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TrueWargame: Territories Conquest 1.06.b

Submitted by sunabokori
This bundle is marked as approved. It works and satisfies the submission rules.
TRUE WARGAME: TERRITORIES CONQUEST 1.06.b

Being inspired by some gameplay encountered in games such as The TotalWar series,the Romance of three kingdoms series,Battle for middleEarth Wargame and some others,i decided to build one on my own featuring a conflict of great scale with a battle between several forces on a great Geomap representing a world.

TRUE WARGAME: TERRITORIES CONQUEST is a single player campaign using the custom campaign Editor Ability to link maps together to actually design a Wargame.At such this campaign is not a succession of story driven chapters unfolding one after another.This is a Wargame,Depicting The territorial Conflict Occuring in an Unknow Continent Wich itself is Part to an Unknow World. and wich Oppose Eight Separates Factions belonging to Different Races(Some are Allies though)and a total of 4 Forces opposed to each others: The Standart alliance of Humans,elves and dwarves is the first force ,the alliance beetween Orc,Trolls,Minautors is the second force and then there is the Two stand alone factions wich are quite powerful by themselves and doesnt have allies: the Demons and the Undeads.

The Main idea around this campaign is to propose a gameplay with two main aspects:

First> a turn by turn gameplay in a main map/Strategic Map/MetaMap divided in 30 territories with one colony inside for each of them,every faction begin the game with the same amount of starting colonies (with a maximum of three) the remaining colonies are left to conquer,the goal is to capture the colonies of every enemy factions,to do so you may acquire, and devellop your initial colonies,collect ressources ,research technologies, build your military forces as well as your defenses,Wage war on your enemies to capture their colonies or defends against savage attemps of enemies to capture yours.

Second> Once a battle is initiated a battle map representing the Territorry/Colony where the conflict occurs is loaded and the gameplay become a real time strategy game ,there the player will be most likely in familiar ground but with some significant differrences:there will be no ressources collection,no base buildings or structures construction,every structure present on battles map would have been constructed previously on the main map,the units available would be the one your armies would have brought on the battlefield,the battle duration will be timed. as well as some other features

Revolving around those two gameplay axis there is a custom ressources system such as the population in colonies wich are the backbone of every force,basically without civilians a faction cant accomplish much,they are the man power for armies, the workforce for ressources collection and for military Supplies Manufacture.
You start with a set amount of civilians and one of your objective is to multiply their amount by collecting the corresponding ressources and expanding your territorries.The Collected ressources by civilians or prisonners(made from some enemies factions) are extracted from ressources depot inside the colonies and they have differents incomes depending of the faction/race exploiting them.The Military supplies ressources manufactured by civilians in colonies without wich it is impossible for the armies of a faction to wage war.

A lot more Aspects of the gameplay remains, only waiting to be uncovered inside the campaign,something is certain however, overcomming the obstacles to win the great conflict is not an easy task,one must me patient and insistent to defeat stubborn resistances,targets must be choosed wisely and belongings not left undefended for each little victory is hard gained and when the victory seems near the defeat may always come from when it is less expected.


Features

Playable with the PATCH 1.26
Turn by Turn gameplay in a great multiterritorial map divided between players/races/factions,the player must consider the main map of this campaign as a board game with a lots of features to acknowledge.
Custom systems of ressources acquisition,building construction,troops training and Armies deployment linked to colonies built in territorries under control.
Slow paced game made for players understanding the gameplay,there are sometimes when the computer seems inactive for long period,but before thinking the game is broken,you have to always check its colony devellopment as well as its economy and also keep an eye on its troops gathering.
A maximum of three premade Heroe-armies(Heroes units being the generals of their respective armies) that may be trained from altar type buildings in colonies.
Custom Realtime strategy warfare including amounts of troops and military supplies brought on the battlefield by each army respectively,reinforcements armies that may pop in battle after delay depending of their positionning in the main map.extended opposition between invaders and defenders for the control of the territory.the well defended colonies are almost invincible, most of the time invaders must just attack enemy colonies relentlessly reducing their defenses battle after battle ,turn after turn and if possible do not give them respite nor time to repair or reinforce to obtain victory.
Super units-like that can be invoked in the battlefield by a massive cost of military supplies.
The game difficulty in the campaign screen is meaningful,the Enemy computer contolled factions get diverses bonuses mostly in ressources and troops (eventual friendly factions get a little less),the Hard difficulty is quite unfair in that regard due to massive bonuses given to enemy factions.


Screenshots




1.0
Initial Release


1.01
Main Map
  • Corrected AI being able to build house type units without building town hall type units first
  • corrected Colony units not paused after being replaced during phase 03 turn unwillingly allowing the player to train/upgrade units during that phase (colonysites units and ressource depots)
  • Increased AI probability to train heroes faster in the beginning stages of a game
  • corrected some Dwarven and elven flyers research upgrades having Castle as requirements thus not allowing them to be executed
  • corrected major triggers malfunction (Malfunction concerning the training/Upgrade of structures in colonies) occuring when loading the main map after a autosave datas in game cache executed earlier in the main map (autosave each 5 Turns).This Malfunction cause the player be able to build endlessly the same buildings in one colony while that should be restricted
  • Corrected trigger condition Desactivated Allowing the player to use the command MILITARY TRANSFERT to actually give hero armies infinite amount of troops from colonies
Battle maps
  • Human Cavalry commander ability ULPERION CINDER damage output greatly increased
  • Human Infantry commander ability ULPERION Lightning Sword damage output greatly increased
  • Human First Battalion commander Ultimate ability AoE and damage output increased
  • Dwarven Cavalry commander Avatar ability damage and armor Increased
*************************
1.02
Gameplay:
  • Increased Amount of starting Ressources 2000/colonies to 3500/colonies
  • Remove some annoying warnings sounds happening frequently in the main map
Computer behavior:
  • Corrected trigger malfunction making the computer unable to build the maximum amount of house type units in colonies
  • Modified computer Build order priorities ,allowing its controlled factions to structurate a better economy especially at the game start
  • Modified the amount of civilians a colony have to reach before sending some as settlers to another colony (greatly allowing the computer to manage his colonies Better)
  • Now the AI is faster to devellop his colonies

Battle maps
  • no changes yet for battles maps!
*************************
1.03

Main map
  • Corrected Trigger Malfunction not saving properly in game cache the datas of Some of the House-type units being build on colonies,making those houses not being present After a Main Map Reloading and not appearing whatever many time they are constructed.
  • Removed the level-02 town hall Requirements to build Bestiaries and workshops type units on colonies to solve the problem of barracks type units not being able to be constructed without a tiers 2 TownHall due to their multiple role for some factions
  • Now the commanders heroes units get experience from autoresolved battles in main map
Battle maps
  • Corrected the Abilities Pointer not appearring on the map when used
  • Solved the Lag caused by the use of the COMMANDS/ABILITIES of the Military camps (Circle of power units) Now the cumulative use of those move abilities doesnt stack layers of lag anymore.

  • Spells triggers Deeply modified and simplify : the result is a Sizeable Lag reduction in battlemaps,the battles are clearly more fluid now.
  • Added a command/item ability to prevent units to retreat for healing when their life drop under 30%
  • Various abilities parameters modified some spells do more damage or less now
*************************
1.04
Main map changes:
  • Corrected inventory having multiples Slot of battle stance in main map,thus having the same items appearing in several slots
  • Enforce the construction of barracks type units by little colonysite for some factions wich cant previously do it
  • Solved the Data save malfunction of the 18th House built in main map by factions able to build 18 Houses type units now every house appear on the main map upon reloading it
  • Added Global income table

Battle maps changes:
  • Improved Lag reduction at a cost of a little slower IA Analyze and Decision-making
  • Important: now the units of each army tend to attack in groups(formation) as much as possible
  • Corrected text missing text part in Quest log
  • Various ATTACk damages an Abilities parameter changes for several units
*************************
1.05
Main map changes:
  • improved Gameplay !!!

Battle maps changes:
  • Several key improvements !!!

*************************
1.06
Main map changes:
  • Many corrections and improvements:
  • Leaks in main map have been actively hunted down(seriously),the result is a greater stability in longer playrun
  • The Main map has been slighly modified making it more interresting
  • the Computer now often try to deploy defensively his armies in a more diverse way,by trying to anticipate enemy moves (as much as possible)
  • every troops training building can now be builded in little colony site making them able to fully build their own armies

Battle maps changes:
  • Lots of corrections and improvements !!!
  • The Commander of armies (not troops commanders) are now revived in their Military camps instead of annoyingly respawning where he dies and there is also a delay of 10 Second before he may respawn
  • Military Supplies Amount to revive dead commander increased by 15%
  • Increased the rate of spell casting for every unit(that may slow down the game in case of huge battles)
  • Various ATTACk damages an Abilities parameter changes for several units
  • some map have been slightly modified
  • Towers of the walls damages have been reduced by 25% for every factions (dont rely on them to prevent huge assaults on their own,especially Demon assaults
*************************
1.06.b
  • Fixed some buildings of humans and Dwarven factions not being saved in game cache and thus not (Re)appearing in the battlefield and in the main map
  • fixed the malfunction making it possible to define a troopstype to deploy (using the commands "Deploy Reinforcements/supplies" and "Military transfert" even when the Faction does not Train/produce that troopstype




Many models downloaded over the years working on this campaign with some others models taken from maps i cant even remember,i will try to credit the most but in case i forgot something,send me message if you recognise model the author have not been credited i'll add his name in this list.[/COLOR]

Xazuki,
Hamperion,
Mike,Em!,
Tranquil,
wojia10502,
Sellenisko,
PeeKay,zbc,
Hadeis,
NFWar,
sigelang,
bananaHUNT,
CRAZYRUSSIAN,
Mad,
stonneash,
xyzier_24,
Nightmare,
Mr.Goblin,
Legal_Ease,
Sin'dorei300,
Praytic,
Chenralstrasz,
Solu9,
JollyD,
Murlocologist,
NightStalker,
plazma019,
PrinceYaser,
Darkfang,
SkriK,
M0rbid,
San,
Thrikodius,
BLazeKraze,
The Panda,
WILL THE ALMIGHTY,
UgoUgo,
JetFangInferno,
nGy,kellym0,
HammerFist132,
Mc !,
JesusHipster,
00110000,
Direfury,Misha,
Callahan,
Mister_Haudrauf,
Haistrah,
Azure Phoenix,
Skipper,
Uncle Fester,
xyzier_24,PROXY,
NaserKingArthas,
FerSZ,Stefan.K,Grendel,
Ujimasa Hojo,
infrenus,
HerrDave,
hellobg takakenji,
Kuhneghetz,
AlienAtSystem,
Power,Bloody_Turds,
Champara Bros,
Infrisios,
Zephyrius2412,
General Frank,
Pvt.
Toma,
Mythic,
CreatorD3292,
Champara Bros,
Heinvers,
Sellenisko,
NightSkyAurora,
Boogles,
Tarrasque,
Tranquil,
Azsure,
AhhFreshWeeD,
HateCrew,
Vermillion Edict,
Gottfrei,MasterHaosis,
Frankster,
Wandering Soul,
Kenntaur,
Amaruak,
Forgotten_Warlord,
kellym0,Just_Spectating,
tillinghast,
Hero Tauren Thrasher,
Tauren warrior,
Markos3520,
Chen,
Weep,
florent86,
sPy,
NexusBlizzard,
SuPa-,
s4nji,
Teldorei ,
Razer!X,
Em!,
DCrimson,
Boogles,
Titania,
Suselishe,
Sven,
Sopho,
Ham Ham,
EdwardSwolenToe,
D4RK_G4ND4LF,
WherewolfTherewolf,
Jhonny Janbo,
bisnar13,
Horn,
NiX_GR_,
Daelin,
Scythy Dervish,
Lichkings slave,
Darky29,epsilon,
HammerFist132,
ratamahatta,
Illidan(Evil)X,
Ergius,
DragoonZombie,
JoySoy,dtnmang,
Ham Ham,
xyzier_24,
donut3.5,
Shyrony,
Pyritie,
pWn3d

Contents

TrueWargame: Territories Conquest (Campaign)

Reviews
deepstrasz
While this needs enhancements, much work has been put into it and honestly we don't quite have something like it. Approved. (previous comments: TrueWargame: Territories Conquest 1.03)
  1. deepstrasz

    deepstrasz

    Map Reviewer

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    Why don't you just download and see for yourself, since reading the description didn't help?
     
  2. arman193

    arman193

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    Because its 300 mb! :)and its non your business
     
    Last edited: Sep 30, 2019
  3. sunabokori

    sunabokori

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    and patience is hard i suppose
    This campaign is just a gameplay experience
     
    Last edited: Sep 27, 2019
  4. sunabokori

    sunabokori

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    Maybe it deserve a little more those four stars now
     
    Last edited: Oct 5, 2019
  5. arman193

    arman193

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    Yeah I like your camp
    Its nice campaign and bravo my bro❤️
     
  6. sunabokori

    sunabokori

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    thanks bro,i hope you took the last version some very annoying issues have been "solved"
     
  7. Shellshock

    Shellshock

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    I have no idea what i am doing....

    Is there a tutorial like a proper one?
     
  8. Relith96

    Relith96

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    Honestly, I suck at these kind of games in general, but looks good and original, so, even if I can't really play it properly, I'm gonna leave a good rating because it's always awesome to see what the community can come up with this game. <3
     
  9. sunabokori

    sunabokori

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    i think there is really no need for a tutorial for this one,
    Anyway i tried to add explanations text from most aspect of the gameplay, you can try Consult the Quest log for what the game is about and also tooltips for some peculiar aspects of the gameplay,y

    thanks for the rating
     
    Last edited: Dec 6, 2019
  10. tulee

    tulee

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    I tried playing this 2 or so weeks ago. It took me 20 minutes to understand that the f1 avatar was the only way to make the turn move forward. When I have more time, I will come back and try to get into it again. It seemed really good from what I could tell. I experienced a high amount of lag for some reason at a certain point in time, though if what they say about Mindworx creating a garbage system to clean leaks is correct, then it will automatically play smooth on 1.32+ (let's hope so).
     
  11. sunabokori

    sunabokori

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    thanks for the rating,this campaign work well with maps alternatively loading one after another after some time, however when you experience lag,you can have fresh clean start just restart warcraft or eventually your session,the game is autosaved each five turn in main map and between map loading so you will just continue from the last autosave
    .
     
    Last edited: Feb 1, 2020
  12. Daffa

    Daffa

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    Definitely worth 5 stars. This is an amazing turn-based strategy game that will hook one for hours if they are into the strategy genre. The initial learning curve is a bit hard and bloated but it gets pretty easy once player gets a proper grip into the game ^^
     
  13. Xecutor_ShamanX

    Xecutor_ShamanX

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    Ok, so I've been playing this campaign a lot and I have noticed something. I started a game with no starting troops and 1 starting colony. Then the AI started invading colonies with infantries and military supplies even though they do not have barrack, lumber mill, and blacksmith type structures that are needed to create those supplies. Like, the the heck? I haven't even started training my heroes and those AIs expanded their empire already. Some sort of bug or I don't know much of the game, perhaps?
     
  14. sunabokori

    sunabokori

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    Thanks for the appreciation .maybe i didnt waste my time and the time of players entirely with this campaign.

    The difficulty with wich you play matters, EASY: computer controlled factions dont get bonuses for their armies ,NORMAL: each Enemy computer controlled factions get Little bonuses in troops and military supplies for their armies every turn, HARD :each Enemy computer controlled factions get even more bonuses in troops and military supplies for their armies at every turn

    in order for the computer to not do what you mentionned,play at easy. (and dont worry, it is the true normal difficulty)
     
    Last edited: Apr 6, 2020
  15. Daffa

    Daffa

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    The game said insufficient memory when I try to load battle, is it trying to create a cache before battle or something?

    I will try again when I have the time and see if the issue persists.
     
  16. sunabokori

    sunabokori

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    Dont use regular save with this campaign you will likely get crashes and errors ,use instead the command "continue" in the start/continue map
     
  17. Daffa

    Daffa

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    Thanks for the information
     
  18. sunabokori

    sunabokori

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    Well,this is a new update ,mostly corrections and bugfixes,the better version till now,especially for those who have been upset by how the game may Sometimes be unstable/laggy in the Main Map after some time playing,the only thing i can say is to (Re)give it a try.
     
  19. c11cc

    c11cc

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    Hi, this is really a great work and I have played it for days. Here's some problem i met:

    1)When I conquered all the territories with my ally, the game continued. The enemy's army will resurrect several turns as long as there are still prisoners. When the army was destroyed again, the prisoners added again, and the game continued endlessly. The prisoners drops 1 when the number is under 20, which takes 20 turns to drop to 0. But when the army was destroyed, there will be over 100 prisoners, which takes over 40 turns to drop to 0.

    2) When I start a new game, no colony of mine was created. It was supposed that the white colony was mine as default, but none of the created colony was white colony or under my control . I can't solve this by restarting the war3 or the computer.

    3) In the battle map, I have disabled the function of returning of the wounded unit, but they still went back some time. Although I have taken the control from IA, it still controlled my army and disturbed my plan. This makes it really difficult for me to control the army unit.
     
    Last edited: Jun 14, 2020
  20. sunabokori

    sunabokori

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    Hi glad to see you liked it,i worked hard on it however i must admit there are things that doesnt work flawlessly and im sorry for that

    1-Since this campaign was made as a kind of Game experience () ,i didnt include an end game sequence, i just believed it was useless in this case because there is no story and no plot so no need of conclusions.Maybe i should have added at least a Game over message but in this kind of games you know that the game is finished when you have conquered all the territories and eliminated every enemy faction.After that even if the game continues it is not interresting anymore ,so no need to let it drag endlessly,try starting a new game.
    About the hero enemy units anormally resurrecting in the Main Map even when they do not have altar to revive them if they have been destroyed in battlemaps and are supposedly dead,i am aware of the issue and have yet to find why they keep resurrecting despite the clear conditions i added in my triggers to avoid that.
    (Peoples dies in captivity/Slavery)Each faction prisonners in their captors colonies get reduced by Five percent of their amount at each turn,if their amount is too low to be reduced by 5 percent,then they are reduced by 1.


    2-I believe it is due to the continuous use of game cache in the campaign that make it malfunctionning at some point(even corrupting further new games after emptying it content).the truth is this campaign also reveals some limitations of the warcraft engine in regard of things like data storage(obviously it was not meant to be used that way)
    It is up to you to find a way to circumvent that,the easier way to solve that is to open your warcraft 3 save folder (wherever it may be depending of the patch you use),you have to erase all its contents(the profiles ,after backing it up elsewhere eventually),normally that should make you able to remove existing profiles in game and make you create a new one (thus a new clean game cache).After that starting a new game should be good and without missing player starting colonies or others funny malfuntions i also have noticed.

    3-Well im aware that those commands doesnt work that well,i tried my best but they are sometimes conflicting behaviors in addition to conditions that keep not being checked,i will eventually make it work better in next updates.
    Although My conception of battles is that each soldier have a survival instinct on the battlefield so i find it normal to make each of them try to temporary retreat to safety when wounded regardless of the orders they have been given,i wanted to make it differently from the usual warcraft 3 suicide/kamikaze Squads.
     
    Last edited: Jun 20, 2020