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Caveman War v1.0

Submitted by Gonguerf
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Caveman War v1.0 is an ice age-themed 3vs3 AoS/DotA style map i created from scratch due to a desire to learn how to use the world editor, it is the first time i make a custom map but i took my time to read enough tutorials and learn the basics, i also carefully tested each feature implemented to ensure a bug-free experience.

GAMEPLAY:

The game is about the same as your typical AoS/DotA/MOBA, but it is simpler, smaller, shorter, and with a greater focus on action, your goal is to destroy your enemie's main building before they destroy yours, the main building is protected by two towers you must destroy first in order to advance. You control a lone caveman warrior who isn't any stronger than the other cavemen at first, but you can later level up, buy items and purchase "pets" to aid you in battle. The two bases are very close to each other, the "creeps" waves spawn at a fast rate, and neutral-hostile units constantly attack both teams, the game is meant to be short but intense.

FEATURES:

-Fast-paced, action packed gameplay:
Units spawn at a fast rate and "downtime" is very short due to the proximity of both bases, and the short waiting period when a player's hero dies.

-Score system Instead of a Kill/Death/Assist multiboard:
when you defeat an enemy you gain points, and when you die you lose points, nice and simple.

-Toggleable ability that switches between melee and ranged attack types:
This was made in order to compensate the lack of additional heroes by making the existing one more versatile.

-Equiped items show in your hero's model:
A visual feature that looks cool and allows you to know what is your enemy using.

-Neutral-Hostile units attack both teams constantly:
Units who are hostile towards both teams will spawn in middle of the battle, causing chaos and confusion.

-Team-wide power ups:
When a big unit is killed it will drop a power up that benefits the entire team of the player who picks it up.


-Buy extra units to aid you in battle:
You can purchase a limited number of "pets" to aid you in battle and carry items.

-Free health & mana regenerating items near the battlefield:
In order to reduce the boring need to go all the way back to the base to regain health and mana, there are some "mushrooms" outside of each base, you can eat the green ones to regenerate health and the blues for mana.

ADDITIONAL INFORMATION:

i HIGHLY suggest to use custom key bindings with this map, specifically the ones who remap ability hotkeys to "Q W E R", this is because i forgot i had "WarKeys" installed, and created all the abilities while testing the map with the custom key bindings enabled, i don't know how messed up it is without custom keys but i am sure at least the button position will be weird.

CREDITS:

-Terrain, custom units, custom items, custom abilities and triggers by me.

--->IMPORTED STUFF<---

MODELS:

- "Caveman" by The_Silent
- "Caveman_weaponless" by The_Silent
- "Stone Spear" by chilla_killa
- "Sabre-Toothed Cat (Variation 1)" by Kuhneghetz
- "Himalayan Yeti V3" by Storm_hih
- "WoodWall0" by Mephestrial
- "Orc Archway" by Dark Hunter1357
- "Goblin tent" by Forgotten_Warlord
- "WarStompCaster" by JetFangInferno
- "Backpack - Wolf/dog" by The_Silent
- "Blue and Green Fungus" by Callahan
- "Haunch" by HerrDave
- "Cider" by HerrDave
- "Health Stone" by KAIL333XZ
- "Mana Stone" by KAIL333XZ
- "HeroGlow" by assasin_lord
- "Wolf Spirit Vestment no Head" by Sunchips
- "Wolf Spirit Headpiece" by Sunchips
- "Bone Armor Pauldrons" by InfernalTater
- "Claws of Attack Right" by Thrikodius
- "CrystalShard" by republicola


SKINS:

- "Human Shaman" by Stanakin

ICONS:

- "BTNFrostwolfrider" by Mr.Goblin
- "BTNHarpyNest" by Blizzard Entertainment, genin32
- "BTNINV_Misc_Bone_TaurenSkull_01" by Blizzard Entertainment
- "BTNMushroom" by Mr.Goblin
- "BTNOgreClubs2" by Stanakin
- "BTNRunewordRed" by GreyArchon
- "BTNRunewordYellow" by GreyArchon
- "BTNRunewordBlue" by GreyArchon
- "BTNStoneSpear" by chilla_killa
- "BTNSymbolOfStrength" by -Berz-
- "BTNcape" by Mr.Goblin
- "BTNenvenomedspears" by Blizard Entertainment, Gonguerf
- "BTNHumanShaman" by Stanakin

SOUNDS/MUSIC:

- "Cavemen Rejoice" by The Bags

My map is open source and you are free to edit it as long as you don't steal any credit from me or the creators of the imported files.

I wish you have as much fun playing as i had while creating the map!
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Contents

Caveman War v1.0 (Map)

Reviews
deepstrasz
Remove excess tags. It's not an Arena map. AoS suffices. Right now, the map doesn't bring anything new to the AoS genre. It's one lane based (imagine the blockages), abilities are 95% Warcraft III ones, items pretty much similar. All heroes are the...
  1. eubz

    eubz

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    Caveman War v1.0
    Submitted by Gonguerf

    -I tried to play this map solo but I could not play it. How do you select your hero at the start of the game? You said at the shelter, but no, it is not. There are four "cavemen" but I could not select any of them. Clarify this please.
    - I think shelters and other doodads are oversized. Can you have it resize? (Just an opinion though)
    - You have so many memory leaks please do something about them and read this post. Basic Memory Leaks
    - Can you still increase the size of the map a bit, because I think it's just a small map for AOS. (Just a suggestion, though)
    - The map can still be improved if you work for it.
    - Thanks.
     
  2. Gonguerf

    Gonguerf

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    Hello, thanks for downloading & testing my map!

    Regarding the hero selection, you select it from the building called "Campfire" (the fire with all the cavemen around), this building serves as the "tavern" of this AoS, at the start of the game it is selected by default, there is only 1 button which is the caveman hero.

    I can indeed reduce the size of doodads and buildings, thanks for the feedback!

    About memory leaks, i have no clue about that, this is the first time i make a map, i will read the tutorial you linked.

    Finally, the map size, i could increase the size but i lack the knowledge to do so, when i created the map i selected the smallest (64x64 if IRC), however, if it's possible i can increase the size.

    Additional info, just in case:

    - The campfire is actually a building, it is the "tavern" of the game, and it is automatically selected at the start of the game for every player

    - You buy items from the building/NPC "Patriarch", near the campfire (the old guy who looks like a warlock)

    - There is actually a little tutorial at the start of the game, some text messages automatically display in the lower-left corner

    - There is also a detailed description of the game in the quest menu (F9)
     
    Last edited: Jul 29, 2019
  3. Nortwin

    Nortwin

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    Give it a ground texture in Object Editor. That'll make people understand it's a building.
    https://i.imgur.com/WRgADbL.png
     
  4. Gonguerf

    Gonguerf

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    Alright i will start fixing the leaks as soon as i can, however i have a question: do they cause noticeable lag? because my computer is a 2009 HP potato, and i didn't notice any delay while testing it, some times i played around 30 minutes and i don't remember having a performance issue, the map is very small maybe it's not that big of a deal?, i'm not saying i won't try to fix it, but i want to make sure it's important because there is A LOT of triggers and i'm like "jesus christ do i have to check every single one again :goblin_jawdrop:"

    That's easy, i will consider it or maybe using the shelter instead for that purpose, ty
     
    Last edited: Jul 29, 2019
  5. deepstrasz

    deepstrasz

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    Remove excess tags. It's not an Arena map. AoS suffices.
    1. Right now, the map doesn't bring anything new to the AoS genre. It's one lane based (imagine the blockages), abilities are 95% Warcraft III ones, items pretty much similar. All heroes are the same. Neutral hostile units spawning out of nowhere right in the middle of the battle.
    2. Spells don't have visible hotkeys.
    3. Only Brute Strength tells the details of what it gives for each level in the learn ability menu. Learn about tooltips:
      Tooltip Tutorial
      Creating Good Descriptions
    Needs more hero diversity, less randomness being killed by neutral hostile, more items, abilities, maybe even lanes etc.

    Awaiting Update.



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  6. Gonguerf

    Gonguerf

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    Hello, thanks for the review, i really appreciate the feedback and will certainly continue working on the map as soon as i feel like it, but right now i'm kind of "burnt out", i literally spent full days working on it (had nothing better to do due to a foot lesson lol) and i'm kinda sick of the World Editor right now.

    Currently the to-do list consists of the following (02/08/2019):

    - Removing Leaks. Pending
    - Adding more Heroes. Pending
    - Adding more items. Pending
    - Finding a different way to spawn the neutral mobs. Pending
    - Make the terrain bigger (still don't know if it's possible). Pending
    - Remove excess tags. Done

    Regarding the size of the map (terrain)


    Is it possible to enlarge it or do i need to create a new, bigger map and copy everything into it?


    EDIT: Updating the bundle to remove the excess tags also removed the "awaiting update" tag, this was however unintended.
     
  7. deepstrasz

    deepstrasz

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    Play some AoS maps on the site to get more ideas of waves, lanes, items, heroes, stuff to do on the map in general besides what you already have.
    Neutral mobs could come from the sides, not suddenly appear in the middle. There should however be more paths so you could circumvent them in case your HP is low and want to go back home to regenerate.

    Think of roles for each caveman. Read some more about them and that period.

    To make the map bigger go to the menu bar->Scenario->Size and Camera Bounds->tick the Modify Map Bounds below and note that the dimensions must be a multiple of 32 in each direction. Play with the directional arrows.
     
  8. deepstrasz

    deepstrasz

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    Any updates? It's been over three months and the rule, well, guide says such maps should be set to Substandard.
     
  9. Gonguerf

    Gonguerf

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    Hello, yeah go ahead it's been abandoned for a long time, i'm on college and i'm short on time, i do plan to make a better version but it won't come any time soon, i don't mind the substandard label at all, cheers
     
  10. deepstrasz

    deepstrasz

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    Alright, thanks for understanding.
     
  11. cleavinghammer

    cleavinghammer

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    Music only plays in menu and scorescreen.

    Hero looks exactly like the spawns, including size.

    Spawns are hard to tell apart even with team-color.

    Melee becomes useless at later levels, a mere 5 damage bonus (especially with multiple damage boosts) is just not worth giving up a ranged attack.

    The main issue I had with this is that it's too slow, any real progress made is checked by the NH creeps appearing. There's also no way to improve the spawns.