Crimson Valley
The recent eruption of an ancient volcano have transformed the once barren landscape into a magical jungle, which every faction now seeks to claim for themselves!
Features
- 6 Gold Mines (2 Main, 2 Expansion, 2 Third)
- 2 Goblin Merchants
- 2 Goblin Laboratories
- 2 Mercenary Camps (Fall)
- 2 Taverns
- 8 Green Camps
- 10 Orange Camps
- 2 Red Camps
Screenshot
Author Notes
Behold! My creation! It's about time I made another 1v1 map. Hope to get this on the ladder, along with my other creations, Northren Isles and Synergy. But we shall see.
I always try to push creativity with competitiveness on melee maps, and there's always something new to learn. I feel like this is the accumilation of all my melee mapping skills so far, all used to create, the greatest 1v1 map possible. Now is it really that? That remains to be seen.
I've created a very unique tileset that was inspired completely by the outland plant doodad. I thought, hey, this would look good in a jungle. N so I created this. Also inspired little by The Red Swamp.
I didn't rely on copy paste this time around, but actually made everything by hand, which let me tell you. Took one hell of a long time. Espically with the way I decided to create the treelines. I just couldn't not do it doe, because I knew the end result would be totally worth it. And lemme tell ya. It totally is.
I could go into many words on all the little nuances and balance ideas behind the map, but I won't bore ya with those details. Mainly, it should be competetivly viable, with a very unique layout, with some design decisions, that can always be qustioned, because the vary from the norm, but not so much to create immense imbalances. Things such as the central volcano and how the map layout is. Having 2 taverns, kinda exposed expansion, the fall mercenary camp and such. Nothing that should make it imbalanced, but things that should make it different, and interresting.
Map is still totally open to changes, and I would love some replays or feedback, to see how the players play on it, and what changes needs to be made based on some actual feedback. Tis always hard to judge until the pros or large amount of players get their hands on it.
Now it's yall's time to judge me!