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Wind Waker's Journey Demo

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Wind Waker's Journey
Demo
Map Info (Story)
As the High Elves fought against the orcs and humans on the lands and the vast deep seas of Azeroth, building thousands of boats and ships to defeat the intruders, they built a ship, this was no ordinary ship, not only could it cast spells and talk; it had a brain of it's own. Sylvanas, leader of the High Elves named this sacred ship the Wind Waker. After many years of victory on the shores of Azeroth, the Wind Waker met a unknown Warlock, the Warlock told the Wind Waker of a treasure called Rupture, the greatest treasure in the world - said to grant all wishes to the one who has it. The Wind Waker set on his journey to find this treasure, leading him to the Booty Bays; after a great battle between the elves and orcs on the seas, the Wind Waker sets his sail towards Lordaeron - alone, the home of the High Elves. From there is where our real story begins...

Features:
4 Chapters and 1 Interlude (Cinematic) Upcoming chapters are still in progress...

Different varieties of map types
Different types of gameplay including Exploration, Regular Melee Map, Teamwork Maps
(Even more to come!)


PLEASE NOTE
This is my first campaign and also my first time dealing with cinematic stuff.

Please, PM me or comment below for bug reports, spelling errors, or balance suggestions. Big thanks!
I've already plans changing the first chapter, because it's kinda primitive.

Created by:
Reedoxx


Keywords:
Wind Waker's Journey, Campaign, Custom, Custom Campaign, Reedoxx, Sea, Water, Demo
Contents

Wind Waker's Journey Demo (Campaign)

Reviews
12:15, 2nd Apr 2011 -Kobas-: Status: Rejected
Level 12
Joined
Apr 4, 2010
Messages
862
I'll go check it out first. Looks pretty interesting...
But... the size... 14.3 MB...

Edit: I'm stuck at chapter 1. I got 3 discovered quest.
I was able to complete them without description.

Good things
-Good start
-Good description
-Good use of BB codes
-Good starting camera angle


Bad things
-Undiscovered quest all the way
-Big open space, very empty.
-So humans are hard to kill
-Memory leaks
-Bad story line, which side am I on?


Voting for Rejection.
Please improve it, I'm stuck at chapter 1.
Remove memory leaks and bugs pls.
2/5 Good try though. +rep
Memory leaks tutorial- http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/basic-memory-leaks-5889/
 
Last edited:
Level 4
Joined
Sep 5, 2009
Messages
115
I think this campaign has potential. I had a suggestion for an item for the ship, maybe something involving either a skill that the ship has or a quest. The reward could be an equippable item for the ship that actually attacks enemies. It's in addition to the ships main attack. I've seen this done and basically the description of the item just as an example is something like this: "launches a bolt of fire every X seconds that does X amount of damage. The possibilities on different types of items would be large. You could do something like a quest rescuing stranded sailors that join you and now add an arrow or javelin attack; Or you could do something like finding an artifact that has either a magical attack or even a cannon. These of course are only a couple possibilties and it's up to you, but I think it would be cool if the ship had something like that. You figure, it's a big ship it would be possible for it to have multiple attacks.
 
Level 9
Joined
Sep 18, 2010
Messages
585
to be Frankly Honest I got totally bored Searching half of the map for the so called Radar
try to make the Water a bit more eye pleasing it was like floating over a planet which had no land at all -_-
add doodads, Mountain like land at places
oh yea try to find a good voice response track for the ships boring to hear the original Wc3 Ship track over n over again.
 
Level 4
Joined
Oct 11, 2010
Messages
97
Not so bad , but you must add more weapons for the boat , the terrain is a bit poor ... you need to work more again for escape to the rejection !!
 
Last edited:
Level 9
Joined
Oct 3, 2006
Messages
302
Actually, it was a good campaign....plus I don't see why everyone's fussing about the terrain. It was pretty well made if you'd ask me...The big open space was necessary (duh, it's an ocean....it's supposed to be a big open space).

So maybe, since we can't always please everyone, you should put some events (maybe cinematic would do), to make-up for that "big-open space". I noticed you placed certain events, that even though were unnecessary, added to the flavor of the game; like the murloc arena...I give you kudos on that one.

5/5 for me...votes for approval too
 
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