- Joined
- Feb 23, 2008
- Messages
- 1,711
k thanks for the constructiveness anyway.
But:
a) Pyritie, there is a lot of construction meshes....... No need to make a little man walk around with a hammer. lol
b) Um, what is wrong with ingame textures? When I say "not other people's work" I mean models. This is indeed a model compo is in not? I see no filesize improvements from geomerges. Textures is a completely different area of work. Using ingame textures reduces the filesize by a ton. Geomerges are just pre-made models that you slap together and say it is your model. No offense to anyone. Textures are a different area of art. Filesize is an issue. But enough about this. Geomerges are good for some, just not for me. End of story. No need to look down on anyone or anything because of it. D:
c) I really see no problem with the birth anim. It has all the meshes for construction....
SO! Instead of downrating the lack of really high poly little men walking around, go into the model editor and check out the interior of the building. XD
Besides, I don't see any of you designing an entire animated work force for you model. So shush.
In other words, talk about the actual model. Not the lack of uber high poly animations...
But:
a) Pyritie, there is a lot of construction meshes....... No need to make a little man walk around with a hammer. lol
b) Um, what is wrong with ingame textures? When I say "not other people's work" I mean models. This is indeed a model compo is in not? I see no filesize improvements from geomerges. Textures is a completely different area of work. Using ingame textures reduces the filesize by a ton. Geomerges are just pre-made models that you slap together and say it is your model. No offense to anyone. Textures are a different area of art. Filesize is an issue. But enough about this. Geomerges are good for some, just not for me. End of story. No need to look down on anyone or anything because of it. D:
c) I really see no problem with the birth anim. It has all the meshes for construction....
SO! Instead of downrating the lack of really high poly little men walking around, go into the model editor and check out the interior of the building. XD
Besides, I don't see any of you designing an entire animated work force for you model. So shush.
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