Mhmm
How isn't there a community?
It's not a revenue stream for ABK. So it's not a community of their interest groups, i.e. not a group of people that they consider of any relevance to themselves. There might be a community of people who specialize in how to cook potatoes on a potato forum online, but Activision will not allow the potato cooks club to dictate how their Warcraft III product should be made. My intuition is that this is how they approach Warcraft III modding on the high level for the most part, and actions contrary to that were the result of lower level people in the company who saw themselves as doing favors for us.
and marketing is all about the value they bring to their customers.
Seems like the ABK viewpoint is probably that either Warcraft III should convert to a mobile game, or else it should be destroyed and people playing it should be told to stop playing. How is any other decision financially viable on their part? Even if they could convert 1/10th of Warcraft III players into Arclight Rumble players, they would probably increase revenue. If the other 9/10ths of players left or hated them, then they could just tell those people that it's those peoples' fault. Like when someone whined about Reforged on the Arclight Rumble forum and the reply was that Reforged is over, and anyone whining about it should know its their own fault that they are whining. That was actually the opinion published on WAR's forum, although it was not an official poster we can assume at last
someone out there has that opinion.
Not sure what you're referring to here.
[TWN1]/[TWN2]/[TWN3] being used for the reveal timers instead of a preset list in Scripts\Blizzard.j . It is an extremely niche feature that caused bugs in Reforged Beta for relatively little gain, other than for custom altered melee maps. If I had known they would not implement my suggestion correctly at first, I would most likely not have suggested anything, because it inadvertently made them look bad. Also, this is only one example -- there may be others.
Nobody are stopping anyone from producing SD projects
My Heaven's Fall mod was injected onto several maps for me to play back in the 1.29s and 1.30s era patches, but the patches kept getting more and more buggy until Reforged. On Reforged, this mod won't work because it has abilities with more than one techtree requirement and models that use animated texture IDs. So, yes they removed the public server where I could play the fully working fully featured version of my maps with others and replaced it with a server where some of the features don't work. That's pretty niche, and in a lot of cases you are probably right that for a lot of users details like that don't matter and they just find workarounds. Isn't your own project like constrained to 1.31 when some of these older systems still worked and stuff? I guess you could move it to 1.35. But then that just puts an expiration timer on it, and in 2 years when 1.35 is replaced with a Patch 1.36 that breaks support for your work beyond repair, what are you going to do? Go back to 1.31? Complain on the forums and hope that
your bug gets fixed? That sounds miserable in my opinion.
Sorry to be such a downer, but I'm starting to feel increasingly distant from the Warcraft 3 live patches because of Activision's decisions to do things like ruin the fundamental animated texture ID system and never fix it, or break the world editor so it always alerts about netsafe nonsense and PKBs being the wrong format. The glory days of Reforged are coming to an end, and frankly I have no vision for what Activision sees as the thing that comes next. But I have been building myself a little ark where I can go and hide and survive no matter what happens, and very few people have made concerted efforts to try to actually bring their projects into my ark or make a concerted effort to join it.
If people who are creating on SD got reduced motivation as soon as HD came out that's on them.
So, yea, I guess, maybe that's on me to complain about it. But also, later when Blizzard annihilates support for Reforged modding as it exists today, and it becomes something that only exists on old offline bootleg patches, I will likely say to anybody who had not already moved onto my engine instead that
that's on them.