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A kind of survivor map : The goal here is in three steps for the survivor First : You are weak in early build a base to defend yourself and build your strength Second : It's time to destroy the undead buildings to weaken them. Third : When all the building got destroyed, the Undead Champion is vulnerable. Kill him to win the game (In PvE, there is not third step).
And for the Undead Champion, the goal is simple, use every means to kill them all, if you let them be in peace, they will grow stronger, if they get too strong, it's too late for you the land will be taken back by the livings.
A simple but risky way to get stronger for the livings is by using the center Altars, which gives access to a simple system of Custom Hero. You are far from your defences, but you can grow much stronger by making some trip to the center of the map.
Disclaimer : /!\ This is the first playable version. Only humans are playable for now /!\
Next to come :
More custom hero spells
More human buildings
Events
Little tutorial for the start of the game.
All the Undead Mechanics
All the credits are in the map triggers, I will post them later on when I won't be adding more to them, so that I don't lose track over them.
If you have any questions, feel free to ask and if you want to try the map, you can try solo but it's really hard as the difficulty doesn't scale with the number of player in the game (Yet).
Thanks for reading, and thanks for playing for those who take the time.
HOW TO START PLAYING : I recommand NOT buying abilities at the start as the ressources have more value to protect yourself in the long run, and going for the custom hero spells when your little outpost doesn't need surveillance. You won't lose anything that way.
Act during the day, not the night. Monster and graves ONLY spawns during the night, your base and your hero will be safer during the day.
The more grave you destroy the easier the game gets, but you'll aslo get less golds, so if you're looking for upgrade wait before destroying grave, and when you're on the edge, go destroy them, if you don't know where they are, follow the corrupt path on the ground, it should lead you to an undead building.
Every map is randomly generated, you can't go at the same place each game, but you'll always find, medium and dense forest around the map. Look for them to establish your first outpost.
First Update :
-A bit of balance for some buildings and mechanics
-Many "visual" updates for the towers with a change in how they upgrades
-Many new research
To come :
-Undead player mechanics
-New Spells for the Cutom hero part
P. S. :
If you have cool undead model to suggest, it's really easy for me to add them in with not so much work.
So feel free to suggest with model links if needed. (with some stats or an idea you can have in mind too).
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the...
Yeah I plan to add random event in PvE to disrupt the player like an ennemy undead should.
But yeah I totally get it, once you're well established, if you know how to place your defences, it's not difficult to hold untilln the end game undead start to spawn regularily.
The wisps are supposed to come in handy when the undead player start to destroy trees and lower you wood income.
So yeah until very late game, the map start to be repetitive.
Thanks for your comment, I plan on bringing more updates soon, maybe next august.
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by The Last Hope - Survival
You can also upload your map here to generate a list: Asset scanner
You won't lose track of credits if you simply add the link to stuff you'll use in the future either in a doc, in the Pastebin or simply directly in the map thread description.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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