(2)Kolkar Valley v1.0

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Description: The Barrens have been trampled under hoof by the marauding Centaur. Acquire their relics by any means necessary, and strike back at the encroaching forces.
Map Type: 1v1 (Melee)
Map Size: 88 x 88
Tile-set: Barrens

Available on W3C as a Custom Game

Notes:

There are Destructible Rocks leading into the back of the Salamander Goblin Laboratory.

Inspiration/Credit:
The Barrens (WC3 & WoW)
Zeggsy, inspiring me to make a new 1v1 melee Barrens map
Sunshine, additional map changes for v01g

Contests/Appearances:
Fig Cup #1
(04/17/2026)

General Statement:
Small 1v1 Melee, Barrens Map

Neutral Buildings:
Goldmines: 4, 1 per player
Goblin Laboratory: 2
Goblin Merchant: 2
Marketplace: 2
Tavern: 1

Creep Camps:
Critters: 14
Green(Easy): 8, Levels 6-9
Orange(Moderate): 8, Levels 14-18
Red(Hard): 4, Levels 20-21


Item Drops:
Charged: 6
-Level 2:
2, Crystal Ball, Replenishment Potion, Sentry Ward, Wand of Illusion
-Level 3: 2, Potion of Greater Healing, Potion of Greater Mana, Potion of Invulnerability, Scroll of the Beast, Wand of Mana Stealing
-Level 4: 2, Ankh of Reincarnation, Book of the Dead, Healing Wards, Health Stone, Mana Stone, Wand of the Winds

Permanent: 14
-Level 1:
2, Cloak of Shadows, Gauntlets of Ogre Strength, Mantle of Intelligence, Ring of Superiority, Slippers of Agility
-Level 2: 4, Claws of Attack +5, Gloves of Haste, Ring of Protection +3
-Level 3: 4, Circlet of Nobility, Claws of Attack +8, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Regeneration, Talisman of Evasion
-Level 4: 2, Alleria's Flute of Accuracy, Belt of Giant Strength, Boots of Quel'Thalas, Ring of the Archmagi, Robe of the Magi, Runed Bracers, Scourge Bone Chimes, Sobi Mask, The Lion Horn of Stormwind
-Level 5: 2, Ancient Janggo of Endurance, Claws of Attack +12, Cloak of Flames, Helm of Valor, Hood of Cunning, Khadgar's Pipe of Insight, Legion Doom-Horn, Medallion of Courage, Warsong Battle Drums

Power-up: 16
-Level 1:
10, Manual of Health, Tome of Agility +1, Tome of Intelligence +1, Tome of Strength +1
-Level 2: 6, Tome of Agility +2, Tome of Intelligence +2, Tome of Knowledge, Tome of Strength +2
Creep Camp Breakdown
(x2) Centaur Khan Marketplace (21) XP:515 HP:3,400 Item: Permanent 5, Power-up 2

-Centaur Khan (8) XP:235 HP:900 [War Stomp, Endurance Aura, Reincarnate] {Chaos Damage} Item: Permanent 5
-Centaur Sorcerer (5) XP:115 HP:600 [Abolish Magic, Bloodlust] Item: Power-up 2
-Centaur Impaler (4) XP:85 HP:400 [Searing Arrow]
-(x2) Centaur Archer (2) XP:40 HP:300

(x2) Razormane Chieftain Camp (20) XP:475 HP:2,650 Item: Charged 4, Power-up 2
-Razormane Chieftain (7) XP:190 HP:950 [Hurl Boulder, Thorns Aura] {Chaos Damage} Item: Charged 4
-Razormane Medicine Man (5) XP:115 HP:600 [Healing Ward, Feral Spirit (Pig)] Item: Power-up 2
-Harpy Rogue (3) XP:60 HP:340 {Flying}
-Harpy Windwitch (3) XP:60 HP:280 [Faerie Fire] {Flying}
-(x2) Quillboar (1) XP:25 HP:240

(x2) Enraged Wildkin Goblin Merchant (18) XP:410 HP:2,250 Item: Permanent 4, Power-up 2
-Enraged Wildkin (6) XP:150 HP:950 Item: Permanent 4
-Razormane Medicine Man (5) XP:115 HP:600 [Healing Ward, Feral Spirit (Pig)] Item: Power-up 2
-Centaur Outrunner (4) XP:85 HP:400
-Quillboar Hunter (3) XP:60 HP:300 [Evasion]

(x2) Salamander Goblin Laboratory (14) XP:300 HP:1,700 Item: Permanent 3, Power-up 1
-Salamander (5) XP:115 HP:600 [Firebolt, Immolation] Item: Permanent 3
-Centaur Impaler (4) XP:85 HP:400 [Searing Arrow] Item: Power-up 1
-Salamander Hatchling (3) XP:60 HP:400
-Centaur Archer (2) XP:40 HP:300

(x2) Ogre Magi Goldmine (14) XP:300 HP:1,700 Item: Charged 3, Power-up 1
-Ogre Magi (5) XP:115 HP:600 [Bloodlust] Item: Charged 3
-Centaur Impaler (4) XP:85 HP:400 [Searing Arrow] Item: Power-up 1
-Ogre Warrior (3) XP:60 HP:400
-Centaur Archer (2) XP:40 HP:300

(x2) Centaur Sorcerer Camp (14) XP:300 HP:1,665 Item: Permanent 3, Power-up 1
-Centaur Sorcerer (5) XP:115 HP:600 [Abolish Magic, Bloodlust] Item: Permanent 3
-Centaur Outrunner (4) XP:85 HP:400 Item: Power-up 1
-Voidwalker (3) XP:60 HP:365 [Cold Arrows] {Demon}
-Centaur Drudge (2) XP:40 HP:300

(x2) Wildkin Camp (9) XP:185 HP:1,250 Item: Charged 2, Power-up 1
-Wildkin (4) XP:85 HP:550 Item: Charged 2
-Salamander Hatchling (3) XP:60 HP:400 Item: Power-up 1
-Lightning Lizard (2) XP:40 HP:300 [Lightning Attack, Purge]

(x2) Centaur Impaler Camp (8) XP:165 HP:1,000 Item: Permanent 2
-Centaur Impaler (4) XP:85 HP:400 Item: Permanent 2
-(x2) Centaur Drudge (2) XP:40 HP:300

(x2) Centaur Outrunner Camp (8) XP:165 HP:1,000 Item: Permanent 2
-Centaur Outrunner (4) XP:85 HP:400 Item: Permanent 2
-(x2) Centaur Archer (2) XP:40 HP:300

(x2) Razormane Brute Camp (6) XP:125 HP:940 Item: Permanent 1, Power-up 1
-Razormane Brute (3) XP:60 HP:400 Item: Permanent 1
-Centaur Archer (2) XP:40 HP:300 Item: Power-up 1
-Quillboar (1) XP:25 HP:240
Changelog
v01c

-Removed a tree from the starting location
-Changed Camp status of Expansion Goldmine: Farther aggro range on Ogre Magi and Centaur Impaler, rather than Ogre Warrior and Centaur Archer.
v01d
-Creep Camp Change: Goblin Merchant, Centaur Sorcerer and Centaur Archer replaced with Centaur Outrunner and Quillboar Hunter
v01e
-Additional decoration across map
v01f
-Added Power-up 1 to Wildkin Camp (Salamander Hatchling)
v01g
-Creep Camp Change:
-Wildkin Camp moved to in between Ogre Magi Goldmine and Centaur Khan Marketplace
-Centaur Impaler Camp moved to old Wildkin Camp location
-Ogre Magi Goldmine moved slightly closer to starting location
-Enraged Wildkin Camp (-1 Centaur Outrunner, +1 Centaur Impaler)
-Additional Creep Camp:
-Centaur Sorcerer Camp added to old Centaur Impaler Camp location
-Additional decoration
v1.0
-Additional Decoration
-Additional Power-up item drops
Contents

Kolkar Valley (Map)

Reviews
deepstrasz
For better aesthetics it's a good idea not to have the player see/reach the map boundaries where it's dark and shady. Overall, it's a nice standard melee map. Approved. If you want more reviews, you should participate in the The Grand Review...
For better aesthetics it's a good idea not to have the player see/reach the map boundaries where it's dark and shady.
Overall, it's a nice standard melee map.
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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A 3rd tie bracker expo would be difficult to justify for the map, to keep it balanced. Concealed hill suffers from controversy not just from the Fountains of Health, but I have also heard complaints of the imbalance of the top/bottom spawn in relation to accessibility to the center goldmine. That said nothing is ever perfect.

I could just add an additional goldmine to both sides of the map, at the Red Quillboar Camp.
 
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