• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Unknown Forest

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Unknown Forest is a meele type based map with custom hero items!
Custom Items are:
Excalibur
P76342T
P76342T.png

Divine Shield
A9fPt7F
A9fPt7F.png

Hyper Gloves
xUDjoLe.png

Miku's Headphones
6SvsQsl.png

6SvsQsl

Gem of Life
wfwJlRF.png

wfwJlRF

Orb of Corrupted Soul
u6CZPRm.png

u6CZPRm

Whole set together overview
0xsrscq

0xsrscq.png

How can items be obtained?

By accessing the big item shop with the portal on the left side of the map or right side of the map.
The shop is guarded by Archimonde who upon death drops one of those items randomly.
qSRp28a

vYX8umf

qSRp28a.png

LjQQnoU.png

vYX8umf.png

That's pretty much i have to say about this map.



Note: This is my 1st time making a melee map, so feedback would be very useful for imrpoving the map!
Thank you for reading this and have a nice day :)
Contents

Unknown Forest (Map)

Reviews
Zucth
Well, I have no idea what you are trying to make here. But let say what I think you should improve to make the map be better. -path are too narrow everywhere -item drop is OP in melee case I would say no to the difference in permanent and charge item...
deepstrasz
No improvements. Rather, a super simple edit. Substandard. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission Rules M A P - D E S C R I P T I O N BB CODES BB Codes | HIVE...
Level 26
Joined
Jan 4, 2020
Messages
373
Well, I have no idea what you are trying to make here. But let say what I think you should improve to make the map be better.
-path are too narrow everywhere
-item drop is OP in melee case I would say no to the difference in permanent and charge item random drop.
-too close gold mines the normal range would be 8+ yellow tile. Goldmine is too much a dead end.
-trees gap
-no green camp near the base

addition comment
-mid look pretty crazy
-playable area reach the shadow part

well let see what other see
 
Level 2
Joined
Feb 21, 2021
Messages
2
Well, I have no idea what you are trying to make here. But let say what I think you should improve to make the map be better.
-path are too narrow everywhere
-item drop is OP in melee case I would say no to the difference in permanent and charge item random drop.
-too close gold mines the normal range would be 8+ yellow tile. Goldmine is too much a dead end.
-trees gap
-no green camp near the base

addition comment
-mid look pretty crazy
-playable area reach the shadow part

well let see what other see

Thank you for the feedback! I'll take this into consideration. Thank you for helping me improve the map! :D
 

deepstrasz

Map Reviewer
Level 71
Joined
Jun 4, 2009
Messages
19,182
No improvements. Rather, a super simple edit.
Substandard.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Top