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Garithos Human Campaign

Garithos Takes Over the Human Campaign
(Salvation of Lordaeron)

Created by Nral & Blizzard Entertaintment

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Campaign Info


A parody of Warcraft 3's first campaign: Scourging of Lordaeron, where you play the campaign as Garithos and his Captain, Bilric Rothar. It has AI voices, custom units, items and cutscenes. It's mainly focussed in altering the story of the human campaign so I don't have much to offer regarding gameplay.

Trailer


King Terenas promotes Garithos to Grand Marshal and gives the command of the Forces of Lordaeron. Lord Garithos sends Arthas away and marches on a journey with his loyal captain, Bilric Rothar to stop the plague that consumes Lordaeron.

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Saviours of Mankind Symbol

SPOILER WARNING - This is where I explain the the stuff that was asked regarding lore of this campaign.
  • The spell Exorcism is from WarCraft 2, and is unreleated to the enchantments Lord Garithos asks to protect the villages. The one Garithos asked was the undead damaging aura that appears in the Path of the Dead campaign where Arthas invades Dalaran. Unfortunately I couldn't find a proper place to use that but I kept it nonethless because it was essential to revealing the Dreadlord's disguise.
  • Garithos started recuiting former Silver Hand paladins and begin to form the Saviours of Mankind before the start of the campaign.
  • Uther and Garithos aren't in the same command chain. They command different armies. Uther saying that he's superior as a Knight was not related to his rank, but for him being more experienced than Garithos.
  • Arthas and the Undead Scourge are enemies in Mission 9 but they never attack each other for the sake of the mission difficulty.
  • Garithos has Lion symbol on his shield so I used it as symbol of his faction. I know Stormwind has this too but Lordaeron Crest also has a lion on the hammer if you look clearly. I figured that lion symbolizes humans, not Stormwind.




Features
  • Unique Items called Hellslayer and Shadowfang
  • Additional main and side quests
  • A New Hero: Captain Bilric Rothar
  • Increased difficulty (Though it's not a veteran level, only Hard puts up some challenge)
  • AI Generated Voiceovers
  • Kirin Toric Cube to craft the Unique Items mentioned above
  • New cutscenes and dialogues


Screenshots

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What's Next?
There won't be any take over campaigns. As I'm planning a sequel to this story and characters. It'll probaby take place after Frozen Throne, in Outland. But since I'll also need to make new terrains, it'll take a lot more time. I don't know when I can start making it.

Support
If you wish to support me for my published projects, I have a Patreon account right here. But I don't ask money for the future projects as I'm not sure if I can bring them to life. You can follow me on Youtube and support me there as well.


Patch 1.01
  • Fixed Chapter 2 Dwarf Sacrifice cinematic where everything stays invunerable when you skip it.
  • Changed the trigger that loads Arthas instead of Garithos in mission 7 and 8.
Patch 1.02
  • Fixed the bug causing units to pause for eternity in mission 3 where Garithos goes to get his "reward".
  • Fixed the bug when the quest item gets picked by Bilric.
  • Disabled the trigger that re-sends Garithos to take the Frostmourne after the Frostmourne cinematic sequence.

Credits

Game Design & Development
Nral & Blizzard Entertaintment
Story & Dialogues
Nral & Blizzard Enternaintment

Voice Acting & AI Voices
Nral
Mautrix (+Voice Effects)
Bill Roper
Samwise Didiler
Jonathan Keeble
Michael Bell
Cameron Folmar
Michael Barken
Milton James
Michael Bradberry
Derek Duke
Richard Epcar
Michael McConnohie
Justin Gross
Monte Krol

Models & Icons
Ujimasa Hojo
Stefan.K
kangyun
Asssssvi
Vadim 647
Ilya Alaric
Rhapsodie
assasin_lord
Mephestrial
JesusHipster
Bioautomaton
johnwar
bakr
Tranquil
scorpion182
Direfury
HerrDave
takakenji
sPy
KelThuzad
PrinceYaser
Don Valentino
Darkfang
Pyraeus
MarshMello
Mr.Goblin
34hrap
Ceterai
r.ace613
Juice_F
Eagle XI
Null
HuanJuan
Nightmare_X
8512590215848
Moy

Terrain/Template
YatoGod (Interlude 4)
ByMighty (Epilogue)
Blizzard Entertainment

Donation & Members & Patrons
soldier22881
Smile-and-wave
danielallison2843
SILVIU881
love2win
mcz1945
farceFacade
J M
ramgnadrol
Vergil
rhz
InsaneRandom
wannom slt.
alienbob
Hank from Madness Combat
Joey Bernert
Contents

Garithos Human Campaign (Campaign)

Reviews
deepstrasz
The Scourge of Garithos While a nice parody of the original, for the most part the gameplay is the same, the least creative part. On the Frostmourne chapter, after the heroes return from the blade quest and the scene ends, during the huntsman's talk...
Having not the time to play this, I admit I watched all the dialogues in YouTube and I must say that was fun. Good writing and good jokes without making it excessively silly (I shouldn't have liked the sandcastles thing, but I did). Garithos is indeed a flawed individual but the campaign is faithful to his character and his ego. I think it would have been easy to make a halfhearted project out of this just for the sake of a meme, but there is a noticeable interest in adding twists to the story and little changes to the gameplay.
 
this is one of the best things I've played a long time and it made me laugh so much I always love Lord garithos and his antics you did great work, it makes me want to make maps myself again

thank you again wise you the best of luck with your future Endeavor
 
Extremely well done campaign. This is how you put AI-synthesized voice to good use. Plus all those hilarious story parts and Starcraft, Diablo and DMC references? Blizzard should pay Nral for this work.
 
I've created an account just to say that after decades of playing custom campaings, this is the FIRST ONE I LOVED!

Very Blizzlike in spirit

I hope someone could make something of this quality, but a more serious tone.

Please concentrate in characters, cutscenes, dialogue, and progressive difficulty, and not overcomplex items shanenigans for the next campaign.

Keep it simple!

Amazing job!
 
I've created an account just to say that after decades of playing custom campaings, this is the FIRST ONE I LOVED!

Very Blizzlike in spirit

I hope someone could make something of this quality, but a more serious tone.

Please concentrate in characters, cutscenes, dialogue, and progressive difficulty, and not overcomplex items shanenigans for the next campaign.

Keep it simple!

Amazing job!
I'm sorry but the silly jokes are the main purpose of this series. They'll always be there.

Items never been complex too. You just combine them in a cube. However, next time I'll add what's craftable or not in item description.

But yeah, people always can make stuff like this. My inspiration is Blizzard's old games such as Diablo, Warcraft 2-3 and StarCraft 1.
 
I'm sorry but the silly jokes are the main purpose of this series. They'll always be there.

Items never been complex too. You just combine them in a cube. However, next time I'll add what's craftable or not in item description.

But yeah, people always can make stuff like this. My inspiration is Blizzard's old games such as Diablo, Warcraft 2-3 and StarCraft 1.

For sure man it is your campaign do what is in your heart. Tho I have to point out that actually you made a great story beyond the silliness, and is in that line between silliness and seriousness that the original campaign lives, and what made it great.

As for the item fusion, i just think thats an overused mechanic. Is it really neccesary? But im a 100% blizzlike-andy of course.

keep the good work!
 
Hi , what warcraft version to support this map , im using 1.31.1, but error pop up when play the mission (it show nothing error just a box and a OK button)
1.31.1
 
I have some problem to see dialogs from Garithos and others characters who aren't in the original campaign. nothing appears. Even the captain's name is missing. Any problem from my options?
 
Game language should be changed to English I think. The maps have localization which ruins it. I dunno how to set it to English.
Almost all Battle.net games use the OS localization as its game language. It's partially hardcoded, but can be changed manually through Battle.net app.
In Game Settings of Battle.net app, look at "Text" and "Spoken Language". You must set both of them to English.
 
Garithos is now my favorite character in wc3! I so much enjoyed this campaign and hoping for more Garithos content (unrelated- but hoping for scarlet crusade content also).
Executor Nral, the least i can do is to like and sub your content here and on yt. Thank you!
5/5
 
Simple, efficient, great level of absurdity, a good way to re experience human campaign, and all the references used works very well. Good job. Now I just want a sequel for every race with similar character. You are bound to to a Garrosh orc campaign.
 
Okay, just finished it in less than 5 hours. What can i say? Apart from 2 bugs i have encountered (which have already been named, except a bug with the boats, the boats did not activate at some point, idk why, boats on northrend i mean) i believe it is one of the most unexpected campaigns i have ever played. I rlly liked Garithos as a character back in the days, and i was said Blizz brought him for only 2 or 3 levels (huge waste), but to have an entire campaign CAPTURE himself THAT WELL? I did not expect that. The jokes were verry funny, not at all too manny, and the references were smart and nice to encounter, the campaign seems balanced on hard (though i couldnt get the legendary weapons bcuz i didnt know how...mby throw some hints?) and overall, Garithos is in the spotlights in a way so natural and out of place yet familliar that i simply cannot stop to love it. Honestly (half joking here, but only half) this made me wanted to have it as cannon, bcuz the way you expanded on dialog upon Garithos character is amazing and you made him a genuine W3 protagonist.

P.S. Arthas' descend into darkness will always be my favorite story, but the way "Garithos" saved the day and the alliance from getting torn apart is my 2nd favorite of all time and my most favorite out of fiction (bcuz everybody knows Arthas' descend is a real tragic story)!

Cannot congratulate you enough (minus the few bugs)
 
Thank you hiveworkshop and Creator for this epic campaign !
1. it so funny , the dialog !
2. the gameplay is fun

I hope you can make more campagin , or continye garithos story !

LOVE IT SO MUCH
 
Stealing is never fun. Fun is never an excuse. I would 100x prefer bad voice acting than usage of AI ; unless you train your own AI with people agreeing to share their voice for that very project. Furthermore you may use your influence to seek out people willing to participate in your projects, which would be much more interesting for them !
Of course I understood your intent before you published the campaign. Still, that participates in the unethical popularity of AI usage.
I don't have the power, the time nor the influence to yeet all AI content from the Hive. So in the meantime, projects using generative AI for assets would never incite any kind of sympathy from me ; until AI stops stealing stuff but that's another story. You had the power and liberty to not use generative AI but you still did. Everyone should take the world boss at their level !

Call me an old geezer that's fine by me. We may come from different worlds so our viewpoint clashed alas. Do not see hate or anger from me, just a lot of disappointment. I fight for the just reconnaissance of artists and I feel you're not helping it. But we are two random people on the internet, let's touch grass and never speak of this again.

For the balance, my opinion was you had some clever ideas but terrible execution (unless you want to use a Rexxar campaign level of power creep). That is just a matter of experience, testing and polishing so it's not big of a deal. That's my bias as a custom faction maker who has to never overshadow the current factions. I also made these errors long ago so I understand you on this aspect too.
You're not protecting artists by being a boomer online and arguing with people on a modding website lol. Get off your high horse.

5/5
This is the most polished campaign I've played recently.

Gameplay is about the same as the standard "Scourge of Lorderon" but it's sprinkled with "Garithos humor", WC2 nostalgia and smart replacements of units giving the best mix. You can even say something about Garithos redemption arc uf you wish.

  • voice acted
  • works with Reforged out of the box
  • has NOT crashed on me at all (which can't be said about many other campaigns)
  • has the same complexity as the original (ideal for people recovering from The Legends of Arkain)
  • even the most mundane interactions gets something fun and refreshing

Full marks!
Redemption implies he did something wrong. :)

I am boycotting this campaign cuz I dislike Garithos as a character! he doesn't deserve to be praised.
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Nral I absolutely hate you from the bottom of my heart <3
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Can you adapt this campaign and Anub'arak campaign to be playable with 1.31. patch? I like those campaigns and I would love to play them, but 1.31. does not support it
 
Can you adapt this campaign and Anub'arak campaign to be playable with 1.31. patch? I like those campaigns and I would love to play them, but 1.31. does not support it
Pretty much what Kotol said.

Keep in mind that I can't guarantee for this trick to work properly (thanks Warseeker, who also made his own pre-Reforged versions of the LoL/Forsaken campaign recently).

1.32+ campaigns that were adapted using legacy versions of WC3 may contain bugs or crashes.
 
One more question for the author... It would be lovely if you would voice-over Tomoraider's campaigns: Rise of the Blood Elves and Curse of the Forsaken, as they are a lot similar to the original storyline described in the WoW expansions. Are you planning to do the voice-overs of these campaigns?

You can try this tool to adapt this campaign.
Thank you for these tools, though I am still yet to understand the way to use them. Perhaps if you could walk me through the setup, it would mean a lot to me :)
 
Have you ever wanted to play a map but couldn't, because it was made with Reforged's World Editor?

Well today is your lucky day, because now you can make those maps compatible with patch 1.31 (1.30, 1.29, and 1.28 also supported, or any patch for which you have the game files since v1.0.0), using my new tool. I have worked on this some time ago, and recently got the motivation to make a user interface for it, so that other people can use it as well. There aren't a lot of buttons so I'm assuming I don't need to write a guide for how to use this tool, but if you have any questions feel free to ask them.

The map script (war3map.j or war3map.lua) usually needs some adjustments to be compatible with 1.31. Unfortunately, these cannot be automated at the moment, so you need to make the changes manually. To help you with that, here's a list of some common adjustments you may need to make:
  • BlzCreateUnitWithSkin, BlzCreateItemWithSkin, etc: Replace with CreateUnit, CreateItem, etc, and remove the last argument. This last argument is for the skinId, and is usually the same as the item/unit/object id, so there's no harm in removing it. Another solution (useful if these natives are used a lot of times) is to insert the following functions after endglobals:
JASS:
function BlzCreateItemWithSkin takes integer itemid, real x, real y, integer skinId returns item
return CreateItem(itemid, x, y)
endfunction

function BlzCreateUnitWithSkin takes player id, integer unitid, real x, real y, real face, integer skinId returns unit
return CreateUnit(id, unitid, x, y, face)
endfunction

function BlzCreateDestructableWithSkin takes integer objectid, real x, real y, real face, real scale, integer variation, integer skinId returns destructable
return CreateDestructable(objectid, x, y, face, scale, variation)
endfunction

function BlzCreateDestructableZWithSkin takes integer objectid, real x, real y, real z, real face, real scale, integer variation, integer skinId returns destructable
return CreateDestructableZ(objectid, x, y, z, face, scale, variation)
endfunction

function BlzCreateDeadDestructableWithSkin takes integer objectid, real x, real y, real face, real scale, integer variation, integer skinId returns destructable
return CreateDeadDestructable(objectid, x, y, face, scale, variation)
endfunction

function BlzCreateDeadDestructableZWithSkin takes integer objectid, real x, real y, real z, real face, real scale, integer variation, integer skinId returns destructable
return CreateDeadDestructableZ(objectid, x, y, z, face, scale, variation)
endfunction
  • BlzGetEventIsAttack: This is used in newer versions of Damage Engine. According to the description there, you can add the following to make it work:
    JASS:
    function BlzGetEventIsAttack takes nothing returns boolean
    return BlzGetEventDamageType() == DAMAGE_TYPE_NORMAL
    endfunction
  • Audio files with .flac extension: Replace the file extension with .wav (this assumes the .flac file is not imported. if it is, this will not work).
Note that lua maps cannot be adapted for patches below 1.31

This project is open source, you can find it here.
To run it, you need to have .NET Desktop runtime 6.0.x installed: Download .NET 6.0 Runtime
As of v1.5.1, new versions will no longer be uploaded here on the hive, but can be found on the releases page in github: Releases · Drake53/War3App

This tool requires an appsettings.json file, which stores the location of the game files required to adapt files.
As of v1.3.0, if this file is not found, a new window will show on startup where you can select the directory containing the game files and the patch to which those files belong.
The directory must at least contain the following files in order for the tool to work correctly: War3App/PathConstants.cs at master · Drake53/War3App
For example, if you have the triggerdata.txt file at "C:\Users\User\Documents\Warcraft III files\war3.w3mod\ui\triggerdata.txt", you must set the directory to "C:\Users\User\Documents\Warcraft III files\war3.w3mod".
-> To obtain these files, you must extract the game files using a tool, for example:

Thank you for these tools, though I am still yet to understand the way to use them. Perhaps if you could walk me through the setup, it would mean a lot to me :)
You must also need to obtain campaign maps using MPQ Editor or CASC Viewer and adapt all of these campaing maps.
 
Thank you for these tools, though I am still yet to understand the way to use them. Perhaps if you could walk me through the setup, it would mean a lot to me :)
One more question for the author... It would be lovely if you would voice-over Tomoraider's campaigns: Rise of the Blood Elves and Curse of the Forsaken, as they are a lot similar to the original storyline described in the WoW expansions. Are you planning to do the voice-overs of these campaigns?
1. What Kotol said, also feel free to check out the dedicated thread for Map Adapter that he linked. It's a bit complicated steps, and it's possible that you might run into some bugs and issues if you attempt to play 1.32-made maps/campaigns on pre-Reforged versions.

2. You should ask Tomoraider in the dedicated thread (RotBE/CotF). It has nothing to do with this campaign. Apparently, he has no desire of making an AI-made voiceovers for both campaigns. He's mainly focusing on remaking CotF campaign with Reforged features (Classic version).

Last, but not least, please use the "Edit" feature and combine your own separate posts into single one. Double-posting in this forum is illegal.
 
One more question for the author... It would be lovely if you would voice-over Tomoraider's campaigns: Rise of the Blood Elves and Curse of the Forsaken, as they are a lot similar to the original storyline described in the WoW expansions. Are you planning to do the voice-overs of these campaigns?
The author @Nral doesnt want to voice-over these campaings because doesnt like WoW plot and also the campaign itself. The campaign includes raid bosses which the author doesnt fit Warcraft III campaigns. The author mentioned this topic in his YouTube channel.
 
The author @Nral doesnt want to voice-over these campaings because doesnt like WoW plot and also the campaign itself. The campaign includes raid bosses which the author doesnt fit Warcraft III campaigns. The author mentioned this topic in his YouTube channel.
Thanks for clarifying it for me, man. It really helps. I've been getting tired answering these same questions lately.
 
Does anyone know how to get the Hellslayer? I found the Shadowfang. just wondering if i missed it before i go any further.
Hey not sure if anyone still looking for this info but you need to have the fire orb from mission 2 on Garithos, and two items you will fine in mission 7 which can be found on some creeps on the map, combine them using same method as Shadowfang.
 
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