Patch 5.00
Gameplay Changes
1. All Ultimate units are now able to attack Air.
2. Changed Illidan boss to Azshara. -Credits to
Puck.
3. Changed Proudmoore boss to Xal'Atath.
4. Flesh Golem can now attack Air units. Hitpoint regeneration increased from 3 to 15, max mana increased from 600 to 900, mana regeneration increased from 1.5 to 5, changed Shockwave to Carrion Swarm, added new Hurl Boulder ability, changed armor type to Guardian from Medium.
5. Magnataur Dominator Armor increased from 2 to 4.
6. Mercenary Camp(Ashenvale) changed to Mercenary Camp(Black Citadel).
7. Mercenary Camp(Sunken Ruins) changed Makrura Deepseer to Depth Strider.
8. Bottom right Gold Mine creeps Makrura Tidal Lord changed to Depth Strider and Makrura Deepseer changed to Makrura Snapper.
9. All caster units now have Unarmored armor type.
10. Map slightly reworked. Now bosses are less likely to attack harmless workers near them.
11. Goblin Laboratory added gold to lumber exchange vice versa.
--Adventure Mode--
1. Added Multiboard for Bosses left to Kill. Activates after Xal'Atath boss death.
2. Ultimate Boss Fight scene changed.
3. Item Key of Suqily cost reduced from 20000 to 15000.
4. Item Glyph of Hypervelocity cost reduced from 20000 to 5000.
5. Added 2 new shops (Celestial Seller, Heavenly Trader). Located near outer mid.
6. Added tons of new items to adventure exclusive shops.
--Hero Changes--
1. AKa
A. First ability Discombobulation Ray reworked.
AKa releases mighty ray of energy to a target dealing 2 sources of damage.
B. Third ability Dimensional Walk reworked.
AKa tears a rift through the Astral plane shifting from one place to another. After shifting ends it heals AKa.
C. Fourth ability Dimensional Slash reworked.
AKa slashes his rapier around, dealing damage to all nearby enemy ground units.
D. First Ultimate Bloodthorn now has cooldown 120/90/60.
2. Zolboo
A. Fourth ability Reality Rift reworked.
Allows Zolboo to fade into a co-existent dimension making him faster and untargettable by all materialistic force. Can still attack during this time.
B. Fixed a bug where Zolboo wouldn't damage anything with Suicide Bomber at Level 4.
3. Apocalypse
A. Fixed a bug where Apocalypse losing movement speed bonus from God's Wrath at Level 6.
4. Awirmed
A. Second ability Sempiternity no longer has AOE effect.
B. Most abilities now benefit from attribute values.
C. Third ability Discouragement Aura changed to Conquerer Claws.
Awirmed imbues his claws in conquerer magic, granting himself percent chance to swiftly attack nearby enemies dealing damage.
D. Second Ultimate Awirmed's Warcry reworked.
Awirmed unleashes his fury stunning every enemy units around himself and increasing his attack rate for a limited time.
5. Purevbat
A. First ability Divine Retribution now deals extra damage based on attack damage.
B. Fourth ability Divine Portal changed to Omniscience.
Allows Purevbat to see all, detecting all hidden and invisible units.
6. Jamka
A. Most abilities now benefits from Intelligence values.
--Melee Mode--
--Tavern Changes--
1. Xarfonsi
A. Can now attack air units.
B. First ability Dark Touch reworked.
Xarfonsi inducts great rage in the target unit with cost of their life-force, doubling it's attack damage and altering it's attack rate for a limited time.
C. Third ability Fate Bond reworked.
Xarfonsi bonds the fate of the targeted hero interconnecting it to the nearest independent hero, while interconnected both target and his connected target distribute the damage they took to each other.
2. Kel'Thuzad
A. First ability Renaissance reworked.
Kel'Thuzad revives a single unit from death for his servitude.
B. Fixed a bug where Kel'Thuzad Epicedium would heal for wrong amount.
3. Thrall
A. Base Strength increased from 19 to 23.
B. Strength gain increased from 2.5 to 2.7, Agility gain increased from 1 to 1.2, Intelligence gain reduced from 2.5 to 2.1.
C. Third ability Electrify AOE increased from 250/250/250 to 300/350/400.
D. Ultimate Thundercall damage drop-off reduced from 15% to 12%.
4. Medivh
A. First ability Sacred Nova heal amount increased from 75/125/200 to 100/175/250.
B. Second ability Divine Guard reworked.
Medivh incases the targeted allied unit in a holy shield, making it invulnerable and faster for a limited time.
C. Third ability Purification reworked.
Medivh has a chance to purify surrounding allies when spellcasting, replenishing some mana.
5. Mathog
A. Second ability Inexorable manacost reduced from 75/125/175 to 75.
6. Kael
A. Second ability Impulsive Walk renamed to Sun Walk.
--Race Changes--
--Naga--
--Structure Changes--
1. Spawning Grounds
A. Ctenoid Scales research prerequisite changed from Temple of Seas to Pool of Defensive Utilities.
B. Slow Poison research prerequisite changed from Pool of Defensive Utilities to Temple of Seas.
C. Added Corrosive Venom research.
2. Pool of Defensive Utilities
A. Naga War Training research changed to Blessings of the Depths research.
B. Changed Structure model.
3. Shrine of Azshara
A. Naga Siren Master Training upgrade now requires Temple of Oceans.
B. Abolish Magic research changed to Extirpate research.
4. Abyssal Deep Gate
A. Fixed a bug where it couldn't be repaired.
B. Hitpoints reduced from 1500 to 1200.
5. Sea Serpent Roost
A. Added Riming Imbuement research.
B. Hitpoints reduced from 1500 to 1200.
6. Ancient Summoner
A. Hitpoints increased from 1200 to 1500.
--Hero Changes--
1. Bilgefin
A. Third ability Frost Aura AOE increased from 600 to 800.
2. Illidan
A. First ability War Cry now grants Life regeneration, cooldown increased from 16 to 20 and duration increased from 8 to 10.
B. Second ability Battle Stance changed to Demonic Grip.
Illidan saps the target enemy unit's life-force, damaging it and heals himself for the same value.
3. Lady Vashj
A. First ability Mutate duration rescaled from 16/20/24 to 15/30/45.
B. Ultimate Oceanic Tempest reworked and renamed to Ocean Tempest.
Summons a powerful concentrated tempest at the target area, channelling it to damage enemy units.
--Unit Changes--
1. Mur'gul Slave
A. Now benefits from Ctenoid Scales research.
2. Mur'gul Reaver
A. Added Corrosive Venom ability. -- Requires research.
3. Dragon Turtle
A. Hardened Skin damage block increased from 12 to 15, minimum damage taken increased from 3 to 5.
4. Naga Siren
A. Initial mana value decreased from 200 to 125.
5. Couatl
A. Abolish Magic changed to Extirpate. -- Requires research.
6. Revenant of the Depths
A. Renamed to Revenant of the Abyss.
B. Deep Shield now grants single spell block for affected units. Cooldown increased from 25 to 60.
7. Ancient Hydra
A. Maximum mana value reduced from 600 to 300.
B. Initial mana value reduced from 600 to 150.
C. Tail Dance AOE increased from 250 to 350, no longer affects mechanical units.
8. Naga Royal Guard
A. Attack type changed from Normal to Champion.
B. Maximum mana value increased from 500 to 600.
C. Initial mana value reduced from 500 to 300.
D. Crushing Wave damage increased from 150 to 200, maximum damage dealt increased from 800 to 1200.
9. Sea Giant Ocean King
A. Renamed to Sea Giant Leviathan.
B. Wrath of the Old God duration decreased from 180 to 75, tentacle damage reduced from 41-45 to 21-25, hitpoint reduced from 400 to 200, manacost increased from 125 to 250.
C. War Stomp changed to Riptide.
D. Tidal Expansion cooldown increased from 60 to 120.
--Fel Orc--
--Building Changes--.
1. Fel Barracks
A. Fel Berserker Strength research now benefits Fel Peons and Fel Raiders and no longer grant bonus hitpoints.
2. Demon Gate
A. Hitpoints increased from 1200 to 1500.
--Hero Changes--
1. Grom
A. Second ability Immoral Besmirching no longer works on Summoned units.
B. Third ability Hellfire changed to Warmonger.
Grom has a chance to claim spoils of war after defeating an neutral hostile unit, gaining additional damage and health after consuming it.
C. Ultimate Battlefury now reduces armor of nearby units.
2. Gul'dan
A. First ability Firebolt manacost increased from 75 to 75/125/175.
B. Second ability Monsoon changed to Rune Forge.
Gul'dan begins channelling for 2 seconds to forge a powerful rune.
C. Third ability Ascension Aura reworked.
Increases the mana regeneration rate of nearby friendly units. If the affected unit starts an effect of an ability, it heals it based on mana cost the ability.
D. Fixed a bug where ultimate Chaotic Tremor last instance not firing.
3. Azgalor
A. First ability Hell Charge manacost reduced from 100/200/300 to 100/150/200.
B. Third ability Damage Absorption changed to Malignant Deflection.
Azgalor has a chance to deflect incoming projectiles, absorbing ranged attacks or returning targeted spells back to it's caster.
4. Mephistroth
A. Renamed to Pentatharon.
B. Ultimate Rain of Chaos summons renamed to Abyssals, base attack damage reduced from 25-29 to 20-24, base hitpoints reduced from 600 to 400.
--Unit Changes--
1. Draenei Harbinger
A. Renamed to Draenei Helots
B. Sinister Curse reworked.
2. Destructor
A. Attack damage rescaled from 72-89 to 69-95.
B. Hitpoints increased from 425 to 600.
C. Movement speed reduced from 240 to 200.
3. Fel Orc Raider
A. Attack type changed from Chaos to Siege.
B. Attack cooldown reduced from 1.65 to 1.4.
4. Spirit Wyvern
A. Changed to Wyvern.
5. Demon Batrider
A. Renamed to Saboteur.
B. Sabotage no longer instantly cancel structures that are constructing or upgrading.
C. Attack type changed from Chaos to Siege, Siege Legion ability is now visible in unit HUD.
6. Fel Orc Warlock
A. Ray of Disruption summoned unit damage reduced from 225 to 175, number of units affected reduced from 8 to 6.
B. Firebolt cast range decreased from 800 to 600, manacost increased from 75 to 100, stun duration reduced from 2 to 1.
C. Embattle now hero duration increased from 5 to 30.
7. Eredar Diabolist
A. Renamed to Eredar Conjurer.
B. Nether Ward cooldown increased from 30 to 60, damage per mana point decreased from 4 to 1.
8. Salamander Vizier
A. Renamed to Salamander Suzerain.
B. Refurbishment Heal per mana point increased from 1.5% to 1.75%.
9. Salamander Lord
A. Renamed to Salamander Noyans.
B. Maximum mana value reduced from 700 to 500.
C. Devour changed to Melting Blitz.
Strikes a target unit with a schorching attack that melts it's weapons for a limited time.
10. Eredar Warlock
A. Renamed to Eredar Magus.
11. Queen of Suffering
A. Renamed to Queen of Torments.
B. Charm cooldown increased from 20 to 60.
12. Outworld Destructor
A. Terrorize damage reduction increased from 25% to 50%, armor reduction increased from 5 to 10, duration increased from 10 to 30, cooldown increased from 25 to 50, now follows where caster is facing.
B. Twisting Nether damage increased from 150 to 225, stun duration increased from 2 to 5.
--Dark Elf--
--Building Changes--.
1. Corrupted Ancient of War
A. Tier 1 Melee Assualt unit changed from Poison Treant to Corrupted Treant.
B. Added Poison Phylogeny upgrade.
2. Corrupted Ancient of Lore
A. Broodmother unit removed.
3. Corrupted Ancient of Wind
A. Highborne research hitpoints increment increased from 15% to 20%.
4. Horn of Cenarius
A. Hitpoints increased from 1400 to 1500.
--Hero Changes--
1. Stonetear
A. First ability War Club attack count increased from 3/4/5 to 3/5/7.
B. Second ability Will Segregation fixed a bug where when double cast instantly killing targets.
C. Third ability Perseverance Aura now has unit maximum health threshold.
2. Akama
A. Second ability Exiled Spirits summons now benefit from half value of Magic Protection.
B. Second ability Will Segregation fixed a bug where when double cast instantly killing targets.
C. Third ability Perseverance Aura now has unit maximum health threshold.
3. Naisha
A. Second ability Advanced Glaives changed to Elusiveness.
Increases Naisha's mobility immensely, decreasing her base attack cooldown and granting her chance to dodge basic attacks and chance bonus damage with basic attacks for a limited time.
4. Malfurion
A. First ability Equanimity Field healing AOE increased from 500 to 1000.
--Unit Changes--
1. Satyr Spellcaller
A. Initial mana value reduced from 400 to 200.
B. Raise Dead summon changed from Skeleton Warrior to Skeletal Brute. Upgraded summon changed from Skeleton Archers to Skeletal Marksman.
C. Arcane Seal reworked to Arcane Cleanse.
2. Dark Troll High Priest
A. Renamed to Dark Troll Priest.
B. Nature Regeneration no longer affects self, cooldown increased from 25 to 50, now has manacost of 100, replenishment amount reduced from 200 to 100.
3. Furbolg Elder Shaman
A. Renamed to Furbolg Dark Shaman
B. Hallucinate hotkey changed to T.
4. Satyr Deathweaver
A. Can no longer pick-up items. (Done to prevent tome crash)
B. Corruption Aura reworked.
5. Warden
A. Armor type changed from Heavy to Medium.
B. Dagger Hurl no longer reduces armor, slow increased from 20% to 30%.
6. Inquisitor
A. Armor type changed from Heavy to Medium.
B. Inquisition reworked.
7. Ballista
A. Stifling Bolts research now grants bonus damage against units with medium armor.
8. Priestess
A. Owl Ride now has 30 second, no longer has mana during Owl Mounted form.
9. Elven Pugilist
A. Backstab now deals 150 base damage.
B. Twilight Adaptability reworked.
10. Flame Thaumaturge
A. Armor type changed from Heavy to Unarmored.
B. Rain of Fire changed to Incendiary Ball.
C. Synthesize now has 3 second cast time.
11. Lightning Thaumaturge
A. Armor type changed from Heavy to Unarmored.
B. Chain Lightning changed to Monsoon.
12. Frost Thaumaturge
A. Armor type changed from Heavy to Unarmored.
13. Imperfect Thaumaturge
A. Armor type changed from Heavy to Medium.
14. Perfect Thaumaturge
A. Armor type changed from Heavy to Guardian.
15. Furbolg Ursa Berserker
A. Attack type changed from Normal to Champion.
B. Maximum mana value reduced from 700 to 400.
C. Frenzy attack damage bonus increased from 8% to 15%.
D. Rage Stomp removed.
16. Tharifas
A. Can now attack items and has splash attack.
B. No longer benefits from Dark Lunar Armor upgrade.
C. World Wisp lifetime increased from 2.5 to 3, manacost reduced from 500 to 350.
17. Satyr Chaos Knight
A. Pure Chaos duration increased from 15 to 30.
--Eternals--
--Structure Changes--
1. Worshipping Monument
A. Added Gear Change research.
2. Seraph Incubator
A. Added Spell Immunity research.
B. Hitpoints increased from 1050 to 1200.
3. Cherubim Citadel
A. Hitpoints decreased from 1200 to 1000.
4. Dimensional Gate
A. Hitpoints increased from 1200 to 1500.
B. Fiery Scales research changed to Fiery Embrace.
5. Divine Palace
A. Added Gear Change ability. -- Requires research.
--Hero Changes--
1. Proudmoore
A. First ability Pulse Disarray damage type changed from Absolute to Spell, hero immobilization duration increased from 1 to 3.
2. Jaina
A. Third ability Mana Expropriate reworked.
Jaina confiscates mana from target unit, giving it to herself for better use.
3. Garithos
A. First ability Moment of Courage now grants physical damage immunity.
B. Third ability Aversion Aura reworked.
Reduces armor of nearby hostile units, also any affected unit that casts a spell will be silenced and slowed for few seconds.
4. Sylvanas
A. First ability Windrun reworked.
Ranger instantly imbues all nearby allies in gale of wind, granting maximum movement speed and evasion to basic attacks for a short period.
B. Second ability Poison Arrows now can kill from DOT.
C. Ultimate Cerebral Domination no longer affects bosses, cooldown increased from 120 to 150.
--Unit Changes--
1. Fire Revenant
A. Permanent Immolation research now grants Soul Coalesce ability.
2. Holy Archer
A. Attack damage increased from 26-28 to 26-30.
B. Heartpierce reworked.
3. Dragon Hawk
A. Enchanted Chains now can only be used on air units, now reduces attack rate.
4. Hydromancer
A. Crushing Wave renamed to Tidal Wave, no longer affects air and structures, maximum damage reduced from 300 to 200, cooldown increased from 10 to 18.
B. Aqua Refresh mana replenish amount reduced from 100 to 75.
5. Marine
A. Poison Grenade duration increased from 5 to 30, dps reduced from 40 to 4, cooldown increased from 12 to 15.
B. Added Plasma Rifle ability -- Requires research.
6. Phoenix
A. Spell Immunity now requires research.
7. Sky Siege Mechanism
A. Model changed.
B. Now has to Deploy to attack, is now mechanical with no base hitpoint regeneration.
C. Gold cost increased from 190 to 200, lumber cost increased from 70 to 80, lumber cost increased from 3 to 4.
D. Hitpoints increased from 350 to 500
E. Movement speed increased from 270 to 300.
F. Now benefits from Sacred Fortifications research while deployed.
8. General
A. Bribe cooldown increased from 20 to 60, cast range increased from 300 to 350.
9. Siege Golem
A. Now classified as mechanical, no longer has base hitpoints regeneration.
B. Now benefits from Sacred Fortifications research.
C. Spell Immunity now requires research.
10. Divine Guardian
A. Attack type changed from Normal to Champion.
B. Anti-air attack now has splash.
C. Guardian Aura now pierces invulnerability.
11. Searinox
A. Can now attack items.
B. Majestic Flames now requires Fiery Embrace research.
C. Fiery Embrace research now grant splash attack.
12. Revenant of Burning Souls
A. Can now be buffed with Soul Coalesce ability.