There are very few downsides and this is mostly something to be celebrated. But most people have become offense-junkies these days, they are addicted to feeling offended and playing the victim role, because it puts them in the center and gives them an excuse to vent out their negative feelings from completely different parts of their lives. And when there are enough whiners, like there always is with large projects like this, they get consensus which makes them feel like they're on the righteous side fighting the good fight, when they are really just stuck in a mental circlejerk
The mature people are calm and happy at least something is happening, and using their time and energy in the map editor, creating maps for the exciting times to come and collecting notes on how both the game and world editor can be improved, as the developers are hungry for now.
Like these whining kids know the first thing about game development, to tell Blizzard how to do their job. No matter what they do it's wrong, however the whiners don't actually have any concrete image in their head of how it should be done, it just needs to be different! Because it's not really about the story, it's about their emotions and feeding their offense addiction
Like people getting hung up on the size of shoulder armor, analyzing the ALPHA-models from the front down on the ground, when you're going to be spending 99.99% of your time watching everything top-down, completely changing how you perceive the models.
Footmen looked like dwarves, Arthas didn't have a neck, Sylvanas wasn't planned back in RoC to have the impact she had later. Now humans look like humans at least.
And what they showed at Blizzcon was obviously rushed as they got the call they would announce it there.
You know they went through several different graphical styles in the brainstorming process, there is a reason they chose the one they did.
And people turning on their drama queen about the layout of Stratholme.. wtf is going on.. like that has any important meaning next to The Culling which is really what that map is all about. In the bigger picture, more is achieved if new players feel more at home and can easily identify and say "wow cool, Stratholme I've spent several hours in total in WoW, so this is really what happened here". This would have been different if Warcraft was based on the lifework of a dead great author who had drawn detailed map of the cities he had written about. No, they just needed a walled in cluster of houses for this event. They didn't know how big Warcraft would be in RoC, so in WoW they got to define the world itself more. Just because something was first doesn't magically make it the only right thing
At least something is happening, and you still got the old game. So what's the problem? There is no problem here, only people with problems projecting it on everything else
I celebrated the fact the map was different because it objectively is a completely new mission because of the entirely new map.
People should be concerns if the OLD campaigns are still playable however because if this is one client and Exe.
The rest of what you said is just droning idiocy.
Nothing about WC3R at blizzcon seemed rushed? What? who the hell is saying that?
You say other shit like Sylvanas wasn't planned blah blah?
Footmen look nothing like dwarves either what the actual fuck are you going on about?
WoW was in development the same time as WC3 and TFT. Her Entire Ark in TFT was to be able introduce the Forsaken Faction before WoW.
So you are fine with a game that already costs money, should have more monetization on top of that? You want to give even more money to a corporation that has plenty already and in no way require more?
Supporting modders: Yes that is fine. Should it be integrated into the game? No, that is the fail of Bethesda's system. You aren't supporting any modder, you are supporting that a company can hire some in essense freelancers to create mods for a game. You buy "coins" which you then buy the mod with, forcing you to spend more than you otherwise would (not to mention the "patches", but that is another problem in itself for creation club).
If you wanted to support a modder, make the modder create a paypal/patron/whatever and use that.
A modder have complete freedom with what he or she creates, hence why we get a community like this. If every single thing on here costs money then Hive would be gone. Talking about how steam has "all the great maps" are bullshit. All the "great" maps wouldn't even exists if it weren't for a free and open modding community. Would Icefrog have made a career out of his map, if he had to pay for every model, spell and whatnot he used in the map? No.. because he would never have been able to continue from Neichus, and so on.
You seem to have failed at understanding that skins, models & icons here on Hive all would fit splendidly within the "just cosmetics". So take time to consider what would likely happen if you had to buy cosmetics for Warcraft? Do you believe that Blizzard would want to compete with free mods? I doubt it.
Why in the world would you even consider this?? Yea, they have a complete market for selling maps, with content not owned by the creator.. - so tons of copyright issues. They have a free to play model, so they can enjoy all that extra control on their Chinese platform, the data for their advertisement companies and so forth.
They are active in a country with a population and situation that cannot in anyway be compared to EU or US.
If Warcraft was running as it is in China, I wouldn't be a Warcraft modder.
is the corporate apologist youre quoting defending the creation club?
Newsflash to that guy
modders get paid? Yes a ONE TIME pittance. Bethesda reaps a 100:1 profit on someone elses work if not more.
Bethesda has nothing but disdain for it's customers.
~Re-release the same skyrim game how many times and not fix a SINGLE BUG that modders had fixed thousands of bugs YEARS before the latest Switch release.
~Have the nerve to do the Creation CLub after the message was well loud and clear when the Steam Paid Mod attempt crashed and burned
~Lets not forget those miserable shits at bethesda are the harbingers of the DLC introduction to games back in the early days of 360/Ps3 with oblivion and shit like their much loved Horse armor , or various other insignificant shit at $5 a pop.
Yeah they got better for a couple years BUT then skyrim came and most of a decade passed.
People get shit like Creation club now , Fallout 76 which is full of MTs, a 30$ season pass jacked up to $50 sitting at 30% positive reviews by how hard they scammed everyone.
Nevermind Skyrim Re-Release #16 or is it 18 by now? with absolutely nothing done to fix the shit they had left broken in the span of 7ish years.
You know who else is emulating disdain for their customers these days in 2018? Beloved can do no wrong Blizzard if the state of all their franchises isn't obvious enough.
The only saving grace is the Classic team is giving us stuff from the days back in gaming when people actually gave a shit and didn't release half baked products.
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quotes like this from Golden and the Classic team for WC3R make me concerned about this story.
WC3 is first and formost an RTS.
Here is a bunch of uneeded story and shit they want to inject in that personally just feels irelevant and pushes this further away from simply being Warcraft 3.
Why the hell does Arthass horse matter so much in an RTS?
Are they going to tell the story of WHY thrall is even a warchief aka Lord of the Clans? no?
Then why do we need what sounds like random interlude levels of Arthas sobbing over his horse? They want to be blunt and drive it into peoples heads. HEY GUYS ITS INVINCIBLE FROM WOW! Why does it NEED to be in Wc3? stuff like that is stupid but whatever I guess.
How Blizzard Is Updating Warcraft III’s Fiction For Reforged
REMOVING unit click responses because ITS OLD JOKES
Want to remove lines like "me not that kind of Orc" from Grunt annoyed unit responses.
HOW BOUT NO?
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With that in mind, how are you updating unit barks?
Groot: We’re looking at how to adjust some lines and add new lines that take into account some of the new lore that’s come in. Some of them are almost Easter eggs.
Golden: Some of the jokes are very old. Sometimes they’re like a riff on an old commercial that everybody got back then but wouldn’t make any sense anymore.
Groot: There are references to very old songs. There are references to I Love Lucy. There are references to dial-up modems, Star 69, and all those old telephone things.
Golden: We’re trying to find the ones that will really bump people out of the game, and the stuff that really doesn’t land anymore. My particular favorite is, “Me not that kind of Orc.” It reads differently today, but it’s really funny, because he’s a big green Orc. It still lands. It’s still funny. Maybe we wouldn’t have written that now, but that is something that people get even now.
The horse’s front legs are broken and it’s screaming in pain, and the snow is coming, and Arthas knows there’s no way he can get help in time, because his own ribs are broken. So he has to kill his own horse to put it out of its misery. He does it, and gets up and says, “This is the last time. This is the last time I am ever going to fail anyone.” Then when he becomes the Lich King, the very first thing he does is he goes back to Invincible’s grave, and he raises the horse as an undead. Arthas thinks, “I didn’t mess up. I did everything right. If Invincible wasn’t dead, he’d be afraid of me, but now he and I are going to live forever. I did not screw up.”
Groot: I love that story, and it tells you so much about him, so then we were like, should we fit this into the game? That’s the kind of thing were still juggling. I don’t know for sure if that’s going to make it, but we’re exploring things like that
Groot: We’ve basically done a pass on everything, so now we’re just going back through and adding extra polish. A lot of these lines were written back in a different environment. They had a smaller team and they were doing things in rapid-fire. But some of that stuff that didn’t have the same level of polish that we’re giving it today has become iconic and beloved in its own way. We keep saying, “Yeah, maybe we would’ve written that exactly that way today, but is this iconic? Is it beloved?” We’re trying to respect the source a lot.