- Joined
- Jan 4, 2020
- Messages
- 438
I guess you made it for upcoming Mr.Light ATR tourny ss.
The layout ain't fitting with competitive style, too large. There's no need for contact between player at all to get to lv3. Close mercenary camp in a deadend next to base, very easy to access to. With one side to expo, expose to no one too. Which is what Mr.Light always ask for, big map long game.
.
If you ask me will this work, I would say the idea of boat in front of base very easy expo in the middle won't work. Militia will be reset to present every time militia enter any transport. Close to this case would be Eye of Persephone from INSEKT, LakeFarathim by me, or GateKeeper by FolderZ. Which has run on ATR, Tower/Raccoon ATR and Hiveworkshop cup before. You could probably find a few replay from Youtube. Take it as a grain of salt or case study.
.
I heavily like the murloc pier. Is that a fish market? Nice job!
The layout ain't fitting with competitive style, too large. There's no need for contact between player at all to get to lv3. Close mercenary camp in a deadend next to base, very easy to access to. With one side to expo, expose to no one too. Which is what Mr.Light always ask for, big map long game.
.
If you ask me will this work, I would say the idea of boat in front of base very easy expo in the middle won't work. Militia will be reset to present every time militia enter any transport. Close to this case would be Eye of Persephone from INSEKT, LakeFarathim by me, or GateKeeper by FolderZ. Which has run on ATR, Tower/Raccoon ATR and Hiveworkshop cup before. You could probably find a few replay from Youtube. Take it as a grain of salt or case study.
.
I heavily like the murloc pier. Is that a fish market? Nice job!

Approved



