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Triggers
Castle Defense V1.4B.w3x
Variables
Quests
Seek and Destroy
Kick System
Lose and Win
West Side Wins
East Side Wins
Money
Money for all
Starting Money
Soldier 6to10
Soldier 1to5
Priest 6to10
Priest 1to5
Messages
Welcome
East Side Spawn
East Side Spawn 1
East Side Spawn 1 Stop
East Side Spawn 2
East Side Spawn 2 Stop
East Side Spawn 3
East Side Spawn 3 Stop
East Side Attack
West Side Spawn
West Side Spawn 1
West Side Spawn 1 Stop
West Side Spawn 2
West Side Spawn 2 Stop
West Side Spawn 3
West Side Spawn 3 Stop
West Side Attack
War - Ally
Set East VS West
Set West VS East
---------------------------
Set West VS Player 1to5
Set East VS Player 6to10
---------------------------
Set West to Ally Player 6to10
Set East to Ally Player 1to6
East
Set Player 1 Ally 2to5
Set Player 2 Ally 1to5
Set Player 3 Ally 1to5
Set Player 4 Ally 1to5
Set Player 5 Ally 1to4
West
Set Player 6 Ally 6to10
Set Player 7 Ally 6to10
Set Player 8 Ally 6to10
Set Player 9 Ally 6to10
Set Player 10 Ally 6to9
Time
Time to 1300
Hero Dead
East Side
Player 1 Hero
Player 2 Hero
Player 3 Hero
Player 4 Hero
Player 5 Hero
West Side
Player 6 Hero
Player 7 Hero
Player 8 Hero
Player 9 Hero
Player 10 Hero
Kick System
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Death_Count
integer
Yes
Kill_Count
integer
Yes
List
integer
No
Multiboard
multiboard
No
Multiboard_Spots
integer
Yes
Player_Colors
string
Yes
Player_Count
integer
No
Seek and Destroy
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The Enemy's Castle with the description To win this Game you have to finish the following tasks:- Destroy the Enemy's Castle , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Kick System
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Kick System with the description To kick a Player ( Only |cffff0000Player 1|r can kick ) enter the following Commands:-Kick Player 2-10 , using icon path ReplaceableTextures\CommandButtons\BTNAbility_Kick.blp
West Side Wins
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Your Castle has been destroyed, better luck next time!
Game - Defeat Player 2 (Blue) with the message: Your Castle has been destroyed, better luck next time!
Game - Defeat Player 3 (Teal) with the message: Your Castle has been destroyed, better luck next time!
Game - Defeat Player 4 (Purple) with the message: Your Castle has been destroyed, better luck next time!
Game - Defeat Player 5 (Yellow) with the message: Your Castle has been destroyed, better luck next time!
East Side Wins
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Your Castle has been destroyed, better luck next time!
Game - Defeat Player 7 (Green) with the message: Your Castle has been destroyed, better luck next time!
Game - Defeat Player 8 (Pink) with the message: Your Castle has been destroyed, better luck next time!
Game - Defeat Player 9 (Gray) with the message: Your Castle has been destroyed, better luck next time!
Game - Defeat Player 10 (Light Blue) with the message: Your Castle has been destroyed, better luck next time!
Money for all
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 25 to Player 1 (Red) . Current gold
Player - Add 25 to Player 2 (Blue) . Current gold
Player - Add 25 to Player 3 (Teal) . Current gold
Player - Add 25 to Player 4 (Purple) . Current gold
Player - Add 25 to Player 5 (Yellow) . Current gold
Player - Add 25 to Player 6 (Orange) . Current gold
Player - Add 25 to Player 7 (Green) . Current gold
Player - Add 25 to Player 8 (Pink) . Current gold
Player - Add 25 to Player 9 (Gray) . Current gold
Player - Add 25 to Player 10 (Light Blue) . Current gold
Starting Money
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 10 (Light Blue) . Current gold to 500
Soldier 6to10
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Player - Add 10 to Player 6 (Orange) . Current gold
Player - Add 10 to Player 7 (Green) . Current gold
Player - Add 10 to Player 8 (Pink) . Current gold
Player - Add 10 to Player 9 (Gray) . Current gold
Player - Add 10 to Player 10 (Light Blue) . Current gold
Soldier 1to5
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Soldier
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 5 (Yellow) . Current gold
Priest 6to10
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Priest
Actions
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Player - Add 5 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
Priest 1to5
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Priest
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Welcome
Events
Map initialization
Conditions
Actions
Wait 15.00 seconds
Game - Display to (All players) the text: Welcome to Castle Defense V1.4B!
Wait 15.00 seconds
Game - Display to (All players) the text: Choose your Hero at your Altar. Be careful, if your Hero dies he revives in 20 Seconds, but all your Money is lost!
Wait 15.00 seconds
Game - Display to (All players) the text: To win the Game, destroy the Enemys Castle!Be Careful, if your Barracks are destroyed, no more Units will respawn to help you fighting the Enemy!
Wait 15.00 seconds
Game - Display to (All players) the text: |cffff0000Dont try to steal kills, the Money gained by killing Units is shared fair!|r
Wait 20.00 seconds
Game - Display to (All players) the text: |cffff0000Good Luck & Have Fun!|r
East Side Spawn 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Soldier for Player 11 (Dark Green) at (Center of East_Side_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 11 (Dark Green) at (Center of East_Side_Spawn_1 <gen>) facing Default building facing degrees
East Side Spawn 1 Stop
Events
Unit - Barracks 0032 <gen> Dies
Conditions
Actions
Trigger - Turn off East_Side_Spawn_1 <gen>
East Side Spawn 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Soldier for Player 11 (Dark Green) at (Center of East_Side_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 11 (Dark Green) at (Center of East_Side_Spawn_2 <gen>) facing Default building facing degrees
East Side Spawn 2 Stop
Events
Unit - Barracks 0035 <gen> Dies
Conditions
Actions
Trigger - Turn off East_Side_Spawn_2 <gen>
East Side Spawn 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Soldier for Player 11 (Dark Green) at (Center of East_Side_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 11 (Dark Green) at (Center of East_Side_Spawn_3 <gen>) facing Default building facing degrees
East Side Spawn 3 Stop
Events
Unit - Barracks 0050 <gen> Dies
Conditions
Actions
Trigger - Turn off East_Side_Spawn_3 <gen>
East Side Attack
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in East_Side_Spawn_1 <gen>) to Patrol To . (Center of Attack_West_Side <gen>)
Unit Group - Order (Units in East_Side_Spawn_2 <gen>) to Patrol To . (Center of Attack_West_Side <gen>)
Unit Group - Order (Units in East_Side_Spawn_3 <gen>) to Patrol To . (Center of Attack_West_Side <gen>)
West Side Spawn 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Soldier for Player 12 (Brown) at (Center of West_Side_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 12 (Brown) at (Center of West_Side_Spawn_1 <gen>) facing Default building facing degrees
West Side Spawn 1 Stop
Events
Unit - Barracks 0033 <gen> Dies
Conditions
Actions
Trigger - Turn off West_Side_Spawn_1 <gen>
West Side Spawn 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Soldier for Player 12 (Brown) at (Center of West_Side_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 12 (Brown) at (Center of West_Side_Spawn_2 <gen>) facing Default building facing degrees
West Side Spawn 2 Stop
Events
Unit - Barracks 0034 <gen> Dies
Conditions
Actions
Trigger - Turn off West_Side_Spawn_2 <gen>
West Side Spawn 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Soldier for Player 12 (Brown) at (Center of West_Side_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 12 (Brown) at (Center of West_Side_Spawn_3 <gen>) facing Default building facing degrees
West Side Spawn 3 Stop
Events
Unit - Barracks 0051 <gen> Dies
Conditions
Actions
Trigger - Turn off West_Side_Spawn_3 <gen>
West Side Attack
Events
Time - Every 32.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in West_Side_Spawn_1 <gen>) to Patrol To . (Center of Attack_East_Side <gen>)
Unit Group - Order (Units in West_Side_Spawn_2 <gen>) to Patrol To . (Center of Attack_East_Side <gen>)
Unit Group - Order (Units in West_Side_Spawn_3 <gen>) to Patrol To . (Center of Attack_East_Side <gen>)
Ok
Set East VS West
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Enemy
Ok
Set West VS East
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Enemy
Ok
Set West VS Player 1to5
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Enemy
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Enemy
Ok
Set East VS Player 6to10
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Enemy
Ok
Set West to Ally Player 6to10
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision
Ok
Set East to Ally Player 1to6
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Set Player 1 Ally 2to5
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Set Player 2 Ally 1to5
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Set Player 3 Ally 1to5
Events
Map initialization
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Set Player 4 Ally 1to5
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Set Player 5 Ally 1to4
Events
Map initialization
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Set Player 6 Ally 6to10
Events
Map initialization
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Set Player 7 Ally 6to10
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Set Player 8 Ally 6to10
Events
Map initialization
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Set Player 9 Ally 6to10
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Set Player 10 Ally 6to9
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Time to 1300
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 13.00
Player 1 Hero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 1 (Red) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 1 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 1 (Red) to (Center of East_Side_Hero_Revive <gen>) over 3.00 seconds
Player 2 Hero
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 2 (Blue) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 2 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 2 (Blue) to (Center of East_Side_Hero_Revive <gen>) over 3.00 seconds
Player 3 Hero
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 3 (Teal) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 3 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 3 (Teal) to (Center of East_Side_Hero_Revive <gen>) over 3.00 seconds
Player 4 Hero
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 4 (Purple) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 4 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 4 (Purple) to (Center of East_Side_Hero_Revive <gen>) over 3.00 seconds
Player 5 Hero
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 5 (Yellow) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 5 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 5 (Yellow) to (Center of East_Side_Hero_Revive <gen>) over 3.00 seconds
Player 6 Hero
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 6 (Orange) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 6 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of West_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 6 (Orange) to (Center of West_Side_Hero_Revive <gen>) over 3.00 seconds
Player 7 Hero
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 7 (Green) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 7 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of West_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 7 (Green) to (Center of West_Side_Hero_Revive <gen>) over 3.00 seconds
Player 8 Hero
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 8 (Pink) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 8 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of West_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 8 (Pink) to (Center of West_Side_Hero_Revive <gen>) over 3.00 seconds
Player 9 Hero
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 9 (Gray) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 9 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of West_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 9 (Gray) to (Center of West_Side_Hero_Revive <gen>) over 3.00 seconds
Player 10 Hero
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set Player 10 (Light Blue) . Current gold to 0
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Game - Display to (All players) the text: The Hero of Player 10 has been died in combat, autorezzing in 20 Seconds!
Wait 20.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of East_Side_Hero_Revive <gen>) , Show revival graphics
Camera - Pan camera for Player 10 (Light Blue) to (Center of West_Side_Hero_Revive <gen>) over 3.00 seconds
Player 2
Events
Player - Player 1 (Red) types a chat message containing -Kick Player 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been kicked out of the Game!
Player 3
Events
Player - Player 1 (Red) types a chat message containing -Kick Player 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been kicked out of the Game!
Player 4
Events
Player - Player 1 (Red) types a chat message containing -Kick Player 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You have been kicked out of the Game!
Player 5
Events
Player - Player 1 (Red) types a chat message containing -Kick Player 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been kicked out of the Game!
Player 6
Events
Player - Player 1 (Red) types a chat message containing -Kick Player 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have been kicked out of the Game!
Player 7
Events
Player - Player 1 (Red) types a chat message containing -Kick Player 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You have been kicked out of the Game!
Player 8
Events
Player - Player 1 (Red) types a chat message containing -Kick Player 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You have been kicked out of the Game!
Player 9
Events
Player - Player 1 (Red) types a chat message containing -Kick Player 9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You have been kicked out of the Game!
Player 10
Events
Player - Player 1 (Red) types a chat message containing -Kick Player 10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You have been kicked out of the Game!
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