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Reforged Warcraft III Reforged - Community Feedback

Discussion in 'Patch Discussion' started by Archian, Nov 4, 2018.

  1. Kostyarik

    Kostyarik

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    Any way of genuine Blizzard clone Reforged to SC2 or HotS engine? =)
     
    Last edited: Nov 5, 2018
  2. DaveyJones59

    DaveyJones59

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    My main hope is that there are at least improvements to the coding aspect of the game. I wish we moved away from jass/vjass but if not, improvements to the language and compatibilities would be great.
     
  3. pleasancer benediction

    pleasancer benediction

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    More inventory slots for hero's to carry more items like 10 slots, as 6 inventory isn't enough for me.
     
  4. stan0033

    stan0033

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    I hope to get:

    • world editor - able to play with the UI easily with triggers
    • some database system stored on a local file like SQL
    • why not 3D editor for wc3 reforged
    • world editor - more terrraining tools
    • world editor - more unit triggers
    • world editor - channel-like ability with a ton more options including damage and healing
    • make units able to turn witout needing to move! :D
    • world editor - add controls events for every possible key on the mouse, keyboard and why not pads.
    • world editor - add the ability to connect to a host, which allows multiple people to edit a single map
    • world editor - add the ability to switch between maps in multiplayer and load data of player
    • Multiplayer - add the ability of "hosting party" - you set a collection of maps sequentially and they automatically play when one of them is completed, automatically transferring the player to the next
    • more inventory slots
    For now this.
     
    Last edited: Nov 7, 2018
  5. deepstrasz

    deepstrasz

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    Not sure saved maps with Reforged will work, at least, properly on the classic game.
    Work in progress?
    Nifty, indeed!
    That would be some awesomeness and how somebody mentioned even map transition type campaigns too!
    Blizzard will probably make packs but you'll have to buy them.
    Reforged's editor comes with a model editor, the one they used to create these models (it's what they said).
    That would not be a problem if the UI is customizable.
    What's that?
    Make unit face unit in X seconds? Sure, there's no turn animation like when moving.
     
  6. YourArthas

    YourArthas

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    I think it will be like Sc2, they'll be useable in editor but for multiplayer you'll need to 'buy' them to use
     
  7. deepstrasz

    deepstrasz

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    You're saying the assets they sell are usable for modding for free in SC2? I doubt that. I'm not talking about using stuff from LotV and HotS (SC2 standalone expansions) in the common Galaxy Editor. I'm referring to the packs they sell called skins or something like that.
     
  8. YourArthas

    YourArthas

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    If I remember right they are all useable for FREE unless for multiplayer melee, though well they might implement some kind of lootbox system etc and even that must be free to use in custom maps (though I'll buy them if they don't do it this way)
     
  9. YetAnotherYoutuber

    YetAnotherYoutuber

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    i dont have as long of a list as others do, but regardless:
    -i hope that the graphics of reforged won't look as cartoony after shadows get added (yes i realize what we've seen so far is just an alpha, but still,
    it concerns me)
    -at least a hint (probably in the profile selection section) on how to copy user data/the profile with its progress in campaigns (yes i know one can google these, but wouldnt such a thing be a quality of life feature?)
     
  10. deepstrasz

    deepstrasz

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    It's good business for them, bad for us since they will cost much and be released small pack after small one which will amount to a lot of money but maybe in time they will gather those packs together and sell them reasonably.
     
  11. MasterBlaster

    MasterBlaster

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    Most of the stuff I've thought has already been said, but there is one thing that I want to add.

    In the Blizzcon demo, I've noticed that some parts of the starting cutscene were cut (like Arthas greeting Uther and Uther replying to watch his tone, because he is still Arthas' superior as a paladin). I genuinely hope that this was done purely for the sake of making the demo more streamlined, so that people can play it faster instead of having to watch longer cutscenes.

    If not, I'd like to ask the team to NOT cut any parts of the original cutscenes. I mean, sure, if you want to make some changes to the story, that's fine, I guess, but don't cut any part of the original cutscenes just for the sake of making them shorter or whatever.
     
  12. deepstrasz

    deepstrasz

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    Watch the Back2Warcraft gameplay video and you'll see the full or mostly full intro and ending to the level.
    The problem I have with it is that I remember Arthas actually walking on the bridge towards Mal'Ganis before raising his hammer and shouting: "to the ends of the earth".
     
  13. Clawclock

    Clawclock

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    Maybe there should be an option like "force old graphics for this certain map" in WE. Would be useful for maps heavily relying on old-styled custom models.
     
  14. YourArthas

    YourArthas

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    What if I just want to atleast see some HD models? I'm trying to update every map I love with imports so I can use them with my HD mod, I think this is a bad idea when map protection is a thing
     
  15. deepstrasz

    deepstrasz

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    About that....

    Will we get official map protection tools?
     
  16. MasterBlaster

    MasterBlaster

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    Uhm, nope. I've watched B2W already for the full footage and... the cutscene starts with Arthas, Jaina and Uther approaching Stratholme, whereas in the original cinematic there was also a part where Uther and his knights arrived to Arthas' base - this one is missing.

    Yeah, it would be cool if they made Arthas & Mal'ganis face off somehow, not have them magically talk smack to one another telepathically across half the city :p
     
  17. deepstrasz

    deepstrasz

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    Ooh, that. I guess we're going to have to adapt, sadly...
    Mal'Ganis even has some parts where the character looks down as if depressed or sad, lol.
     
  18. MasterBlaster

    MasterBlaster

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    I mean, they could have simply cut this part to make the intro shorter - after all, this was a Blizzcon demo and from what I've heard, the cutscene was unskippable, so... Perhaps they didn't want to force people to sit through a longer cinematic each time they've got to the computer? :)

    Anyway, I hope that they don't cut it. One of the parts about the Human Campaign in W3 is that over time, the relations between Uther and Arthas get visibly colder. The same goes for Arthas and Jaina. It's subtle, but you can tell that Arthas is getting darker and he gets consumed by his thirst for vengeance, which is a nice touch considering what happens later.

    EDIT: Also, one more bit of FEEDBACK:

    How about... When all buildings in a certain area of the city get destroyed, that part of the city will start burning. I know it's a little thing, but damn... Seeing the city literally going on fire after you deal with the peasants would be like +100 to the immersion :D
     
  19. DemonHunter13

    DemonHunter13

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    1) LORE/STORY

    I dearly hope and pray that they will NOT RETCON ANYTHING IN THE CAMPAIGN LORE in this upcoming WC3: Reforged out from the original Warcraft 3- RoC & TFT, just for the sake "fitting" it with the majority of the ridiculous retcons in WoW lore...

    This is a Warcraft 3 remake from the Warcraft RTS games. A Warcraft game, NOT a WoW game...

    Warcraft is NOT WoW, and WoW is NOT Warcraft.

    Therefore WC3: Reforged should be loyal to the original ways that the stories were told in the original Warcraft 3 (both RoC and TFT), NO RETCONS



    2) DESIGNS (Character Models)

    Just as with the lore, the model designs should be more of like how it appeared in the original WC3, except of course in much better graphics.

    Armors and weapons should be like it looked like in WC3, more on looking realistic and common design for a medieval fantasy game story, without being overly designed with being too much colorful, weird glowing effects on the weapons, etc...

    Im glad that the undead ghouls in the WC3: Reforge look exactly like how it were in the original WC3, and not like in WoW that appears to be like a bunch of ugly undead monkeys with a weird "grrr" sound unit set.
     
  20. LaxusElite

    LaxusElite

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    I'd love to see the following for Wc3 Reforged:

    -World Editor should provide a map protection tool like a PIN password to open the map or anything at all to restrain other players from making cheated copies of our maps.
    -A reconnect feature that's working on both custom maps and ladder matches.
    -Allow the world editor to read more than 4 keyboard keys (left, right, up, down arrows).
    -World Editor should allow more terrain and cliff types.
     
    Last edited: Nov 5, 2018