FamousPker49 : WTFAWESOME
Anachron : The light rays are too much, the fog is way too green. The structure is there, but it is mostly just a floor and stairs. Not really sure of the theme you had for this one.
SuperCow : Erm.... Well, the construction aspect was really lacking here. You formed a dragon? But you didn't make it look real because it's obvious that you used a bunch or rocks to make him.... The forest is just spam, which is bad because it is in a lot of the view. The city is lacking 'clutter' and overall it's lifeless. Those orc things don't fit at all.
~Void~ : Your terrain is good, can't really see any problems as far as that's concerned. The forest looks kind of like a spam along with the city but it's not all that noticeable. Your buildings up front have very good construction. The ruined columns almost seem weird but they kind of fade into the terrain. The monster though you can tell he is 'chunky' along with the messed up lighting on his face (closest part to the flame is the darkest). Although it does seem like the monster is just pasted onto your terrain, overall good job.
/Naze : It definitely has a great swampy atmosphere, but overall it seems very empty. I think it'd have been cooler if you had the hand opened holding a forest instead. But it just seems weird to me how you used the tiles. The hand should also be the 'tallest' in the middle behind the fingers if you know what I mean. Environment is so-so.
Mr.Goblin : Your terrain looks alright at a quick glance. But upon a very light inspection, there are all sorts of issues. Your background is just pointy rock spam. The Dalaran tower you put on the floating rock sticks out a lot from your green theme, and just doesn’t make sense. The foreground is also quite unsatisfactory. There are floating rocks abundant, and what you did just didn’t quite fit. Your infernal was a great idea, but it’s not done as well as your ancient protector. The angle you placed him at gives a horrible view, and it’s very hard to tell he is even an infernal. The head looks like it’s in his chest and the ‘thigh’ part of the legs appear to be 180 degrees of each other. You can also see the bottom edge of the rock for the front most leg. IMO overall it just seems messy.
Raid1000 : Well, your idea was an interesting one, and the execution was quite good. Although for some reason it just seems cluttered. You really jammed a lot of stuff in here, your environment is quite well and full, but I think you faded into the background all too suddenly. The issue is, you wanted your city to look farther back, but you made it too close and it sort of confuses the eye. The main problem is because the tiles are used as a reference for size and your doodads are scaled down for that ‘zoomed out’ look but the tiles are only a little smaller.
Woxx : There are several problems with this terrain, first of which is it is just flat. There is some height variation, but it almost seems uniform. Now I understand that the forests and shrubbery would be trimmed, but they would not grow so uniformly even while being attended. There are a lot of technical errors too, for example there are some shrubs within the walls, and the water fountains are shooting through the columns. Your buildings aren’t constructed very well, as the archers are overlapping in some areas, and are different sized in others. I hate to say this, but look at ~Void~’s he really accomplished that well.
Lfernal : This terrain is just too simple for my liking. It definitely yelled TAJ MAHAL at me when I looked at it. On the contrary to ~Void~ though I do not think you are the master on construction here. You are quite good, but there are quite a few flaws that could have been covered up to make it that much better. I really think you could have made the main dome so much smoother than you did, and centered it better. The archways on the second level of the building don’t look right because they are floating. I would’ve recommended putting a horizontal column or something of the sorts. The front-most archway could have been better covered up with those columns, but instead you left them with holes rather than following more closely with the arch. Also, no background which is really a downer.
Sabertooth : Well, the centerpiece of your terrain isn’t so bad, but as we’ve already discussed this terrain is just too spammy. I like the idea of the environment circling around this fountain, but not so uniformly circled… On total, it looks like you used 10 different doodads only, but it is much more evident in this terrain due to the enormous spam of it. Not a bad idea, but you could’ve done better.
KKRP : Well, the straw man doesn’t really look like a man at all… The camera angle you chose didn’t really seem appropriate, and it was too close to the ground. Also, your overall environment looks too much like summer rather than the autumn harvest you had as a theme. Overall, it’s lacking a lot in environment and background.
Scyth-Master : What a clever little twist you had on the theme, but no. Just no. Trees were spammed background was forgotten, and there was no actual construction to this.
Ribenemania : I won’t lie, your background is quite good, except for the sides of it, if you would have extended your city it would have been quite great. But well, I understand it’s the desert so lack of doodads isn’t that big of a problem, it seems quite full for a desert in my opinion. But your cactus man seems way too 2-D. Not only that, but all the cacti are upright making it seem more fake to me. It did make me laugh a little, so that’s a plus.
Oziris : Your foreground is done quite well, the environment make a lot of sense to me. But your background is lacking way too much, which you made really evident with the raised hills. This would have been so much better if you expanded the stuff behind the walls into a ruined temple, because right now it seems way too empty. Your construction had a few errors, and was quite simple. And do I see the player 1 starting position to the right above that pool?
Redscores : Very simple, but you could’ve done a lot more with the temple. Your temple would have looked better if you had the front and back symmetrical because right now it seems very empty. Your terrain has a great feel to it, but it is lifeless. You could’ve done a lot more with this terrain, but I know you rushed it. The background is decent but lacking. A median terrain as far as quality goes.