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Blizzard Survey Indicates Potential Relaunch for Warcraft III: Reforged

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That's quite a fallacious phrase.
Is it, though? Protected maps are a cancer because theyre not really protected. If the design intention for the system had been for maps to have a release mode where they could not be edited, then the base game should have included a cryptographic signature system to achieve it.

When I was referring to democratized mapmaking, I figure I was indeed partially referring moreso to the 2004s and that era when most custom maps were still hackable from the map editor for fun.

But I think it's also silly to assume map corrupters are constrained to SD. Given enough time without any interaction from Blizzard, I imagine Reforged HD maps would go the same way. We may simply be in the first few years when there is not a publicly published and "easy" way for people to corrupt their HD map data.
 

deepstrasz

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Protected maps are a cancer because theyre not really protected
Aside from the quasicontradiction, it's a highly subjective matter. From my point of view, "protecting" a map gives less chance for it to be edited by ill intended people or sold in places like China. Whether someone should "protect" their map or not, is their business as long as the map is their work and not an edit of someone else's. That being written, there's always a good chance someone will break the map to get whatever they need from it if it's meaningful enough for them. Nothing comes only with advantages. Leaving maps "unprotected" lets people learn a thing or two about how those work without them having to reinvent the wheel. But as written, the issue shouldn't be only seen from one perspective, as the best or only one.
Regardless, there's nothing antidemocratic when choosing not to have your map easily openable.
 
That's quite a fallacious phrase. Nowadays democracy is the exact thing when as a person you have the choice to or not to, unless you're referring to ancient Greece democracy when you have to submit your liberty entirely to the people and eat hemlock.

Unless there is some kind of government, parliament and election going on, here democracy means sharing the knowledge and the tools with the entire community. Protected maps prevents knowledge share. They always did.
 
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Map protection is a shame, because it's behaving like publishers that prevent modding, except modders don't get significant money from their maps. If you're thinking of earning a living by modding an existing game, go work in advertisement or something:gg:
I understand fearing someone making a terrible version of your work that overshadows the original, but it's a small community so there's little risk.
 

deepstrasz

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Unless there is some kind of government, parliament and election going on, here democracy means sharing the knowledge and the tools with the entire community. Protected maps prevents knowledge share. They always did.
In places where democracy is applied, people choose who to vote or whether to vote or not. If you're trying to use the term democracy by its etymology (power of the people), you'd probably want to use socialism instead. However, note that socialism does not equate democracy but it may be part of.
"Protecting maps preventing knowledge" is just one way to look at it. Most mappers don't directly use stuff from other maps but make their own systems and usually import ones like Bribe's Damage Detection System and others which are specifically designed for wide utilization as they are made in a way for people to easily understand and implement them opposed to digging out and reverse engineering stuff from myriads of triggers in maps.
 
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Unless there is some kind of government, parliament and election going on, here democracy means sharing the knowledge and the tools with the entire community. Protected maps prevents knowledge share. They always did.

People pay money to go to school to gain knowledge for jobs it's up to them to share that knowledge this argument is dumb.

You know what the problem is? The guides they're absolutely terrible, people end up learning on their own unlike the few minority of programmers can easily read any of it. You don't need a open source map, figure it out and stop asking for copy and paste that's just being lazy.
 
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The only thing we can do really is wait and see . I dont want to get Hyped just to get mysefl disapointed again
 
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Reforged graphics looks so bad not because of bad art. It's how it is implemented in the game. The new models looked glorious in the trailers. What they should do is to make the game look as good as how they marketed it.

Well some models look bad because they are of wrong size, or maybe they look too epic for a weak creep they are made for. Only limited amount of art needs to be redone I think.
It is because of bad direction and in result bad art. I dont dismiss fidelity of it and effort put into creation of the assets, but they are just incredibly unfitting for the "remaster" and remake. Designs can work given proper execution and art style, as seen by reclassic fan made remakes in original artstyle, and would be great for extra variety. Problem is that Brian Sousa was a stuck up fool who did not respect nor care for Warcraft or even Starcraft for that matter and done a very basic "triple A realism shiny look" as his "artstyle".

He openly mocked the og game on the panels on blizzcon and his inadequacy was laid bare on blizzcon panels aswell as GDC panel on remastering/remaking games that he took part in and lead a presentation detailing work on Starcraft Remastered, and his disrespectful demeanor even to Starcraft which is only title he worked on directly at blizzard back in the day shows. For a man who worked under Samwise didier he shows complete ignorance and lack of any resemblence to artstyle Samwise didier created for the games.

Reforged assets are so bad in terms of fitting in with blizzard/samwise didier aesthetic that it looks neither like wc3 nor like World of Warcraft, past general design ques. Take Jaina and Thrall for that comparison's sake both in their Heroes of the Storm and more recent WoW renditions. It looks like rendition of those characters for some crosspromotion with completely different non-blizzard game. All of this rests on catastrophicly misguided vision and hung ups on modern technology, complete ignorance in terms of respecting og artwork and assets and Sousa not artpassing things to same standard. To a point that lots of the assets dont even fit together across the objects and unit types and to game world itself. And its something that is impossible to reconcile, as this approach would require COMPLETE remake of wc3 on the newer engine like one used to Stracraft 2, but even then all the rest of issues remain.

This game needed more gentle approach, that would pull it towards technical fidelity of World of Warcraft more than anything else, while respecting og artstyle in it's entiriety and adding to the games asset roster on top of that with alternate designs, not replacing them. In practical terms it should serve as ulra high detail setting for the original game, so it looks uniform for all players for most part. And rest of the effort and funding shouldve went into things we actually needed, rewrite of the engine to run at more cores, better use of performance of modern computers and stability.

Instead it was blown on outsourced, overblown and overdone "hightech" vision of some fool who bailed from the company before release, leaving the rest of the team for dead and to take the brunt of the backlash both in and outside blizzard. And then to add insult to injury split the community into two completely incompatible camps, instead of properly unified group.
Business decision regarding pricing in comparison to original warcraft iii prior to 2018 and SC:R are also a stain on the whole situation.
None of this needs any apologism.

Having said that. I am not for "deleting" HD graphics, no matter how distasteful, ill-fitting and awful i personally find them. There are people who do enjoy it, tho i would argue they would enjoy it and the game if these were more faithful to original game in the first place. What is done is done and it's here to stay. Even if it means it's effectively to subcommunities within one. Which can be both good and bad. It lets people do more things technicly, but also means not everyone within the community can experience each aspect of it anymore, especially if they refuse to buy full version of Reforged. I would just preffer version of the game that didnt create those divisions and problems, and let the game grow.

We recently seen it finally go on a sale recently, which is atleast something....After years of stubborn 30/40€ or $ pricing, but i think the game should be reduced in price permanently so more people give it a try and join in...which is what this ...abominable remakster was meant to do. So lets hope it can do that

Whether fan art or not, the fact that its from a blizzard artist shows me there was (is?) a desire to make Reforged look closer to the original. I can imagine the discussion about the art direction was quite heated, until someone decided on the current look. And then many sad faces...
That someone was Brian Sousa and there were no debates, he just done more of what he did with SC:R except noone stopped him from going overboard this time, in terms of SC:R he said he was forced by focus groups and executives to bring it closer to original. So that full just "let loose" with Reforged...just to bail before it released.
What that GDC panel:
He was unfit for this position even then. It's especially striking in comparison to art lead for Crash Bandicoot remakes that comes after Sousa.
 
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