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Crimson Valley

Submitted by Keito
This bundle is marked as approved. It works and satisfies the submission rules.
Crimson Valley

The recent eruption of an ancient volcano have transformed the once barren landscape into a magical jungle, which every faction now seeks to claim for themselves!

Features
  • 6 Gold Mines (2 Main, 2 Expansion, 2 Third)
  • 2 Goblin Merchants
  • 2 Goblin Laboratories
  • 2 Mercenary Camps (Fall)
  • 2 Taverns
  • 8 Green Camps
  • 10 Orange Camps
  • 2 Red Camps
Screenshot

[​IMG]

Author Notes


Behold! My creation! It's about time I made another 1v1 map. Hope to get this on the ladder, along with my other creations, Northren Isles and Synergy. But we shall see.

I always try to push creativity with competitiveness on melee maps, and there's always something new to learn. I feel like this is the accumilation of all my melee mapping skills so far, all used to create, the greatest 1v1 map possible. Now is it really that? That remains to be seen.

I've created a very unique tileset that was inspired completely by the outland plant doodad. I thought, hey, this would look good in a jungle. N so I created this. Also inspired little by The Red Swamp.

I didn't rely on copy paste this time around, but actually made everything by hand, which let me tell you. Took one hell of a long time. Espically with the way I decided to create the treelines. I just couldn't not do it doe, because I knew the end result would be totally worth it. And lemme tell ya. It totally is.

I could go into many words on all the little nuances and balance ideas behind the map, but I won't bore ya with those details. Mainly, it should be competetivly viable, with a very unique layout, with some design decisions, that can always be qustioned, because the vary from the norm, but not so much to create immense imbalances. Things such as the central volcano and how the map layout is. Having 2 taverns, kinda exposed expansion, the fall mercenary camp and such. Nothing that should make it imbalanced, but things that should make it different, and interresting.

Map is still totally open to changes, and I would love some replays or feedback, to see how the players play on it, and what changes needs to be made based on some actual feedback. Tis always hard to judge until the pros or large amount of players get their hands on it.

Now it's yall's time to judge me!
Contents

Crimson Valley (Map)

Reviews
deepstrasz
All melee creeps in neutral hostile camps should probably be avoided even in 1v1 especially on mid-late game camps. The variety of trees looks good but it's quite chaotic in what the lumber gathering process is concerned. Basically, you just have to...
  1. gendac

    gendac

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    this looks good i'm gonna try it here's 1 vote from me man
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

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    1. All melee creeps in neutral hostile camps should probably be avoided even in 1v1 especially on mid-late game camps.
    2. The variety of trees looks good but it's quite chaotic in what the lumber gathering process is concerned. Basically, you just have to get used to all or most types of game trees at once.
    3. On the left side, players get closer to the mine guards (golems and sea creatures) than on the right if not careful.
    4. Ogre Magi are quite powerful, maybe too powerful for ladder games. On top of that, the camp also gives Slow and Purge.
    5. Maybe humans will have a bit of a problem expanding with militia on the golem guarded mine with Slow and Throw Boulder.
    It looks good but has a pretty standard layout. However, there's some creativity in what the tilest, creep and doodad mixing is concerned.

    Approved.



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  3. SadisticLeprechaun

    SadisticLeprechaun

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    Gonna try this today! I love Northern Isles.

    Deepstrasz said -
    All melee creeps in neutral hostile camps should probably be avoided even in 1v1 especially on mid-late game camps.

    How come?
     
  4. deepstrasz

    deepstrasz

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    Well, to ensure that air units don't get the best of them. Now, I don't quite remember if the 6th level golem also attack air like the level 9 (?) one.

    EDIT: OK, that golem also attacks air. Forget that point then.
     
    Last edited: Feb 9, 2019
  5. SadisticLeprechaun

    SadisticLeprechaun

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    I only played it twice so far but man it's great, I love the tree mix.