• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Cinematic help

Status
Not open for further replies.
Level 10
Joined
Apr 13, 2005
Messages
630
Umm im trying to do a cinematic that moves unit players seperatly to a diff spot.
It doesnt want to make the unit go to the players it has to go to

  • dialog Yes Copy
    • Events
      • Dialog - A dialog button is clicked for Dialog
    • Conditions
      • (Clicked dialog button) Equal to Yes
    • Actions
      • Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Unit Group - Pick every unit in (Units owned by Player 2 (Blue)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Unit Group - Pick every unit in (Units owned by Player 3 (Teal)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Unit Group - Pick every unit in (Units owned by Player 4 (Purple)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Unit Group - Pick every unit in (Units owned by Player 5 (Yellow)) and do (Actions)
        • Loop - Actions
          • Unit - Move (Triggering unit) instantly to (Center of church in <gen>), facing (Position of Priest 0023 <gen>)
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Cinematic - Disable user control for (All players)
      • Cinematic - Clear the screen of text messages for (All players)
      • Cinematic - Turn subtitle display override On
      • Camera - Apply Churchcam1 <gen> for (Owner of Churchunit_Copy) over 5.00 seconds
      • Cinematic - Send transmission to (All players) from Priest 0023 <gen> named Priest: Play No sound and display Welcome everyone to.... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Priest 0023 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam2 <gen> for (Owner of Churchunit_Copy) over 3.00 seconds
      • Cinematic - Send transmission to (All players) from Citizen (Male 2) 0031 <gen> named Citizen: Play No sound and display How is he so smart .... Modify duration: Add 9.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Citizen (Male 2) 0031 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam1 <gen> for (Owner of Churchunit_Copy) over 4.00 seconds
      • Cinematic - Send transmission to (All players) from Priest 0023 <gen> named Priest: Play No sound and display How dare you speak .... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Priest 0023 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam2 <gen> for (Owner of Churchunit_Copy) over 3.00 seconds
      • Cinematic - Send transmission to (All players) from Citizen (Male 2) 0031 <gen> named Citizen: Play No sound and display Yes i beleive hes s.... Modify duration: Add 7.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Citizen (Male 2) 0031 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam1 <gen> for (Owner of Churchunit_Copy) over 4.00 seconds
      • Cinematic - Send transmission to (All players) from Priest 0023 <gen> named Priest: Play No sound and display Im out rage with yo.... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Flash a speech indicator for Priest 0023 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Camera - Apply Churchcam3 <gen> for (Owner of Churchunit_Copy) over 5.00 seconds
      • Animation - Play Priest 0023 <gen>'s spell attack animation
      • Wait 0.90 seconds
      • Special Effect - Create a special effect attached to the overhead of Citizen (Male 2) 0031 <gen> using Abilities\Spells\Human\ControlMagic\ControlMagicTarget.mdl
      • Wait 2.00 seconds
      • Cinematic - Send transmission to (All players) from Priest 0023 <gen> named Priest: Play No sound and display I summon the powers.... Modify duration: Add 0.00 seconds and Wait
      • Animation - Play Priest 0023 <gen>'s spell attack animation
      • Cinematic - Flash a speech indicator for Priest 0023 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
      • Special Effect - Create a special effect attached to the origin of Citizen (Male 2) 0031 <gen> using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
      • Special Effect - Create a special effect attached to the origin of Citizen (Male 2) 0031 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
      • Wait 0.50 seconds
      • Animation - Play Citizen (Male 2) 0031 <gen>'s death animation
      • Wait 5.00 seconds
      • Cinematic - Turn cinematic mode Off for (All players)
      • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
      • Cinematic - Enable user control for (All players)
      • Camera - Reset camera for (Owner of Churchunit_Copy) to standard game-view over 0.00 seconds
      • Animation - Reset Citizen (Male 2) 0031 <gen>'s animation
 
Last edited by a moderator:
Status
Not open for further replies.
Top