Makrura

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I never liked how the standard Makrura model had a very low poly head, broken team color on the portrait, and lacked Swim animations, so I decided to make this.

The model is a slightly edited standard Makrura mesh with the rig/skeleton of its WoW counterpart - with added portrait, decay, and dissipate animations, attachment points, particle emitters, collision shapes, and event objects.

Art - Animation - Cast Backswing: 0.650
Art - Animation - Cast Point: 0.350
Art - Animation - Run Speed: 280
Art - Animation - Walk Speed: 260
Art - Death Time: 3.34
Art - Projectile Launch - X: 3.72
Art - Projectile Launch - Y: 153.59
Art - Projectile Launch - Z: 51.91
Art - Scaling Value: 1
* Melee Attack:
Combat - Attack 1 - Animation Backswing Point: 0.500
Combat - Attack 1 - Animation Damage Point: 0.500
* Ranged Attack:
Combat - Attack 2 - Animation Backswing Point: 0.650
Combat - Attack 2 - Animation Damage Point: 0.350
Movement - Speed Base: 270

Keywords:
lobster, lobstrok, lobstrokk, bogstrok, shrimp, crab, water, sea, aquatic, amphibious, WoW, 🦐 🦀 🌊


Update (December 2025):
• added 3 simple custom skins (Corrupted, Polar, and Undead)
• added dissipate animations
• made the big claw more convex
• added a positive tilt to the eyes

I might add BTNs for the new skins at some point, but I am not making any promises.

Previews
Contents

Makrura - Green (Model)

Makrura - Purple (Model)

Makrura - Red (Model)

Makrura - Corrupted (Model)

Makrura - Polar (Model)

Makrura - Undead (Model)

Reviews
General Frank
Might be useful to some, but edits are too minor and not original enough. Good effort though.
Huh!

I'm not generally a fan of sticking WoW's more flowy animations into Wc3, and I wonder what the point of doing so for Makrura was (are the standard in-game animations not so good?), but... Heck these look spiffy. Especially those Portrait anims.
well kinda :xxd: probably the main reason is that now they can swim nicely, with this model
 
Ooh nice addition, especially an Undead Makrura, that's rare. (I think my only wish would be to see more, err, 'death' on it thought 😅; obviously they wouldn't be showing bones (having an exoskeleton) but maybe some broken shell/exposed 'flesh' and definitely some missing limbs. Maybe bandages like the Crypt Fiend?)
I initially wanted to make his claws and mandibles bloody and to make one of his antennae broken, but then I settled on the idea that it probably would have been over the top, and that slightly ragged tail "feathers" were enough.

Most standard non-humanoid organic Undead models don't really have many striking details on them that scream 'death'. Crypt Lord, Gargoyle and Crypt Fiend don't even look dead; they look pretty clean (no blood), healthy (no wounds), and symmetrical (no broken or missing limbs).

I guess I could try to do something with bandages, although I honestly didn't really plan on putting this much thought or effort into the undead version; having to go back and change the dissipate animation to the undead one was already a bit of a hassle.
 
I initially wanted to make his claws and mandibles bloody and to make one of his antennae broken, but then I settled on the idea that it probably would have been over the top, and that slightly ragged tail "feathers" were enough.

Most standard non-humanoid organic Undead models don't really have many striking details on them that scream 'death'. Crypt Lord, Gargoyle and Crypt Fiend don't even look dead; they look pretty clean (no blood), healthy (no wounds), and symmetrical (no broken or missing limbs).

I guess I could try to do something with bandages, although I honestly didn't really plan on putting this much thought or effort into the undead version; having to go back and change the dissipate animation to the undead one was already a bit of a hassle.
You've put plenty of thought into it, and I can't fault your reasoning. I think it could use something, but it's not a deal-breaker for sure. Thanks anyway!
 
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