- Joined
- May 9, 2014
- Messages
- 1,822
Hmm, do the UnitWeapon natives work properly in this patch? I've not yet downloaded the new patch, sticking to 1.31 Classic mapmaking for a while.
I'll have to agree. However, does the part where you can't set negative values apply only to GUI or to the behavior of the function itself?
Tried it and still nothing. Perhaps it's bugged or team glow is not implemented yet.
And this - Player - Make <player> units deal <percentage> of normal damage
This is just flat-out amazing. It works for both normal attacks and abilities (tried Immolation Aura, Flamestrike, Blizzard, Storm Bolt). One use I can already see for this are cinematics where you want to have soldiers fighting each other, but not actually take any damage - you can set the value to 0.00% and you're good. You can also make some global buff that increases the damage all your units do by some percentage. And those are just two quick examples.
Some things to note:
- It doesn't update the damage values in the UI.
- You can't set negative values.
One thing I'd want is to be able to apply this to selected units.
I'll have to agree. However, does the part where you can't set negative values apply only to GUI or to the behavior of the function itself?