Okay, some aspects of this map were good, others need improvement
The terraining is fairly good, but could use some extra texture and doodad work. Models and skins were implemented very well.
Balance needs serious work. I dont know if the experience for the queens is halacious or if you have auto-leving on, but I was jumping, like, 5 levels per kill against them. I was able to effortlessly make it though the game solo, so having so many player slots open in not nessesary. My character was unbeatable 5 mins into the game, yet I was fighting ghouls/aliens almost the whole game, which posed absolutely no threat. By the end I was lvl 280 with 260 agility, 240 strength, 260 armor (90% dmg reduction) 800+ damage with 80% life steal. Nothing in the game, including the end boss, could even damage me.
My suggesions:
1. Remove the item spawns. Players have access to enouph items just through the shops spread everywhere, and it would help prevent the heroes from powering up so fast.
2. Lower the experience level on the enemies/remove auto-leveling.
3. Cut the player slots in half, and put an AI in the enemy army's slot (permanant).
4. Put more varying strenght enemies as you get deeper into the caves. Going from 120 hp ghouls that do 12 points damage to 20000 hp queens with 800 damage is too drastic. Have the increase be more gradual, say, with ehemies that jump 1000 Hp and 100 dmg as you go deeper and deeper.
5. Perhaps increase the cost of items and tomes.
6. Add at least some sort of ending, even if its just text. spending all that time just to exit out the game as soon as the mage's HP reaches zero is not very rewarding.
Well, that's my advice. Hopefully we will see an updated version soon.
-VGsatomi