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Astral's Astral Dream

Astral's Astral Dream
Group of friends find themselves in an unknown island like place, as they venture throughout the island they face Ultimate Evil and were stripped away from their freedom. Now it's up to you to save them.

Information

Screenshots

Changelog

Credits

Authors Notes

Map Contains:
1. 2 gamemodes Adventure(Campaign), Melee(Altered Melee).
2. 4 new custom races(Naga, Fel Orc, Dark Elf, Eternals).
3. Multiple Custom Heroes.
4. Multiple Custom Units.
5. Multiple Custom Abilities.
6. Multiple Custom Items.
Adventure Mode
In this gamemode all players are allies and they need to defeat the ultimate boss to achieve victory.
Melee Mode
In this gamemode all players will play like a normal melee game with altered races, defeating enemy players will achieve victory.

OVERALL MAP VIEW
full
ADVENTURE MODE HEROES
full

NAGA RACE FULL ARMY
full


[2023-06-07] Map uploaded to Hive
[2023-08-10] Map Updated
[2023-08-11] Map Updated, Changed cinematic language to English
[2023-11-25] Map Updated. Patch 2.00 is out
Patch 2.00
Gameplay Changes
--Adventure Mode--
No Major Changes Made
--Melee Mode--
1. Added Food Limit
150 Max Food
2. Added Tax System
0-70 food 0% Tax
81-120 food 30% Tax
121-150 food 60% Tax
3. Removed Outer Shops
Cosmic Vendor, Divine Purveyor shops are now Adventure Mode Exclusive
4. Dreadlord Bosses no longer stay in Prison on melee mode
5. Limited ultimate unit production buildings(Ancient Summoner/ Demon Gate/ Horn of Cenarius/ Dimensional Gate) to 1 per player.
--Race Changes--
--Naga--
1. Naga Build Path
Naga buildings are sea-pathable except Temple of Tides. Each naga buildings now create shallow water around itself to Expand Building Path.
--Building Changes--
1. Abyssal Deep Gate
No longer contains Sea Elemental Upgrade. Added Tri-Head, Deep Shield upgrades.
2. Sea Serpent Roost
No longer contains Frost Nova upgrade. Added Frost Wave upgrade.
3. Ancient Summoner
Added Sea Elemental upgrade.

--Hero Changes--
1. Mepjila
A. 1st ability Overwhelm Reworked.
Makes targetted units overwhelmed with abyssal magic. The afflicted unit cannot cast spells and will take damage per second for 10 seconds.
B. 3rd ability changed from Bash to Annihilation Ray.
Summons an immobile abyssal orb from the depths channeling it to attack the Conqueror's enemies. The orb is immune to magic.
C. Ultimate changed from Annihilation Ray to Conquer.
Mepjila conquers the targetted hero with his magic. Conquered unit cannot cast abilities or use items and have it's attack rate, movement speed and attack damage reduced greatly whilst taking damage overtime. Lasts 10 seconds.
2. Illidan
A. 2nd ability changed from Permanent Immolation to Battle Stance.
Illidan takes a battle stance slowing his movement speed and taking extra magic damage but gaining physical damage reduction and bonus attack rate and damage. Takes 2 times magic damage.
B. Ultimate changed from Finger of Death to Abyssal Portal.
Illidan channels powerful portal from the depths, channelled portal summons miscellaneous sea creatures. Summoned creep's power level parallels Illidan's hero level. Summons and Portal lasts 30 seconds.
3. Lady Vashj
A. 1st ability changed from Wind Walk to Mutate.
Lady Vashj mutates targetted own unit, doubling it's damage, hitpoints and armor. Mutated unit will die from excessive power release.|nCannot be used on units over level 10.
B. 2nd ability changed from Frost Arrows to Golden Arrows.
Adds extra damage to all attacks. Each attack stacks up dealing extra damage.
C. 3rd ability Cyclone Reworked.
Sends a cyclone to the targetted location tossing all non-mechanical enemy units in the air, dealing damage.
D. Ultimate changed from Serpent Swarm to Oceanic Tempest.
Summons a terrible tempest at a targetted area dealing damage and stunning all enemy units for 4 seconds.
4. Bilgefin
A. 1st ability Frost Bolt Reworked.
Throws a magical shard of ice at a target enemy unit, dealing damage and stunning the target for 5 seconds and releases a pulse of disrupting magic that disarms and slows enemy units in 300 area of the initial target.

--Unit Changes--
1. Naga Siren
A. Frost Armor changed to Frozen Scales.
Imbues the targetted allied unit with icy scales which grant 10 hitpoints regeneration and 3 armor for 30 seconds.
2. Summoner
A. Raise Dead changed to Abnormal Raise.
Raises a Zergling from a corpse for the Summoner.
B. Cripple changed to Power Potion.
Summoner gives allied unit power potion to consume, consuming unit has increased attack damage by 20% and attack rate by 15% for 60 seconds.
3. Elder Hydra
A. Now benefits from Tri-Head upgrade.
4. Revenant of the Depths
A. Removed Sea Elemental ability.
B. Added Deep Shield ability -- Requires Deep Shield Upgrade.
Revenant of the Depths shields his nearby allied units, granting them extra 5 armor and 10 hitpoints and mana regeneration for 10 seconds.
C. Added Skull Crush ability.
Revenant crushes his targets skull every 8 seconds dealing 2 times damage and stunning them for 2 seconds.
5. Sea Serpent
A. Removed the ability to attack land units.
B. Added Fatal Strike ability.
When low on hitpoints the Sea Serpent has one last chance to strike it's air target dealing massive damage and killing itself.
6. Hydralisk
A. Added Toxic Smite ability.
Hydralisk spits high powered venom towards the target dealing initial damage, and damage overtime. Slows the target enemy unit for the duration.
7. Sea Dragon
A. Frost Nova changed to Frost Wave -- Requires Frost Wave upgrade.
Blasts enemy units with a wave of frost that deals 200 damage to the target, and 150 nova damage. Frost then splinters around dealing addtional damage to nearby hostile units.
8. Naga Royal Guard
A. Submerge ability now requires Submerge upgrade.
9. Sea Giant Oceanic King
A. Spawn Tentacle changed to Wrath of the Old God.
Spawns multiple tentacles from the depths at random positions around the Oceanic King.
B. Crushing Wave changed to Tidal Expansion.
Releases multiple tidal waves to all directions of Oceanic King dealing damage to all enemy units.
C. Removed Frost Armor.

--Fel Orc--
--Building Changes--
1. Fel Orc Great Hall renamed to Hellish Bastion.
2. Fel Orc Stronghold renamed to Demonic Alcazar.
3. Fel Orc Fortress renamed to Chaos Tsaiz.
4. Fel Orc Barracks
A. Changed Burning Oil upgrade with Chaos Meteor upgrade.
5. Fel Orc War Mill
A. Added Advanced Lumber Gathering upgrade.
6. Boulder Tower
A. Fixed a bug where Reinforced Defenses upgrade not affecting.
7. Pig Farm
A. Added Pig Feast ability.
Sends a pig to targetted allied unit, unit then feasts on the pig healing 100 hitpoints.
B. Now gives +10 food instead of +15.
8. Salamander Nest
A. Changed Mana Burn upgrade with Mana Amplitude upgrade.
B. Added Flame Scales upgrade.
9. Demon Gate
A. Added Finger Increase upgrade.
B. Added Wyrm Fall upgrade.

--Hero Changes--
1. Azgalor
A. 1st ability Finger of Pain changed to Finger of Agony.
Horribly cripples the innards of multiple units or buildings dealing 150 damage.
B. 2nd ability Engulf reworked.
Consumes an enemy land unit, slowly digesting it and dealing damage per second to it. When engulfing heroes Azgalor will be slowed severely for the whole duration.
2. Mephistroth
A. 1st ability Blizzard changed to Monsoon.
Calls a storm of lightning bolts to strike enemy units for damage.
B. 3rd ability Unholy Aura changed to Vanquish Aura.
Mephistroth instills fear in his nearby enemies, reducing their attack damage.
3. Gul'dan
A. 1st ability Firebolt Reworked.
Gul'dan channels his fire magic up to 1.5 seconds, then releases it to the targetted unit dealing damage and stunning it. After the impact firebolt splits unto nearby enemy units dealing damage and stunning them also for the half damage and stun duration.
B. 2nd ability Orb of Kil'jaeden renamed to Orb of Archimonde.
C. 3rd ability Mind Rot changed to Ascension Aura.
Increases the attack rate and life regeneration rate of nearby friendly units.

--Unit Changes--
1. Destuctor
A. Burning Oil changed to Chaos Meteor.
The Destructer summons a meteor from outworld sending it to target area dealing damage and stunning enemy units. Meteor deals 100 damage and stuns all enemy units for 1 second.
2. Maiden of Pain
A. Life Drain changed to Soul Drain.
Absorbs the soul essence of a target enemy unit by taking 45 hit points and 25 mana per second from it and giving them to the caster.
B. Added Demonic Diversion ability.
Sends the targetted creep unit to the Twisting Nether and summons a Felguard in it's place. Felguard possesses the initial target's passive abilities.
3. Salamander Vizier
A. Abolish Magic changed to Mana Divest.
Suffocates the targetted unit, destroying it's mana by 75 and dispelling it from buffs.
B. Bloodlust changed to Mana Steal.
Steals 150 mana from the targetted unit.
C. Mana Burn changed to Refurbishment.
Heals a target friendly unit for 200 hitpoints.
D. No longer benefits from Mana Burn upgrade instead benefits from Mana Amplitude upgrade.
4. Salamander Lord
A. Now benefits from Flame Scales upgrade.
5. Eredar Warlock
A. Finger of Pain now can upgraded.
B. Benefits from Finger Increase upgrade.
6. Nether Dragon
A. Added Nether Warp ability.
Increases a friendly air unit's movement speed by 100%.
B. Cripple changed to Eye of Sargeras.
Reveals the targetted area for 10 seconds.
C. Now benefits from Wyrm Fall upgrade.
7. Queen of Suffering
A. Unholy Aura changed to Soul Exchange.
Sells the targetted allied unit to the Overlords of the Twisting Nether. Sold unit will give 50 times their food cost as gold and 30 times their food cost as lumber.
8. Outworld Destructor
A. Removed Howl of Terror
B. Removed Unholy Aura
C. Removed Critical Strike
D. Bash changed to Blaze.
Gives a 20% chance that an attack will do 2 times damage and stun the target for 2 seconds.

--Dark Elf--
--Building Changes--
1. Corrupted Tree of Life renamed to Tree of Death.
2. Corrupted Tree of Ages renamed to Tree of Darkness.
3. Corrupted Tree of Eternity
A. Renamed to Tree of Void.
B. Removed Backpack upgrade.
4. Corrupted Ancient of War
A. Added Berzerker Unleash upgrade.
B. Added Head Hunt upgrade.
C. Removed Mana Burn upgrade.
D. Added Skeletal Dexterity upgrade.
5. Dark Elf House
A. Added Dark Elf Manor upgrade.
B. Now gives +10 food instead of +15.
6. Corrupted Ancient of Lore
A. Animate Dead upgrade removed.
B. Added Backpack upgrade.
C. Added Infestation upgrade.
7. Corrupted Ancient of Wind
A. Added Inquisitor upgrade.
B. Added Eclipse upgrade.
C. Removed Starfall upgrade.
8. Enhanced Bastion
A. Added Synthesization upgrade.
9. Horn of Cenarius
A. Added Frenzy upgrade.
B. Added World Wisp upgrade.

--Hero Changes--
1. Stonetear
A. 2nd ability Jewel Rejuvenation changed to Will Segregation.
Mountain Champion destroys the spirit of the targetted unit dealing 15% of his maximum hitpoints as damage. Shattered spirits travel to nearby enemy units dealing damage to them based on the targets maximum hitpoints.
B. 3rd ability Battle-Hardened Skin changed to Perseverance Aura.
Gives additional hitpoints to nearby non-hero friendly units, Hitpoint bonus is percentage of max hp of Mountain Champion.
2. Akama
A. 2nd ability Feral Spirit changed to Exiled Spirit.
Summons 2 permanently invisible Draenei to fight Akama's enemies.
B. 3rd ability Feedback changed to Magic Protection.
Akama improves his magical defensive capabilities, reducing all incoming magical and spell damage.
C. Strength Growth reduced from 2.0 to 1.6
D. Agility Growth increased from 1.2 to 1.6
3. Naisha
A. 1st ability Sentinel Reworked.
Send an owl to a nearby tree or an enemy unit to reveal the area around it.
4. Malfurion
A. 1st ability Equanimity Reworked.
Causes rains of purifying energy to pour down in a large area, healing friendly allied units and damaging hostile enemy units.
B. 2nd ability Spawn Treetacle Reworked.
Unleashes 3 mighty treetacles upon the enemy.
C. Ultimate ability Mass Entangling Roots renamed to Entangling Forest.

--Unit Changes--
1. Dark Troll Berserker
A. Now benefits from Berzerker Unleash upgrade.
B. Added Headhunt ability -- Requires Head Hunt upgrade.
Dark Troll Berserkers excels at hunting powerful preys, which causes them to deal 2 times damage to heroes.
2. Satyr Soulstealer
A. No longer benefits from Mana Burn upgrade.
B. Removed Mana Burn.
C. Now Benefits from Skeletal Dexterity upgrade.
D. Added Arcane Seal ability.
Seals multiple targetted units with arcane magic removing debuffs from allied units and buffs from enemy units.
3. Dark Troll High Priest
A. Heal changed to Dark Summoning.
Summons 1 friendly unit from a target area to the High Priest.
B. Sleep changed to Nature Regeneration.
Restores nearby allied unit's hitpoints and mana over 10 seconds up to 200. Restoration is lost when unit takes damage.
C. Life Drain changed to Spirit Ritual.
After 3 second of channelling Dark Priest sacrifices all his life-forces away, releasing his spirit from his body then sending it to target allied non-hero unit to replenish all of it's ability cooldowns.
4. Furbolg Elder Shaman
A. Lightning Shield changed to Transposition Stone.
Reverts targetted enemy or allied unit's life-forces using magical stone, taking 200 hitpoints but restoring 200 mana in return over 3 seconds.
B. Rejuvenation changed to Spell Enfeeble.
Weakens the target enemy unit's damage resistance, making them take extra 150 spell damage from the next damage source.
5. Broodmother
A. Ensnare changed to Youngling Spit.
Broodmother spits her youngling that's within its egg to the target, youngling then breaks free upon impact.
B. Envenomed Weapons changed to Infest
Broodmother infest her eggs to her attacking enemy unit. After target's death a spiderling spawns from it's insides.
6. Satyr Hellcaller
A. Removed Bloodlust
B. Animate Dead changed to Reanimate
Raises 1 dead unit in an area for 60 seconds.
C. Now benefits from Backpack upgrade.
7. Warden
A. Added Dagger Hurl ability.
B. Now benefits from Inquisitor upgrade.
8. Shandris
A. Renamed to Priestess.
B. Starfall changed to Eclipse.
Priestess summons the great powers of the Dark Moon, granting all nearby ground allied units invisibility for 30 seconds.
C. Now benefits from Eclipse upgrade.
9. Pugilist
A. Added Backstab ability.
Pugilist thrusts her dagger deep into the target's back, dealing 12% max hitpoints of the target as damage and slowing them greatly. If the target has less hitpoints than threshold it is instantly killed and the ability is refreshed.
10. Flame Thaumaturge
A. Removed Firebolt.
B. Removed Flame Strike.
C. Now benefits from Synthesization upgrade.
11. Lightning Thaumaturge
A. Removed Finger of Pain
B. Removed Monsoon
C. Now benefits from Synthesization upgrade.
12. Frost Thaumaturge
A. Removed Frost Armor.
B. Removed Frost Nova.
C. Removed Siphon Mana.
D. Now benefits from Synthesization upgrade.
13. Furbolg Ursa Berserker
A. Bloodlust changed to Frenzy
Berserker engulfs in Frenzy, increasing his attack rate by 50% and movement speed by 25%. Additionally gains extra damage based on lost hitpoints for 15 seconds.
B. War Stomp changed to Rage Stomp
Furbolg Ursa Berserker flies into rage slamming the ground stunning all nearby enemy units for 1 seconds and dealing 25 damage. Chance to slam 10%.
C. Command Aura changed to Berserker.
Battle hardened Furbolg Ursa's fur reduces all incoming physical damage to fixed amount.
D. Now benefits from Frenzy upgrade.
14. Tharifas
A. Added World Wisp ability.
Manifests an extremely powerful wisp from the Emerald Dream, sending it to a target location. Wisp then combusts multiple dark energy to nearby random directions dealing 75 damage to all enemy units.
B. Now benefits from World Wisp upgrade.
15. Satyr Chaos Knight
A. Removed Unholy Frenzy.
B. Removed Inner Fire.
C. Removed Taunt.
D. Finger of Death changed to Impure Chaos.
Satyr Chaos Knight invokes the great powers of Chaos, changing his hitpoints and mana points with the targetted unit.
E. Animate Dead changed to Pure Chaos.
Satyr Chaos Knight gets overwhelmed by his Chaotic powers, doubling his attack rate and movement speed for 15 seconds. Chaos powers then combusts in the end, changing Chaos Knight's health to random amount.
F. Vampiric Aura changed to Chaos Aura
Increases nearby enemy's movement speed but reduces allies by 20%.

--Eternals--
--Building Changes--
1. Holy Halls
A. Now gives +12 food instead of +10.
2. Heavenly Mansion
A. Now gives +12 food instead of +10.
3. Divine Palace
A. Now gives +12 food instead of +10.
4. Rehabilitation Center
A. Added Permanent Immolation upgrade.
B. Added Heartpierce upgrade.
5. Heaven's Residential Structure
A. Now gives +12 food instead of +15.
6. Energy Tower
A. Added Earth-Fury Tower upgrade.
B. Added Sky-Fury Tower upgrade.
C. Added Sea-Fury Tower upgrade.
7. Dimensional Gate
A. Endurance Speed Increase upgrade changed to Greater Guardian upgrade.

--Hero Changes--
1. Sylvanas Windrunner
A. Ultimate Charm changed to Cerebral Domination.
Takes control of a target enemy unit. When cast upon a hero, Sylvanas channels the ability up to 10 seconds. Control of the hero is lost when interrupted.
2. Admiral Proudmoore
A. 1st ability Mana Burn changed to Pulse Disarray.
Proudmoore dispels targetted enemy unit from all buffs and destroys it's mana also immobilizes it for 3 seconds.
B. 2nd ability Monsoon changed to Mind Rot.
Drains mana from targetted enemy units over 10 seconds.
C. 3rd ability Holy Aura changed to Feedback.
Proudmoore destroys enemy unit's mana with his basic attacks, deals bonus damage per destroyed mana. Affects heroes less.
D. Ultimate Summon Mass Sea Elementals changed to Mana Conversion Doom.
Proudmoore releases anti-magic towards the targetted enemy unit dealing damage based on lost mana points of the target.
3. Lord Garithos
A. Ultimate Avatar changed to Last Stand.
Garithos sacrifices all of his current health and gains additional attack damage based on sacrificed hitpoints and turns invulnerable for 10 seconds.

--Unit Changes--
1. Fire Revenant
A. Now benefits from Permanent Immolation upgrade.
2. Holy Archer
A. Added Heartpierce ability.
Holy Archer pierces the target's heart every 8 seconds, slowing their movement speed and attack rate severely for 3 seconds.
B. Now benefits from Heartpierce upgrade.
3. Dragon Hawk
A. Added Aerial Advantage ability.
Gives a 20% chance to do 2 times total damage on an attack when attacking land units.
4. General
A. Added Bribe ability.
Bribes the targetted enemy unit with gold, making them betray their allies. Gold required to bribe is 35% of the target's maximum hitpoints.
B. Removed Hide.
5. Hydromancer
A. Slow replaced by Crushing Wave.
B. Crushing Wave changed to Aqua Refresh.
Soothes nearby allied units with cleansing potion, restoring their mana by 100.
C. Polymorph renamed to Figure Alteration.
6. Marine
A. Added Poison Grenade ability.
Tosses a highly poisonous grenade to the target. The grenade explodes upon impact, releasing its poison to nearby enemy units.
7. Keeper of the Light
A. Inner Fire changed to Divine Restoration.
Capsulates the targetted allied unit in empyrean magic, healing it by 40 hitpoints until it's fully healed.
B. Divine Shackles changed to High Noon.
Temporarily turns the time to High Noon, so that all allied units benefit from health regeneration. Additionally casts a High Fire ability on all nearby combat units.
8. Divine Guardian
A. Endurance Aura changed to Guardian Aura.
Increases nearby friendly units' movement speed by 10% and attack rate by 5%.
B. Now benefits from Greater Guardian upgrade.
9. Searinox
A. Added Majestic Flame ability.
Conjures 6 waves of flames that sears ground units for 70 damage a second for 8 seconds. As the flame extinguishes it leaves a crater of fire that burns units on it.
10. Revenant of Burning Souls
A. Permanent Immolation changed to Everburning.
Revenant of Burning Souls incinerates nearby enemy units in 800 area dealing 30 damage every second.
B. Rain of Fire changed to Blazing Skulls.
Creates a cluster of blazing skulls at the targetted area. Skulls explode dealing damage to all ground hostile units.
[2024-02-03] Map Updated. Patch 3.00 is out
Patch 3.00
Gameplay Changes

1. Added Quests for every Race that shows their strengths and weaknesses.
2. Switched Top Left and Bottom Right Mercenary Camp and Goblin Laboratory positions.
3. Fixed Bunch of Items tooltip and effects.
4. Outer mid Fountain of Life and Mana has been changed to a Tavern.
--Adventure Mode--
1. Adventure Mode Heroes are now limited 1 per Player with no Duplicates.
2. Admiral Proudmoore Boss' rewards are now Adventure Mode exclusive.
--Hero Changes--
1. Apocalypse

A. Changed Magnetic Haul to Magnetic Harpoon.
Apocalypse impels a targetted unit pulling it towards himself and dealing damage and stunning it overtime.|nLasts until the unit dies.|nHeroes break free upon reaching Apocalypse.
B. Reworked Iron Curtain.
Apocalypse surrounds all of his allies in undying willpower and defense making them invulnerable to any damage for a short period.
--Melee Mode--
1. Added 4 new Tavern Heroes = Thrall, Kael, Arillian, Xarfonsi.
2. Changed income tax to 71-110 food 30% Tax 111-150 food 60% Tax from 81 - 120 food 30% tax 121 - 150 food 60% tax.
3. Buffed most summons from Summoning abilities to compensate for lacking late game potential.
--Race Changes--
--Naga--
1. Naga units now only regenerate health upon a Pond.
1. Abyssal Deep Gate
A. Changed Ensnare research to Pin Down.
2. Treasures of the Deep
A. Changed tier 3 item Staff of Silence to Wirt's Leg.
3. Ancient Summoner
A. Added Tail Dance research.

--Hero Changes--
1. Mepjila
A. Conquer can now be casted on Units.
2. Illidan
A. 3rd ability changed from Blind Belligerncy to Command Aura.
Gives extra attack damage to all nearby allied units.
3. Lady Vashj
A. 2nd ability Golden Arrows reworked.
Adds extra damage to all attacks and grants area of effect damage.
B. Ultimate ability Oceanic Tempest now creates Pond.
Summons a terrible tempest at a targetted area dealing damage and stunning all enemy units for 4 seconds. Also creates a puddle that slows enemy units for 12 seconds.
4. Bilgefin
A. 2nd ability Watery Minion reworked.
Summons 2 servant Murlocs to fight Bilgefin's enemies. Servants benefit from their Mistress's Intelligence.
--Unit Changes--
1. Couatl
A. Fixed a bug where Couatl would dispel Revenant of the Depth's Deep Shield automatically.
2. Naga Myrmidon
A. Ensnare changed to Pin Down
Myrmidon strikes the target enemy air unit, thwarting them from flying for 10 seconds. Units pinned down can be attacked like a ground unit.
3. Ancient Hydra
A. Ancient Hydra summon Hydras and Hydra Hatchlings now benefit from damage, armor and Noxious Venom upgrades.
B. Changed War Stomp to Tail Dance.
Ancient Hydra slams their tail multiple times, stunning and damaging nearby ground units.
4. Naga Royal Guard
A. Sea Elemental now benefits from damage and armor upgrades
--Fel Orc--
--Building Changes--.
1. Fel Orc Barracks
A. Changed Bloodlust research to Sinister Curse research.
2. Shrine
A. Changed Liquid Fire research to Siege Legion research.
3. Boulder Tower
A. Changed to Chaos Tower.
4. Fountain of Blood
A. Added Greater Diversion research.
5. Power Generator
A. Changed Tier 3 item Legion Doom Horn to Doom Urn.
--Hero Changes--
1. Azgalor
A. 1st ability Finger of Agony changed to Hell Charge
After 2 seconds of channeling, Azgalor rushes to the targetted location stunning and knocking back all enemy unit's caught in his path dealing his base attack damage as damage.
B. 3rd ability Thrash changed to Damage Absorption.
Azgalor has a chance to absorb incoming Ranged attacks.
2. Mephistroth
A. 1st ability Monsoon changed to Shadow Enslave.
Enslaves the targetted unit's shadow, gaining control over it. Shadow has 50% decreased stats. Enslaved unit breifly turns into a helpless dark wraith.
B. 2nd ability Spirit Beast reworked.
Summons 2 Spirit Beasts to fight Mephistroth's enemies. Spirit Beasts benefit from their Master's Strength.
C. 3rd ability Vanquish Aura reworked.
Mephistroth instills fear in his melee enemies and courage in his melee allies, altering their base attack damage.
D. Ultimate ability Rain of Chaos reworked.
Calls down multiple lesser Infernals with permanent immolation from the sky. Infernals benefit from Mephistroth's base attack damage and maximum hitpoints.
3. Gul'dan
A. 2nd ability Orb of Archimonde changed to Monsoon.
Calls a storm of lightning bolts to strike enemy units for damage.
3. Grom
A. 1st ability Whirlwind reworked.
Casts a whirlwind at the targets behind dealing damage. Whirlwind blows forward pushing the target towards Grom.
B. 2nd ability Resilience changed to Crushing Slash.
Grom releases a mighty attack towards the targetted enemy unit, damaging and stunning them for a long time.
C. 3rd ability Crippling Slash changed to Hellfire.
Grom infuses hellfire to his weapon dealing more damage and burning the victim. Burning victim has reduced attack rate.
--Unit Changes--
1. Draenei Harbinger
A. Bloodlust changed to Sinsiter Curse -- Requires Sinister Curse Research.
Maledicts the targetted allied unit, disabling it from casting abilities and damaging it but increases it's attack damage and attack rate, movement speed.
2. Fel Orc Warlock
A. Firebolt replaced by Disperse.
Removes all buffs from units in a target area and burns mana.
B. Unholy Frenzy replaced by Firebolt.
Hurls a fiery bolt that stuns a target enemy unit, dealing damage.
C. Cripple replace by Embattle.
Embattles target allied unit, making them deal more attack damage and attack more faster but slowing their movement.
3. Maiden of Pain
A. Now benefits from Greater Diversion research.
B. Removed Shadow Strike
C. Demonic Diversion can now be upgraded
4. Demon Batrider
A. No longer benefits from Liquid Fire research
B. Now benefits from Siege Legion research.
5. Salamander Lord
A. Rain of Fire changed to Firestorm
Salamander Lord creates a rain of fire around itself dealing damage to all nearby enemies.
6. Eredar Warlock
A. Removed Mana Shield.
7. Queen of Suffering
A. Removed Death Coil.
8. Outworld Destructor
A. Changed Impale to Twisting Nether
Summons multiple spikes from the Twisting Nether around Outworld Destructor, skewering all nearby hostile enemy units dealing damage and stunning them.
B. Added Terrorize
Sends a wave of terrifying sound that reduces armor and damage of all enemy units caught in the range.
--Dark Elf--
--Building Changes--
1. Corrupted Tree of Ages
A. Added Floral Force Research.
2. Dark Elf House

A. Limited Production to 6.
B. Added Dark Elf Mansion upgrade.
C. Dark Elf Manor now gives +18 instead of +20.
4. Well of Valuables
A. Changed Tier 3 item Scourge Bone Chimes to Lunar Lamp.
--Hero Changes--
1. Stonetear
A. Ultimate ability Iron Curtain renamed to Jewel Tenacity.
2. Akama
A. 1st ability Predacious Beast reworked.
Akama instantly releases his carnivorous desires, increasing attack damage and gaining 100% lifesteal for a short period. Summons from Exiled Spirits mimic Akama.
B. 2nd ability Exiled Spirits reworked.
Summons 2 permanently invisible Draenei to fight Akama's enemies. Summons benefit from Akama's base damage and maximum hitpoints.
3. Naisha
A. 1st ability Sentinel Reworked.
Send an owl to a nearby tree or an enemy unit to reveal the area around it. Reduces the target units armor.
4. Malfurion
A. 1st ability Equanimity changed to Equanimity Field.
Creates a field of relaxing magic that heals and increases the movement speed and attack rate of nearby friendly units.
B. 3rd ability Command Aura changed to Mind Distortion.
Distorts the targetted enemy hero's intellect, making them unlearn all their abilities while slowing their movement speed and attack rate briefly.
C. Ultimate ability Entangling Forest reworked.
Causes multiple roots to burst from the ground, immobilizing, disarming and damaging target enemy units temporarily. Additionally spawns current level Treetacle upon the caught enemy.
--Unit Changes--
1. Soul
A. Added Floral Force ability -- Requires Floral Force research.
Confiscates all wood from the target tree through force instantly killing it. Only gains 50% of the maximum wood compared to getting chopped.
2. Green Drake
A. Added Breath of Venom ability.
Breathes a cone of venom at enemy units that deals initial damage, and damage per second overtime.
--Eternals--
1. Added new tier 1 unit.
Empyrean Owl.

--Building Changes--
1. Rehabilitation Center
A. Added new Empyrean Owl unit.
B. Changed Ensnare research to Enchanted Chains research.
2. Seraph Incubater
A. Added Stealth research.
B. Removed Divine Shield research.
3. Dimensional Gate
A. Added Divine Shield research.
--Unit Changes--
1. Dragon Hawk
A. Changed Ensnare to Enchanted Chains -- Requires Enchanted Chains research.
Causes a target enemy unit to be bound to the ground so that it cannot move and will burn for damage for seconds.
2. General
A. Removed Divine Shield.
B. Added Stealth -- Requires Stealth research.
General goes into his stealth form, during this form he has increased movement speed and invisibility.
3. Revenant of Burning Souls
A. Changed Flame Strike to Seraph Requim.
Wreathes a ring of purging fire around the Revenant, incinerating all nearby enemy land units dealing damage.
B. Renamed Blazing Skulls to Flaming Skulls.
C. Changed Inferno to Blazing Hole.
Creates a Hole of Fire at a targetted area pulling stunning and damaging sinners.


Callahan
JetFangInferno
dirtytricks
Blizzard Entertainment
OgeRfaCes
<PMM>TerranUp16
Darkminnion
Mullar
General Frank
RightField
Mc !
ChevronSeven
FunGaL-ShaMbLeR
0123456789
ajoj11
VaLkYroN
leetslay
Grujah.Noob
Freezer
DemonisScythe
Tenebis
Eraser|85
DiCe
lllLSDlll
Hellx-Magnus
Atlair
DracoLord
teneur2g/USER]
[USER=111855]LoDown

Domokun
malice
b17rider
Venom
PrMosquito
Drysvalley
Sopho
abcdefghstuvwxy
DeathKnight
King of Demons
TriThienMenh
8512590215848
The_Avenger's_Return
tonic
Deathbringer
anath3ma
Artur_ka
Krysis
c-row
SantoRayo[iP]
goth54325_3
USETHEFORKS
Sundance
tillinghast
eXciTe
Explobomb
Tranquil
Darky29
Thrikodius-Couldn't Link Him
Talon the Mage
HerrDave
Tarrasque
Illidan(Evil)X
MN Lahmar
Vinz
Kirym
WILL THE ALMIGHTY
Metal_Sonic
-SkatinG_CoW-
BossGengar
jatter2
Spellbound
HerrDave
Sandro
CRAZYRUSSIAN
Darkfang
Golden-Drake
The D3ath
The Panda
NFWar
The Panda
Special Thanks to Daffa for his amazing Chronosphere Ability and Retera for the Victory/Defeat conditions
The map is developed by Astral_JG

Contents

Astral's Astral Dream (Map)

Reviews
deepstrasz
Nice update. Synthesize has a really big range and is also instant. Approved.

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,869
  1. Stuff is kind of a chaos, loads of mercenary camps and neutral hostile groups that require a lot of force to kill so basically the game is a slow drag of who kills these groups for loot using usual units compared to the neutral enemies, unless you max on tenth level dragons with Devour.
  2. Some heroes don't have glow. You can simply add it: How to add Hero Glow without Modeling
  3. Iron Curtain has no DISBTN, its icon looking like a green square during F10/game pause. Learn about icons if needed: Complete Icon Tutorial - All About Icons Many other icons have this issue.
  4. Aside from the fact that all abilities are just usual Warcraft III ones, some are imbalanced. Akama (what's he doing with dark elves?) has permanent invisibility.
  5. Dark elves have a unit called Shandris. That's weird considering iShandris is a name and the unit has a specific description and you can train the unit multiple times at once.
  6. The Eternals have more heroes to choose from but you can only play with one, not 3 like the other factions. That's not quite balanced and Eternals heroes have scripted abilities while the other factions have regular Warcraft III abilities.
Right now, it needs polishing, balancing and more custom stuff, like scripted abilities for non-Eternals factions and units in general.

Awaiting Update.


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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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Level 6
Joined
May 13, 2023
Messages
44
Stuff is kind of a chaos, loads of mercenary camps and neutral hostile groups that require a lot of force to kill so basically the game is a slow drag of who kills these groups for loot using usual units compared to the neutral enemies, unless you max on tenth level dragons with Devour.
Yeah the map does offer a lot of stuff for an Altered Melee because Adventure mode was the main mode I worked on first then I developed the Melee mode
Some heroes don't have glow. You can simply add it: How to add Hero Glow without Modeling
Ok I'll do that.
Iron Curtain has no DISBTN, its icon looking like a green square during F10/game pause. Learn about icons if needed: Complete Icon Tutorial - All About Icons Many other icons have this issue.
Yeah apperently some of the ICON's DISBTN's paths were incorrect so I'll fix that right away.
Aside from the fact that all abilities are just usual Warcraft III ones, some are imbalanced. Akama (what's he doing with dark elves?) has permanent invisibility.
Well if you played the Adventure Mode you should know that Maiev is the leader of the Dark Elves so in the Warcraft lore Akama helps Maiev so thats the concept I went with. Yeah some of the abilities maybe generic Wc3 abilities and I'll try to invent new abilities then. They maybe imbalanced because I tried to make the Melee mode hereos to scale similiar with the Units.
Dark elves have a unit called Shandris. That's weird considering iShandris is a name and the unit has a specific description and you can train the unit multiple times at once.
Yeah it's weird but I can change that.
The Eternals have more heroes to choose from but you can only play with one, not 3 like the other factions. That's not quite balanced and Eternals heroes have scripted abilities while the other factions have regular Warcraft III abilities.
Tnx for pointing that bug out I never realized that.
 
Level 6
Joined
May 13, 2023
Messages
44
Hey man, The new patch is out. Sorry if it took so long, I took a break from developing. I intended to release the patch earlier but after realising that my scripted abilities weren't MUI i had to postpone it. Heres the changes I made following your requests.
Stuff is kind of a chaos, loads of mercenary camps and neutral hostile groups that require a lot of force to kill so basically the game is a slow drag of who kills these groups for loot using usual units compared to the neutral enemies, unless you max on tenth level dragons with Devour.
Im afraid the chaos is still here and the gameplay hasn't been sped up. But the racial units received more scripted and custom abilities, some units are unchanged.
//More information in the Changelog
Some heroes don't have glow. You can simply add it: How to add Hero Glow without Modeling
Done!
Iron Curtain has no DISBTN, its icon looking like a green square during F10/game pause. Learn about icons if needed: Complete Icon Tutorial - All About Icons Many other icons have this issue.
Fixed! There shouldn't be any buttons with the wrong path if there is please let me know.
Aside from the fact that all abilities are just usual Warcraft III ones, some are imbalanced. Akama (what's he doing with dark elves?) has permanent invisibility.
Tried my best to come up with custom and scripted abilities. There aren't many as you might've preferred because of hard it is to come up with abilities but they should be atleast better than all the units having basic abilities. Im afraid they aren't well balanced either.
Dark elves have a unit called Shandris. That's weird considering iShandris is a name and the unit has a specific description and you can train the unit multiple times at once.
Fixed!
The Eternals have more heroes to choose from but you can only play with one, not 3 like the other factions. That's not quite balanced and Eternals heroes have scripted abilities while the other factions have regular Warcraft III abilities.
When I first tried to fix this the problem did not occur to me. The Eternals race was able to train 3 heroes at each tech level. So I guess it must've been bug. If this bug occurs again please notify me.

EDIT: Added new Credits to the Credits Tab
 
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