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Cinematic help

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Level 10
Joined
Apr 13, 2005
Messages
630
Umm im trying to do a cinematic that moves unit players seperatly to a diff spot.
It doesnt want to make the unit go to the players it has to go to

  • dialog Yes Copy
    • Events
      • Dialog - A dialog button is clicked for Dialog
    • Conditions
      • (Clicked dialog button) Equal to Yes
    • Actions
      • Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Unit Group - Pick every unit in (Units owned by Player 2 (Blue)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Unit Group - Pick every unit in (Units owned by Player 3 (Teal)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Unit Group - Pick every unit in (Units owned by Player 4 (Purple)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Unit Group - Pick every unit in (Units owned by Player 5 (Yellow)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Cinematic - Disable user control for (All players)
      • Cinematic - Clear the screen of text messages for (All players)
      • Cinematic - Turn subtitle display override On
      • Camera - Apply Churchcam1 <gen> for (Owner of Churchunit_Copy) over 5.00 seconds
      • Cinematic - Send transmission to (All players) from Priest 0023 <gen> named Priest: Play No sound and display Welcome everyone to.... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Priest 0023 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam2 <gen> for (Owner of Churchunit_Copy) over 3.00 seconds
      • Cinematic - Send transmission to (All players) from Citizen (Male 2) 0031 <gen> named Citizen: Play No sound and display How is he so smart .... Modify duration: Add 9.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Citizen (Male 2) 0031 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam1 <gen> for (Owner of Churchunit_Copy) over 4.00 seconds
      • Cinematic - Send transmission to (All players) from Priest 0023 <gen> named Priest: Play No sound and display How dare you speak .... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Priest 0023 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam2 <gen> for (Owner of Churchunit_Copy) over 3.00 seconds
      • Cinematic - Send transmission to (All players) from Citizen (Male 2) 0031 <gen> named Citizen: Play No sound and display Yes i beleive hes s.... Modify duration: Add 7.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Citizen (Male 2) 0031 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam1 <gen> for (Owner of Churchunit_Copy) over 4.00 seconds
      • Cinematic - Send transmission to (All players) from Priest 0023 <gen> named Priest: Play No sound and display Im out rage with yo.... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Priest 0023 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam3 <gen> for (Owner of Churchunit_Copy) over 5.00 seconds
      • Animation - Play Priest 0023 <gen>'s spell attack animation
      • Wait 0.90 seconds
      • Special Effect - Create a special effect attached to the overhead of Citizen (Male 2) 0031 <gen> using Abilities\Spells\Human\ControlMagic\ControlMagicTarget.mdl
      • Wait 2.00 seconds
      • Cinematic - Send transmission to (All players) from Priest 0023 <gen> named Priest: Play No sound and display I summon the powers.... Modify duration: Add 0.00 seconds and Wait
      • Animation - Play Priest 0023 <gen>'s spell attack animation
      • Cinematic - Flash a speech indicator for Priest 0023 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Special Effect - Create a special effect attached to the origin of Citizen (Male 2) 0031 <gen> using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
      • Special Effect - Create a special effect attached to the origin of Citizen (Male 2) 0031 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
      • Wait 0.50 seconds
      • Animation - Play Citizen (Male 2) 0031 <gen>'s death animation
      • Wait 5.00 seconds
      • Cinematic - Turn cinematic mode Off for (All players)
      • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
      • Cinematic - Enable user control for (All players)
      • Camera - Reset camera for (Owner of Churchunit_Copy) to standard game-view over 0.00 seconds
      • Animation - Reset Citizen (Male 2) 0031 <gen>'s animation
 
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