• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

No birth animation...

Status
Not open for further replies.
Level 4
Joined
Feb 4, 2008
Messages
82
Hello everyone,

I was making one of the scenes in my game when i stumpled on a problem where the trigger performing the birth animation for the beetles in their holes won't start
  • Fate Choosen no death
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item being manipulated) Equal to Potion of Invulnerability 0119 <gen>
      • (Imenemhotoub 0033 <gen> is alive) Equal to True
    • Actions
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Visibility - Enable black mask
      • Camera - Apply Camera 006 <gen> for Player 1 (Red) over 30.00 seconds
      • Animation - Play Burrowed Carrion Beetle (Level 2) 0107 <gen>'s birth animation, using only Common animations
      • Cinematic - Send transmission to (All players) from Imenemhotoub 0033 <gen> named Imenemhotoub: Play No sound and display It.... has once aga.... Modify duration: Add 0.00 seconds and Wait
      • Animation - Play Burrowed Carrion Beetle (Level 2) 0108 <gen>'s morph animation
      • Wait 1.00 seconds
      • Animation - Play Burrowed Carrion Beetle (Level 2) 0109 <gen>'s morph animation
      • Wait 1.00 seconds
      • Animation - Play Burrowed Carrion Beetle (Level 2) 0110 <gen>'s morph animation
      • Wait 1.00 seconds
      • Animation - Play Burrowed Carrion Beetle (Level 2) 0111 <gen>'s morph animation
      • Wait 1.00 seconds
      • Animation - Play Burrowed Carrion Beetle (Level 2) 0112 <gen>'s morph animation
      • Wait 1.00 seconds
      • Animation - Play Burrowed Carrion Beetle (Level 2) 0113 <gen>'s morph animation
      • Wait 2.00 seconds
      • Unit - Order Burrowed Carrion Beetle (Level 2) 0107 <gen> to Attack Imenemhotoub 0033 <gen>
      • Unit - Order Burrowed Carrion Beetle (Level 2) 0108 <gen> to Attack Imenemhotoub 0033 <gen>
      • Unit - Order Burrowed Carrion Beetle (Level 2) 0109 <gen> to Attack Imenemhotoub 0033 <gen>
      • Cinematic - Send transmission to (All players) from Imenemhotoub 0033 <gen> named Imenemhotoub: Play No sound and display ARGGGGGHHHHHHHHH....... Modify duration: Add 0.00 seconds and Wait
      • Unit - Order Burrowed Carrion Beetle (Level 2) 0110 <gen> to Attack Imenemhotoub 0033 <gen>
      • Unit - Order Burrowed Carrion Beetle (Level 2) 0111 <gen> to Attack Imenemhotoub 0033 <gen>
      • Unit - Order Burrowed Carrion Beetle (Level 2) 0112 <gen> to Attack Imenemhotoub 0033 <gen>
      • Wait 4.00 seconds
      • Animation - Play Imenemhotoub 0033 <gen>'s death animation
Now the death animation and timings work but the beetles don't come out of the ground.
Any ideas why ?
 
Level 4
Joined
Feb 4, 2008
Messages
82
Tried using it without "using only common ANimation" part i jsut put it there to make people know that i even tried that, and i did check that the animation name is birth...
 
Status
Not open for further replies.
Top