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Warcraft 3 Custom Race – Garithos' Human Army (Reskin)
"A reskin of the Human faction, led by the determined Grand Marshal Garithos, without elves or dwarves!"
Step into the shoes of Grand Marshal Garithos, and command a Human-only army in this unique reskin of the standard Human race in Warcraft 3. This faction, led by Garithos, is focused solely on human units, leaving behind the influence of elves and dwarves. While the core mechanics remain faithful to the original Human race, this version replaces the typical models, lore, and certain gameplay elements to give it a distinct flavor.
Race Features:
Garithos as the Faction Leader – Command the forces of Lordaeron under the banner of Garithos. Human-Only Units – A reskin of the standard Human race, focusing purely on human units. Unit Model Changes – Reworked units with new models for a fresh, unique aesthetic. No Elves or Dwarves – This faction relies only on human forces, with no Elven or Dwarven support. Reskinned Buildings – Human structures are customized to match the new theme.
Gameplay Style:
While this is a reskin of the Human race, it maintains the core gameplay elements—resource management, hero units, and strategic combat. With Garithos as your leader, you’ll have the familiar Human units but with a new visual style and a slight shift in faction identity. No magical reliance on elves means that you’ll focus more on raw human power—infantry, cavalry, and siege weapons will be your mainstay.
Embrace Garithos' ideology, where discipline and military might rule the battlefield. Lead your human forces to victory and prove that the fate of Lordaeron lies in the hands of its people.
UNITS - Footman, Sharpshooter, Eagle Knight, Chaplain, Hydromancer, Human Spellbreaker, Flying Machine (Human), Mortar Team, Cannon,Storm Hawk and Gryphon Knight.
HEROES - Dark Knight, Captain, Fire Mage and Archmage
To play With Garithos and his army just pick Humans.
To Play this map you need to have a copy of Warcraft 3 REFORGED !!!
Hi, I made this Human Rifleman / Ranged Footman as a complementary for my personal project, I made this because I want to enjoy Nral's Garithos Human Campaign in the reforged graphic for myself, this model needs to be made since the human rifleman is a custom asset in the original file. the...
2025.1.14Update: Fixed some problems and added a dwarf model.The rider grasped the reins, deleted the edge of the knight's breastplate and optimized the scarf. Problem: right foot is a little twisted, and I don't know how to adjust it.😥 2025.2.15Update:Added a model of the blood elf Gryphon Knight.
Prince Leon Lionhawk saw himself the right heir to his departed father’s throne and it was this selfishness that would lead to Yalorol’s downfall. When the Demons struck he refused to call for aid from his siblings or from anyone else believing his forces were more than enough to handle the...
Some Neutral Pirate cannon for those who need artillery on wheels. Has attack, stand, walk, death, decay animations and footprints. UPD: switched to mortar team cannon mesh. UPD: added collision boxes
Hi! I've been using HiveWorkshop on and off since I was a kid, well over a decade ago but never made an account. I felt like people could use an unmounted mage-like character, so I had been experimenting with a few model options when it occurred to me that the Paladin variants would make for...
HI WARCRAFT 3 FANS! THIS TIME I PRESENT TO YOU A NEW CUSTOM RACE: THE FEL LEGION! The Fel Legion is a dark and powerful faction of Fel Orcs and Demons, born from chaos and corruption. These twisted warriors have embraced the chaotic energies of the Twisting Nether, seeking to reclaim their lost...
New Custom Race - The Blood Elves Appearance: The Blood Elves are lithe and regal, with sharp, angular features that exude grace and nobility. Their skin radiates a pale glow, the result of their connection to the Sunwell, and their eyes shimmer with the brilliant hues of fire and light...
Appearance: The Ironstone Dwarves are stout and muscular, with rugged, weathered features that reflect their years of labor in the depths of the mountains. Their skin often has a stone-like hue, ranging from deep grey to earthy brown, and their eyes glow faintly with the light of molten forges...
A reskin, sadly.
Some icons don't have DISBTN versions. They look green during F10/game pause or when the units/buildings are not yet available.
Lacking.
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R U L E S...
Ah, it was a sweet taste of delivering JUSTICE to pesky INHUMAN BEASTS, cleaning of HUMAN lands from their MONGRELIC faces and stench.
We humans, after all, must stick together. And only good non-human is a dead non-human.
In terms of gameplay - we have the classic Alliance gameplay, smooth and clear. The only difference I felt was that we have Hydromancers instead of Sorcerers. Heroes are strong - too many healing spells, IMO.
It's a nice step into an altered melee race stage, but I advice you to eat more bread watch @Wa666r examples and make Garithos Human race into some sort of Coop Mengsk-one, with worker-soldiers, indoctrination, elite forces, and such. You have used cool Reforged models and with such an idea, it could blast!
But it's my humble opinion after all.
Ah, it was a sweet taste of delivering JUSTICE to pesky INHUMAN BEASTS, cleaning of HUMAN lands from their MONGRELIC faces and stench.
We humans, after all, must stick together. And only good non-human is a dead non-human.
In terms of gameplay - we have the classic Alliance gameplay, smooth and clear. The only difference I felt was that we have Hydromancers instead of Sorcerers. Heroes are strong - too many healing spells, IMO.
It's a nice step into an altered melee race stage, but I advice you to eat more bread watch @Wa666r examples and make Garithos Human race into some sort of Coop Mengsk-one, with worker-soldiers, indoctrination, elite forces, and such. You have used cool Reforged models and with such an idea, it could blast!
But it's my humble opinion after all.
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Warcraft 3 Custom Race – Garithos' Human Army (Reskin)
You can also upload your map here to generate a list: Asset scanner
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Warcraft 3 Custom Race – Garithos' Human Army (Reskin)
You can also upload your map here to generate a list: Asset scanner
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
A reskin, sadly.
Some icons don't have DISBTN versions. They look green during F10/game pause or when the units/buildings are not yet available. Lacking.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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