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Classic Asset Kit Extention Demo

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Classic Asset Kit Extention (C.A.K.E.) is a bundle that expands the variety of decorations for map dressing in classic graphics. Or, more precisely, a set of assets collected in one map. For your convenience, of course. And maybe to avoid posting 100500 resources with models. It was originally posted on XGM but I finally got myself to post it here.

All assets use standard textures (with very few exceptions), are tailored for standard camera view and stylistically match standard models, but look a bit more polished. In general, this is a by-product of the comic-based Dark Riders project, the development of which is neither here nor there and is unlikely to end with anything meaningful in any foreseeable future. So the set of models is tailored to the needs of the Dark Riders. The plot there begins in Elwynn Forest, so I started with it.
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A demo map for Classic Asset Kit Extention is already available. This is an example of C.A.K.E. usage - you can build your own map from it, so as not to import everything manually, or export the assets you like to your project. The landscape is made for presentation purposes, please do not use it without significant changes.

What's inside:
  • Dozens of custom environment models as well as some effects and several buildings with hideable roofs
  • Custom tileset in the style of Elwynn Forest
  • Custom path blockers for more subtle work with pathing
  • Example of the interior system on GUI, all houses can be entered
  • A simple system for lighting lanterns at night
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Contents

Classic Asset Kit Extention Demo (Map)

Level 36
Joined
Aug 3, 2021
Messages
228
I really like this style of models, they go very well with the classic models. My favorite is the new tree set, which takes the aesthetics the terrain to another level. I hope it can be released here so that more people can use it. Those dynamic trees are also excellent, I tried to copy the movements onto the new tree. I forgot to tell you, I'm very sorry.Tree.
 
Level 10
Joined
Mar 13, 2018
Messages
24
I really like this style of models, they go very well with the classic models. My favorite is the new tree set, which takes the aesthetics the terrain to another level. I hope it can be released here so that more people can use it. Those dynamic trees are also excellent, I tried to copy the movements onto the new tree. I forgot to tell you, I'm very sorry.Tree.
No problem, good job by the way! :grin:
Please write a credits list for the imported assets and stuff.
I did them all by myself, there's nobody else to credit so far.
 
Level 10
Joined
Mar 13, 2018
Messages
24
Nothing from WoW, not even textures? Where do they come from?
Only concepts :wink: Elwynn Forest is one fo my favourite locations, so many memories.
As for textures, it's just a matter of some clever UV-mapping and finding a proper piece in existing textures - and I probably know Warcraft MPQs by heart now so I know where to look. Most of them are rather common, but I got really creative with roofs: I used shingles from Orc main and created a layer material that paints the roof any color I want via animation. Oh, and lighter skins for trees and tilesets are just a quick Photoshop retouch for the original ones.
 
Level 10
Joined
Mar 13, 2018
Messages
24
Really like the models, are you planning to make some kind of campaign on this map or was it made just for template purpose ?
It was originally planned as campaign set in Elwynn Forest, Westfall and Duskwood, but I ran out of inspiration at a certain point (I'm terrible at coding)
That's how the main character was supposed to look like, by the way (don't mind the floating head, that's an old version)
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