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Castle Defense

Contents

Castle Defense (Map)

Level 2
Joined
Oct 24, 2005
Messages
7
Updated the Map to V1.4B now, some changes:

V1.5 (Not out Yet)
Only Custom Heroes
More Custom Items
Bugfixes (If needed)

V1.4B
Added a Kick System, Red can Kick Players out of Game if they lag too much. Check Quests (F9) for more Infos.
Added more Custom Items.
More Balanced Towers.
Castle Health decreased from 50000 to 25000.
'Big' Tomes cost decreased from 450 to 350.
Fixed some Trigger Bugs.
 
Level 4
Joined
May 17, 2005
Messages
94
a few problems with map.

first, hero revivals. if a hero gets killed before the first hero that died's time is up, the second hero will revive first and the first hero to die wont revive at all. the 'triggering unit' function overwrites itself. you need to use variables to save the hero as a variable and then revive the hero variable instead of using a default function.

secondly, the cost of tomes. the medium tomes are, right now, more worth their cost then large ones are. for example:

2 large tomes=+10 to a stat=-900 gold
5 med tomes=+10 to a stat=-750 gold

when using single, sellable items, this can be an okay way to make things. but when you have permanent things like tomes, it makes it completely retarted. the cost imbalance problem could be totally fixed by changing the gold cost for large tomes to somewhere between 350 and 374. although 350 is probably the best choice for a change.

also, the castles have too much hp. period.

lastly, the castle defense towers are way too weak. they basically dont effect a thing.
 
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