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1.32.0.6 BETA NOTES

Discussion in 'Latest Updates and News' started by Mythic, Jan 18, 2020.

  1. Mythic

    Mythic

    Media Manager

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    1.32.0.6 BETA NOTES

    Pete Stilwell said: blizzarrow.gif

    Howdy Friends,

    We hope everyone that didn’t have weekend plans will join us - especially Mac players - to test this update. Release is on the horizon, and we appreciate your contributions to the process. Go team.


    SPECIFIC CHANGES AND IMPROVEMENTS
    • Performance optimizations and stability improvements for menus and gameplay
    • Locale fonts updated

    BUG FIXES
    • All locales have functioning voice over and portrait animations again
    • Classic camera restored
      • Dev Note: The camera position moved by ~10% when we started drawing the game fullscreen to support the new console UI - the original game stopped drawing where it met the original UI. We’re working on adjustments to the washed out team colors making Wisps or similar elements with transparency faint in classic.

    KNOWN ISSUES

    Beta Known Issues List


    Hotfixes
    • Early game should no longer have a crash with no error
    • Volcano effect should no longer cause huge hitch or crash
    • Game screens should load more than audio
    • We’re still investigating the desync that seems most associated with LegionTD

     
    Last edited: Jan 21, 2020
  2. Ardenaso

    Ardenaso

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    Hoping to see hidden changes in models and particles, as well as new models and new units
     
  3. xorkatoss

    xorkatoss

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    Today will either be an epic victory or an epic fail in the history of Warcraft 3!

    Downloading.jpg

    At least it's not 16GB again lol...and yes I have slow internet-.-
     
  4. Anachron

    Anachron

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    I am surprised just how slowly things progress despite launch in ~ 11 days.
     
  5. YourArthas

    YourArthas

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    Local Files are working now at last. Still models without facefx files are not using their voices
     
  6. Marshmalo

    Marshmalo

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    Not long till release, but we are gradually getting there, I still have faith :)
     
  7. Power107

    Power107

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    Who is getting a black screen with only menu music?
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    I don't think people will be able to help you without details: graphics card, operating system etc.
     
  9. Anachron

    Anachron

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    Basically every second person on the forum. Do you have 2 GPUs for any chance?
     
  10. Power107

    Power107

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    No. Only one.

    @deepstrasz Thanks but I have fixed the issue, I just wanted to know how many people are facing the issue other than me.
     
  11. deepstrasz

    deepstrasz

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    Mind sharing then for others who might encounter this issue and not know what to do?
     
  12. FeelsGoodMan

    FeelsGoodMan

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    Hopefully alpha channels in textures will be possible when they release it...
     
  13. Power107

    Power107

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    Ok. I ran the game the second time then I did not encounter the black screen issue. It was running normally. They have improved the optimisation main menu a lot.
    So the this is how I fixed it: Restart wc3 Reforged Beta client
     
  14. Power107

    Power107

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    Update post: Here are my specs which i could find
    • AMD Ryzen 5 3550H Processor
    • RAM: 8 GB / Storage: 256 GB SSD
    • Graphics: AMD Radeon RX 560X 4 GB
     
  15. Jumbo

    Jumbo

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    I hope that graphics will be somewhat more consistent on release than in the beta. It is very confusing in the current beta (and since first beta release) to play. Distinguishing between units and what is going on is sometimes quite hard as many people have already pointed out. I still have faith that they will make a release quite different from what we see in the beta, though I'm by no means sure.
     
  16. chopinski

    chopinski

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    It seems like they have "fixed" custom models by making them look like plastic lol. between this and having them darkend, i would pick the dark.

    2.png

    Also for some, textures are not loeaded properly

    3.png

    Particles have squares around them

    1.png

    - Custom terrain are not working.

    - BlzSetItemExtendedTooltip() is working correctly now, but BlzSetAbilityExtendedTooltip() and BlzSetItemIconPath() are not.

    - Performance is better
     
  17. Tamplier777

    Tamplier777

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    The issue with custom tiles is not solvable because the new tiles are in format dds. Convert your tiles to dds and re-import them with HD tag.
    The plastic effect is the consequence of the fact that New Gen Grafics use 3 texture layers:
    1- diffuse map (regular texture)
    2- normal map (light reflection - shaders)
    3- orm map (i guess it's team color)

    This means that all old import assets with blp textures won't manage blp alpha channel correctly any more. And WC3 engine probably somehow adds the default normal map that makes them lightened.
     
  18. chopinski

    chopinski

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    Any ways around that?
     
  19. Tamplier777

    Tamplier777

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    none. Need to wait while modding community adapts Retera model studio or Magos model editor to operate mdx files with dds textures and research how to create texture normal maps for your custom models.
     
  20. FeelsGoodMan

    FeelsGoodMan

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    What about alpha tiles?