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(8 ratings)
Approvedwell kindaHuh!
I'm not generally a fan of sticking WoW's more flowy animations into Wc3, and I wonder what the point of doing so for Makrura was (are the standard in-game animations not so good?), but... Heck these look spiffy. Especially those Portrait anims.
probably the main reason is that now they can swim nicely, with this modelHm, Swim animations! That's right, the standard Makrura doesn't have those. Good point.well kindaprobably the main reason is that now they can swim nicely, with this model
lots of things need swim animations, tbh, even if they are like, just walking through the river/lake bed xDHm, Swim animations! That's right, the standard Makrura doesn't have those. Good point.
Couldn't ask for more!would of been nice with new colors
an undead version of it
Added these in the latest version; appreciate the suggestions.a dissipate animation
Thank youuuu!!! ^.^Added these in the latest version; appreciate the suggestions.
I initially wanted to make his claws and mandibles bloody and to make one of his antennae broken, but then I settled on the idea that it probably would have been over the top, and that slightly ragged tail "feathers" were enough.Ooh nice addition, especially an Undead Makrura, that's rare. (I think my only wish would be to see more, err, 'death' on it thought; obviously they wouldn't be showing bones (having an exoskeleton) but maybe some broken shell/exposed 'flesh' and definitely some missing limbs. Maybe bandages like the Crypt Fiend?)
You've put plenty of thought into it, and I can't fault your reasoning. I think it could use something, but it's not a deal-breaker for sure. Thanks anyway!I initially wanted to make his claws and mandibles bloody and to make one of his antennae broken, but then I settled on the idea that it probably would have been over the top, and that slightly ragged tail "feathers" were enough.
Most standard non-humanoid organic Undead models don't really have many striking details on them that scream 'death'. Crypt Lord, Gargoyle and Crypt Fiend don't even look dead; they look pretty clean (no blood), healthy (no wounds), and symmetrical (no broken or missing limbs).
I guess I could try to do something with bandages, although I honestly didn't really plan on putting this much thought or effort into the undead version; having to go back and change the dissipate animation to the undead one was already a bit of a hassle.


