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Crown Of Blackrock Clan (NEW VERSION 1.5 ALCHEMIST UPDATE)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Crown Of Blackrock Clan is an melee Map with a story

Story "When The Scourge defeated Blackrock clan Jubei'thos revived his 4 Blackrock Leaders and now there Planing on retaking The Blackrock Moutains in Alterac help jubei'thos NOW and Ressurect Blackrock Clan"

this map was inspired by the map "Crown Of Outland" by miultimosupremo

Heres credits for people Making awesome Models that i used in my map
-Johnwar
-Sellenisko
-Blizzard Entertainment
-Ujimasa Hojo
-Illya Alaric
-Retera
-r.ace613
-Rubellu Sidius
-MasterHaosis
-Sin'dorei300
-supertoinkz
-SoulReaper
and you for playing my map:)

1.5 ALCHEMIST UPDATE (16.02.2025)
  • A Rescueable Demon Bruiser Hero with a Side quest (Technically)
  • Alchemist Renamed to "Mad Scientist" and he has Chemical Rage ability changed to "Mad Ogre" that summons an Small mad ogre who deals Siege Damage
  • Added alot of Hidden items that you can find by Destroying Neutral buildings finding them Killing Creeps and Even you can find inside Trees
  • Revamped a bit of the Alteraci Race
  • Added back the Broken Ziggurats now they drop items when destroyed
  • Bug Fixes

1.4 UPDATE (07.02.2025)
  • Throk'Feroth (War Priest) Voice set changed to Farseers instead of Goblin alchemists
  • Necrolytes Voice set changed to Necromancers instead of Druid of the Talon
  • Changed Hotkey of Ogre Mound because it shared the same hotkey as Warmill
  • Added a Quest "finally"
  • Attackers (old name clubbers) Name was Changed to Mauler because the name attacker was really random
  • Troll Headhunters and Berserkers have Envenomed Spears





1.3 UPDATE (05.02.2025)
  • Fixed Alteraci Forces base Goldmine
  • New Units added for Alteraci forces
  • Marketplace Replaced with a Blue Dragon Roost
  • Demolishers Changed to Catapults
  • Catapults/Demolishers now have Liquid Fire Ability
  • Changed Abolish magic and Acid Bomb hotkeys for Mazrigos (Alchemist)
  • Removed Broken Ziggurats from the Blackrock Clan Base



1.2 UPDATE (04.02.2025)
  • Changed Troll Berserkers Missle Model
  • Undead Warlocks Renamed To Undead Necromancers
  • Undead Raiders color Changed from Orange to Green
  • Added an Alteraci Forces Base (Orange)
  • Mercenary Camp Moved
  • Clubber Unit Renamed To Attacker
  • you can Now Rescue the Demon Gate so now You can Get Fel stalkers Infernals and Doom guards to Aid you


1.1 UPDATE (29.01.2025)
  • New Troll Berserker Model
  • Added 2 Neutral Buildings (Goblin Merchant and Marketplace)
  • New Description.
Previews
Contents

Crown Of Blackrock Clan (Map)

Crown Of Blackrock Clan 1.1 (Map)

Crown Of Blackrock Clan 1.2 (Map)

Crown Of Blackrock Clan 1.3 (Map)

Crown Of Blackrock Clan 1.4 (Map)

Crown Of Blackrock Clan 1.5 (Map)

Reviews
deepstrasz
Please leave only the latest map file version unless there's very significant difference between them. While a nice idea, a simple edit leaving much to be desired. The execution could be good with proper thought and creativity. Simple. If you want...
Level 13
Joined
May 19, 2022
Messages
240
ok so i finished it i guess at first i had 5 heroes so i went "well lets just scout out" and i found the blue undead you named them after the same orcs like blue are the scouts , brown are the warriors etc funny touch but i dont think naming purple warlocks makes any sense since the undead have no warlocks change name plz.

then i tried again but this time no rush my strategy was spam red dragons since the undead took a while to attack at first i actually thought they never attack unless provoked so i didnt make any army lol i got whooped pretty hard , so i tried again without rushing i found it a lot more fun when you dont rush as the undead have enough time to grow their army also rushing bugs the enemy AI they kept passing in my base to save blue and it was dumb as heck i just sniped them lol.

the third try idea was simple go clubers and necrolytes pretty easy right? well no at one point the undead go all in and strike from all directions i save up money for clubbers and spam nercolytes i realize that using them to use tentacles is better than raise dead since they got no upgrades so i build walls and walls of tentacles lol , "chieftain we have learned this ancient method of summoning tentacle monsters" "hmmmm lets try them build me a wall of them" (5 minutes later) "chief the undead are scared of our tentacle wall" "my plan worked perfectly" thats literally how it went then the those few dead who dared to enter the tentacle wall got slapped to death with an army of clubbers and level 5-6 heroes i clap the warriors first gets an expansion.

now with expansion its grunts time there is near endless gold so i get 4 barracks and just overwhelm everyone else with full upgraded grunts for some reason the dead never upgraded their troops save for creature attack 1 (fiends got 1 attack upgrade) their heroes were pretty weak and lacked items honestly this is a criticism of the map there is a severe lack of items.

i like what u did by removing the ice trolls and making their huts burn a little story telling i guess , and what about the 4 burning ziggurats? they give you nothing when you destroy them i suggest putting some items into them.

i guess the AI used here is melee AI right?

overall a fun map i like this simple pattern of "aftermath of a story mission" u planning to do more? although u could need some polishing of few spells like the war priest summon says "akama" and also the fire upgrade for dragons need a vodoo lounge how the heck can i get one? troll berserkers have a weird animation when they attack for a moment a javelin appears i just recommend using the berserker model we have its cool enough and more warcraft 2 like.....wouldnt hurt to add ogre voicelines from wc2 to ogre clubbers.

also are the orcs spiderman now? the temple of the damned looks spidey as heck lol , i gotta say what you get is pretty broken but i dont mind it cuz u are up against 5 undead bases.

final note is there no victory ? i killed everything in the map but never got a victory screen why? also why reveal the demon gate? sad it doesnt do anything when you reach it.
one of the many tentacle walls i made.
1738097408036.png



1738097442420.png
a selfie with the boys who took care of the undead bases save for the orange cuz they proved too strong for grunts so i had to intervene with the gang to save them.


1738097494985.png
score screen sadly had to quit cuz no victory what a shame...
 
Level 13
Joined
Aug 18, 2024
Messages
209
ok so i finished it i guess at first i had 5 heroes so i went "well lets just scout out" and i found the blue undead you named them after the same orcs like blue are the scouts , brown are the warriors etc funny touch but i dont think naming purple warlocks makes any sense since the undead have no warlocks change name plz.

then i tried again but this time no rush my strategy was spam red dragons since the undead took a while to attack at first i actually thought they never attack unless provoked so i didnt make any army lol i got whooped pretty hard , so i tried again without rushing i found it a lot more fun when you dont rush as the undead have enough time to grow their army also rushing bugs the enemy AI they kept passing in my base to save blue and it was dumb as heck i just sniped them lol.

the third try idea was simple go clubers and necrolytes pretty easy right? well no at one point the undead go all in and strike from all directions i save up money for clubbers and spam nercolytes i realize that using them to use tentacles is better than raise dead since they got no upgrades so i build walls and walls of tentacles lol , "chieftain we have learned this ancient method of summoning tentacle monsters" "hmmmm lets try them build me a wall of them" (5 minutes later) "chief the undead are scared of our tentacle wall" "my plan worked perfectly" thats literally how it went then the those few dead who dared to enter the tentacle wall got slapped to death with an army of clubbers and level 5-6 heroes i clap the warriors first gets an expansion.

now with expansion its grunts time there is near endless gold so i get 4 barracks and just overwhelm everyone else with full upgraded grunts for some reason the dead never upgraded their troops save for creature attack 1 (fiends got 1 attack upgrade) their heroes were pretty weak and lacked items honestly this is a criticism of the map there is a severe lack of items.

i like what u did by removing the ice trolls and making their huts burn a little story telling i guess , and what about the 4 burning ziggurats? they give you nothing when you destroy them i suggest putting some items into them.

i guess the AI used here is melee AI right?

overall a fun map i like this simple pattern of "aftermath of a story mission" u planning to do more? although u could need some polishing of few spells like the war priest summon says "akama" and also the fire upgrade for dragons need a vodoo lounge how the heck can i get one? troll berserkers have a weird animation when they attack for a moment a javelin appears i just recommend using the berserker model we have its cool enough and more warcraft 2 like.....wouldnt hurt to add ogre voicelines from wc2 to ogre clubbers.

also are the orcs spiderman now? the temple of the damned looks spidey as heck lol , i gotta say what you get is pretty broken but i dont mind it cuz u are up against 5 undead bases.

final note is there no victory ? i killed everything in the map but never got a victory screen why? also why reveal the demon gate? sad it doesnt do anything when you reach it.
one of the many tentacle walls i made.
View attachment 510900


View attachment 510901a selfie with the boys who took care of the undead bases save for the orange cuz they proved too strong for grunts so i had to intervene with the gang to save them.


View attachment 510902score screen sadly had to quit cuz no victory what a shame...
i mean i will technically make updates for this map

like i know now how to change sounds with custom sounds so i gave the temple of the damned building the sound effect from wc2 you now that "BLURRRSZORAK TŁORAK" idk its sounds like this to me

also maybe new units like death knights and spearmans to make it more wc2 but i know death knights would be like the necrolytes

also i will maybe rename the "Undead Warlocks" into idk "Undead Portal Guardians" or "Undead Necromancers"

Regards.
 
Level 13
Joined
May 19, 2022
Messages
240
i mean i will technically make updates for this map

like i know now how to change sounds with custom sounds so i gave the temple of the damned building the sound effect from wc2 you now that "BLURRRSZORAK TŁORAK" idk its sounds like this to me

also maybe new units like death knights and spearmans to make it more wc2 but i know death knights would be like the necrolytes

also i will maybe rename the "Undead Warlocks" into idk "Undead Portal Guardians" or "Undead Necromancers"

Regards.
yeah no rush if needed polish it slowly , and yeah i like the temple of the damned sound although i hear it "cool story broooooo"
 
Level 13
Joined
Aug 18, 2024
Messages
209
ok so i finished it i guess at first i had 5 heroes so i went "well lets just scout out" and i found the blue undead you named them after the same orcs like blue are the scouts , brown are the warriors etc funny touch but i dont think naming purple warlocks makes any sense since the undead have no warlocks change name plz.

then i tried again but this time no rush my strategy was spam red dragons since the undead took a while to attack at first i actually thought they never attack unless provoked so i didnt make any army lol i got whooped pretty hard , so i tried again without rushing i found it a lot more fun when you dont rush as the undead have enough time to grow their army also rushing bugs the enemy AI they kept passing in my base to save blue and it was dumb as heck i just sniped them lol.

the third try idea was simple go clubers and necrolytes pretty easy right? well no at one point the undead go all in and strike from all directions i save up money for clubbers and spam nercolytes i realize that using them to use tentacles is better than raise dead since they got no upgrades so i build walls and walls of tentacles lol , "chieftain we have learned this ancient method of summoning tentacle monsters" "hmmmm lets try them build me a wall of them" (5 minutes later) "chief the undead are scared of our tentacle wall" "my plan worked perfectly" thats literally how it went then the those few dead who dared to enter the tentacle wall got slapped to death with an army of clubbers and level 5-6 heroes i clap the warriors first gets an expansion.

now with expansion its grunts time there is near endless gold so i get 4 barracks and just overwhelm everyone else with full upgraded grunts for some reason the dead never upgraded their troops save for creature attack 1 (fiends got 1 attack upgrade) their heroes were pretty weak and lacked items honestly this is a criticism of the map there is a severe lack of items.

i like what u did by removing the ice trolls and making their huts burn a little story telling i guess , and what about the 4 burning ziggurats? they give you nothing when you destroy them i suggest putting some items into them.

i guess the AI used here is melee AI right?

overall a fun map i like this simple pattern of "aftermath of a story mission" u planning to do more? although u could need some polishing of few spells like the war priest summon says "akama" and also the fire upgrade for dragons need a vodoo lounge how the heck can i get one? troll berserkers have a weird animation when they attack for a moment a javelin appears i just recommend using the berserker model we have its cool enough and more warcraft 2 like.....wouldnt hurt to add ogre voicelines from wc2 to ogre clubbers.

also are the orcs spiderman now? the temple of the damned looks spidey as heck lol , i gotta say what you get is pretty broken but i dont mind it cuz u are up against 5 undead bases.

final note is there no victory ? i killed everything in the map but never got a victory screen why? also why reveal the demon gate? sad it doesnt do anything when you reach it.
one of the many tentacle walls i made.
View attachment 510900


View attachment 510901a selfie with the boys who took care of the undead bases save for the orange cuz they proved too strong for grunts so i had to intervene with the gang to save them.


View attachment 510902score screen sadly had to quit cuz no victory what a shame...

so i updated the map and so uh i added a bunch of shops and add a new model for the troll berserker
 
Level 13
Joined
May 19, 2022
Messages
240
so i updated the map and so uh i added a bunch of shops and add a new model for the troll berserker
OK i will try it again , also why goblin lab can be built but is like the neutral version ? same for dragon roost? why i cant build the units myself?


and can u add something like a opening cutscene? the map doesnt have to be story focused just few lines of dialogue would make it a bit more engaging
 
Last edited:
Level 26
Joined
Dec 24, 2019
Messages
496
If I were you I would take some time to learn the basics before continuing to upload content. It's not entirely clear what the map is or what it's intended to be, it's a copy of a copy of an original Blizzard map with nothing more than a handful of heroes against a bunch of generic Warcraft 3 AI. Seriously, don't be in a hurry to upload whatever you make in the world editor, give yourself time, think about something concrete, look for guides, ask, play quality content to get ideas, etc. And then you can start a project that makes some sense.

Regards and good luck in all your future projects.
 
Level 13
Joined
Aug 18, 2024
Messages
209
OK i will try it again , also why goblin lab can be built but is like the neutral version ? same for dragon roost? why i cant build the units myself?


and can u add something like a opening cutscene? the map doesnt have to be story focused just few lines of dialogue would make it a bit more engaging
sadly idk how to make cinematics
 
Level 13
Joined
May 19, 2022
Messages
240
sadly idk how to make cinematics
alright i gave it another try this time going pure ranged headhunters and lancers , lancers jaw is broken? the heck is wrong with their talk animation?


lol you forgot to change the thrown object for troll berserkers its still axes despite them carrying javelins.

still no victory after i destroy all 5 undead bases
1738161186745.png

shop offers no items?

1738161212098.png

score screen again.
alright nvm no need for cutscenes just some dialogue at the start would do better than being dropped suddenly into the game like that.
 
Level 13
Joined
Aug 18, 2024
Messages
209
alright i gave it another try this time going pure ranged headhunters and lancers , lancers jaw is broken? the heck is wrong with their talk animation?


lol you forgot to change the thrown object for troll berserkers its still axes despite them carrying javelins.

still no victory after i destroy all 5 undead bases
View attachment 511001
shop offers no items?

View attachment 511002
score screen again.
alright nvm no need for cutscenes just some dialogue at the start would do better than being dropped suddenly into the game like that.
welp. Mistakes where Made


-Rogue 2025
 
Level 7
Joined
Jan 19, 2019
Messages
56
Well I gave it a try as well to see what's up.

The map is presented as a 1.0 - in map making this emans the map is technically a finished product and you only want to expand on the already fully playable experience with 1.x updates.

This map is not a 1.0, this a 0.x - An alpha at best.

There is no introduction, no chat text, no cinematics, no quests. No basics that could point me in a direction and tell me what the goal of the mission is, I need to intuite that. And what I figured is, that I gotta kill all the undead around me.

The undead are just melee AI and there's a lot of them. It creates a really difficult campaign that's not tuned very well cause a 1v5 is not fun simply cause it's just not fair especially since all the AI is allied to each other and behaves as melee AI, that means it has none of the campaign AI setting restrictions.

There is no end state. There are no additional quests. You just fight AI, kill it if you can and then quit the map which is an incredibly shallow experience. I'm essentially playing a melee map with a few extra heroes and a few swapped models.

You should take some time and look at the tutorials ppl have sent you, they are not that difficult msot of them have around 10 steps at most and learn triggers. They're not that difficult, once you make one you can make most of them. Create quests and chat messages to guide ppl on what they're supposed to do. Also I'd remove the melee AI and make established undead camps with a trigger based behaviour. Please put in an end state for your map as well.

The marketplace is useless, you can jsut sell items there but I see no reason why you would do that and even if you were, just use the goblin shop.

There are some lore things as well - Jubei'thos is not from Blackrock he's a member of the Burning Blade clan. The Blackrock Mountain is not in Alterac it's in the Blasted Lands near Stormwind.

There is an issue with mdoel scales, some custom models are enormous in comparison with the rest of the build. In object editor there is a thing called model scale which actually determines how big a unit or building appears on the screen, use it.
Connected to the models you forgot to change your portraits, so when I click on the warlock building it's still a Spirit Lodge in the bottom little window. This is a common issue cause of a Blizzard msitake but can be changed in the object editor.

Some of the tooltips need a combover, they're badly structured.

The hero ability composition seems kind of strange? There's a guy who has holy light healing but also summons demons?

I do like the terrain. You managed to recreate the look of based Wc3 pretty faithfully I'd say so thumbs up to that. I also like the detail that the trolls are forest trolls and that there are dragon gliders, that's all very accurate considering these are like remnants of the Dark Horde.

There's potential here but it needs work. Don't be afraid of looking at a simple tutorial of how to make a trigger and learn it yourself step by step, you will be a better mapmaker for it and you can elevate this to a standard of a decent Warcraft 3 campaign mission.
 
Level 13
Joined
Aug 18, 2024
Messages
209
Well I gave it a try as well to see what's up.

The map is presented as a 1.0 - in map making this emans the map is technically a finished product and you only want to expand on the already fully playable experience with 1.x updates.

This map is not a 1.0, this a 0.x - An alpha at best.

There is no introduction, no chat text, no cinematics, no quests. No basics that could point me in a direction and tell me what the goal of the mission is, I need to intuite that. And what I figured is, that I gotta kill all the undead around me.

The undead are just melee AI and there's a lot of them. It creates a really difficult campaign that's not tuned very well cause a 1v5 is not fun simply cause it's just not fair especially since all the AI is allied to each other and behaves as melee AI, that means it has none of the campaign AI setting restrictions.

There is no end state. There are no additional quests. You just fight AI, kill it if you can and then quit the map which is an incredibly shallow experience. I'm essentially playing a melee map with a few extra heroes and a few swapped models.

You should take some time and look at the tutorials ppl have sent you, they are not that difficult msot of them have around 10 steps at most and learn triggers. They're not that difficult, once you make one you can make most of them. Create quests and chat messages to guide ppl on what they're supposed to do. Also I'd remove the melee AI and make established undead camps with a trigger based behaviour. Please put in an end state for your map as well.

The marketplace is useless, you can jsut sell items there but I see no reason why you would do that and even if you were, just use the goblin shop.

There are some lore things as well - Jubei'thos is not from Blackrock he's a member of the Burning Blade clan. The Blackrock Mountain is not in Alterac it's in the Blasted Lands near Stormwind.

There is an issue with mdoel scales, some custom models are enormous in comparison with the rest of the build. In object editor there is a thing called model scale which actually determines how big a unit or building appears on the screen, use it.
Connected to the models you forgot to change your portraits, so when I click on the warlock building it's still a Spirit Lodge in the bottom little window. This is a common issue cause of a Blizzard msitake but can be changed in the object editor.

Some of the tooltips need a combover, they're badly structured.

The hero ability composition seems kind of strange? There's a guy who has holy light healing but also summons demons?

I do like the terrain. You managed to recreate the look of based Wc3 pretty faithfully I'd say so thumbs up to that. I also like the detail that the trolls are forest trolls and that there are dragon gliders, that's all very accurate considering these are like remnants of the Dark Horde.

There's potential here but it needs work. Don't be afraid of looking at a simple tutorial of how to make a trigger and learn it yourself step by step, you will be a better mapmaker for it and you can elevate this to a standard of a decent Warcraft 3 campaign mission.
your critism is correct

i am still trying to learn stuff like how to make idk cinematics quests more advanced custom abilities etc.

you know what i mean

Well I gave it a try as well to see what's up.

The map is presented as a 1.0 - in map making this emans the map is technically a finished product and you only want to expand on the already fully playable experience with 1.x updates.

This map is not a 1.0, this a 0.x - An alpha at best.

There is no introduction, no chat text, no cinematics, no quests. No basics that could point me in a direction and tell me what the goal of the mission is, I need to intuite that. And what I figured is, that I gotta kill all the undead around me.

The undead are just melee AI and there's a lot of them. It creates a really difficult campaign that's not tuned very well cause a 1v5 is not fun simply cause it's just not fair especially since all the AI is allied to each other and behaves as melee AI, that means it has none of the campaign AI setting restrictions.

There is no end state. There are no additional quests. You just fight AI, kill it if you can and then quit the map which is an incredibly shallow experience. I'm essentially playing a melee map with a few extra heroes and a few swapped models.

You should take some time and look at the tutorials ppl have sent you, they are not that difficult msot of them have around 10 steps at most and learn triggers. They're not that difficult, once you make one you can make most of them. Create quests and chat messages to guide ppl on what they're supposed to do. Also I'd remove the melee AI and make established undead camps with a trigger based behaviour. Please put in an end state for your map as well.

The marketplace is useless, you can jsut sell items there but I see no reason why you would do that and even if you were, just use the goblin shop.

There are some lore things as well - Jubei'thos is not from Blackrock he's a member of the Burning Blade clan. The Blackrock Mountain is not in Alterac it's in the Blasted Lands near Stormwind.

There is an issue with mdoel scales, some custom models are enormous in comparison with the rest of the build. In object editor there is a thing called model scale which actually determines how big a unit or building appears on the screen, use it.
Connected to the models you forgot to change your portraits, so when I click on the warlock building it's still a Spirit Lodge in the bottom little window. This is a common issue cause of a Blizzard msitake but can be changed in the object editor.

Some of the tooltips need a combover, they're badly structured.

The hero ability composition seems kind of strange? There's a guy who has holy light healing but also summons demons?

I do like the terrain. You managed to recreate the look of based Wc3 pretty faithfully I'd say so thumbs up to that. I also like the detail that the trolls are forest trolls and that there are dragon gliders, that's all very accurate considering these are like remnants of the Dark Horde.

There's potential here but it needs work. Don't be afraid of looking at a simple tutorial of how to make a trigger and learn it yourself step by step, you will be a better mapmaker for it and you can elevate this to a standard of a decent Warcraft 3 campaign mission.
also i marked this map as "Open Source" so idk you can add whatever you want to it so yeah

you can edit it but remember if you will post an fixed version of it you must credit me
 
Last edited:
Level 7
Joined
Jan 19, 2019
Messages
56
your critism is correct

i am still trying to learn stuff like how to make idk cinematics quests more advanced custom abilities etc.

you know what i mean


also i marked this map as "Open Source" so idk you can add whatever you want to it so yeah

you can edit it but remember if you will post an fixed version of it you must credit me

That's fine! I also took a long time to learn, it really helps to get down to basics. Learn what an "Event" is, learn what a "Condition" is, learn what an "Action" is. Then you can start exploring what they do.

For quests you got a step by step tutorial here

And no worries, I'm not planning on poking inside your map, got enough worries with mine as it is. But you bring up a great avanue of learning actually, there's tons of unprotected maps with triggers already built in, you can open them and see how they are composed and if you are struggling with a complicated trigger you could even copy them directly.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,266
But you bring up a great avanue of learning actually, there's tons of unprotected maps with triggers already built in, you can open them and see how they are composed and if you are struggling with a complicated trigger you could even copy them directly.
Always remember to credit used material, even triggers.
 
Level 13
Joined
Aug 18, 2024
Messages
209
Level 13
Joined
May 19, 2022
Messages
240
SO i finished the map again and i have to say im pretty let down.....do you even playtest the map? the market still offers no items....
the war priest uses the same voice as the alchemist which is weird plz revert him to the old far seer voice its more fitting.

the alchemist abolish magic and acid bomb share the same key plz change

the new alterac faction has the gold mine as a part of their faction therefore they are unkillable.....

i like the demon gate pretty cool tho.

slowly but surely you can make this map feel very well polished just adding a questline and few more stuff would do.

u kinda inspired me maybe to make maps similar to this but instead of the story missions i make the aftermath of a melee game i played :grin:

so far one im thinking of is a map called devil cauldron where u play as fel orcs in beating the crap out of the humans (the faction i played as in the melee game) i like this sort of simple map stuff no tons of lore to read or tons of info just simple straight to the point keep up the work so we bring this map to a much better state
1738700096928.png

here is a selfie with the boys who took down the 2 undead bases a hell lot of green skins i know.
 
Level 13
Joined
Aug 18, 2024
Messages
209
SO i finished the map again and i have to say im pretty let down.....do you even playtest the map? the market still offers no items....
the war priest uses the same voice as the alchemist which is weird plz revert him to the old far seer voice its more fitting.

the alchemist abolish magic and acid bomb share the same key plz change

the new alterac faction has the gold mine as a part of their faction therefore they are unkillable.....

i like the demon gate pretty cool tho.

slowly but surely you can make this map feel very well polished just adding a questline and few more stuff would do.

u kinda inspired me maybe to make maps similar to this but instead of the story missions i make the aftermath of a melee game i played :grin:

so far one im thinking of is a map called devil cauldron where u play as fel orcs in beating the crap out of the humans (the faction i played as in the melee game) i like this sort of simple map stuff no tons of lore to read or tons of info just simple straight to the point keep up the work so we bring this map to a much better state
View attachment 511893
here is a selfie with the boys who took down the 2 undead bases a hell lot of green skins i know.
i mean sometimes i make mistakes but dont worry maybe in future upgrades i fix some stuff

EDIT:
So i know this map is buggy but i gotta fix alot of stuff and also explain some stuff

Alterac Goldmine: so i accidently made the goldmine belong to alterac computer on ACCIDENT but i will fix it on 1.3

Broken Ziggurats: so the Ziggurats are here in your base its because there Represent that an Undead Base was here and the orcs have destroyed it

No Main Quests or Optional Quests: just idk how to make quests i know theres a Noob tutorial but theres also an complicated thing in that noob tutorial because there are triggers for like when you kill like an Murloc or just destroy an base and thats just complicated idk

Regards.
 
Last edited:
Level 7
Joined
Jan 19, 2019
Messages
56
For the love of all that is holy - Cause this won't give me sleep otherwise.

Making a quest

  • Quest Start
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Quest - Create a Required quest titled Kill Em with the description Win the map :-) ..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
You can insert any text in, don't bother with quests that get completed or count kills or whatever. Just get down to the basics first - Just make a quest that tells the player what to do.

Ending the map (please insert this one it's super duper improtant to a story mission)

  • Ending the game
    • Events
      • Unit - Workshop 0000 <gen> Dies
      • Unit - Farm 0001 <gen> Dies
      • Unit - Keep 0002 <gen> Dies
    • Conditions
      • (Workshop 0000 <gen> is dead) Equal to True
      • (Farm 0001 <gen> is dead) Equal to True
      • (Keep 0002 <gen> is dead) Equal to True
    • Actions
      • Game - Display to (All players) the text: You did it! You win...
      • Wait 3.00 seconds
      • Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
Just set all those events and conditions to the main base of all the enemy factions instead of the generic units I used. This is improtant, the map needs to end, the wait is improtant so player can read whatever "You did it!" text you put in.
 
Level 13
Joined
Aug 18, 2024
Messages
209
For the love of all that is holy - Cause this won't give me sleep otherwise.

Making a quest

  • Quest Start
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Quest - Create a Required quest titled Kill Em with the description Win the map :-) ..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
You can insert any text in, don't bother with quests that get completed or count kills or whatever. Just get down to the basics first - Just make a quest that tells the player what to do.

Ending the map (please insert this one it's super duper improtant to a story mission)

  • Ending the game
    • Events
      • Unit - Workshop 0000 <gen> Dies
      • Unit - Farm 0001 <gen> Dies
      • Unit - Keep 0002 <gen> Dies
    • Conditions
      • (Workshop 0000 <gen> is dead) Equal to True
      • (Farm 0001 <gen> is dead) Equal to True
      • (Keep 0002 <gen> is dead) Equal to True
    • Actions
      • Game - Display to (All players) the text: You did it! You win...
      • Wait 3.00 seconds
      • Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
Just set all those events and conditions to the main base of all the enemy factions instead of the generic units I used. This is improtant, the map needs to end, the wait is improtant so player can read whatever "You did it!" text you put in.
ill try to make a quest but i released the 1.3 update today so yeah youre too late with the post
 
Level 13
Joined
Aug 18, 2024
Messages
209
Just insert these two into 1.4 and you'll have the basics in your map. Then you can work on expanding and learning whilst having a complete project that has a goal and an end
Also i have a Question because i also want to make a Side Quest where you Rescue A Demon gate to get Reinforcements do you know how to make a quest like that
 
Level 7
Joined
Jan 19, 2019
Messages
56
Also i have a Question because i also want to make a Side Quest where you Rescue A Demon gate to get Reinforcements do you know how to make a quest like that
If you want to give basic instructions just do the thing I did for the main quest and instead of "Required" pick "Optional".

You won't be able to complete the quests yet since you'd need to know how to do integers for that so just keep it simple for now
 
Level 13
Joined
Aug 18, 2024
Messages
209
For the love of all that is holy - Cause this won't give me sleep otherwise.

Making a quest

  • Quest Start
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Quest - Create a Required quest titled Kill Em with the description Win the map :-) ..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
You can insert any text in, don't bother with quests that get completed or count kills or whatever. Just get down to the basics first - Just make a quest that tells the player what to do.

Ending the map (please insert this one it's super duper improtant to a story mission)

  • Ending the game
    • Events
      • Unit - Workshop 0000 <gen> Dies
      • Unit - Farm 0001 <gen> Dies
      • Unit - Keep 0002 <gen> Dies
    • Conditions
      • (Workshop 0000 <gen> is dead) Equal to True
      • (Farm 0001 <gen> is dead) Equal to True
      • (Keep 0002 <gen> is dead) Equal to True
    • Actions
      • Game - Display to (All players) the text: You did it! You win...
      • Wait 3.00 seconds
      • Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
Just set all those events and conditions to the main base of all the enemy factions instead of the generic units I used. This is improtant, the map needs to end, the wait is improtant so player can read whatever "You did it!" text you put in.
Another Question whats with the
(Workshop 0000 <gen> is dead) Equal to True
i cant find it in the trigger editor "Equal To True" condition
1738753096592.png

is this the same thing
 
Level 13
Joined
Aug 18, 2024
Messages
209
It's called a "Boolean condition" by default it's set to unit type comparison but you can change it to "unit is dead" comparison
ok i dont know a trigger again whats the name of this trigger (I am asking these Questions because i dont really know most the triggers in the trigger editor)
1738755284523.png

whats the game display and victory player 1 triggers i dont know their names
 
Level 13
Joined
May 19, 2022
Messages
240
i mean sometimes i make mistakes but dont worry maybe in future upgrades i fix some stuff

EDIT:
So i know this map is buggy but i gotta fix alot of stuff and also explain some stuff

Alterac Goldmine: so i accidently made the goldmine belong to alterac computer on ACCIDENT but i will fix it on 1.3

Broken Ziggurats: so the Ziggurats are here in your base its because there Represent that an Undead Base was here and the orcs have destroyed it

No Main Quests or Optional Quests: just idk how to make quests i know theres a Noob tutorial but theres also an complicated thing in that noob tutorial because there are triggers for like when you kill like an Murloc or just destroy an base and thats just complicated idk

Regards.
yeah its clear that the base was undead base and you took it i feel like more can be done with these 4 ziggurats like drop a healing or mana potion once destroyed or some low level item that can be quite cool its ok take your time dissect the complicated stuff slowly and you will surely get there.
 
Level 7
Joined
Jan 19, 2019
Messages
56
ok i dont know a trigger again whats the name of this trigger (I am asking these Questions because i dont really know most the triggers in the trigger editor)
View attachment 512089
whats the game display and victory player 1 triggers i dont know their names
The first one is "Game - Text Message (Auto-timed)"
The second one is "Game - Victory" (make sure to set this to the correct player and not AI)

When choosing actions you can sort by categories, one of the categories being game. You can also search for key words to find functions using the search text function.

save for text.png
 
Level 13
Joined
May 19, 2022
Messages
240
ok so i tried a bit of 1.3 and like its better cuz of the blue dragon roost HOWEVER i tried a new strat raider and ogre magi and LMAO.

RUNES are broken as heck they cost no mana , their hotkey doesnt work for some reason and they just 1 shot everything i suggest using the goblin landmine model as its much more close to runes in wc2 , same for eye of killrog there is a model for it here somewhere maybe use that instead of the out of place wisp.

so nerf runes , and also ogre mound has same hotkey as war mill.....

oh and are pig farms supposed to not be effected by fortified defense?

a little lore thing the desc says help the blackrocks retake the blackrock mountain in alterac well thats just not true as alterac is far from blackrock MT since this is where the blackrocks in lordaeorn lived you replace it with just "help them retake alterac mountains from the undead" or something more lore friendly.
 
Level 13
Joined
Aug 18, 2024
Messages
209
ok so i tried a bit of 1.3 and like its better cuz of the blue dragon roost HOWEVER i tried a new strat raider and ogre magi and LMAO.

RUNES are broken as heck they cost no mana , their hotkey doesnt work for some reason and they just 1 shot everything i suggest using the goblin landmine model as its much more close to runes in wc2 , same for eye of killrog there is a model for it here somewhere maybe use that instead of the out of place wisp.

so nerf runes , and also ogre mound has same hotkey as war mill.....

oh and are pig farms supposed to not be effected by fortified defense?

a little lore thing the desc says help the blackrocks retake the blackrock mountain in alterac well thats just not true as alterac is far from blackrock MT since this is where the blackrocks in lordaeorn lived you replace it with just "help them retake alterac mountains from the undead" or something more lore friendly.
welp heres something about the alteraci base

what i did is that i was watching a jayborino video where he played path of the damned Revamp Blackrock and Roll too map and there was a side quest in the revamp that you need to destroy an orange alteraci forces base and i got inspired stupidely so yeah miss me
 
Level 13
Joined
Aug 18, 2024
Messages
209
lancers jaw is broken? the heck is wrong with their talk animation?
dont ask me why the animation is like this
sellenisko made this model not me so ask him
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,266
Please leave only the latest map file version unless there's very significant difference between them.

While a nice idea, a simple edit leaving much to be desired. The execution could be good with proper thought and creativity.

Simple.


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Level 18
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Dec 20, 2012
Messages
269
i made seperate versions because i want people to see how the original Crown Of Blackrock Clan 1.0 version looked like as well as the other versions
Perhaps upload the old versions to Hive pastebin and link it to the map description. I have been meaning to do the same for my maps but I was either busy or forgotten so I haven't done it.
 
Level 13
Joined
Aug 18, 2024
Messages
209
I think the most reasonable thing to do is make a thread in Map Development instead and use that as your dev thread where you post beta versions of the map, as many ppl here (including me) do
Perhaps upload the old versions to Hive pastebin and link it to the map description. I have been meaning to do the same for my maps but I was either busy or forgotten so I haven't done it.
maybe ill do something with that but it will took sometime because when i am trying to post something on the Map Development forum my post i posted just gets deleted by mods because haha seba is ugly so he cant post development updates!. yeah something like that
 
maybe ill do something with that but it will took sometime because when i am trying to post something on the Map Development forum my post i posted just gets deleted by mods because haha seba is ugly so he cant post development updates!. yeah something like that
Don't be difficult, you've been told repeatedly why your low effort spam posts in Map Development got deleted. This has been explained to you multiple times, please don't misrepresent the staff or your own actions. You are more than welcome to post in map development as long as it isn't spam or low effort however map development shouldn't be used for maps/projects that have been released; that is what the maps comment thread is for.
 
Level 7
Joined
Feb 11, 2024
Messages
66
I like the concept of the map.. but that's it.
First of all, there's no cutscenes. You just start playing and you don't really have an idea of what to do. Second, the map is buggy. You can just take your heroes, destroy a base controller and win the map.
If you'd make some cinematics for this I'd go for a 3/5, but there's more problems with the map.
The units you have are very weird and are not fit to Blackrock units. Not to mention, the "bruiser" makes no sense by having Beastmaster voicelines, with a kit that's similiar to your heroes, and you have to go through 2 bases to get him. Fixing those issues would be enough to make this a decent map.
 
Level 26
Joined
Dec 24, 2019
Messages
496
I'm sorry, I really am, but this is a complete disaster. I know that even in this forum, today, it is frowned upon to tell the truth because people cry, get offended and we have to treat everyone like little pieces of glass, but damn, doing the minimum would be good. I don't understand why you keep adding things without fixing the most basic things. The house is falling apart, the floor is rotten and you keep building the roof...
 
Level 7
Joined
Feb 11, 2024
Messages
66
Fyar and Resyak.

i am really dissapointed.

this is my first try on making a map with a story "not counting the really bad dark horde race i made"

its a first try it doesent mean to really perfect

i mean what you guys thought what it could be

an absolute warcraft 3 aftermath map with custom ability's that used actuall triggers to make them work michael bay explosions and everything well made

nope.

Regards.
It doesn't have to be perfect, but the problem is you didn't try to improve it in another aspects. As I've said, adding some cinematics would get my rating to 3 alone.
There's also some bugs. Just try again and update it, I will keep my eye on this map as it has potential.
 
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