Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
In this second part of the story, after Lor’themar and Liadrin meet with the Night Elf leaders, Malfurion and Tyrande begin to devise a plan to drive the demons out of their lands. At the same time, the search for Maiev continues. As she relentlessly hunts Illidan as their prisoner, fears grow among her allies that something terrible might happen to her…
This campaign features new maps, unique races, custom models, and improved gameplay elements, making it even more epic than the first part.
Get ready for an epic journey! This campaign is not just a simple map pack, but a complete project crafted with passion and attention to detail.
What to expect :
- 20 map,including 15 chapters,4 interlude and 1 Credit map – each with different locations, environments, and doodads to bring variety and immersion.
- 9 custom races – every race comes with its own models, buildings, units, and unique heroes.
- New spells and abilities for every hero and unit.
- High-quality models & graphics – imported from multiple sources and carefully selected to enhance the atmosphere.
- Engaging gameplay & story – designed with balance, creativity, and replay value in mind.
This project is made to stand out – not just another campaign, but one that delivers visual quality, diverse gameplay, and an unforgettable Warcraft III experience.
Note: Because of the large number of custom models and assets, the file size is bigger than usual. But this is to ensure that players get the best possible quality with no shortcuts taken.
All maps have been tested and run properly. If you notice any bugs, please report them. I’m working on this project alone, so apologies if my English isn’t perfect
Enjoy the adventure, and thank you for your patience while waiting for this release
Important Note about Game Version Compatibility:
This campaign was developed and fully tested on Warcraft III version 1.27b.
This campaign has been tested on patch 1.29 and is running smoothly. It is expected to work on patches 1.30 and 1.31 as well, but testing on these versions is still ongoing.
If you experience errors on newer versions, please try playing it on Warcraft III 1.27 for the best performance and stability.
I truly appreciate everyone who reports these issues — your feedback helps me understand what happens on newer patches for future updates.
There are definitely nice gameplay ideas but balancing and polishing needs to be done. Most importantly map/continuation breaking bugs have to be thoroughly checked for and fixed.
Played on 1.30.4.
Approved.
If you want more reviews, you should...
I’ve already fixed the second part of the campaign, and I hope it can be played on patch 1.31 - I was planning to upload it now, but I want to wait for Cassandra’s feedback first to make sure everything is correct.
I'm still stuck in one episode of my campaign where I reach the middle of a map and still have this crash bug that doesn't allow me to reach Sandris' base and I'm playing in a version of Reforged
I also tried playing version 1.31.
The game is simple.
I'm still stuck in one episode of my campaign where I reach the middle of a map and still have this crash bug that doesn't allow me to reach Sandris' base and I'm playing in a version of Reforged
I also tried playing version 1.31.
The game is simple.
When I get here, the campaign just comes out and so does the game.
Chapter One
Then the game comes out and there is still a bug and it can't reach the base.!!!
When I get here, the campaign just comes out and so does the game.
Chapter One
Then the game comes out and there is still a bug and it can't reach the base.!!!
This campaign was made specifically for patch 1.27b, so it’s not compatible with Reforged or newer patches.
Please try running it on version 1.27b, and it should work fine without crashing.
i dont know who rated this 5 stars mate i barely played the first mission and i got visual aids stomach pain and boiling blood i dont mean to discourage you but you should focus more on gameplay and story why is it that when most units attack they produce an explosion sound and visual, its just too much the gameplay is boring units are the same only 1 unit is unique, the shop offers items that cost 8 k gold ? to indulge you i left my workers minning on all 3 mines and left for a break found out that those items are consumables weak ones even .... your english is beyond terrible english is my 3rd language and reading a little made my eyes bleed use google translate or something i was playing mathias chronicles from 15 years ago and the gameplay was funnier and smoother it feels bad to see a campaign made in 2025 like this, again not to discourage you theres little to do the enemy bases stopped attacking me they only attacked me 2 times and then the crazy sounds from abilities and owls and sheit i have no clue what is happening barely started 2 mission and i stopped can't take anymore there is an owl sound screaming non stop my advice is focus on gameplay and story more then the reforged type graphics they suck and dont look like the warcraft 3 that we know and love good luck on your future projects
i dont know who rated this 5 stars mate i barely played the first mission and i got visual aids stomach pain and boiling blood i dont mean to discourage you but you should focus more on gameplay and story why is it that when most units attack they produce an explosion sound and visual, its just too much the gameplay is boring units are the same only 1 unit is unique, the shop offers items that cost 8 k gold ? to indulge you i left my workers minning on all 3 mines and left for a break found out that those items are consumables weak ones even .... your english is beyond terrible english is my 3rd language and reading a little made my eyes bleed use google translate or something i was playing mathias chronicles from 15 years ago and the gameplay was funnier and smoother it feels bad to see a campaign made in 2025 like this, again not to discourage you theres little to do the enemy bases stopped attacking me they only attacked me 2 times and then the crazy sounds from abilities and owls and sheit i have no clue what is happening barely started 2 mission and i stopped can't take anymore there is an owl sound screaming non stop my advice is focus on gameplay and story more then the reforged type graphics they suck and dont look like the warcraft 3 that we know and love good luck on your future projects
Thanks for your feedback! I understand not everyone will enjoy the same style or visuals, but I appreciate you sharing your thoughts. I’ll take your points about gameplay and sound balance into consideration for future updates.
Suggestion: the Scroll of Mana icon should be the current Scroll of Protection icon, and vice versa.
Reason: it very much resembles the old Scroll of Mana icon and old habits die hard. I almost only played the first mission and had trouble recognizing on the HUD which is attack, which is hold, which is stop, etc. — plus the heroes' special abilities, which I actually discovered by chance because everything blends together. More clarity and recognizability.
It's commendable that in 1.30 there were no issues with the background music. I also liked how Mission 1 looks and the successful choice of music. As with your first campaign, the only text I bother to read is the mission text and the Hints — everything else from the start to the end of each mission is too painful for me to pay attention to.
I also think it would be much more interesting if the enemies you encounter along the way attacked from much farther away, instead of waiting for the heroes to kiss them before remembering they're enemies and need to fight.
Short but very intense visual flashes didn't appeal to me. I'm used to seeing them in Street Fighter–type games, but in WC3 I still find them hard to accept. Keep them if you like them, but don't make them so blinding — make them softer. I liked the smooth visual effects.
Suggestion: the Scroll of Mana icon should be the current Scroll of Protection icon, and vice versa.
Reason: it very much resembles the old Scroll of Mana icon and old habits die hard. I almost only played the first mission and had trouble recognizing on the HUD which is attack, which is hold, which is stop, etc. — plus the heroes' special abilities, which I actually discovered by chance because everything blends together. More clarity and recognizability.
It's commendable that in 1.30 there were no issues with the background music. I also liked how Mission 1 looks and the successful choice of music. As with your first campaign, the only text I bother to read is the mission text and the Hints — everything else from the start to the end of each mission is too painful for me to pay attention to.
I also think it would be much more interesting if the enemies you encounter along the way attacked from much farther away, instead of waiting for the heroes to kiss them before remembering they're enemies and need to fight.
Short but very intense visual flashes didn't appeal to me. I'm used to seeing them in Street Fighter–type games, but in WC3 I still find them hard to accept. Keep them if you like them, but don't make them so blinding — make them softer. I liked the smooth visual effects.
Ok, I will work on improving your suggestions. Thank you for your feedback. Sorry, I want to ask, do you mean the first part or the second part that can be played in patch 1.30?
Regarding the visual flashes, I was inspired by the creator, Vinz, and tried to apply them to the heroes. If they are not suitable for Warcraft, I will remove them.
Part 1 plays without problems on 1.30 as far as I remember — or any issues are so minor they aren't worth noting. Part 2's Prologue and Mission 1 also have no problems with 1.30.
I’ve already fixed the second part of the campaign, and I hope it can be played on patch 1.31 - I was planning to upload it now, but I want to wait for Cassandra’s feedback first to make sure everything is correct.
Some players reported that they can only open the prologue and Chapter 1. I can’t test it on patch 1.31 because I don’t have that version — I can only test it on 1.29.
I’ll keep looking for a way to make it compatible in the future. Thank you for understanding.
For now, I can only test this campaign on patch 1.29. I’m not able to test it on higher patches yet due to my computer’s low specifications. Please be patient — I’m currently looking for a solution. Thank you so much for your support and understanding!
If you’re playing on patch 1.27 (old version), try updating to 1.27b, since this campaign was made on that version.
Patch 1.27a and 1.27b have some file and system differences, so the older 1.27 may crash when loading missions.
Here’s the link:
PCGamingWiki – Warcraft 3 standalone patches (all languages, Windows)
If you’re playing on patch 1.27 (old version), try updating to 1.27b, since this campaign was made on that version.
Patch 1.27a and 1.27b have some file and system differences, so the older 1.27 may crash when loading missions.
Here’s the link:
PCGamingWiki – Warcraft 3 standalone patches (all languages, Windows)
Not sure where you're supposed to get those huge amounts of gold for the items in the merchant shop.
Sadly there's visual issues with the winter queen; there's weird stuff appearing on the screen. Funny is that after killing her with whosyourdaddy, during the ending scene she appeared in a smaller size and without the visual glitches.
Chilling Aura's level up description only shows Level [number] without any other text/details. The ability should not affect neutral passive.
Warden force wasn't yet saved but the quest completed after the ancient was released.
Optional quests aren't optional. The enemy buildings respawn if the optional quests aren't finished. Also you have to keep both Azshara and the ancient alive.
Seems you want to rival Med. MapGuy in terms of visuals. Some models don't blend well, those which are Classic or from the original game (corrupted ancients/buildings).
The furbolgs on the left/in the east of the bridge ran instead of attacking like the ones on the other side of the bridge.
Some abilities have a different type of description than other ones, some are in different colour. Should make them similar or better in Warcraft III style.
Weird that Shandris in ranged form doesn't have a visible damage range. Basically you don't know how much damage she can deal.
After the shredder part, the way gate guardians are meh; could have been a boss fight or something similar.
Solana is weaker than a regular Warden.
Was defending against Malthael and pressed ESC and got to the start of the map again. Intro/cinematic bug.
You remain stuck in the room where it says Mira or the other draenei hero needs a crystal key for the circle. The door remains closed. I had no crystal key when I entered the room.
None of the spike trap elevator platforms raise back when you step on the switches.
Step Through breaks invulnerable rock chunks. Only way I could progress further after the spikes zone.
Would have been nice for the fel orcs to destroy eggs towards the one with the blue arrow, basically race with them.
The fel peons first attacked themselves. After loading the game, they went to be sacrificed. Also, I didn't get the quest but only a hint when finding the Charm item.
I totally missed that Manowar dude until the very end of the map. lol Glad the mission was still doable.
chose learn skill Mira and only her remained near the circle while the others disappeared; Mira wasn't teleported anywhere; it worked with Tiras'alan after loading the game
by the way, QWERT type of hotkeys for abilities would be great
one of the hero spells in the map with Ysaarj must be a teleportation spell otherwise you can't reach those switches before the third part of the Ysaarj quest
Tiras'alan can teleport quite a far distance
couldn't open/destroy the gate to the circle stopping the skeletons; used Step Through and broke it down
you can push the Mogu titan to the fire traps with a potion of divinity but the traps don't harm it and you need to get down there...
killing the mogu didnt drop anything, the white chest and the one near him not opening; don't know what's the point here
if you choose Mira, her teleportation spell is removed
couldn't finish the chapter. Tried teleporting to get the cherry crown (actually it was on a cliff after enabling iseedeapeople but still the map didn't finish without the other quest), killed the beholder and his minions but nothing happened, not even by stepping on the red runes. Couldn't complete the soul of Ysaarj requirement because I couldn't get the Cloud item to see the invisible ritual circle. I assume it was in the Mogu's Sulfuron chest but there was no way to open it.
Solved it by using Step Through jumping through the walls and destroying the crates with it without going to the northern part of the fire traps where you have to choose from one of the heroes.
Shandris doesn't have her gear.
There's a lot of other language text in the transmissions.
The portal in the end scene was invisible. Maiev was also invisible due to Shadowmeld/Hide but appeared when moving. Shandris didn't teleport.
Light of Hammer has tooltip missing when learning the ability.
Valen and Adal say what Velen said to the Adherent, to open the final portal...
Tiras'alan still had one of the crowns even though all three were on the ground.
Adal says the legion sent hellhounds to aid. I guess you've taken the triggers from Under the Burning Sky.
The last of the reinforcements appeared few seconds before the countdown timer expired so you don't get to play with them.
For some reason, New Burning Legion (player) doesn't attack me. Maybe because I haven't destroyed the orc bases yet.
Warden units have hero glow.
There's huge latency before the Shrine quest updated after destroying one of 6. Happened with 2, 3 (went west first). Also the sixth.
Shivan can move your heroes in places where they get stuck due to some pushing ability. Had to buy Staff of Thorium. Good thing the distance was not big.
Don't understand the description of the Ring of Light. Every casting does something different in terms of healing value like a 3 levelled spell?
If you buy the ritual sheep before the shrines are destroyed, buying again still won't complete the quest. I put it in the circle as well.
Couldn't figure out how to press the switches to deactivate the cannons. Tried with both heroes at once; tried right after destroying one. Nothing. I guess it should have been possibly done before opening the gates. Bugged triggering perhaps.
When defeated, Kil'jaeden says something in some other language.
Can't reach the Moon Key little cliff/high ground since you can't reveal the place. So iseedeadpeople is needed unless I'm missing something.
Meeting Malfurion and Tyrande does nothing. You have to get the branch first which you've not been informed of.
Not sure if intended but Elf Mage can heal Malfurion in both missions where his health drops.
6 out of 6 health gems and the quest didn't complete.
Even though Malfurion was at 10%, the last rune healed him fully but the leaderboard showed 10. Also, the quest still didn't finish.
Checked in the editor and Malfurion's life must be over 2899 while in the game his max is 2850. Luckily I had a Medallion of Courage and could get near him with Maiev's Blink and put it on him to increase his HP.
The force field/magic barrier east of the bridge didn't go down. I guess Maiev was supposed to teleport past it and press the switch. However, this is not evident because in the previous map blinking around with Maiev was breaking the map as you were not supposed to do it but open the gate with the key and then get the branch.
After saving Halduron, entering the circle with Maiev does nothing.
Loaded, defeated Halduron again and it worked. This time I put the staff in Maiev's inventory before going into the circle.
Chaosarrow has the hotkey A as the Attack command.
Ysera's Dragon Form ability has no tooltip when learning it.
First Well of Souls switch didn't raise to be pressed. The second did. Third works as well.
Getting the key from the second didn't update the quest. Still 0. Probably because the first can't be taken due to the faulty switch. Same with the second key.
Luckily the path to the end of the map was opened and going into the big circle only removed one partial key and the cinematic scene started.
In chapter 15 Maiev loses all her items and CTRL+1 (control group position).
The blood elves kill tuskars but at least the quest updates.
Destroyed the eastern green undead/enemy crystal towers and got a timer, then destroyed the frozen gate just west of it and got another timer.
There are definitely nice gameplay ideas but balancing and polishing needs to be done. Most importantly map/continuation breaking bugs have to be thoroughly checked for and fixed.
Played on 1.30.4.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Not sure where you're supposed to get those huge amounts of gold for the items in the merchant shop.
Sadly there's visual issues with the winter queen; there's weird stuff appearing on the screen. Funny is that after killing her with whosyourdaddy, during the ending scene she appeared in a smaller size and without the visual glitches.
Chilling Aura's level up description only shows Level [number] without any other text/details. The ability should not affect neutral passive.
Warden force wasn't yet saved but the quest completed after the ancient was released.
Optional quests aren't optional. The enemy buildings respawn if the optional quests aren't finished. Also you have to keep both Azshara and the ancient alive.
The techtree is reskinned night elf but heroes have some custom abilities.
Seems you want to rival Med. MapGuy in terms of visuals. Some models don't blend well, those which are Classic or from the original game (corrupted ancients/buildings).
The furbolgs on the left/in the east of the bridge ran instead of attacking like the ones on the other side of the bridge.
Some abilities have a different type of description than other ones, some are in different colour. Should make them similar or better in Warcraft III style.
Weird that Shandris in ranged form doesn't have a visible damage range. Basically you don't know how much damage she can deal.
After the shredder part, the way gate guardians are meh; could have been a boss fight or something similar.
Solana is weaker than a regular Warden.
Was defending against Malthael and pressed ESC and got to the start of the map again. Intro/cinematic bug.
You remain stuck in the room where it says Mira or the other draenei hero needs a crystal key for the circle. The door remains closed. I had no crystal key when I entered the room.
None of the spike trap elevator platforms raise back when you step on the switches.
Step Through breaks invulnerable rock chunks. Only way I could progress further after the spikes zone.
Would have been nice for the fel orcs to destroy eggs towards the one with the blue arrow, basically race with them.
The fel peons first attacked themselves. After loading the game, they went to be sacrificed. Also, I didn't get the quest but only a hint when finding the Charm item.
I totally missed that Manowar dude until the very end of the map. lol Glad the mission was still doable.
chose learn skill Mira and only her remained near the circle while the others disappeared; Mira wasn't teleported anywhere; it worked with Tiras'alan after loading the game
by the way, QWERT type of hotkeys for abilities would be great
one of the hero spells in the map with Ysaarj must be a teleportation spell otherwise you can't reach those switches before the third part of the Ysaarj quest
Tiras'alan can teleport quite a far distance
couldn't open/destroy the gate to the circle stopping the skeletons; used Step Through and broke it down
you can push the Mogu titan to the fire traps with a potion of divinity but the traps don't harm it and you need to get down there...
killing the mogu didnt drop anything, the white chest and the one near him not opening; don't know what's the point here
if you choose Mira, her teleportation spell is removed
couldn't finish the chapter. Tried teleporting to get the cherry crown (actually it was on a cliff after enabling iseedeapeople but still the map didn't finish without the other quest), killed the beholder and his minions but nothing happened, not even by stepping on the red runes. Couldn't complete the soul of Ysaarj requirement because I couldn't get the Cloud item to see the invisible ritual circle. I assume it was in the Mogu's Sulfuron chest but there was no way to open it.
Solved it by using Step Through jumping through the walls and destroying the crates with it without going to the northern part of the fire traps where you have to choose from one of the heroes.
Shandris doesn't have her gear.
There's a lot of other language text in the transmissions.
The portal in the end scene was invisible. Maiev was also invisible due to Shadowmeld/Hide but appeared when moving. Shandris didn't teleport.
Light of Hammer has tooltip missing when learning the ability.
Valen and Adal say what Velen said to the Adherent, to open the final portal...
Tiras'alan still had one of the crowns even though all three were on the ground.
Adal says the legion sent hellhounds to aid. I guess you've taken the triggers from Under the Burning Sky.
The last of the reinforcements appeared few seconds before the countdown timer expired so you don't get to play with them.
For some reason, New Burning Legion (player) doesn't attack me. Maybe because I haven't destroyed the orc bases yet.
Warden units have hero glow.
There's huge latency before the Shrine quest updated after destroying one of 6. Happened with 2, 3 (went west first). Also the sixth.
Shivan can move your heroes in places where they get stuck due to some pushing ability. Had to buy Staff of Thorium. Good thing the distance was not big.
Don't understand the description of the Ring of Light. Every casting does something different in terms of healing value like a 3 levelled spell?
If you buy the ritual sheep before the shrines are destroyed, buying again still won't complete the quest. I put it in the circle as well.
Couldn't figure out how to press the switches to deactivate the cannons. Tried with both heroes at once; tried right after destroying one. Nothing. I guess it should have been possibly done before opening the gates. Bugged triggering perhaps.
When defeated, Kil'jaeden says something in some other language.
Can't reach the Moon Key little cliff/high ground since you can't reveal the place. So iseedeadpeople is needed unless I'm missing something.
Meeting Malfurion and Tyrande does nothing. You have to get the branch first which you've not been informed of.
Not sure if intended but Elf Mage can heal Malfurion in both missions where his health drops.
6 out of 6 health gems and the quest didn't complete.
Even though Malfurion was at 10%, the last rune healed him fully but the leaderboard showed 10. Also, the quest still didn't finish.
Checked in the editor and Malfurion's life must be over 2899 while in the game his max is 2850. Luckily I had a Medallion of Courage and could get near him with Maiev's Blink and put it on him to increase his HP.
The force field/magic barrier east of the bridge didn't go down. I guess Maiev was supposed to teleport past it and press the switch. However, this is not evident because in the previous map blinking around with Maiev was breaking the map as you were not supposed to do it but open the gate with the key and then get the branch.
After saving Halduron, entering the circle with Maiev does nothing.
Loaded, defeated Halduron again and it worked. This time I put the staff in Maiev's inventory before going into the circle.
Chaosarrow has the hotkey A as the Attack command.
Ysera's Dragon Form ability has no tooltip when learning it.
There are definitely nice gameplay ideas but balancing and polishing needs to be done. Most importantly map/continuation breaking bugs have to be thoroughly checked for and fixed.
Played on 1.30.4.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Thank you very much for the detailed feedback. I really appreciate the time you took to test the campaign and point out the issues.
Right now I'm not in good health, so I can't immediately continue fixing everything, but I will definitely use your notes as a reference and improve the project once I recover.
Your feedback is valuable and helps me become better.
Thanks again for approving the campaign and for the constructive review.
Thank you very much for the detailed feedback. I really appreciate the time you took to test the campaign and point out the issues.
Right now I'm not in good health, so I can't immediately continue fixing everything, but I will definitely use your notes as a reference and improve the project once I recover.
Your feedback is valuable and helps me become better.
Thanks again for approving the campaign and for the constructive review.
I hope you get well soon!
I've updated my post with all the comments for all maps.
I might be wrong but your reply seems AI touched. I'd like it to be you, not some false imitation. There's already a filter when using text and online platforms rather than face to face.
I hope you get well soon!
I've updated my post with all the comments for all maps.
I might be wrong but your reply seems AI touched. I'd like it to be you, not some false imitation. There's already a filter when using text and online platforms rather than face to face.
You're right Some parts of may replay were helped by AI.
Not because I wanted to rush or avoid answering properly but because sometimes my English needs help to sound clearer and more organized.
Everything I wrote come from me my thougths, my intention, my meaning the AI only helped tidy up the words a little.
If that felt unnatural or bothered you then I 'm sorry I will try to replay more directly and naturally next time.
Haha, actually I’ve planned and structured the campaign from the start to be divided into five parts, so that players can stay curious and look forward to the next ones.
Bro i played your campaign and it has great custom spells but how did you make light of hammer spell? i am editing one map for myself and i wanted that spell for my paladin bu i dont see what i am missing in trigger
Bro i played your campaign and it has great custom spells but how did you make light of hammer spell? i am editing one map for myself and i wanted that spell for my paladin bu i dont see what i am missing in trigger
Here is the required trigger for the hashtable (you must put this in Map Initialization):
Events
Map Initialization
Conditions
Actions
Hashtable - Create a hashtable
Set SorHashOrb = (Last created hashtable)
Also, make sure you copied every trigger related to the spell, including the dummy unit and all supporting triggers.
Do not forget to add the “create hashtable” trigger above, otherwise the spell will not work.
Alright, here's the showcase so it'll be quite long, I can only have some of the words (not all of them as I haven't thought of them yet):
Shandris doesn't show attack damage in ranged form, melee form is okay.
The dialogues for later chapters (noticeable in Chapter 7 and 8) seem to be unpolished as there is still leftover untranslated part.
Don't worry about the disorderly number of chapters as I play in 1.29.2 which is not the tested version. Also I can only release a part each week so be patient.
Edit: The recent update is good, but it still hasn't resolved some of the bugs I mentioned before.
Let me share some brief thoughts, for both of your campaings. They both are truly unique in their kind. I do not recall to play anything like this before. I guess this is not campaing for me. I could not enjoy it. Level desing, models and the whole layout are impressive. But gameplay seems rather complicated, certain quests which were suppose to be optimal, were actually mandatory and you couldn´t continue without them. I easily lost the pace of the story. PLS make cinematics skipable, and make hero abilities QWER based. I personally gave up in the second campaing, in 9th mission where I had 3 different blood keys, but none of them opened two treasures neccasary for the certain quest item. I appreciate your hard work and passion you put into this work, but imo they were not good campaings.
Let me share some brief thoughts, for both of your campaings. They both are truly unique in their kind. I do not recall to play anything like this before. I guess this is not campaing for me. I could not enjoy it. Level desing, models and the whole layout are impressive. But gameplay seems rather complicated, certain quests which were suppose to be optimal, were actually mandatory and you couldn´t continue without them. I easily lost the pace of the story. PLS make cinematics skipable, and make hero abilities QWER based. I personally gave up in the second campaing, in 9th mission where I had 3 different blood keys, but none of them opened two treasures neccasary for the certain quest item. I appreciate your hard work and passion you put into this work, but imo they were not good campaings.
Thank you for your honest feedback, I really appreciate the time you took to share your thoughts. I’m glad to hear that you liked the level design, models, and overall presentation.
Originally, this campaign was made just for myself, but after discovering Hive, I decided to share my work with others.
Thanks again for your feedback and for trying both campaigns—it really helps me improve.
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