- Joined
- Apr 5, 2015
- Messages
- 165
Okay, I like the idea, recreating dungeons from WoW in wc3. Same universe, should work perfectly if done correctly.
Your map however, still needs quite a bit work. I only played it for 10 minutes, and I've got some points that you really need to work on and also some ideas to improve it.
1. The terrain I've seen could be improved. Try not to use all the random doodads, random wooden chairs and water troughs do not fit into this kind of dungeon.
2. More items, more variation, more content. This is really needed to add some replay value. All I have seen is like 5 items and the only unit I was fighting were grunts.
3. Fixes need to be done. The teleports in the start are a mess, it's hard to spot most of them, try to add something visual there like a real teleporter. Also I do not understand why you added books of experience on the floor of the marketplace. If you want to set a start level and start money it should be done via triggers. You can't get back to the marketplace once you are in the dungeon. (If it is supposed to be like this tell the player before going in.) The 7. hero, I believe its the assassin is invisible and cant be seen before picking it. Tooltips - These still seem to be a mess. Add a tooltip to every ability you did, sometimes you used tooltips as names or didn't have any. The player needs to know what the spells do. If you're playing solo, the cameras feel to fast to follow with all 3 heroes. And the heroes all can't get out of the marketplace, atleast not in the same spot. It seems that every hero needs to leave at a different teleporter, which is weird if you play alone.
4. I would recommend to add all the hero classes of WoW, the regular ones, with no skills at all. After you picked your class, there could be a shop for your class (that gets created via trigger for each player) where you can choose to buy many of the class skills. With that, you would have a much bigger variety and players would have more fun. And every class could be played differently. You could use wood or something like that as a resource for skills.
Look at these points. I'll take another look once you worked on your map. If you want more feedback hit me up with a message.
And don't take my words too hard, I mean it in a friendly and helping way.
Your map however, still needs quite a bit work. I only played it for 10 minutes, and I've got some points that you really need to work on and also some ideas to improve it.
1. The terrain I've seen could be improved. Try not to use all the random doodads, random wooden chairs and water troughs do not fit into this kind of dungeon.
2. More items, more variation, more content. This is really needed to add some replay value. All I have seen is like 5 items and the only unit I was fighting were grunts.
3. Fixes need to be done. The teleports in the start are a mess, it's hard to spot most of them, try to add something visual there like a real teleporter. Also I do not understand why you added books of experience on the floor of the marketplace. If you want to set a start level and start money it should be done via triggers. You can't get back to the marketplace once you are in the dungeon. (If it is supposed to be like this tell the player before going in.) The 7. hero, I believe its the assassin is invisible and cant be seen before picking it. Tooltips - These still seem to be a mess. Add a tooltip to every ability you did, sometimes you used tooltips as names or didn't have any. The player needs to know what the spells do. If you're playing solo, the cameras feel to fast to follow with all 3 heroes. And the heroes all can't get out of the marketplace, atleast not in the same spot. It seems that every hero needs to leave at a different teleporter, which is weird if you play alone.
4. I would recommend to add all the hero classes of WoW, the regular ones, with no skills at all. After you picked your class, there could be a shop for your class (that gets created via trigger for each player) where you can choose to buy many of the class skills. With that, you would have a much bigger variety and players would have more fun. And every class could be played differently. You could use wood or something like that as a resource for skills.
Look at these points. I'll take another look once you worked on your map. If you want more feedback hit me up with a message.
And don't take my words too hard, I mean it in a friendly and helping way.