- Joined
- Oct 15, 2006
- Messages
- 58
Introduction
If anyone (probably no one) remembers Zombie simulator: This is the sequel! Before, it was one apocalypse, the zombie apocalypse. Now, it can be that, and many more! This thread was created to inform you of its coming, show you the list features/Apocalypses, and to ask for ideas.
(Mainly to ask for ideas!)
List of Apocalypses (Names aren't fully decided yet)
1. Aliens
2. Plants
3. Fish People
4. The Infected
5. Spiders
6. Robots
7. Rapture
List of Main Features
1. Fully Destructible City including Civilians
2. Super Replayability
3. 11 Apocalypses (as previously stated, and shown)
4. Maybe even 2 Apocalypses at once that may battle.
5. Dynamic goals for all players
6. Fully Player Driven Game play7. Scaling appears to be completely perfect for all units
Content
- Over 110 research upgrades for The Apocalypse to use that can usually be researched up to 50 times.
- 40-50 Items for the players to use for survival
- 100-200 Units Planned
- A Huge Fully Destructible City
- Scaling appears to be completely perfect for all units
If anyone (probably no one) remembers Zombie simulator: This is the sequel! Before, it was one apocalypse, the zombie apocalypse. Now, it can be that, and many more! This thread was created to inform you of its coming, show you the list features/Apocalypses, and to ask for ideas.
(Mainly to ask for ideas!)
List of Apocalypses (Names aren't fully decided yet)
1. Aliens
2. Plants
3. Fish People
4. The Infected
5. Spiders
6. Robots
7. Rapture
List of Main Features
1. Fully Destructible City including Civilians
2. Super Replayability
3. 11 Apocalypses (as previously stated, and shown)
4. Maybe even 2 Apocalypses at once that may battle.
5. Dynamic goals for all players
6. Fully Player Driven Game play7. Scaling appears to be completely perfect for all units
Content
- Over 110 research upgrades for The Apocalypse to use that can usually be researched up to 50 times.
- 40-50 Items for the players to use for survival
- 100-200 Units Planned
- A Huge Fully Destructible City
- Scaling appears to be completely perfect for all units
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