- Joined
- Jan 4, 2020
- Messages
- 406
Well, I have no idea what you are trying to make here. But let say what I think you should improve to make the map be better.
-path are too narrow everywhere
-item drop is OP in melee case I would say no to the difference in permanent and charge item random drop.
-too close gold mines the normal range would be 8+ yellow tile. Goldmine is too much a dead end.
-trees gap
-no green camp near the base
addition comment
-mid look pretty crazy
-playable area reach the shadow part
well let see what other see
-path are too narrow everywhere
-item drop is OP in melee case I would say no to the difference in permanent and charge item random drop.
-too close gold mines the normal range would be 8+ yellow tile. Goldmine is too much a dead end.
-trees gap
-no green camp near the base
addition comment
-mid look pretty crazy
-playable area reach the shadow part
well let see what other see