All New Races V.2.0 + AI

ALL NEW RACES

Play with eight different playable races from the World of Warcraft universe.


KNIGHTS OF THE SILVER HAND

The Order of holy knights and warriors serve as the martial branch of the Church of Light. Empowered by the Holy Light, these mighty warriors brandish both their warhammers and holy fire in the battle against all who would trample the meek and innocent, as they seek to be an example of the Light's teachings, protecting the weak and vanquishing the evil of the world.
350



BRONZEBEARD DWARVES
The Bronzebeard clan is preeminent among the various Ironforge dwarf clans of Khaz Modan. Although with low survivability and maneuverability, they can easily devastate their enemies with superior firepower, machinery, and mechanical marvel.
dorf-png.399192


ORCISH HORDE
Prolific and physically powerful race of Draenor that embrace the power of the elements through shamanistic ways while also raised as honorable warriors. Dedicated to carving out an existence in a world that has come to largely revile them, the orcs have recently turned their attention to reinvigorated conquests.
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BLOODHOOVES TAURENS
The Tauren of the Bloodhoof tribe are a peaceful and honorable but also a fierce fighters when roused. Highly skilled in Hunting and Shamanism held with high regard, as is their worship of the Earth Mother and respect for the land and nature.
260


THE SENTINELS
The primary military arm and organization of the Night Elven race composed of devout and well-trained warrioresses, often with strong ties to the Sisterhood of Elune. Blessed by the Goddes of Elune herself, the Sentinels army can harness the power of the Moon to enhance their combat capability with agility and lethal tactics.
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CENARION CIRCLES
A Harmonious order named after Cenarius that guides and keeps watch over the world's druids and their practices. Consists of Druids, beasts of the wilds, and forces of nature. Combining their strength to unleash the wrath of nature on those who dare defile the wilds.
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UNDEAD SCOURGE
Formed initially as the precursor to an invasion by the Demons of the Burning Legion, the Scourge broke free from their demonic masters and — under the iron rule of the dread Lich King — have built up their power base on the arctic continent of Northrend. Consisting of thousands of walking corpses, disembodied spirits, beasts of the north, and damned mortal men, the Scourge is a terrifying and insidious enemy and perhaps the most dangerous threat to the world of Azeroth.
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DEMONS OF THE BURNING LEGION
The vast, innumerable army of chaos demon spawns who seek to destroy all life and conquer the universe. Created by the great fallen titan Sargeras, they annihilate all who stood against them with mighty strength and unmeasurable power.
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Version 1
- Added

Version 2.0
- Added AI for all 8 races
- Fixed bugs
- Combat Engineer ability requirement fix
- Tauren Brave shieldbearer ability fix
- Imp icon fix
- Obelisk model fix
- Queen of Pain soundset fix
- Pits change into Altar and reworked
- Fiend Incarceration, Demon Gate research upgrade requirements.
- Victory conditions.

Model
Blizzard Entertainment
Model Packs
Ujimasa Hojo
Model Derivatives
EvilCryptLord
AbyssShade
JesusHipster
Air Essence
Weep
Arcane Missile
Haistrah
Arcane Arrow
RavenBlackbird
Archangel Arcana
Rubellu Sidus
Archfiend
Vinz
SFX Models
Kuhneghetz
Aura of Death
Tarrasque
Axemaster
H4ppyem0
AxeMissile
Salendious
Ballistae and Glaive Thrower
Infrisios
Battle Cry
Norinrad
Battle Priest
SuPa-
Beholder
HerrDave
Berry Bush
Delorin
Black Glow
doom_sheep
Black Heal Life Steal
johnwar
Model Packs
JetFangInferno
Effect Packs
M_Exanime
Blood Nova
Zephyrius2412
Effect Packs

Icon
Blizzard Entertainment
Icon Packs
r.ace613
Icon Derivatives
DarkFang
Icon Packs
Naze
Arrow / Spears
bu3ny
Bandit Defend
komarovba
BarracksDarkTroll
protivogaznik
Bear Stomp
Zephyrius2412
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OgeRfaCes
Black_Orb
CRAZYRUSSIAN
Icon Packs
Null
Icon Packs
Anachron
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BLazeKraze
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The Panda
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sheep_critter
ArmoredFelGuard
Muoteck
ArmoredFist
Infinitynexus
AutoRepairBots
Tarrasque
BTNAxeMaster
bigapple90
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Scias
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KnnO
Barrel2
Norinrad
BTNBattlePriest
Golden-Drake
BearPaw Icon Packs
Kimbo
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Kam
Beholder
NFWar
Icon Packs
ChevronSeven
BowOfElunesGrace
Kwah
Branch
genin32
ChaosBolt
MasterHaosis
Chaos Icon Packs
Kuhneghetz
ChaosTauren
Eagle XI
Chapel
SkriK
Cog
8512590215848
CrushUndead
Chief-Oblivion
DarkOrb
4eNNightmare
Icon Packs
Marcos DAB
Icon Packs
-Berz-
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Synthax Kisuke
DeathSphere
Chucky
DemonicArtifact
JollyD
DemonicSkullPendant
Firelord
DenOfWonders
Moy
DragonEyeUpdate02
MasterTrainer
DragonFire
Sin'dorei300
Icon Packs
Mullar
DrainSoul
Gwen Stefani
Druid_Staff_Nature_Earth
Pyramidhe@d
dwarvenhammer3
General Frank
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Hellx-Magnus
EagleDruidStaff
Champara Bros
EarthNova
kola
Eclipse
Mr.Goblin
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Sunreaver
EnsnareSeaCreatures
Xetanth87
EntangledGoldMine
The_Silent
Icon Packs
Dalharukn
EyeofDarkness
Helix-Magnus
EyeofShadows
Pink_Lotus
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MC !
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Bright Lord
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Illidan_09
Icon Packs
KelThuzad
Icon Packs
FrIkY
Icon Packs
Lestat(br)
Icon Packs

IF I MISS ANYONE, JUST LET ME KNOW, THANK YOU
Previews
Contents

All New Races (Map)

Reviews
deepstrasz
Please look more closely as many names seem not to be on the credits list: Resources in use by All New Races V.2.0 + AI I wouldn't call them races but factions or rather subfactions. Fury Swipes is present on the furbolg unit and on the furbolg...
Level 11
Joined
Dec 20, 2012
Messages
130
I took a quick glance and I like what I see! The map have custom techtrees, mechanics and abilities but it seems the map state is still alpha/beta.

Bugs:
The Drunkard Ale item have the opposite effect instead of healing it reduces health.
I don't see rearmed gyrocopter in the workshop like for the ubertank in the factory.
Combat Engineer place turret ability uses the battle priest training requirement instead of combat engineer requirement.
Tauren Brave shieldbearer ability and research tooltips are not consistent.
There is a building in Imp build menu with greenicon that does nothing.
The Obelisk have no model.
The Queen of Pain soundset is the lich, not really fitting.
The Dreadlord's ability Hunter of Shadows at lvl 1 grants permanent invisibility in my opinion is imbalanced.
Sacrifical Pit still have the ability to turn acolyte into shades.
Sacrifical Pit doesn't have the deathcoil ability as mentioned in the building tooltip.
Ritual Pit doesn't have deathcoil, doom and inferno abilities as mentioned in the building tooltip.
Fiend Incarceration, Demon Gate have the wrong research upgrade requirements.
No victory conditions.

Would be nice if the AI also uses the custom races too!
You should also add screenshots and a better map description.
 

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There is a building in Imp build menu with greenicon that does nothing.
Apparently, it has some sort of aura that causes armor reduction. Not sure if it affect enemies, but I know it affect the Imp.

Everything else is spot on and I agree with the listed issues.
 
Level 5
Joined
Jun 7, 2016
Messages
28
I took a quick glance and I like what I see! The map have custom techtrees, mechanics and abilities but it seems the map state is still alpha/beta.

Bugs:
The Drunkard Ale item have the opposite effect instead of healing it reduces health.
I don't see rearmed gyrocopter in the workshop like for the ubertank in the factory.
Combat Engineer place turret ability uses the battle priest training requirement instead of combat engineer requirement.
Tauren Brave shieldbearer ability and research tooltips are not consistent.
There is a building in Imp build menu with greenicon that does nothing.
The Obelisk have no model.
The Queen of Pain soundset is the lich, not really fitting.
The Dreadlord's ability Hunter of Shadows at lvl 1 grants permanent invisibility in my opinion is imbalanced.
Sacrifical Pit still have the ability to turn acolyte into shades.
Sacrifical Pit doesn't have the deathcoil ability as mentioned in the building tooltip.
Ritual Pit doesn't have deathcoil, doom and inferno abilities as mentioned in the building tooltip.
Fiend Incarceration, Demon Gate have the wrong research upgrade requirements.
No victory conditions.

Would be nice if the AI also uses the custom races too!
You should also add screenshots and a better map description.
Thank you for your respond, I will fix it soon
 
Level 8
Joined
Sep 8, 2022
Messages
30
I cannot level up the custom heroes on this map above level 5 somehow. By the way, they are good concepts.
Heroes in the Frozen Throne can't level up beyond 5 without fighting enemy units. I think this can be changed in gameplay constants though by going to 'Hero XP- creep reduction table' and deleting the '0' entry. I read that on a thread I found by googling but I haven't tested it yet
 
Last edited:

deepstrasz

Map Reviewer
Level 66
Joined
Jun 4, 2009
Messages
18,176
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Plains of Snow - All New Races
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Level 4
Joined
Jun 22, 2021
Messages
33
Hello! I was playing as the demons a little while earlier, and I couldn't help but notice that my game started to lag a lot. At first I assumed it was cause of the Sacrificial Pits and stuff since there were floating skulls and maybe it took a lot of memory to load in those effects so I tested it by reloading the map and then building like...uhh 12 of em and upgrading them to max level, it started to lag as I suspected.
But after destroying them In my original save it still continued to lag.
Can you tell me why this happens? Are the effects like those dark spots tomes leave behind when picked up?
I love the new races so far but this lag is really killing my buzz.
 

deepstrasz

Map Reviewer
Level 66
Joined
Jun 4, 2009
Messages
18,176
Please look more closely as many names seem not to be on the credits list: Resources in use by All New Races V.2.0 + AI

I wouldn't call them races but factions or rather subfactions.

  1. Fury Swipes is present on the furbolg unit and on the furbolg hero. Would be nice not to repeat abilities. Same with Venomous Spores.
  2. Earthshock is just Thunderclap.
  3. Anciet Staff is overpowered. Basically having a fountain of life around you all the time.
  4. Enchanted has the same icon as Cenarius Blood.
  5. Ancient of Strength's upgrade mentions Chimaeras but this faction has none but the Emerald Wyrm.
  6. Living Woodwork's icon is also on an upgrade the Cenarion Circle has.
Overall, a nice implementation which could use more custom stuff here and there instead of renamed/reskinned abilities.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 5
Joined
Jun 7, 2016
Messages
28
Please look more closely as many names seem not to be on the credits list: Resources in use by All New Races V.2.0 + AI

I wouldn't call them races but factions or rather subfactions.

  1. Fury Swipes is present on the furbolg unit and on the furbolg hero. Would be nice not to repeat abilities. Same with Venomous Spores.
  2. Earthshock is just Thunderclap.
  3. Anciet Staff is overpowered. Basically having a fountain of life around you all the time.
  4. Enchanted has the same icon as Cenarius Blood.
  5. Ancient of Strength's upgrade mentions Chimaeras but this faction has none but the Emerald Wyrm.
  6. Living Woodwork's icon is also on an upgrade the Cenarion Circle has.
Thank you for the immediate feedback

Will be updating the Credit list

Well, I just never thought it through about the naming. But I aim to differentiate the standard race and split it into their own faction based on their race, For example, the Human Race will be split into Humans (Silver Hand), Dwarves, High Elves / Blood Elves (future update). Dwarven Riflemen are replaced with Human Lieutenants with crossbows as a range unit. High Elves / Blood Elves Priests are replaced with Human Clerics.

1. I thought It would be good for the furbolgs to have a unique trait for them and that would be their improved attack speed.
Venomous Spores I want to stack the ability dps for the Hero and Dryad units.
2. Hehe I really need to expand my creativity, but I just can't think about what ability will be good with the Furbolg Hero model animation and can synchronize with his other abilities.
3. I haven't had a chance to see the effect in-game, but I set the regeneration rate to 4hp/s, not from the base of 1%hp/s. I will have to check it.
4. Im out of idea for the icon hehe
5. Whoops missed it
6. Will look for new icons then

Have you tried the other factions, will be looking forward to your suggestions and feedback on them
 
Last edited:
Level 7
Joined
Mar 17, 2021
Messages
119
Thank you for the immediate feedback

Will be updating the Credit list

Well, I just never thought it through about the naming. But I aim to differentiate the standard race and split it into their own faction based on their race, For example, the Human Race will be split into Humans (Silver Hand), Dwarves, High Elves / Blood Elves (future update). Dwarven Riflemen are replaced with Human Lieutenants with crossbows as a range unit. High Elves / Blood Elves Priests are replaced with Human Clerics.

1. I thought It would be good for the furbolgs to have a unique trait for them and that would be their improved attack speed.
Venomous Spores I want to stack the ability dps for the Hero and Dryad units.
2. Hehe I really need to expand my creativity, but I just can't think about what ability will be good with the Furbolg Hero model animation and can synchronize with his other abilities.
3. I haven't had a chance to see the effect in-game, but I set the regeneration rate to 4hp/s, not from the base of 1%hp/s. I will have to check it.
4. Im out of idea for the icon hehe
5. Whoops missed it
6. Will look for new icons then

Have you tried the other factions, will be looking forward to your suggestions and feedback on them
Will you also add Old Gods and Zandalari Trolls later?
 
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