TC20 - Unshackled

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TC20 - UNSHACKLED
The Unshackled are a faction of former naga slaves found in Nazjatar. An oppressed group consisting of gilgoblins, makrura, and sea giants, these refugees have banded together to rise up and seize their freedom.

How to Play?
1. Select Human
2. Set Handicap to 90%

OVERVIEW
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Primordial Wave
Heroes summon effigies with unique abilities, a common offer these effigies have is the Primordial Wave. When Unshackled units are exposed to the buff; they gain or improve their abilities, change playing, etc.
These makes positioning of effigies rewarding, as you can only place one at a time, each having a large cooldown. At the same time, switching between effigies is possible when playing aggressively.
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Water Tentacles
While the hit points, cost and build time of Unshackled structures are comparable to the standard race - they have 0 armor, with Bonechipper at the negative.

Worry not, however, since harassers will be met with tentacles.

SCREENSHOTS
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CREDITS
THE HIVEWORKSHOP
BLIZZARD ENTERTAINMENT

TO THE ORGANIZERS OF THE CONTEST, JUDGES, FELLOW CONTESTANTS, AND INDIVIDUALS THE FUTURE ME WILL SURELY BE THANKFUL


Triggers/Spells/Systems

Retera - Victory and Defeat Condition
Uncle - various input from many threads
Blightsower - Eraser (Cascading Calamity), Auramancer
Dark_Dragon - Water Explosion
Devalult - Icestrike
Maker - Arcing TT
chaosy - Knockup
Bribe- IsUnitMoving, UnitEvent, Damage Engine, Knockback 2D
Rheiko - PDMS
Vexorian - dummy
Retera - Victory and Defeat Condition
Uncle - various input from many threads
Blightsower - Eraser (Cascading Calamity), Auramancer
DD - Water Explosion
Devavult - Icestrike
Maker - Arcing TT
chaosy - Knockup
Bribe- IsUnitMoving, UnitEvent, Damage Engine, Knockback 2D
Rheiko - PDMS
Vexorian - dummy

Models/Icons/Skins/etc
BTNDarkElfAura by Sellenisko
BTNDrown by Technomancer
Water Tentacle by Champara Bros
- Pirate Icon Bundle - by Panda
BTNTridentStrike by Sharkarsh
Mythic Storms by Vinz
BTNBurrow by exN
Troll Weapon Upgrades (+variations) by Villagerino, Blizzard Entertainment
Chum Pool by Kino
Sea Giant Emperor by MangakaDark
BTNBait by Maxwell
Stormfall by Vinz
Fish by MiniMage
Soul Armor by Vinz
Murloc Buildings (Completed) by PetHer01c3, StonemaulMidget
Crab Worker by Alok
Mur'gul Warlock by Direfury, KILLCIDE, Mr.Goblin
Murray in Rock-Cave by Uncle Fester
BTNFrostArmor by D.ee
Ubershield by Vinz
Spellbound's Custom Lightning Effects by Spellbound
BTNWarpPortal by Panda
BTNPoisonous by Darkfang
Wind Blast by Vinz
BTNAcornThrow by Diegoit
BTNcrShield by CRAZYRUSSIAN
Jungle Ruin UI [Reforged] by keepitmovin
BTNLobsterSpikedCarapace by Juice_F
BTNcrFrozenField by CRAZYRUSSIAN
Morogrim Tidewalker by Moy
BTNWavesOfIceBolts2 by Anachron
BTNLobsterAttack by Marcos DAB
Sleet Storm by Hate
MurlocWhite_by67chrome.blp by 67chrome
Portal by Izhael_DC
BTNTidalWave by Chucky
Water Orb Attach by JesusHipster
SeaGiantTaunt and Derivatives by Don Valentino
Makrura by Hermit
Bubble Missile by Frotty
BTNCoralRing by 8512590215848
BTNWaterTornado2 by bigapple90
Frozen Shell by Daelin
BTNLightningOrcThunderStorm by 8512590215848
Fish Item Model by Retera
BTNSnakeShield by Darkfang
BTNManaReturn by Panda
BTNManaLoss2 by D.ee
Either or all of the following:
BTNSeaAnchor by Dominus15
VoidSkullAura_v5 by xyzier_24
Void Curse by YubelHaouJudai
Frost Nova by JetFangInferno
Either or all of the following:
BTNCRFrostShock by CRAZYRUSSIAN
Mur'gul Warlock by KILLCIDE, Mr.Goblin
BTNMoltenWarcry by Marcos DAB
Blue Bloodlust by doom_sheep
BTNLobsterAccuracy by Marcos DAB
Obelisk by Rolo
Trident by Elf Knight-
BTNLotsOfLumber by NFWar
Pinecone by 唯美勭漫風
Multi-Tier Hydra by frostwhisper
ManaDrainTarget by JetFangInferno
Bloody/Poison Fang by Khil
MurlocGreen_by67chrome.blp by 67chrome
Frozen Mana by Daelin
Either or all of the following:
Water Elemental and Sea Elemental (Re-Classic) by johnwar
Fel Meteor by KILLCIDE, Mr.Goblin
Sea Druid by Freddyk
BTNcrSlitherines by CRAZYRUSSIAN
Evil Eye by Direfury
Soul DIscharge by Vinz
BTNChainBreak by Golden-Drake
BTNLifeEssenceDAB by Marcos DAB
Either or all of the following:
Damnation by Vinz
Shadow Capture and 3 chain and hook icons by Darkfang
Evil Eye by Marcos DAB
Either or all of the following:
Murlocs by RvzerBro, Blizzard Entertainment
BTNLugubriousMask by Marcos DAB
ArcaneRocket_Projectile by sPy
BTNRevive by Panda
Health Bars v1.30 by Avatars Lord
PuddleOfWaterItem+WardAv035 and vB003 by kellym0
Water Shell by OVOgenez
MurlocCursorV050 by kellym0
Water Slam by Jas.per
Ember by Vinz
Troll Building Lifesteal by SoyMante
Void Drowned by Khil
Blue Deep Sea Murloc by Huinipachutli
BTNTreantHeroAbility4 by Marcos DAB
Either or all of the following:
BTNDragonEyeUpdate02 by Moy
BTNCRTIDEflow by CRAZYRUSSIAN
Sea Giant Emperor by Retera
Mage Orb by Darkfang
sea murgul by grunt
BTNWaterTotem by Mr.Goblin
Spell Markers by Vinz
Knight by absufarker12
HeroGlow by assasin_lord
Frost Warp by Pyritie
Bondage by Vinz
BTNMurlocFrenzy by Panda
Dragon Turtle with Siege Mode by Retera
CopperCrotalus.blp by Daenar7
BTNcrTidalwave by CRAZYRUSSIAN
Dead Fish by MiniMage
Murloc Buildings (Completed) by PetHer01c3, StonemaulMidget
SelectionCircle.blp by SA Dashie
Radiance by Vinz


SORRY TO ALL THE PEOPLE I HAVE FORGOTTEN TO INCLUDE, THANK YOU
Previews
Contents

Unshackled - Twisted Meadows (Map)

Lovely looking faction! I'm having a go at it, and already I love the music hahaha

One thing I feel I should mention to you, though, is I've noticed you can get multiple heroes at tier 1 - this may be a techtree requirement issue where you haven't specified what they require at higher levels. Except I'm noticing it's... not that... interesting...

Okay, on further investigation, I found I could get up to three different heroes before the fourth one requires the Village Cottage - Ah, I know the problem! If I get the Seabreaker, the others will follow the requirements naturally, but any other hero and it won't! This is because the other heroes are not included as heroes in the Gameplay Constants! An easy fix, fortunately 😊
I just want to let you know so you can fix within the contest deadline! 😅

I've also noticed that the Shore Stall won't unlock the Cannibalize research for me, I think this is because it is changing its form to act as different item shops. This is a cool idea, but maybe it needs to have "Dependency Equivalent" set for the base Shore Stall to the other types? I'm not sure if this will fix the issue, but I am hoping it does! 😁

Love the style - I'm a sucker for Murlocs and Sea Giants 😁

Best of luck for the contest!
 
Hello,

Love the faction, great music choice :grin:

Here is my feedback based on a grand total of 1 game (2 if you count that I had a friend mine playing it too)
  • Tech requirements :
    • The Coastal Harvester Expert research is locked behind a keep, so it's impossible to do.
    • Shop tiers 3 items can't be bought, as it requires their Tier3 town halls, and not "Any tier 3 town hall" that would include the Chamber of the Seas.
  • Interface:
    • There are 3 upgrades in the Bay Rest that were copy/pasted, and name and/or description weren't changed.
    • I feel like Coastal Defender Water Explosion should specify it needs a channel time (5 seconds if I'm not mistaken) and damages only ground targets.
    • In my humble opinion, Leviathan Realm and Mystic's Meet should be swapped in the grid, as support caster are usually on the second row, and late game units on the last.
  • Balance:
    • The Claw Lord Heroic Effigy is absolutely overpowered :xxd:. It has no mana cost and no cd, so spammable. It has no range limit and doesn't even require sight (I think ?). It has no channel time, so you can use it to get in and out fight in an instant. Granted, it can "only" take 12 units, but god knows you can do some damage with 12 hyper mobile units across map.
    • Coastal Defender Water Explosion seems very strong. 1100 damage in a AoE can wipe out an army too easily.
    • Makrura VoidSpawn feels useless. Maybe the projectile motion has a lot of hidden power (probably when under primordial wave), but there is no way to know. Also, it has no mana regen, so can't cast Darksalt Corruption.
    • Crotalus Ensnaring Charge probably should be able to target magic immune targets, as Ensnare is able to if I'm not mistaken. More so on this map where the big dragons on the corner camps are magic immune.
That's all I can recall for now :cute:


Overall, I still liked the vibes and aesthetic :thumbs_up:
With a bit more testing and polishing, I'm pretty sure it could be great.
 
Thank you @Marchombre , hehe it's great to know you like the Taverns of Azeroth Music from WOW. It was
indeed a mistake and oversight on most points you have mentioned. Especially Clawlord, the Heroic Effigy was actually planned to have a cooldown, it it has thr same range and no mana tho, but the cooldown cooldown is 120s and a penalty for armor but kinda forgot to about it. I'm sorry for the inconveniences hehe :goblin_cry:

I'll update it after the contest an when I'm done with my temporary employment.
Thank you and best wishes.
 
  • Worker has no responses
  • Coastal Harvester Expert cannot be upgraded
  • Shore Stall Tier 3 items cannot be bought
  • Various tooltips are all over the place, saying some random things.
  • Voidswarm should have at least small attack, not to A-move into enemies. Also Priest soundet?
  • Tideshifter is using Naga model
  • I feel like you are missing 1-2 more units. Maybe an anti-mage unit and a long-siege unit
  • I feel like it is not fait for Coastal Defender hero not to have any bonus on Primordial Wave
  • Sea Elementals from Living Reef have some kind of on-death damage?
  • Cascading Calamity is extremely broken spell in every possible way
  • Crab Storm should be at least moveable
  • Weren't Gilbins big part of Unshackeled alliance in WoW?

Overall, decent. I respect the uniquness of the race. I have found Markuras to be the coolest part of this race, but also having an army of various Sea Giants was really cool. Heroic Effigy was better than I expected it to be.

You are really an interesting person my friend. Some parts of your race designs are so interesting and cool, you leave me amazed many times, but at the same time, some other parts are so basic and amateurish that it feels like two different people were working on the design. So random.
 
Hi @MogulKahn , thank you 😊. I do agree with your last paragraph, I think it boils down in my attempt to make the race unique by having some mechanics/etc, and changing it abruptly when it's too complicated (like the Wheat/Harvest system in my Westfall Brigade). While the tooltips, soundsets and tech requirement problems are more due to me rushing for the deadline. I was planning to finish it by the last 2 weeks, but employment hit me suddenly. Well, that's on me for making small progress in the past few months.

for Voidswarm, it might be weird but I imagined using Retera's Dancing Makrura, where it just dance..... gracefully and inflicting buffs. 😅

for Tideshifter, the use of naga like model was intended, I was planning to add flavor text for each unit and Tideshifter's will talk about it being a product of the Naga's experiment and oppression.

for Coastal Defender, i do agree, the duplication ability was a last minute decision. The original plan was that the hero's effigy has an ability to transform a Neutral Building into something new. The ability cost mana, so you need some time before you can have the needed mana, this makes losing the effigy costly but beneficial if achieve, hiding it is better.
A mercenary camp is turned to one who offers modified Sunken Ruin Creeps, a Gold Mine will have a new perk, and the Goblin Sanctuary will offer 3 alternative units, these units is planned to be Gilgoblin themed.
1. Coralsayer - lumber spellcaster, basically summons a coral and harvest it, + reveal.
2. Swimmer , 3. A flying ship

I'll check the water elemetal later, I think I didn't add anything.

Also, it has 2 shelved units,
1. Gilgoblin Specialist - siege spellcaster unit.
2. Hut-hitching Whitefin, a base defense/terrain modifier unit, basically pukes temporary obstacles from the Sea Dragon's stomach.
The Sea Giant was actually not a siege unit but someone who 🌪️ itself to the backline. While the Coldwings protects it with Greater Frost Armor. At the same time, this serves as an indirect counter to spellcasters due to the mana degeneration aura. Reveals and other missing aspect are to be supplemented by the shop.

Once again, thank you, such feedback is very essential to improving the map. I'll probably have some time after the contest end since I'm only employed for a month. And wish I can invite you and the others to play some of the other maps.
 
Sea Giant passive is KNOCKING! WOO-HOO!

Race is strong. Strong in terms of harrassing early game. Heroes are strong. Their sea effigies are strong. Sea Giant is especially strong.
Maybe I should have tried to BM my AI enemy more or add a second AI to my lobby, but Unshackled felt really unshackling the balance's shackles.

Question is...
The Unshackled are a faction of former naga slaves found in Nazjatar. An oppressed group consisting of GILGOBLINS, makrura, and sea giants, these refugees have banded together to rise up and seize their freedom.
Where are they?

Overall, like this custom race! Awaiting more custom races. Maybe Ancoan from Nazjatar, too? From Alliance's perspective :)
 
Question is...

Where are they?
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Was the siege unit, but lacked the time and innovating ideas to add this guy (and 2 others for the Neutral Building conversion of Coastal Defender) hehe
credits to: Direfury, Uncle Feste, Diegoit
Overall, like this custom race! Awaiting more custom races. Maybe Ancoan from Nazjatar, too? From Alliance's perspective :)

Thank you @The Nightmare Book for the rating and video, I love that you like this race hehe:ogre_love:. There's still a lot to be done to properly polish the race, hopefully I'll have some time after the contest. Initially, I planned to add the Waveblade Ankoans with Gluma's Serpent Knight and other Sunken Ruins creeps, to blur the factional identity of the Horde, but kind of lacked resources.
I won't make promises, but I'll try adding Ankoans in this map or another hehe (suddenly got some idea).

Once again, thank you for playing, much appreciated.
 
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