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Weekend Mapping Madness #1 - Hero Survival

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Level 17
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Me and Hellwooker aren't in the list yet, please count us in.

Here's another WIP pic btw.
 

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Level 13
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i was thinking this contest would go more smoothly if the hiveworkshopmember contest partners got together in person and networked their computers rather than communicating over the forums.

the thing is, nobody really tells anyone where they live, do they?
 
Level 9
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Here's our map ... : HEX ...

The main idea of the map is to survive ... lol ... to do that you need to clear a code to unlock doors as fast as you can ... if you are too slow the VIRUS will catch you and kill you ... use your abilities to make your chances as high as you can ... it has 100 levels and the 100th level repeats itself endlessly ... but still ... you have no life if you reach that far XD ... have fun and thx for letting us participate ...

(i speak in the name of my partner too because of some reason he cannot post anything)

Final submission ... i hope and think so ...
~MA & Maa
 

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Level 7
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here are some previews of our map :thumbs_up:
 

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Level 17
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Here's my and Hellwooker's map. If I don't post any more submissions in this thread (which is a large chance), than this is our final submission.

Lycantrophy: Grayworld

Deep in the lands of the acient forest of Felwood, shadows and evil beings are lurking out of a special crystal. No one knows where the crystal came from, but not long ago a mystical wizard walked through the woods who seemed to be looking for something. After that, no one has ever heard of him or her. Having a strong bond with Nature, Furion Stormrage is about to learn a very dark secret of Felwood, one that could crush all of Azeroth.


You play with Furion Stormrage and need to survive for 16 minutes or kill the final boss; the Shadow Overlord. As a legendary druid, you can transform in two animals: Owl Bear and Hawk with each their unique way of countering and fightning. Futher, Furion has 4 unique Hero abilities which each have 20 levels. Max Hero level is 40. In the center of the map there's a shop which sells handy items. The map also contains choke points and even a Shadow Encyclopedia. It's singleplayer.
 

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Test Subject Survival
TriggerHappy & ragingspeedhorn

Introduction
You're a random group of test subjects trapped in a mysterious lab, with a computer testing your skills at survival against a series of powerful bosses, whom you can only damage and destroy by using various skills, objects and your wits.

Extra
As a disclaimer, the map is pretty unfinished and did not go exactly as we planned. There is meant to be multiple bosses but instead there is just one and the map isn't very polished. I hope it's still decent enough. Also, to kill the first boss make him hook the explosive barrels.


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Hawkwing
Kitabatake
sc_freek
Punisher_X
illidan(evil)x
xXm0rpH3usXx
Vexorian
 

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Kitabatake & Aeroblyctos contest submission

Here is our contest submission "Path of Blood"

It's still a somewhat bugged alpha version but what can you expect from a 3 day map...

Progress

  • 10% of terrain completed (just enough for one player)
  • Map is capable of supporting 1 player (8 is the goal)
  • 1 of 4 game modes created (SOLO)
  • 5 levels created out of 50 planned
  • 1 boss created
  • ~25% of units created
  • Almost all systems created
    [*](although some only support one player for now)​
  • The most critical bugs fixed
Gameplay

  • Your primary goals are surviving the creep waves and to prevent the creeps from getting past you to the other side of your game area. Dying results in losing 3 lives, while leaking a creep will result in the loss of 1 life.
A quick list about game features:

  • Gore system
    [*]A new system that causes medium- and low-hp units to bleed and yell. Dying units will explode and send their bloody body parts and guts flying in beautiful arcs across the battlefield​
  • Equipment systems
    [*]Your hero can equip a weapon and an armor attachment.
    [*]The weapon will give you 3 offensive abilities and the armor one defensive ability

    [*]All these abilities have an attribute orientation, which means that for example strength oriented abilities will be more powerful if you have a lot of strength.

    [*]You will receive additional attribute points each time you level up and sometimes you may receive some points as a wave completion prize.​
  • Reinforcement summoning system
    [*]You don't have to face the enemy hordes alone. You can buy a random unit of a certain level if you have enough gold and leadership (food limit).

    [*]The reinforcements will be summoned instantly to your Summoning Circle, which will also act as your hero's respawn point if he is killed. Your hero can move the summoning circle to his location with an ability​
  • Unique Trait and Speciality
    [*]In the beginning of the game you can choose a unique Trait (passive ability) and a Speciality (active ability) for your hero that will benefit you throughout the game.​
  • Randomized Waves
    [*]You will face random creeps with each wave. The creep randomization takes into account the current wave level to always spawn balanced amount and strength of creeps for each wave
    [*]Each creep (and reinforcement unit) has one unique passive/autocast ability​
  • Research Points
    [*]At times you may be awarded with research points (lumber) which you can spend to upgrade your units and hero​
  • Delicious Alpha-stage bugs.
    [*]Because perfect games are boring. ...right?​
 

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