I'm sorry for the long delay until the review.
Starting with the upsides: Placing mines like this is something I've never seen before. Probably has some unpredictable downsides, but it's interesting for sure. The general layout of the map could also work well (if it was about 2-4 times larger). The "library caverns" are quite nice. The creepcamps also mostly make sense
But that's about it. I agree with pretty much everything
@Deserted said, and it seems all of these issues still exist. In addition:
1. The central creeps can easily aggro by accident.
2. The merc camps have the downside that mercs always spawn on the bottom left of the camp, no matter on which side of the camp the player is.
3. Many parts of the map dont have a lot of details.
4. Fastexpanding in an essential strategy in many matchups, but here it is impossible.
5. Overall not many creepcamps that can be taken early on.
6. The ramp between the red spawn and the middle is bugged (although It wont really matter since it is covered by trees).
There are probably some other issues, but overall these are already too many.
I'll be honest, I have a hard to imagine how this map will be turned into anything a "normal" wc3 player will want to play more than a few times, unless the map is overhauled to an extent that it could as well be remade from scratch. Since the categories of the hive were renamed recently, I think
Useful/simple is a fitting description of this map, so I'll set it to this. If you make some major updates and want me to have another look, feel free to contact me.