- Joined
- Oct 19, 2007
- Messages
- 57
Look at picture
Click >> http://i129.photobucket.com/albums/p226/kaninhot004/trigger.jpg
I make this map for long time
and yesterday i disable this trigger and enable it agian, A error is coming up
T_T help me T_T
This is a map >> THE MAGIC STONE.w3x
this is trigger -*- so long
Click >> http://i129.photobucket.com/albums/p226/kaninhot004/trigger.jpg
I make this map for long time
and yesterday i disable this trigger and enable it agian, A error is coming up
T_T help me T_T
This is a map >> THE MAGIC STONE.w3x
this is trigger -*- so long
-
C1EnterVillage
-
Events
- Unit - A unit enters Rect 006 <gen>
-
Conditions
- (Unit-type of (Entering unit)) Equal to Farmer
-
Actions
- Game - Display to (Owner of (Entering unit)), at offset (0.00, 0.00) the text: |cff08C563-- Human ...
- Camera - Apply Camera 003 <gen> for (Local player) over 0.50 seconds
- Wait 0.50 seconds
- Cinematic - Turn subtitle display override On
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
- Cinematic - Disable user control for (All players)
- Wait 2.00 seconds
- Set Rect = (Center of Rect 007 <gen>)
- Unit - Order (Entering unit) to Move To Rect
- Custom script: call RemoveLocation (udg_Rect)
- Set Unit = Thorn 0043 <gen>
- Unit - Make (Entering unit) face Unit over 1.00 seconds
- Custom script: call RemoveLocation (udg_Unit)
- Cinematic - Send transmission to (All players) from a Player 12 (Brown) Dagren the Orcslayer named Thorn at (Position of (Triggering unit)): Play No sound and display Hello.. Modify duration: Add 2.00 seconds and Don't wait
- Wait 2.00 seconds
- Camera - Apply Camera 004 <gen> for (Local player) over 3.00 seconds
- Wait 3.00 seconds
- Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display Hello.. Modify duration: Add 1.00 seconds and Don't wait
- Wait 1.00 seconds
- Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display I come here to help.... Modify duration: Add 3.00 seconds and Don't wait
- Wait 3.00 seconds
- Camera - Apply Camera 003 <gen> for (Local player) over 3.00 seconds
- Wait 3.00 seconds
- Cinematic - Send transmission to (All players) from Thorn 0043 <gen> named Thorn: Play No sound and display Hmm?. Modify duration: Add 1.00 seconds and Don't wait
- Wait 1.00 seconds
- Camera - Apply Camera 004 <gen> for (Local player) over 3.00 seconds
- Wait 1.00 seconds
- Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display You village has bee.... Modify duration: Add 3.00 seconds and Don't wait
- Wait 3.00 seconds
- Sound - Play BerserkerCaster <gen> at 100.00% volume, attached to Farmer 0027 <gen>
- Wait 1.00 seconds
- Sound - Play BerserkerCaster <gen> at 100.00% volume, attached to Farmer 0027 <gen>
- Wait 1.00 seconds
- Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display They really come he.... Modify duration: Add 2.00 seconds and Don't wait
- Sound - Play BerserkerCaster <gen> at 100.00% volume, attached to Farmer 0027 <gen>
- Wait 2.00 seconds
- Cinematic - Send transmission to (All players) from Thorn 0043 <gen> named Thorn: Play No sound and display Go to block postion.... Modify duration: Add 5.00 seconds and Don't wait
- Sound - Play HeroPaladinYesAttack3 <gen> at 100.00% volume, attached to Thorn 0043 <gen>
- Sound - Set volume of (Last played sound) to 100.00%
- Sound - Stop music Immediately
- Sound - Play DarkAgents <gen>
- Camera - Apply Camera 005 <gen> for (Local player) over 0.00 seconds
- Camera - Apply Camera 006 <gen> for (Local player) over 3.00 seconds
- Wait 3.00 seconds
- Camera - Apply Camera 007 <gen> for (Local player) over 3.00 seconds
- Wait 3.00 seconds
- Camera - Apply Camera 008 <gen> for (Local player) over 3.00 seconds
- Wait 3.00 seconds
- Set Rect = (Position of Thorn 0043 <gen>)
- Camera - Pan camera for (Local player) to Rect over 0.00 seconds
- Custom script: call RemoveLocation (udg_Rect)
- Cinematic - Send transmission to (All players) from Thorn 0043 <gen> named Thorn: Play No sound and display We need your help.. Modify duration: Add 2.00 seconds and Don't wait
- Wait 2.00 seconds
- Camera - Apply Camera 004 <gen> for (Local player) over 1.00 seconds
- Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display Okay sir.. Modify duration: Add 2.00 seconds and Don't wait
- Wait 2.00 seconds
- Camera - Apply Camera 009 <gen> for (Local player) over 1.00 seconds
- Sound - Play BloodlustTarget <gen> at 100.00% volume, attached to Grunt 0048 <gen>
- Wait 2.00 seconds
- Camera - Apply Camera 010 <gen> for (Local player) over 0.50 seconds
- Sound - Play HeroBladeMasterWarcry1 <gen> at 100.00% volume, attached to Saraka 0072 <gen>
- Set Rect = (Position of Saraka 0072 <gen>)
- Special Effect - Create a special effect at Rect using Abilities\Spells\Items\AIam\AIamTarget.mdl
- Custom script: call RemoveLocation (udg_Rect)
- Wait 2.00 seconds
- Camera - Apply Camera 009 <gen> for (Local player) over 0.00 seconds
- Set Rect = (Position of Elven Gate (Diagonal 2) 1191 <gen>)
- Special Effect - Create a special effect at Rect using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
- Custom script: call RemoveLocation (udg_Rect)
- Destructible - Kill Elven Gate (Diagonal 2) 1191 <gen>
- Destructible - Kill Elven Gate (Diagonal 1) 1273 <gen>
- Destructible - Kill Elven Gate (Vertical) 1274 <gen>
- Wait 1.00 seconds
- Special Effect - Destroy (Last created special effect)
- Camera - Apply Camera 011 <gen> for (Local player) over 1.00 seconds
- Set PickGroup = (Units in Rect 035 <gen> owned by Player 6 (Orange))
-
Unit Group - Pick every unit in PickGroup and do (Actions)
-
Loop - Actions
- Set Rect = (Position of Barracks 0041 <gen>)
- Unit - Order (Picked unit) to Attack-Move To Rect
- Custom script: call RemoveLocation (udg_Rect)
- Set Rect = (Position of Saraka 0072 <gen>)
- Unit - Order Thorn 0043 <gen> to Attack-Move To Rect
- Custom script: call RemoveLocation (udg_Rect)
- Set Rect = (Center of Rect 008 <gen>)
- Unit - Order Child (2) 0020 <gen> to Move To Rect
- Unit - Order Child 0019 <gen> to Move To Rect
- Unit - Order Villager (Male) 0024 <gen> to Move To Rect
- Unit - Order Villager (Female) 0023 <gen> to Move To Rect
- Custom script: call RemoveLocation (udg_Rect)
-
Loop - Actions
- Custom script: call DestroyGroup (udg_PickGroup)
- Cinematic - Turn subtitle display override Off
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
- Cinematic - Enable user control for (All players)
- Camera - Reset camera for (Local player) to standard game-view over 2.00 seconds
- Camera - Apply Camera 012 <gen> for (Local player) over 0.00 seconds
- Set PickGroup = (Units of type Farmer)
-
Unit Group - Pick every unit in PickGroup and do (Actions)
-
Loop - Actions
- Hero - Create Claws of Attack +15 and give it to (Picked unit)
-
Loop - Actions
- Custom script: call DestroyGroup (udg_PickGroup)
- Game - Display to (Owner of (Entering unit)), at offset (0.00, 0.00) the text: |c00FFFF00- Main Qu...
- Quest - Create a Required quest titled Main Quest 1 with the description -Help a Thorn Villa..., using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
- Set Quest[2] = (Last created quest)
- Quest - Enable (Last created quest)
- Trigger - Turn on BarrackAutotrain <gen>
- Trigger - Turn off (This trigger)
-
Events