DeicideUH said:A few words on Part 2:
There are four playable missions. The available maps were all tested, but some bugs and typos may remain.
Some of the maps are very hard.
The campaign is the opposite of the first one: focus on humans, and would have a few orc levels. I was only able to work on human maps (the first unfinished one would be the start of the orc part).
In the third mission, I used a certain group of renegade humans that shouldn't exist during this period. In the final version, I would have changed the name of the group to avoid confusion.
The second and fourth missions were my favorite maps. I'm really proud of them, full of story, and with twists (both seem to end... only for you to find out that no, they didn't end. There's more to be done!)
There's a few secret triggers in these maps that would matter later in the campaign. In essence, your actions in a map would change things near the end of the campaign. For instance, doing the optional quest in the first mission would give you an extra hero and troops in the end map. There's also a hidden item that you collect in mission 2 that turns into a powerful item in later missions.
Also included in my drive folder are test maps that I was working for at the time. Man, it's been 15 years. Time flies...
Havnt tested it yet.
this is info based all the way back in the WC1 manual pre 15 years of Retcons and lore fleshing outAmon the JOB!
Prelude
-Found no issues
-You got it wrong, I think. Medivh isn't fully aware that Sargeras is corrupting him. Sargeras kind of manipulates his thoughts and actions. And Medivh doesn't intend to rule Azeroth.
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this is info based all the way back in the WC1 manual pre 15 years of Retcons and lore fleshing out
Look like the last map features a Lothar, A book, a cave, and a band of Ogres.
anyone wanna guess what iconic mission of WC1 this will be?
Keep in mind that this is very old. Back then, lore sources were the three games and the Day of the Dragon novel. It wasn't very clear what each magic school could do (mages would cast lightning bolts in Warcraft 2).Amon the JOB!
Prelude
-Found no issues
-You got it wrong, I think. Medivh isn't fully aware that Sargeras is corrupting him. Sargeras kind of manipulates his thoughts and actions. And Medivh doesn't intend to rule Azeroth.
First mission
-Zion's abilities are kind of odd for a mage. Summonng bears and spirit wolves?
-Are we supposed to be capable of buing items in the village?
Yes. Playing the first campaign gives you an edge in the sequel. Same would happen to Ur'aman.Good news everyone
ITEMS from Saga of Azeroth Part 1 Carry over with Lothar proabably Zion too
Good news everyone
ITEMS from Saga of Azeroth Part 1 Carry over with Lothar proabably Zion too
Peaked into CH 4 and Lothar has everything That he has in my current youtube playhthrough
Good to know.
Chapter Two:
-I found no bugs nor issues
-Kill Giants? Really?
-The rewards to kill the giants are hardly worth the effort
-Cheese?
-I went through the woods to avoid the orc towers, but they can still hit me, plus the orcs near the towers saw me and attack. So going through the woods is pointless
-Agravatus is too powerful for our heroes
-"Lion Horns" not "Lionhorns"
-Seriously? The orcs stopped from chasing three exhausted mages just to prepare for the final assault? What are they, Bond villains?!!
I will continue tomorrow
well Saga of Azeroth was never an easy campaign if you recall
would anyone like me to upload the FIXED versions of Fall of the Lion and Bago's Quest also?
The towers shouldn't attack you through the woods if I recall correctly, may be a bug.Good to know.
Chapter Two:
-I found no bugs nor issues
-Kill Giants? Really?
-The rewards to kill the giants are hardly worth the effort
-Cheese?
-I went through the woods to avoid the orc towers, but they can still hit me, plus the orcs near the towers saw me and attack. So going through the woods is pointless
-Agravatus is too powerful for our heroes
-"Lion Horns" not "Lionhorns"
-Seriously? The orcs stopped from chasing three exhausted mages just to prepare for the final assault? What are they, Bond villains?!!
I will continue tomorrow
Posting since Deicide can't respond with new account on Hive yet
Because possibly tommorow The Saga of Azeroth Part 1 is getting a re-upload update after 15 years featuring new amazing models by Tauer.
1- The Coming of the HordeMind if anyone link me the previous part
I think you'll like the Ur'Aman 2.0 I do
It's just a green Chaos GruntI actually liked his old model
I was experimenting with different types of mobs.Chapter 3
-It's a bit weird seeing jungle trolls near Northshire
This is a bug I wasn't able to fix until I stopped working on the campaign. The ability is turned off in the mission files, but it still works in-game. I was considering removing it entirely from Zion for the mission, but was afraid it would behave weirdly when loading Zion for his next mission.Chapter 4
- I cannot use Uther's Far Sight, but i can still use Zion's Thunderstorm.
Thanks!Overall, while i don't like that the heroes have default spells, the level design and gameplay, even after 15 years is top notch and amazing. 5/5 from me.
I consider myself retired from making campaigns, so I don't mind if my name is not shown. It appears in the campaign ending credits, after all.@DeicideUH if you want @Ralle can place you as the author of this and your other campaign:
1- The Coming of the Horde
It's an unfinished map for the 5th mission. I think Anaxie introduced it just as a curiosity.@Anaxie why are there more than 1 file there? Shouldn't it just be a .w3n (campaign) file?
While I'd love to do so, I doubt it will happen. I'm using my free time nowadaysto write novels. Trying to become a writer here in Brazil. I released my first novel last year, but it's been hard to get attention to it.Any chance you would return and finish this campaign?
It's part of the main theme of the first "Metal Gear Solid 2" game. I love it too.What is the name of the music used in Chapter 1 in the beginning? That sounds epic and makes the first chapter my most favourite one in this campaign.
The only time those people who play the base building missions in warcraft 3 custom campaigns with a low apm suddenly increase into professional tier apm is when they are trying to spam skip credits at the end of a campaign.I consider myself retired from making campaigns, so I don't mind if my name is not shown. It appears in the campaign ending credits, after all.
A Tease for SoA Coming of the Horde V2.0
Hero Abilities revamped
New models
New Areas
New Items
New Secrets
Hard campaign becomes Harder better find those secrets to survive
Excellent!
I like the new Ur'aman model!
I felt wind walk was appropriate to take strategic advantage of his extremely powerful Howl he had and keeps from the original.
Also I felt Critical strike serves the new Ur'aman better than Bash.
Who do you give attack items to now? Crit happy Fast Ur'Aman or Cleave your face Blackhand. Decisions for players have never been so hard.
I don't like the idea of giving him windwalk either.
Maybe you can give him something like a modified storm bolt, by making it a melee range ability, rename it to "sword thrust" and then give it to Ur'Aman, while of course giving it a new appropriate icon.
I agree with Critical Strike, but not with Wind Walk. Ur'aman, at least in the campaign, doesn't seem to be the kind of guy that favors stealth over brute strength. He probably saw no honor in using Wind Walk to slay his foes.
Blackhand definetly. Ur'Aman is about dealing massive single damage, while Blackhand is of the type of dealing with several foes at once.
@DeicideUH you don't mind, do you? I mean, I hope @Anaxie has your support and approval on editing/remastering your work.A Tease for SoA Coming of the Horde V2.0
Hero Abilities revamped
New models
New Areas
New Items
New Secrets
Hard campaign becomes Harder better find those secrets to survive
No, I don't mind. I feel honored.@DeicideUH you don't mind, do you? I mean, I hope @Anaxie has your support and approval on editing/remastering your work.
They'd fight at some point during the Second War, when the Horde is at the gates of Lordaeron. Ur'aman's a total evil bastard at the beginning, but my plan for Ur'aman was for him to grow as a character as he sees the Horde going being crushed. He'd survive the war, become weary of all the destruction (he'd outlive Draenor's destruction), and the very last scene of the campaign would be him as a broken old orc arriving at Durotar and hoping this time things would be different.Is there any chance we'll see Ur'Aman and Lothar fighing? I remember when Ur'Aman told Lothar in a first campaign that they will fight one day, so I think it would've been epic to see Lothar killing Ur'Aman, since we'll be playing as humans through this second campaign.
Never gonna happen. This demo is from 2005 unreleased until i brought it upjust loved this series
r u sure...we will never get full campaign of this series ?
i hope one day u will decide to make or is no one interested to complete this series ?