- Joined
- Sep 28, 2014
- Messages
- 47
i'll ask people to be forgiving with my presentation,it's my first map and i'm quite lost for the moment,i'll be working on it
(7 ratings)
just trying to explain what my campaign is about without getting lost with endless details, hope i have manage to.The description looks intriguing.
thanks for the warning, it is absolutely unintentionnal,so now i have changed the permission to "Everyone" in the Media album ,now i guess pictures are visible.2 points though:
1) Not sure if it is intentional, but your pictures in the media might be set so only you can see them. You need to change the permissions in the album so that everyone can see them.
Hidden
2) "Playable with patch 1.26". Do you mean you made it on 1.26? As long as you did not use any third party world editor/pushed the limits of the WE with memory hacks, the map will be compatible with all patches above 1.26 as well.
Good concept, but need more work. Also i never see the IA doing anything, no units, no army. Just some buildings and economy. The game feel slow. Towers have some kind of machine gun nest inside or what? Artillery is good for something? Towers have more range so...
Started with 3 colonies, no troops. Turn 55 IA never start a battle, just fooling around taking some free spots, human is already dead, undead is under siege. Elves finally do something and attack one of my colonys. Lost because dragonhawk rider with cloud spell+3 units=tower is dead, lol.
Also autobattle don't give any level to ia commanders. Units always back to heal in the moment they reach 30% hp, no command to cancel this behaviour. Please move barracks to tier 1, little colonies feel like a waste of money. Officers gain experience just like commanders so... they are just stealing experience?
Anyway add a global income table, still feeling slow.
Very innovative for Warcraft III but also convoluted.Start:
- -why are all hero icon buttons named validator and why is that text blinking? It's annoying.
- -the elves all have the same hero with a different skin. You should use other models.
- -when scrolling at the max of a direction, the cycle should start over not force you to use the reverse.
World Map:
- -because there the cinematic mode is on, you can't see the mouse pointer. But after clicking a button from the first dialog box, the cursor appears.
- -you have to write OK in the chat box. There should be something about this somewhere.
- -the camera should start where your faction is, not in the middle.
- -why does selecting certain buildings lock the camera?
- -good thing with the random positions.
- -double clicking the Command hero button takes you somewhere to the middle of the map instead of to the area where your colonies are.
- -Military Level is a green square icon.
- -Troops Requisition has a text cfff[number] issue.
- -there's a building in the colony circles having the same icon as Command (the hero icon) but saying tooltip missing.
- -are you supposed to build a castle or a keep and not one and then the other?
Battle:
- -some units during battle attack by themselves against more units.
- -Attack Point doesn't have a cursor when trying to click on the ground/screen but the mouse pointer appears on the UI.
- -Ultima Guard has a green square icon. Learn about icons:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon- There is lag from time to time, actually pretty often. Sometimes, you can't even battle because of pauses. It's quite unacceptable because I'm running a pretty good computer. You should eliminate all possible leaks. Well, it just froze after a while.
- There are gaps between trees through which units can pass.
Please solve the lag issue. Those "solutions" shouldn't be done by the player but you should make the game/map(s) run properly without requiring players to do things that might reduce the gameplay experience either graphically or in other manners.
Dont Mind the Name Validator for icons they are not technically heroes icons but just a custom interface command and i could have called it otherwise,and i was convinced the blinkink text was actually cool and emphasizing the importance and the distinct role of each command,i'm rather suprized anyone find it annoying as you are just supposed to look at it for a short time-why are all hero icon buttons named validator and why is that text blinking? It's annoying.
I understand your point of view you surely dont like same model used for different unitypes (i too dont like that much), but this is deliberate choice,and as you can see they are not Quite similar when it come to what they incarnate,i think i dont have to explain further just that you take a look again and dont get influenced by the similar animations-the elves all have the same hero with a different skin. You should use other models.
I Will try to implement that in future updateswhen scrolling at the max of a direction, the cycle should start over not force you to use the reverse.
i am aware of that,i will try fix it but i hope i will manage thatbecause there the cinematic mode is on, you can't see the mouse pointer. But after clicking a button from the first dialog box, the cursor appears.
i dont understand, write ok what about specifically ?[you have to write OK in the chat box. There should be something about this somewhere.
i also wanted it that way But That's difficult,the reason being that the game doesnt know where your faction units are positionned at the map start, there is a lot of datas uncovering from game cache each time a map is (Re)Loaded (Map are actually started from zero not saved in Custom Map saves like in some others custom campaign).That Datas uncovering process give the informations about the player units at some point and only at that moment the camera may be positionnedthe camera should start where your faction is, not in the middle.
That Mainly concern Ressources Buildings,when selecting one of those buildings, that trigger immediately a management sequence Allowing you to use Buttons in inventory(items) to actually control what percentage of your total colony civilians (and prisonners) you want to affect in it as workers. It is a mecanism added to lock the view of the building so that you see exactly what building you are operating,you can easily cancel the camera lock by selecting another unit or by ckicking cancel (the x in the inventory)why does selecting certain buildings lock the camera?
I also think so,thanksgood thing with the random positions.
i'll try make the camera move towards the player units but you must know that that "COMMAND" is a invisible hero unit in the center of the map (for the hero icon)and i am not to inform you that when you double click a unit the camera actually center on itdouble clicking the Command hero button takes you somewhere to the middle of the map instead of to the area where your colonies are.
that's actually a icon taken from warcraft itself i dunno why it show green,i will modify it in future updatesMilitary Level is a green square icon
i will modify it in future updatesTroops Requisition has a text cfff[number] issue.
It is not a building but a actual Spellbook ability that every colonysites types unit have and are used to store some Hidden Abilities used by the IA, i used a spellbook because some colonies have not free space left to show every spell they may have and with the spellbook several spell may be stored in one.there's a building in the colony circles having the same icon as Command (the hero icon) but saying tooltip missing.
I believe every building have its building restriction and requirements explained in map,either by tooltips or by warning messages,So you have to build a Level01 Town hall before building tiers 01 buildings in colonies,build a Level02 Town hall to Build tiers02 Buildings in colonies,build a Level03 Town hall if you are in a greater colonysite.are you supposed to build a castle or a keep and not one and then the other?
that AI behavior also perturb me but i can do little against that for nowsome units during battle attack by themselves against more units.
That's also give me some concern as i dont understand the reason the cursor dont appear,i'll be making some test and eventually correct that in future updates-Attack Point doesn't have a cursor when trying to click on the ground/screen but the mouse pointer appears on the UI.
It is funny you send me learning about making icons,have you not see every other customs icons that work properly in others part of the game,the Icon of the Ability ULTIMA GUARD have been well defined in the campaign module,you can check it yourself opening my campaign since it is not protected.The icons used for this ability (in the campaign module Human Hero custom Abilities) are perfect Blp icon files with its pictures not showing green,i dont understand why it appear like that on map,i will nevertheless modify itUltima Guard has a green square icon. Learn about icons
The lag you seem to talk about is a lag occuring with the repeated use of some "Move Commands/Abilities" of the Military camps (circle of power units) it may be one or two of those commands that actually create a lag that increase with each use, i Request humbly from you to try taking the time and witness or try some others battles without using those commands and review your appreciation,if after that your impressions are still the same Make me know ,another suggestion is to use the free mode and just control your units normally without using those move orders abilities.Because one thing is sure i have used traditionnal methods to clear the leaks in my battle maps and my assumption is that: unexpected malfunction may happen especially when combining Some problematic abilities with triggersThere is lag from time to time, actually pretty often. Sometimes, you can't even battle because of pauses. It's quite unacceptable because I'm running a pretty good computer. You should eliminate all possible leaks. Well, it just froze after a while.
Sorry about that but that may not be a reason to go check every single tree Square on thirty 250x250 mapsThere are gaps between trees through which units can pass.
Very innovative for Warcraft III but also convoluted.
Please solve the lag issue. Those "solutions" shouldn't be done by the player but you should make the game/map(s) run properly without requiring players to do things that might reduce the gameplay experience either graphically or in other manners.
Since everything is named validator, of course you need to read the text from time to time to know what you're clicking or supposed to press.Dont Mind the Name Validator for icons they are not technically heroes icons but just a custom interface command and i could have called it otherwise,and i was convinced the blinkink text was actually cool and emphasizing the importance and the distinct role of each command,i'm rather suprized anyone find it annoying as you are just supposed to look at it for a short time
That's not an argument. But still it's a detail so it doesn't matter that much unless every hero in the game looked similarly.I understand your point of view you surely dont like same model used for different unitypes (i too dont like that much), but this is deliberate choice,and as you can see they are not Quite similar when it come to what they incarnate,i think i dont have to explain further just that you take a look again and dont get influenced by the similar animations
If I don't write something in the chat the turn doesn't end for me, the player.i dont understand, write ok what about specifically ?
I mean, just do it after the player units appear, it's not a big deal. Use a periodic event to check in which region the player circles have appeared and then move the camera there.i also wanted it that way But That's difficult,the reason being that the game doesnt know where your faction units are positionned at the map start, there is a lot of datas uncovering from game cache each time a map is (Re)Loaded (Map are actually started from zero not saved in Custom Map saves like in some others custom campaign).That Datas uncovering process give the informations about the player units at some point and only at that moment the camera may be positionned
Move the command hero to the main circle of power instead after the player's circles appear.i'll try make the camera move towards the player units but you must know that that "COMMAND" is a invisible hero unit in the center of the map (for the hero icon)and i am not to inform you that when you double click a unit the camera actually center on it
How does that explain the fact that it has the same icon as Command and doesn't have any description?It is not a building but a actual Spellbook ability that every colonysites types unit have and are used to store some Hidden Abilities used by the IA, i used a spellbook because some colonies have not free space left to show every spell they may have and with the spellbook several spell may be stored in one.
Sure, but should they all be visible/available from the start even though you cannot build them? I guess, they should be enabled after you have the requirements, you know like in Warcraft III, the buildings are grayed out.I believe every building have its building restriction and requirements explained in map,either by tooltips or by warning messages,So you have to build a Level01 Town hall before building tiers 01 buildings in colonies,build a Level02 Town hall to Build tiers02 Buildings in colonies,build a Level03 Town hall if you are in a greater colonysite.
Alright, but you have to either fix those command leaks or remove them because they kill the game.The lag you seem to talk about is a lag occuring with the repeated use of some "Move Commands/Abilities" of the Military camps (circle of power units) it may be one or two of those commands that actually create a lag that increase with each use, i Request humbly from you to try taking the time and witness or try some others battles without using those commands and review your appreciation,if after that your impressions are still the same Make me know ,another suggestion is to use the free mode and just control your units normally without using those move orders abilities.Because one thing is sure i have used traditionnal methods to clear the leaks in my battle maps and my assumption is that: unexpected malfunction may happen especially when combining Some problematic abilities with triggers
If you're a perfectionist, you should do it. It's not a big deal. Just enable the pathing vision and look around. There aren't that many trees to begin with since there needs to be space for battling.Sorry about that but that may not be a reason to go check every single tree Square on thirty 250x250 maps
maybe it is a preference you have,there is already 2 ways to end your turn as a player while you haven't give the control of your faction to the computer your can either use the "END TURN" a Command ability or you can open dialog box by typing a empty string or any string i believe there you just have to select the en turn buttonIf I don't write something in the chat the turn doesn't end for me, the player.
certainly but there is also the matter of moving the camera to the region/territory where the last battle have taken place if the main map is reloading after a battlemapI mean, just do it after the player units appear, it's not a big deal. Use a periodic event to check in which region the player circles have appeared and then move the camera there.
i have tried moving that unit and had at some point a occurrence of that unit dissapearing by himself without trace,i dont say that happens every time but that one experience dissuade me to move it againMove the command hero to the main circle of power instead after the player's circles appear.
believe me or not i actively tried to add some text in the tooltips field but never found it,the spellbook ability doesnt have one if i'm not mistakenHow does that explain the fact that it has the same icon as Command and doesn't have any description?
the unavailable buildings are grayed in the regular warcraft 3 maps because they need global requirements to be activated,that not possible with the gameplay i have tried to implement since my Main map is supposed to be divided in multiple regions/territories each having local restrictions/requirements (being at the same time in the same map) that goes in conflict with the gameplay as blizzard have defined it for warcraft,So no i have no means to Hide/grey building locally and if i am mistaken just teach me how to do that.Sure, but should they all be visible/available from the start even though you cannot build them? I guess, they should be enabled after you have the requirements, you know like in Warcraft III, the buildings are grayed out.
i have worked on them hope everything will be right nowAlright, but you have to either fix those command leaks or remove them because they kill the game.
Since this campaign actively use game cache,it cannot work if something is wrong with itThere's also an issue with save games being corrupted or something as you get a such an error when loading and the game crashes afterwards.
Either, way you have to type something. That's the point.maybe it is a preference you have,there is already 2 ways to end your turn as a player while you haven't give the control of your faction to the computer your can either use the "END TURN" a Command ability or you can open dialog box by typing a empty string or any string i believe there you just have to select the en turn button
I doubt using the move trigger makes units disappear.i have tried moving that unit and had at some point a occurrence of that unit dissapearing by himself without trace,i dont say that happens every time but that one experience dissuade me to move it again
Indeed. I'll report this as a "bug".the spellbook ability doesnt have one if i'm not mistaken
A somewhat drastic measure. Honestly, I hope even that works. But if you have to do that every time you want to play the map...the most efficient way to deal with that is to clean your save folder :back-up the content of your save Folder,then you will have to erase all its content, (profiles folder and everything inside) completely,that will make you able recreate profile, start anew.
A somewhat drastic measure. Honestly, I hope even that works. But if you have to do that every time you want to play the map...
I'll test it again sometime and see what happens. But if save-load doesn't work, the game is pretty much unplayable unless you risk everything on hours in a row.
Does save-load works properly for you?
i didnt extensively tested every faction but it is true that some faction may have a problem of barracks units that cant be trained by tiers 01 Colonies,it is due to the fact that some faction barracks are at the same time their Workshop (normaly only accessible to tiers 02 Colonies) or their bestiary, just as the orcs who trains grunts and demolishers in the same building,for that i have been just inspired by warcraft itself.Well the last time i play with taurens so i can't change recruit levels in small colonys because small colonys only allowe tier 1 stronghold, but you need tier 2 stronghold in order to unlock barracks.
About towers, I trying to make a contrast. Sending lot of units with upgrades against human towers lost a lot of them, include artillery, but again i taking control of my army so flee behaviour. Elves come without max upgrades-one dragonhawk rider with 2 swordmans vs full upgraded tower. Rider use cloud spell-swordmans attack-tower can't attack-tower lost. Yup that colony have wall towers and garrison units, thanks to cloud spell, garrison units basically fight a elve army without any kind of support from towers. Yeah i was not expecting elves have that kind of super weapon.
About global table i mean: I found a little annoying the necessity of check every single colony to see their income in order to know my total food income for this turn.
Obviously, that's how I do it. There's no point in saving during a computer's playthrough.I Suggest to try doing a regular save in the main map only when it is your turn to play
Well, it's hard to make something like this in Warcraft III and have it beginner friendly. Patience is required to learn to play this.thanks for the review,but i guess not much people like this kind of gameplay
Why don't you just download and see for yourself, since reading the description didn't help?whats story of this camp?its on warcraft books or not
Because its 300 mb!Why don't you just download and see for yourself, since reading the description didn't help?
and patience is hard i supposeWell, it's hard to make something like this in Warcraft III and have it beginner friendly. Patience is required to learn to play this.
This campaign is just a gameplay experienceBecause its 300 mb!!!![]()
Yeah I like your campMaybe it deserve a little more those four stars now
thanks bro,i hope you took the last version some very annoying issues have been "solved"Yeah I like your camp
Its nice campaign and bravo my bro
I have no idea what i am doing....
Is there a tutorial like a proper one?
thanks for the ratingHonestly, I suck at these kind of games in general, but looks good and original, so, even if I can't really play it properly, I'm gonna leave a good rating because it's always awesome to see what the community can come up with this game. <3
thanks for the rating,this campaign work well with maps alternatively loading one after another after some time, however when you experience lag,you can have fresh clean start just restart warcraft or eventually your session,the game is autosaved each five turn in main map and between map loading so you will just continue from the last autosaveI tried playing this 2 or so weeks ago. It took me 20 minutes to understand that the f1 avatar was the only way to make the turn move forward. When I have more time, I will come back and try to get into it again. It seemed really good from what I could tell. I experienced a high amount of lag for some reason at a certain point in time, though if what they say about Mindworx creating a garbage system to clean leaks is correct, then it will automatically play smooth on 1.32+ (let's hope so).
Thanks for the appreciation .maybe i didnt waste my time and the time of players entirely with this campaign.Definitely worth 5 stars. This is an amazing turn-based strategy game that will hook one for hours if they are into the strategy genre. The initial learning curve is a bit hard and bloated but it gets pretty easy once player gets a proper grip into the game ^^
Ok, so I've been playing this campaign a lot and I have noticed something. I started a game with no starting troops and 1 starting colony. Then the AI started invading colonies with infantries and military supplies even though they do not have barrack, lumber mill, and blacksmith type structures that are needed to create those supplies. Like, the the heck? I haven't even started training my heroes and those AIs expanded their empire already. Some sort of bug or I don't know much of the game, perhaps?
Dont use regular save with this campaign you will likely get crashes and errors ,use instead the command "continue" in the start/continue mapThe game said insufficient memory when I try to load battle, is it trying to create a cache before battle or something?
I will try again when I have the time and see if the issue persists.
Thanks for the informationDont use regular save with this campaign you will likely get crashes and errors ,use instead the command "continue" in the start/continue map
Hi glad to see you liked it,i worked hard on it however i must admit there are things that doesnt work flawlessly and im sorry for that
2-I believe it is due to the continuous use of game cache in the campaign that make it malfunctionning at some point(even corrupting further new games after emptying it content).the truth is this campaign also reveals some limitations of the warcraft engine in regard of things like data storage(obviously it was not meant to be used that way)
It is up to you to find a way to circumvent that,the easier way to solve that is to open your warcraft 3 save folder (wherever it may be depending of the patch you use),you have to erase all its contents(the profiles ,after backing it up elsewhere eventually),normally that should make you able to remove existing profiles in game and make you create a new one (thus a new clean game cache).After that starting a new game should be good and without missing player starting colonies or others funny malfuntions i also have noticed.
if that also work and is not troublesome why not?I solved this by remove all in the warcraft3 folder and use the back up to create a new copy.
Yep! lot of imports and lot of mapswow, look at that 300mb