are playing.

I like your campaigns too Raypack don't get me wrong you should do the thing you feel like doing. But like me personally I would prefer different models and custom units even if they aren't Lore Friendly so to speak (Soviet got some shit for that lol). It just adds an element to the game. A new coat of paint can feel fresh. Though I wouldn't say new custom units and models are just a new coat of paint.
 
Level 2
Joined
Aug 11, 2020
Messages
3
Not bad! I like AI battles with many factions. Also nice idea - give Teron for Illidari in war with fel horde.
You have plans for another campaign?
Would be cool see Eternity's End Revamp!
 
Level 2
Joined
Sep 15, 2021
Messages
4
Well , I totally enjoyed this revamp, it goes without saying that this and all its Seven blood content is an absolute masterpiece, I don't wait for the day to have news about the next project. I hope you can create a patreon so I can support you with this great crusade in map editing and at the same time have exclusive benefits like testing betas or something like that. I admire creativity and how you execute ideas master sevenblood greetings from Peru.
 
Level 12
Joined
Dec 3, 2020
Messages
119
Typically when people play these custom campaigns especially enhanced campaigns such as yours they have finished the original campaigns 5 billion times. When playing these new campaigns an aesthetic change is important it does add a freshness to it. Looking different is important. The illusion that you are playing something different adds to the immersion of the game you are playing.

I like your campaigns too Raypack don't get me wrong you should do the thing you feel like doing. But like me personally I would prefer different models and custom units even if they aren't Lore Friendly so to speak (Soviet got some shit for that lol). It just adds an element to the game. A new coat of paint can feel fresh. Though I wouldn't say new custom units and models are just a new coat of paint.
First of all, thank you!

Yes, I agree completely! I think majority of us have played the campaigns like 10 times at least, but I find the beauty in simple things.
But in no way I want to discredit or discourage SevenBlood's work, which is incredible.

Someone had to take a stand and say what I had to say, that's all :grin:
 
Level 7
Joined
Dec 29, 2017
Messages
112
I haven't played in Brutal yet so I will refrain from calling the game too easy.
In The Dimensional gate closing mission where you control the Naga Your allies and enemies run out of gold too fast and basically stop attacking. Yurel and the red base runs out of gold before you do if you take the big gold mine in the left. None of your allies rebuild either. So if all the farm buildings get destroyed they only revive heroes and thats it.
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My Allies kept picking up items. Which kinda sucked. Would put them down and YOINK. I was just using a potion of health come on...
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I've already stated in the previous comment but according to some quick math you never get more than 7 heroes. I really would like if you'd allow all control of bases. Though I would like to control Extra heroes regardless doesn't matter if they don't show up on the left lol.
 
Level 4
Joined
Aug 7, 2010
Messages
74
This is probably a problem with the game because I see that when I threw the map into the filter several times, it appeared. Weird
It could be because of the language you have set in your battle.net account. Make sure to have at least Text Language in English. That fixed it for me.
 
Level 8
Joined
Jun 9, 2020
Messages
29
The author did an amazing job: the core mechanics (the Elves have always to maintain their mana), new units, scripts, details - everything is awesome. The campaign is almost perfekt. I recommend it to everybody!

As for me, I've had two issues with this project:

1. The map design in general feels realistic but too tight from time to time. I personally would like to have some more space.
2. The AI attacks every two minutes even on normal. That's interesting and challenging in a good way. But not on every map! When you're almost 30, you don't want to deal with such a pressure. No, thanks. I'd invest this time in my job, sports and personal life.

Well, I guess, I'm getting too old for video games in general. :hohum:
Don't listen to me and enjoy this project.
 
Level 2
Joined
Dec 31, 2021
Messages
7
I've been playing through the maps on brutal, mostly because I enjoy the challenge. However, I did notice something during the current map that I am playing on, the one where you fight Maiev to get Illidan back—which almost renders it to high amounts of difficulty, even surpassing that of Arkain—which is that the Naga build FOUR temple of the tides and both the Naga and the Broken don't upgrade their weapons and armor. Both stayed on 0 upgrades while having mastery training for their units. Also, the naga only trained mur'guls, only ever training better units once or twice throughout at 30 minute game. Is this intentional and should be expected from the Brutal difficulty or is this a bug?

Also, the Naga on the Crossing mission get stuck on their little pond behind their personalized salvage spot most of the time.
 
Level 1
Joined
Jun 26, 2022
Messages
1
Really loving it so far, and big fan of your REVAMP series. I've encountered a bug in Mission 3, when I pick Naga my hero progress from Mission 2 is preserved, but if I pick Blood Elves my hero progress is lost. I don't keep anything from Mission 1 :/
 
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