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Abandon Hope! v2.7b

Submitted by Mails_PR
This bundle is marked as approved. It works and satisfies the submission rules.
You want to get out? Then...
Abandon Hope! v2.7b

A map with an awkward sense of humor
[​IMG]

(The map works only with patch 1.29 and later versions)
[​IMG]

A challenging dungeon crawl/roguelike with the most important element of randomness.
Can be played alone or in a team up to 6 players. Includes 5 levels with 5 rooms each. Different levels contain monsters, bosses, puzzles, traps, and gifts. After every level, there is a boss fight.
Abandon Hope also offers a variety of not mandatory secret bosses and mini-games.
This map is stuffed with hundreds of different cultural references to different games, books, myths, tales, and many other things.

Author: MailsPR

[​IMG]
-Replayability and random generation of everything (heroes, items, enemies, events, bosses)
-9 heroes, 250 different enemies, including 80 bosses, a great variety of trap-rooms (more than 25)
-Around 250 incredibly hilarious, dangerous and sophisticated items
-Play alone or with your friends - difficulty adjusts to the number of players
-Restart option is always available
-Elective fun mini-games (TD, AoS, Survival, Hero Defence, Boss Arena, Maze Escape, Race and WC3 History Quiz)
-Multiple game endings
-Awesome custom music for every level
-Hundreds of cultural references (starting from ancient Japanese fairytales and Footman's Frenzy to the House of Cards and Golden Axe)
-Traps and Easter eggs are hidden all over the place!​
[​IMG]
Average playtime:
A full run (that is, no game overs) varies depending on participation in mini-games.
It takes around 50-60 minutes without them, around 90 minutes with them.

TIP: 3 Main rules
1) ALWAYS READ descriptions
2) NEVER be TOO SURE of yourself
3) Be PATIENT

[​IMG]

Plot excerpt:
Long time ago the most tainted and vicious villains have been sentenced by the Archangels themselves to spend the rest of their lives in misery in a fortress called "Abandon Hope". This eternal imprisonment for centuries seemed to have no end. However, today they had a chance to escape. A stranger comes out of thin air, destroying magical barriers surrounding them. Now the criminals have to survive threats from different worlds of Terra, Limb, Purgatorio, Inferno, and Paradiso...

This map is a short prequel to my other project, Die Hard.


Special Credits:

Nemesis4322
Paladon
judash
JetFangInferno
WILL THE ALMIGHTY

abcdefghstuvwxy
Tenebis
Nasrudin
Callahan
Eupion29
Lavey
Pyritie
Callahan
General Frank
Daelin
HappyTauren
Pyritie
Grendel
Champara Bros
exfyre
Kuhneghetz
Tranquil
JesusHipster
nGy
UgoUgo
HerrDave
RavenBlackbird
Rubellu Sidus
KrewL RaiN
AGD
Tasyen
KILLCIDE

If you are not included, do please not hesitate to contact me.

[​IMG]
Changelog v2.7b


-A series of major bugs preventing different endings was fixed



Changelog v2.7 +2.7a
-An additional ending opportunity and final boss introduced based on the result of discovering some invisible easter eggs with Shinansha
-15 new items (include class items for every single hero now - can be used only by them)
-Mobs for levels 3 to 5 have been made a bit more powerful
-Several bosses got additional spells and passives (e.g. - Dark vision for Envy, DMG based on your money for Greed, etc.)
-Item bugs fixed (e.g. Candlemaker's Wish, Chaos Emerald)
-Coronavirus is less likely to appear and now and is less powerful
-Certain items have only several charges now (i.e. super-sheep avatar, Face of Dorian Grey)
-This version has been tested and is now playable in Reforged with some minor music lags (even though I personally despise Blizzard for this horrendous modification and will never open my map in Reforged WE ever)
-Obviously, Coronavirus puns are introduced! (several new items, and coronavirus itself)
-Mobs, especially, at levels 4 and 5 have been strengthened by new abilities
-Allegedly fixed the Sloth boss bug, when portals become your enemies; (Please, report this, if it reoccurs!)
-As well as the fact that the ending does not show any cinematic
(I need someone to test this for me too, please!)
-Bosses, supper-bosses, and mini-bosses of later stages got new abilities (which are also tied down to the number of players) - debuffs are a significant part of those
-More and more enemy spell levels are tied down to the number of players in the game now (around 40%)
(I.e. A couple of new hexes and manaburning spells will cause way more pain in your butts now at later stages)
-Textual corrections




Challenge v2.6

-New long effect-curses are introduced (dispelling is very important now)
-Buff shop is introduced (Naga Siren)
-10 new items
-Level bosses also have mobs to help them like mini-bosses when there are 5 or 6 players
-Dr. Eggman and Chai have been granted special skills when there are 5 or 6 players
-Balance adjustments to the bosses of 1, 3, and 4 levels
-Shinansha is fixed (AoE increased from 150 to 1800), an extra invisible Easter Egg added as well as an extra boss
-Textual corrections


Changelog v2.5
-20 New items and 3 new secret crafts
-The resurection item sold at the Shopkeeper is now not used automatically (which should prevent the non-resurection bug)
-Most of the cooldowns for the items at the Shopkeeper are much longer now to prevent people from "long-wait-game" scenarios
-Level 4 bosses and mini-bosses were made stronger and their AI is a bit smarter now
-Some of the old items were changed/renamed (incl. Chaos Emerald, secret items, etc)
-When entering the Black Portal there is a 50% chance to end up in the Super Secret Shop
-Minor textual corrections, etc.



Changelog 2.4
-The map is updated for patches 1.29 and 1.30 respectively
-A normal ending now has a boss-fight with Horadrim
-Cinematics introduced for both normal and true endings
-10 more items
-4 more new traps and events
-Balance changes in the boss fights, some of the bugged spells were removed
-Now there is a super-secret shop with super-secret items!
-Introduced a blood bank and explosive barrels
-Introduced keys and magical chests
-Level 5 mobs were made significantly stronger
-Decoration corpses ^___^
The bug with crazy enemy AI is fixed for the new game versions



Changelog 2.3b
-The filter bug is now finally solved
-Most of the dummies do not cause multiple door openings anymore
-Maze bugs fixed (with doodads blocking the doors)
-7 New items and 1 new secret craft
-New music for Apocalypse riders to distinguish them from bosses/mini-bosses
-Boss fixes and rebalanced (mana issues solved with many bosses, more powerful Dracula and Heaven guards, etc.)
-Item bug fixes (some items not appearing, number of charges, etc.)
-Textual and graphical corrections

Changelog v2.3a
-A bunch of new spells for bosses was introduced as well as some AI improved and balance corrections
-Maze mini-game has been made more difficult (hp and time cuts, as well as the random generation of possible exits)
-Levels of mini-bosses fixed (cannot be influenced by negative spells like Polymorph now, etc.)
-5 new items
-Portal bugs fixed (all buildings owned by players are removed after the boss-fight in the squared arena)
-The lever in the secret room is more accessible now
-Keys of the Apostol are removed from the start
-Units in Vampirism balanced
-Textual and graphical corrections

Changelog v2.3
-A new secret location - HUUUGE
-10 more items
-Added Atalai's altars and a gladiator-fight event connected with them
-A new possible bonus effect added to destructibles when destroying them (Healing Wave)
-Redesigned the racing track
-A couple of items and enemies redesigned
-Different bug fixes (quiz, Sparrow tongue, Claws of Strengths, Killshots of the Archer, etc.)


Changelog v2.2 (including 2.1a/b/c)
-Added 10 new items; a couple of items redesigned
-New invisible easter egg units (and a new item to find them)
-Now shopkeepers can resurrect people for money
-Rune of Mana and Health are removed; Runes of Restorations are added
-Wrath, Oni, and Bloodthirsty Deity got new spells and were rebalanced
-Summoning sins and getting lots of golems does not affect your income anymore
-Quiz bug fixes, once again
-The introduction was amended and expanded
-The TD Easter Egg bug with not giving you a present is fixed :p
-Now quiz participants can move only during the last question (as a means of possible debugging)
=============================
-A short selectable introduction for beginners mode at the start was introduced
-A bug with the game being paused after one of the heroes dies in the second or first type of mini-games, that is:
-AoS
-Boss-fight
-TD
-A new event (fountain of regeneration was introduced)
-Freedom of movement during the quiz was restricted up until the last question
-Golems have proper eyesight now
-All golems (except the siege one) are Undead now as well as Sinodai (for the sake of Satanistic Pokeball!)
-All golems (except the siege one) have a "Slow" ability now
-Sharazar portal/experience bug fixed
-Imperius does not get stuck in the walls during the fight (as he used to do for a couple of seconds)
-Gold Dice range increased from 1:1000 to 1:2000
-Sharazar death gives experience now
-Decoration walkability was fixed, some new decorations added as well
-Mana capacity for most of the bosses in Level 4 has been increased significantly
-Icon and textual fixes (e.g., ultimate of the Dictator)


Changelog v2.1

-Shopkeeper has some new stuff again, check it out
-Golems cannot change their allegiance many times now
-The quiz game is optimized and is a bit faster now
-Free movement and an option to commit suicide during the quiz were introduced
-Levels of all bosses in the first zone have been set to 5
-More adjustments of difficulties for bosses (Behemoth, Nihaltak, and Famine have been made stronger and smarter, Pestilence has been nerfed)
-Some decorative changes
-Textual corrections once again

Changelog v2.0
The Beta version is finally finished! The map is now totally playable and most of the major bugs have been removed.
======================================
-Added 10 more new items, including 4 new combinations
-Fixed the bug with Vampirism and TD units lacking behind after the game was finished
-Fixed the bug with mobs movement in the TD
-Fixed the bug with a player leaving during the quiz
-Fixed the Auriel bug during the Final boss - she does not disappear anymore
-Fixed the bug with the secret TD boss triggering a new level
-Fixed Tree summoning abilities for Yggdrasil
-Made Thoth a more interesting and challenging boss
-A couple of items not randomly generating have been brought back
-Fixed a minor bug with the Blacksmith in the Vampirism mini-game
-Added new sound effects to encourage you :p
-Fixed some icon and textual bugs (e.g., like with the King's second ability)
-Changed a couple of models for enemies

Changelog v1.9 (including 1.8a/b/c)
-Added 15 more items (and 1 combination)
-Redesigned several items as well (to commemorate certain maps :p)
-Shopkeeper sells some new stuff now :) Check it out
-The Landless King is a bit more powerful now (his 1st skill got improved, 2nd one was replaced with a new one)
-Envy got a new skill and is even smarter now
-Level 1 bosses are more balanced now and a bit stronger (Paladin's Aura bug is fixed)
-A bug with the Skull of Guldan shifting bosses creation is fixed
-An enormous bug is fixed with many of available items (around 20 of them!) not spawning in random generation
-Fixed the bug with mobs entering the post-super boss portal multiple times
-Bug-fix with the quiz (once again!)
-Fixed the bug with the Maze enemies disappearing
-Several mini-bosses skills not working have been fixed (such as Howl of Terror, certain summons, etc.)
-Some Towers and Mobs in the TD are rebalanced
-TD track is shorter now, mobs are a bit smarter (e.g., the blinking wave)
-A new Easter Egg with the TD added
-Frigates are less powerful in the TD
-The Race has more obstacles now
-Minotaur, Caiman, and Beelzebub (mini-bosses) are harder now
-Added some new features for a couple of items (e.g., see Duriel's Claw, etc.)
-Some balance changes in all levels (traps and events are more likely now)
-Removed the book that was not supposed to be at the very start xD
-Life Drain ability is changed a bit (makes less noise, costs less mana)
-Textual corrections

Changelog v1.8 (including 1.7a/b)
-Angela quest is harder now, mobs are really trying to kill her
-Tower Defense has been sped up significantly
-Mini-bosses in the 2nd, 3rd and 4th zone have become smarter and more balanced now with most of their spells adjusting to the level of difficulty as well
-Its design has been changed completely as well
-Added 8 more items and 1 combination
-Envy (Boss) does not attack but uses only spells now
-Text corrections
-A couple of decorative changes
-Locust spells cannot spawn ghosts and coins anymore
-Fixed the bug with obstacles during the race, which do not hinder you
-Fixed the illusion bug with the spirits (no more do they spawn billions of coins and runes)
-Fixed the icon bug for Ressurection
-Fixed the Parasitic blade bug

Changelog v1.7 (including 1.6a/b/c)
Gameplay bugfixes:
-Added 8 more items
-Added Spirits (if you kill an enemy, there is a small chance that it will return back to life as a vengeful spirit)
-Fixed the hallucinations bug (filter is removed)
-Fixed the bug when you refuse Angela's quest and get teleported to Level 4
-Changed the obstacles to races
-Fixed the bug with the Retired Executioner (she cannot kill bosses with her passive skill anymore)
-A crucial with the dialogue window in the first mini-game
-The Skull of Guldan works properly now and affects the difficulty of the game
-Bug fixes with the leave system at the very beginning
-Survival bug fixed (you can play it many times now, not getting stuck in the first room)
-Flame Towers cannot kill allies anymore
-The amount of time for the race has been decreased to 90 seconds
-A couple of items got changed due to the bugs of many channeling spells not being by the World Editor system
-Some of the bosses have regained back their HP regeneration, which was turned off for some reason xD

Changelog v1.6

-Introduced a new mini-game (Hero Defence)
-Major bug fixes with kick system, several items (such as the Skull of Guldan), other mini-games (such as cars getting stuck, not being teleported after losing in vampirism, etc.)
-Mr. Anomaly cannot die because of the "Pain" ability anymore
-Added 5 more items
-Introduced QWE for most mini-games

Changelog v1.5
-Introduced an AP-mode
-Fixed bugs with several items, including The Burden (slows you down now)
-Fixed the bug with the Apocalypse boss
-Fixed the bug with some of the traps (including some Mobs and Runes spawning)
-Added 10 more items
-Fixed passive abilities granted by Claws
-Changed several mobs and bosses (e.g., Beelzebub, Northwind, etc.)
-Rebalanced some of the traps

Changelog v1.4

-Fixed the Quiz bugs
-Fixed the TD bug
-Fixed the endless stun bug with Hades
-Added 1 more mini-game
-Added 5 more events and traps
-Added Apocalypse portals on every level
-Added 5 more items

Changelog v1.3

-Three new heroes
-Added 15 more items, which are trickier than ever
-More (+3) traps/events
-Mini-games mode included! After the 2nd and 4th Super-Bosses, you can play mini-games for getting more bonuses (6 mini-games in total - AoS, TD, Survival, Maze escape, Boss-fight, Quiz)
-Rebalanced some of the bosses/mobs (many mobs have "Spikes" and "Dispel" now)
-Fixed reported bugs

Changelog v1.2

-Fixed the bug with the Hades's nova
-Fixed the portal bug
-Added 20 new tricky items
-Added 6 more mini-bosses
-Added 6 more events/traps
-Balance changed with some mobs/bosses


[​IMG]
See Screenshots attached.

Video:
How one SHOULD play this map (playthrough by xWizard)


Abandon Hope playthrough by wtii

Playthrough by 2kxaoc (in Russian)

Playthrough by DoomThaEvil
Contents

Abandon Hope v2.7b (Map)

Reviews
deepstrasz
Reminds of Smash TV. 1. Not sure if intended or not but after you restart using the dialog box, a lot of rooms are visible under fog of war, some like the one with the Siege Golem are totally visible. 2. Why not make the Shopkeeper invulnerable...
  1. Escence

    Escence

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    What!? I never knew about this! How much have I missed in the past decade?! Thank you for enlightening me!
     
  2. Mails_PR

    Mails_PR

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    Lol, that must have been quite a lot :DDDD
    Np, thanks for your positive comments! If you have any replays, do send them to me, I might find some bugs or problems there~
     
  3. felixng2012

    felixng2012

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    Pretty fun was able to beat it solo without too much difficulty. I randomed the archer character. I got the lifesteal + dmg item (small chance to die when picking it up) + 250% attack speed item + -75 att, 130 dmg + 10 life regen item + 1k hp + 10 life regen shield + 100% evade + another damage item. I was pretty much unstoppable aside from some spells. I was close to dying a few times but generally i killed the bosses with ease since the bosses couldn't hurt me with normal attacks and I had a lot of dmg and lifesteal.
     
  4. Mails_PR

    Mails_PR

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    Indeed, in this map a lot of things depend on your luck when it comes to items. I am glad that you have enjoyed playing it.
     
  5. Alexen

    Alexen

    Map Reviewer

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    Funny and very entertaining map. 5/5
     
  6. Aster

    Aster

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    Hello, this map's author, recently I was honored to play the map. I think this is a very interesting map and even hit the final enemy with my friends. However, due to language problems, it is very difficult for us to play the game. , But I think this is a map that is so playful. So, I specially apply for an account. Can you give me an unencrypted map and let me translate? I want to make people who love Warcraft 3 more play to your map. looking forward to your reply:p
     
  7. Mails_PR

    Mails_PR

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    Hello, Aster! Thank you for your kind words. I am currently still working on the project, making more additions to it, so I don't think it would be wise enough to make you translate every version that is published. However, I will consider your proposal in the future perspective, when I finish the project!
     
  8. Aster

    Aster

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    I'm very sorry now just reply, after reading I also ask my friends, they and you are the same.:(
    But we still look forward to the completion of your project!:)
     
  9. OakLeafMr

    OakLeafMr

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    Hey there! Today I enjoyed this map with some strangers (playing with stragers requires a lot of patience, I felt like a mom telling children to play safe really :p) and we quickly agreed that waiting for a hero who is low on hp to regenerate is very annoying and often it's impossible to proceed without waiting. And they were strangers, so they just dropped off the game...

    I thought of modding an out-of-combat heal feature into the map and hosting it just to play and have more fun, of course without claiming it and sending the modded map to you instead. But I see you protect your work :D I'm not going to try and deprotect it.

    My idea is: add a spell to all heroes
    • Channel for a couple seconds, say 4s
    • Scan for enemies in the current room, cancel if enemies are detected
    • Cancel when teleported or upon taking damage
    • When channel is completed restore health to full
    What do you think? My opinion is that it would make gameplay much more convenient and fluid. I believe you'll consider the suggestion (that is, if it fits within your idea of the game) and I'll be glad to help you by creating this feature for you if you like it. :)

    Or maybe it might just autoheal after clearing a room...
     
    Last edited: May 3, 2018
  10. Aster

    Aster

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    I consulted with my friend for a while and we felt that there was no need to set up this function because we usually die very quickly or do not die. We think that the most interesting thing about this project is randomness and teamwork. If it is added, it will reduce a lot of fun for this project.
    After experiencing the new version, we feel that the probability of equipment is low, either good or bad. It cannot be allocated when there are many people. It may be easier to allocate equipment when there are few people.
    And sometimes there will be problems, such as the summoned Hellfire can directly let the hero into other rooms, and sometimes not get into the boss room, but allowed to enter again after a period of time, occasionally from the next room to attack.
    After many attempts, we feel that the more difficult it is for people, the more difficult it is for the final clearance space to be able to avoid boss skills, and the portals that suddenly appear when there are lots of people. We suddenly entered another room. Even if we were not ready, everyone had very low blood volume and entered other rooms, causing everyone to die. As well as medical waves, we are not quite sure whether it is a monomer or a group. It is not the same as the scope of the lightning chain...
    Oh, yes, there's a hard game behind it, such as TD, it's too hard! !
    Therefore, I suggest to check the trigger and the position of the portal (this is very important! It's too annoying!), the terrain of the last boss.:)
     
  11. Clanzion

    Clanzion

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    A very fun map, me and another friend manged to get to the very end of the true ending twice only to fail at that part. While playing a few times occasionally, I notice; not sure if it is a bug or not. Sometimes, the portal would not let go to the next room, or it for some strange reason; becomes a enemy preventing us from entering to the next room. I just wanted to know whether or not this was intentional as according to the above poster or is it actually a bug.

    Unfortunately, this supposed "bug" forced us to restart every time it happens.
     
    Last edited: May 10, 2018
  12. Mails_PR

    Mails_PR

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    I take your point about allocating the items. The issue is, however, that increasing the probability of item drop from enemies will result in massive over-empowerment of heroes, as I see it. I might look into other possibilities of increasing the item chances, so as to make it easier.

    Could you please tell me what Hellfire are you talking about? I will try to fix the issue, if possible.

    I will make the AoE of the healing waves bigger, that is a fair point.

    What about the TD though? How hard do you find it and what would you suggest to change? Because, judging from earlier versions, it was to easy and boring (especially, if you look at the video of wtii)

    I did not really get your last sentence, what exact portal were you talking about? Because there is supposed to be no portal at the location of the last boss.

    Thank you for your kind words, Clanzion.

    Alas, it is a known issue, that is apparently caused by some weird Blizzard AI logic. The only pattern I've noticed so far is that if there is a building that belongs to you or your active allies (or, maybe, a unit) in the area you are teleporting to, your unit will try to walk away, instead of using the portal. I am not sure how to fix it, although I admit that this is very frustrating. I would appreciate comments from some WC3 WE experts in that regards.
     
  13. Aster

    Aster

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    The first is the skill of a hero, second, the sudden door to the next room.
     
  14. Mails_PR

    Mails_PR

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    So, if you cast an infernal into a different room it triggers an event? Where exactly did you cast it? Because that does not work with normal (level) rooms.
     
  15. Sirmarkis29

    Sirmarkis29

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    This map is so good! i play like 20 times and just keep dying haha
    soo awesomee still updated this map and fixed bugs just 5/5 for dat
    awesome work dood and have a good day/night :)
     
  16. Dchase92

    Dchase92

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    Hey there, me and my buddy had a lot of interest in trying this map out, but for some reason it causes the game to just crash without an error message at all while trying to start the game regardless of single player, LAN or Bnet. Haven't had this problem aside from this map so I was curious if you knew what could potentially be causing this problem. Made an account to just to see.
    Thanks in advance for any assistance with this issue you can give, I look forward to trying out the map!
     
    Last edited: Aug 16, 2018
  17. Mails_PR

    Mails_PR

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    Dear Dchase92, it is very sad to hear that! I have just checked the map to make sure that the Optimizer has not destroyed it while decreasing its size and it seems to be working. I suspect that it might have something to do with the fact that you are using 1.29... (if you are)

    It is ever more suspicious that there are no error messages.
     
  18. Dchase92

    Dchase92

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    Not on 1.29, im on 1.3. Yea thats the thing thats been confusing me, nothing pops up or anything, the game just closes. Ill continue to see if I can figure it out, thanks for the checking.
     
  19. Escence

    Escence

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    Hey! This game is a ton of fun, mainly due to its high replay-ability!

    We ran into an issue on version 2.3b where buying Mortui Vivos Docent didn't seem to work. We only had one player dead but the multiple purchases we made of the item did not revive them!
     
  20. Mails_PR

    Mails_PR

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    Hello there, Escence! I am very sorry for my late answer. Do you happen to remember the exact circumstances of that player's death? The issue might be solved in the new version.
    I have finally managed to update the map in 1.29. Please, check out the new version and tell me whether there are still problems with launching it.