Shar Dundred
Hosted Project: LoA
- Joined
- May 6, 2009
- Messages
- 6,094
Wooo! Corona!#goodyear2020
We have decent amount of reviewers on deck. Sometimes they just need a good slap or two to get off their feetHmmm, I feel like we need a skin moderator just due to the sheer tailback of pending skins.
Also maybe another map moderator, seems like a lot of work for one person.
We have decent amount of reviewers on deck. Sometimes they just need a good slap or two to get off their feet![]()
Reviewers can handle submission them selves. Resource Reviewers
5 pages is hardly a problem
On more serious notes, I think it might have to be related to how we seem to lack skin people expert in reviewing reforged materials. Now now, take that with a grain of salt, but that's what I think.
Congratulations!@loktar is now a Model-Reviewer
I hope you're just joking man...RIP Keiji
We are looking for HD Model Moderators and Ported Model Moderators. Post your application in our https://www.hiveworkshop.com/forums/admin-contact.367/ forum.
I would be surprised if there are any comments given for models in the ported section. I mean, for example look at the kinds of ports this user is posting.Hey guys, there's any reviewer for ported models? I have posted some in the previous week and they still doesn't have any comment from the staff of how can i improve them...
I've reviewed a number of ported models, and most uploaders don't seem to expect that models should meet the same minimum standards as any other model, like proper decay/dissipate animations, footprints, etc.
So yeah I agree, it's gonna be impossible to properly review everything (especially with the large packs), since almost all uploads have at least some minor (but important) shortcomings and the uploaders most of the time don't have much (if any) experience in modelling, so the review process takes more time on average than normal.
@Zaffar have patience friend. There are many models and few reviewers.Hey sir, can you check my resources please, i have done everything needed for the models, like Collision, footprints, Dissipate/Decay anims, Portrait anims, camera, recalculated normals and extents, optmized the models to have few number of textures as possible.
Sorry, my intention wasn't to bother, it's just that I feel that my models are not meeting the necessary requirements. Loktar quoted the requirements and I went to check if my models were in accordance with the norms, I just asked about the revision because I thought it was going unnoticed.@Zaffar have patience friend. There are many models and few reviewers.
Your uploads are visible to everyone anyway.
Sorry, my intention wasn't to bother, it's just that I feel that my models are not meeting the necessary requirements. Loktar quoted the requirements and I went to check if my models were in accordance with the norms, I just asked about the revision because I thought it was going unnoticed.
Shot in the dark here, but shouldn't a script be able to determine things like this by pattern matching for specific strings in the *.mdl file? Seems like it should be possible to automate the process to the point where stuff like that could be clearly determined before you have to even look at it. It could also automate a response detailing what needs to be fixed if it doesn't meet all requirements.the same minimum standards as any other model, like proper decay/dissipate animations, footprints, etc.