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1.32.8 PATCH NOTES

Discussion in 'Latest Updates and News' started by Mythic, Aug 11, 2020.

  1. Mythic

    Mythic

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    1.32.8 PATCH NOTES

    Blizzard said: blizzarrow.gif

    August 11, 2020


    ART

    • Breath of Frost spell effect now displays at full quality in Reforged mode.
    • Tuskarr Trapper projectile is no longer invisible in Classic mode.
    • Adjusted Priestess of the Moon’s positioning within her selection circle in Reforged mode.
    • Fixed an issue that was causing the Classic mode version of the Blood Wizard to not display.
    • The spell effect for Dragonhawk Rider’s Aerial Shackles is more visible in Reforged mode.
    • The spell effect for Faerie Dragon’s Mana Flare is more visible in Reforged mode.
    • The spell effect for Destroyer’s Orb of Annihilation in Reforged mode is larger, to better fit the area it affects.
    • The spell effect from Protection Scroll is more visible in Reforged mode.
    • Many units that were added in Reforged now have shadows in Classic mode.
    • Adjusted Rokhan’s positioning within his selection circle in Reforged mode.
    • Alchemist’s icons now show him as having blue skin.
    • Deep water no longer shows tiles below it, consistent with Classic mode.
    • Portraits for Classic units now have consistent lighting.

    VERSUS
    • Added obfuscation to player names in FFA games.
    • Crypt Lord - Level 2 and Level 3 Carrion Beetles hit points reduced from 330/490 to 275/410, and mana cost for Carrion Beetles ability increased from 45 to 50 across all levels.
      • Developers’ notes: While we are not doing a full balance pass in this patch, we do want to add a balance tweak. Although we like that the Crypt Lord has provided a new macro-oriented opener for Undead, we have concerns about how effectively it transitions into the mid-game, specifically with how effectively Level 2 beetles are able to harass enemy workers. At the same time, we’d like to preserve the uniqueness of the beetles; that is, that they are permanent summons and have access to Burrow. Therefore, we’re targeting their ability to tank damage. Reducing beetle hit points will require players to pay more attention to their beetles and reduce their ability to damage before being forced to burrow. Increasing the mana cost of the ability by roughly 11% hits a notable breakpoint at Levels 2 and 3 where a full mana Crypt Lord who casts Impale and then begins to summon Carrion Beetles will now have one less cast of Carrion Beetles before going out of mana. This means it can field 4 beetles at Level 2 during combat and 6 beetles at Level 3 instead of 6 and 8 respectively. This should increase mana tension on the hero and reduce the Crypt Lord’s combat viability in the early game where available mana is at a premium.

    CUSTOM GAMES
    • Adjusted the bottom of the Custom games lobby list to keep games at the bottom of the UI from being blocked by the buttons.
    • Added tooltips for Custom Game creation options.

    GAMEPLAY
    • Burrowed Crypt Fiends no longer retain their Web ability after being reanimated via Animate Dead.
      • Developers’ notes: This was a legacy bug. While a corner case scenario, it only happened to Crypt Fiends who were literally burrowed, killed then had Animate Dead cast on them, we still wanted to address this since it went against the rules of how Animate Dead is supposed to work.
    • Added a tooltip to the Disease Cloud ability on Plague Ward.

    USER INTERFACE
    • Added a toast when a replay has been successfully downloaded.

     
  2. tulee

    tulee

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    I will be sad if we go back to Deathknight first every game for UD.

    If the beetle burrow is an issue against ORC and HU (NE doesn't seem to have much problem v CL because of wisp dispel + dryad), then perhaps focus on anti detection for those 2 races.

    Orc farsight ability for the farseer + the human sentry upgrade (anti invis) could both be reworked to be more useable, since both of them are not used very often (especially farsight).
     
  3. deepstrasz

    deepstrasz

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    Nice. I'd test part of these myself if not for newer patches breaking the old versions. Not sure if the PTR does the same though.
     
  4. micca

    micca

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    Pog they're going to re-add multiplayer save/load. That's good news.
     
  5. maddeem

    maddeem

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    That works in current version lol
     
  6. Kyrbi0

    Kyrbi0

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    I'm having some serious deja vu. Didn't this patch come out a bit ago?...
     
  7. micca

    micca

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    ?? You can save/load multiplayer games? Show me how, cause I've discussed it even here on the forum and everybody confirmed its not possible.
    I'd like to see it.
     
    Last edited: Aug 12, 2020
  8. Mythic

    Mythic

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    Last I heard, you can still play older versions even when you update to the latest patch. It's just the editor that needs some registry modification to alternate between current and old.
    PTR vs Live. :D
     
  9. maddeem

    maddeem

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    Sorry, I think I misunderstood. I thought you mean't passing data between multiplayer play sessions. (Not the native save / loading)
     
  10. micca

    micca

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    Yeah, I was talking about that new "load" button in the custom games list.
     
  11. Mr.Goblin

    Mr.Goblin

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    still no dynamic light and shadows D: but at least... patches and updates seems to be coming more regularly.
     
    Last edited: Aug 12, 2020
  12. Kyrbi0

    Kyrbi0

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    Of course! Thank you... Thought I was going a touch crazy.
     
  13. tlstkwjr

    tlstkwjr

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    STILL no shadw bug in classic mod. WTF... this game devs are hopeless
     
  14. Kyrbi0

    Kyrbi0

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    If it wasn't in the PTR, why would you expect it to be in the finished Patch?
     
  15. deepstrasz

    deepstrasz

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    I wouldn't just go on rumours.
     
  16. Whitewolf8

    Whitewolf8

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    Not just a rumour, I've got both but mainly use 1.31 and have had to do some registry stuff sometimes to use my main one, but can use both.
     
  17. deepstrasz

    deepstrasz

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    The point is using them without having to modify registries each time you access the newer ones.
     
  18. Whitewolf8

    Whitewolf8

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    Doesn't always happen, seems to be if something specific is done, but I've not really opened it enough to know what... But yeah, it would be really nice to not need to do so.
     
  19. Raven80

    Raven80

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    Jeeeeezus, just return custom campaigns to classic, thats all i want :ogre_rage: