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I can't enable trigger

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Level 6
Joined
Oct 19, 2007
Messages
57
Look at picture

Click >> http://i129.photobucket.com/albums/p226/kaninhot004/trigger.jpg

I make this map for long time

and yesterday i disable this trigger and enable it agian, A error is coming up
T_T help me T_T


This is a map >> THE MAGIC STONE.w3x

this is trigger -*- so long


  • C1EnterVillage
    • Events
      • Unit - A unit enters Rect 006 <gen>
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Farmer
    • Actions
      • Game - Display to (Owner of (Entering unit)), at offset (0.00, 0.00) the text: |cff08C563-- Human ...
      • Camera - Apply Camera 003 <gen> for (Local player) over 0.50 seconds
      • Wait 0.50 seconds
      • Cinematic - Turn subtitle display override On
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
      • Cinematic - Disable user control for (All players)
      • Wait 2.00 seconds
      • Set Rect = (Center of Rect 007 <gen>)
      • Unit - Order (Entering unit) to Move To Rect
      • Custom script: call RemoveLocation (udg_Rect)
      • Set Unit = Thorn 0043 <gen>
      • Unit - Make (Entering unit) face Unit over 1.00 seconds
      • Custom script: call RemoveLocation (udg_Unit)
      • Cinematic - Send transmission to (All players) from a Player 12 (Brown) Dagren the Orcslayer named Thorn at (Position of (Triggering unit)): Play No sound and display Hello.. Modify duration: Add 2.00 seconds and Don't wait
      • Wait 2.00 seconds
      • Camera - Apply Camera 004 <gen> for (Local player) over 3.00 seconds
      • Wait 3.00 seconds
      • Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display Hello.. Modify duration: Add 1.00 seconds and Don't wait
      • Wait 1.00 seconds
      • Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display I come here to help.... Modify duration: Add 3.00 seconds and Don't wait
      • Wait 3.00 seconds
      • Camera - Apply Camera 003 <gen> for (Local player) over 3.00 seconds
      • Wait 3.00 seconds
      • Cinematic - Send transmission to (All players) from Thorn 0043 <gen> named Thorn: Play No sound and display Hmm?. Modify duration: Add 1.00 seconds and Don't wait
      • Wait 1.00 seconds
      • Camera - Apply Camera 004 <gen> for (Local player) over 3.00 seconds
      • Wait 1.00 seconds
      • Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display You village has bee.... Modify duration: Add 3.00 seconds and Don't wait
      • Wait 3.00 seconds
      • Sound - Play BerserkerCaster <gen> at 100.00% volume, attached to Farmer 0027 <gen>
      • Wait 1.00 seconds
      • Sound - Play BerserkerCaster <gen> at 100.00% volume, attached to Farmer 0027 <gen>
      • Wait 1.00 seconds
      • Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display They really come he.... Modify duration: Add 2.00 seconds and Don't wait
      • Sound - Play BerserkerCaster <gen> at 100.00% volume, attached to Farmer 0027 <gen>
      • Wait 2.00 seconds
      • Cinematic - Send transmission to (All players) from Thorn 0043 <gen> named Thorn: Play No sound and display Go to block postion.... Modify duration: Add 5.00 seconds and Don't wait
      • Sound - Play HeroPaladinYesAttack3 <gen> at 100.00% volume, attached to Thorn 0043 <gen>
      • Sound - Set volume of (Last played sound) to 100.00%
      • Sound - Stop music Immediately
      • Sound - Play DarkAgents <gen>
      • Camera - Apply Camera 005 <gen> for (Local player) over 0.00 seconds
      • Camera - Apply Camera 006 <gen> for (Local player) over 3.00 seconds
      • Wait 3.00 seconds
      • Camera - Apply Camera 007 <gen> for (Local player) over 3.00 seconds
      • Wait 3.00 seconds
      • Camera - Apply Camera 008 <gen> for (Local player) over 3.00 seconds
      • Wait 3.00 seconds
      • Set Rect = (Position of Thorn 0043 <gen>)
      • Camera - Pan camera for (Local player) to Rect over 0.00 seconds
      • Custom script: call RemoveLocation (udg_Rect)
      • Cinematic - Send transmission to (All players) from Thorn 0043 <gen> named Thorn: Play No sound and display We need your help.. Modify duration: Add 2.00 seconds and Don't wait
      • Wait 2.00 seconds
      • Camera - Apply Camera 004 <gen> for (Local player) over 1.00 seconds
      • Cinematic - Send transmission to (All players) from Farmer 0027 <gen> named Farmer: Play No sound and display Okay sir.. Modify duration: Add 2.00 seconds and Don't wait
      • Wait 2.00 seconds
      • Camera - Apply Camera 009 <gen> for (Local player) over 1.00 seconds
      • Sound - Play BloodlustTarget <gen> at 100.00% volume, attached to Grunt 0048 <gen>
      • Wait 2.00 seconds
      • Camera - Apply Camera 010 <gen> for (Local player) over 0.50 seconds
      • Sound - Play HeroBladeMasterWarcry1 <gen> at 100.00% volume, attached to Saraka 0072 <gen>
      • Set Rect = (Position of Saraka 0072 <gen>)
      • Special Effect - Create a special effect at Rect using Abilities\Spells\Items\AIam\AIamTarget.mdl
      • Custom script: call RemoveLocation (udg_Rect)
      • Wait 2.00 seconds
      • Camera - Apply Camera 009 <gen> for (Local player) over 0.00 seconds
      • Set Rect = (Position of Elven Gate (Diagonal 2) 1191 <gen>)
      • Special Effect - Create a special effect at Rect using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
      • Custom script: call RemoveLocation (udg_Rect)
      • Destructible - Kill Elven Gate (Diagonal 2) 1191 <gen>
      • Destructible - Kill Elven Gate (Diagonal 1) 1273 <gen>
      • Destructible - Kill Elven Gate (Vertical) 1274 <gen>
      • Wait 1.00 seconds
      • Special Effect - Destroy (Last created special effect)
      • Camera - Apply Camera 011 <gen> for (Local player) over 1.00 seconds
      • Set PickGroup = (Units in Rect 035 <gen> owned by Player 6 (Orange))
      • Unit Group - Pick every unit in PickGroup and do (Actions)
        • Loop - Actions
          • Set Rect = (Position of Barracks 0041 <gen>)
          • Unit - Order (Picked unit) to Attack-Move To Rect
          • Custom script: call RemoveLocation (udg_Rect)
          • Set Rect = (Position of Saraka 0072 <gen>)
          • Unit - Order Thorn 0043 <gen> to Attack-Move To Rect
          • Custom script: call RemoveLocation (udg_Rect)
          • Set Rect = (Center of Rect 008 <gen>)
          • Unit - Order Child (2) 0020 <gen> to Move To Rect
          • Unit - Order Child 0019 <gen> to Move To Rect
          • Unit - Order Villager (Male) 0024 <gen> to Move To Rect
          • Unit - Order Villager (Female) 0023 <gen> to Move To Rect
          • Custom script: call RemoveLocation (udg_Rect)
      • Custom script: call DestroyGroup (udg_PickGroup)
      • Cinematic - Turn subtitle display override Off
      • Cinematic - Turn cinematic mode Off for (All players)
      • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
      • Cinematic - Enable user control for (All players)
      • Camera - Reset camera for (Local player) to standard game-view over 2.00 seconds
      • Camera - Apply Camera 012 <gen> for (Local player) over 0.00 seconds
      • Set PickGroup = (Units of type Farmer)
      • Unit Group - Pick every unit in PickGroup and do (Actions)
        • Loop - Actions
          • Hero - Create Claws of Attack +15 and give it to (Picked unit)
      • Custom script: call DestroyGroup (udg_PickGroup)
      • Game - Display to (Owner of (Entering unit)), at offset (0.00, 0.00) the text: |c00FFFF00- Main Qu...
      • Quest - Create a Required quest titled Main Quest 1 with the description -Help a Thorn Villa..., using icon path ReplaceableTextures\CommandButtons\BTNRallyPoint.blp
      • Set Quest[2] = (Last created quest)
      • Quest - Enable (Last created quest)
      • Trigger - Turn on BarrackAutotrain <gen>
      • Trigger - Turn off (This trigger)
a trigger picture is bigger How i can resize that
 
Level 6
Joined
Sep 13, 2008
Messages
261
Your picture only shows the last half of the line we need to see the whole thing. Your download doesn't work(You can attach small maps like this to your thread.)

But taking a wild guess I would have to say that you removed a unit/unit type from the game that was included in the trigger.


Fix your picture and/ or upload the map as an attachment and I'll look farther into solving your problem. The attachment button should be right under your post in advanced edit mode.
 
Level 4
Joined
Aug 1, 2007
Messages
66
If you pay attention to the error messages it should tell you which part is bad. If you have any lines grayed out, figure out what's wrong with them. There are many things that could cause a gui trigger to not work.

-It could be a bad link, such as a link to a unit, variable, ability, region, or another trigger that's been changed or deleted.

-One of those custom script lines could have an incorrect variable name or syntax .
 
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