What's new? The last official version by Netforce2k4 was version 4.7.0, and the current version is 10.7.1, meaning loads of great new content have been added. Here's a quick rundown of key additions:
- Informative multiboard, displaying each player's hero choice, income, kill count, and whether they're dead, alive, or have left the game
- Players are now able to place a claim flag at any point on the map in the first 5 minutes to display to other players where they would like to base. This information can be accessed by typing -claims, which will ping all flags and display a list of all players that have claimed a base, in order of who claimed first, in an effort to alleviate issues of multiple players fighting over one base at game start.
- Multiple side quests have been added to the game. Previously, 0 quests were in the game, unless you count crafting legendary items. There is now a total of 8 separate (all optional) quests in the map, all of which keep players engaged and encourage them to spend more time outside of their bases.
- Most earlier versions only had easy/medium difficulty enabled, and sometimes hard mode depending on the version. In the new versions, 5 different difficulties are available, with distinct differences in each difficulty. Challenger mode, the highest difficulty, has the most content available, including but not limited to: witch doctors that cast healing wave on enemies, infernal contraptions that roam the map placing land mines, flying enemies, a chance to spawn stronger variants of the normal enemies, and enemies may be holding items to aid them in combat.
- The map has been vastly expanded to the south, containing unique bases for players, and a new Naga base for the enemy forces.
- Many hero ultimates have been revised, and 2 new heroes have been added, so the meta is no longer limited to Blood Mage and Priestess of the Moon. Some new ultimates include the Warden's Vengeance, which spawns a summon that either remains immobile and deals hefty damage to nearby targets, or one that blinks around the map assassinating enemies, the Tinker's Engineering, which gives him exclusive access to new buildings and spells to cast on them, and the Dark Ranger's Charm, allowing her to take control of enemy units.
- New artifacts and legendary items have been added, such as Crown of the Deathlord (bonus HP and Intelligence, can cast Finger of Death), Wand of Cosmic Energy (craftable legendary, provides bonus Intelligence and Agility and can summon a lightning revenant), and Wand of Illusion
- 5 new enemy waves have been added! The last enemy wave used to start 40 minutes into the map when Kodos started spawning. The last wave now is currently at an hour and a half in.
- The Mercenary Camp in the southeast part of the map now actually sells units that get unlocked from some quests.
- Units and towers have been re-balanced, and many new units and towers have been added.
- A limited selection of Night Elf buildings and units are now available.
- Offensive hero spells now automatically level up as heroes level up.
- Special modes can be activated, doing things such as giving every enemy an item upon spawn, cutting the amount of time in between spawns in half, causing destroyers to spawn from bases locations after all bases have been destroyed, making every hero choice randomized, disabling heroes altogether, etc.
- And more! A full changelog of everything since 4.3.0 can be found here: https://pastebin.com/VXNGe0qM
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