(18 ratings)
Next version changes so far:
-changed how spell penetration works: instead of reducing the resistance to all schools by it's total amount it will now reduce it by a percent (1 penetration reduces by 1% and 100 penetration by 100%, which is maximum).
-added a new area
-fixed bug with death knight's blood strike dot
-fixed bug with mobs having resistances increased more than expected
-chance to get a rare item increases with creep's level
-reduced how strength and agility affect physical damage (reduced from 1% per point to 0.1% per point) and how intelligence affects spell damage (reduced from 1% per point to 0.1% per point) so that the PvP aspect of the game (yet to come) will be possible. On the other hand, health of mobs around the map has been reduced progressively (no change at the start of the game, 3x times less hp for the end game mobs). Since the HP of heroes will remain the same, I have also modified spells and effects that benefit from hero's maximum HP (such as item procs, Crushing Blow, Seismic Wave etc).
More to come until the version hits public
good map.. i like the custom items n custom heros.. kinda fun.. but xcept the map is lil kinda like 2 crowded.. wit mobs.. n half the map is mising with no mobsshould try 2 add more mobs n stuf
n itl b best map.. gj
I wouldn't bee adding any more classes. 5 classes you saw will remain in the next version, except storm seeker which has been recreated.