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The World's Easiest Challange S2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
"The World's Easiest Challenge Season 2" is a continuation of a previous map called "The World's Easiest Challenge", It's a map with multiple mini-games, you can play solo, or with 3 other friends, in it you can find such mini-games such as: Fighting a barrage of Forest trolls, avoiding exploding chickens, and more. In order to achieve victory, you must travel and survive to the other end of the map. If your hero dies it cannot be revived, the only way to get back in the game is to restart, or you can just watch your friends complete the map without you. this is The World's Easiest Challenge Season 2.
FIXED: Final gate not opening.
CHANGED: Must kill 4 mud golem instead of 2 to pass the final gate.
Contents

The World's Easiest Challange S2 (Map)

Reviews
deepstrasz
Might be a nice idea but sadly badly executed. Heroes could use glow: How to add Hero Glow without Modeling Some abilities like Self Shot have the same hotkey "S" as Stop (order). Abilities have incomplete or no descriptions at all. Learn about...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,882
Might be a nice idea but sadly badly executed.

  1. Heroes could use glow: How to add Hero Glow without Modeling
  2. Some abilities like Self Shot have the same hotkey "S" as Stop (order).
  3. Abilities have incomplete or no descriptions at all. Learn about tooltips:
  4. Tooltip Tutorial

The description could be imporved as in the guides below.

Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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Level 5
Joined
Aug 16, 2018
Messages
39
Might be a nice idea but sadly badly executed.

  1. Heroes could use glow: How to add Hero Glow without Modeling
  2. Some abilities like Self Shot have the same hotkey "S" as Stop (order).
  3. Abilities have incomplete or no descriptions at all. Learn about tooltips:
  4. Tooltip Tutorial

The description could be imporved as in the guides below.

Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Thank you for the review, There's also more problems with the map that I didn't know how to fix that I only noticed after posting the map, also I'm the only one who worked on the map, all of the models are from the game itself, I tried to use everything I learned and even learned new things in the processes of making this map, I also didn't notice that some of the hotkeys where the same, I'll try to keep that in mind next time.
 
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