1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  3. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  4. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  7. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Dragon Turtle with Siege Mode

Submitted by Retera
This bundle is marked as approved. It works and satisfies the submission rules.
This is the Heaven's Fall Dragon Turtle model, which includes an alternate upgrade form with a Mur'gul Slave on top, and a siege form in the alternate form, where it deploys mighty battle armor.
Contents

Dragon Turtle with Siege Mode (Model)

DragonTurtleWithSiegeModePortrait (Model)

BTNDragonTurtleSiege (Icon)

BTNTurtleSiegeMode (Icon)

BTNTurtleSiegeModeOff (Icon)

Reviews
General Frank
Interesting model edit. Works in-game and performs well. Approved.
  1. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    8,385
    Resources:
    2
    Models:
    1
    Maps:
    1
    Resources:
    2
    Very cool!
     
  2. HappyTauren

    HappyTauren

    Joined:
    Nov 3, 2006
    Messages:
    8,408
    Resources:
    87
    Models:
    61
    Icons:
    23
    Packs:
    1
    Tutorials:
    2
    Resources:
    87
    at first I wanted to say it just looks like stuff thrown together, but then I realized that gives it more appeal

    pretty nice and creative (despite being mostly a few models hacked together)
     
  3. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,712
    Resources:
    325
    Models:
    190
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    325
    Interesting model edit.
    Works in-game and performs well.
    Approved.
     
  4. Dagomar

    Dagomar

    Joined:
    Jun 18, 2018
    Messages:
    50
    Resources:
    0
    Resources:
    0
    I have no intention of making an naga race so I have no idea how I'd use this but I'm sure I'll find a way.:wink:
     
  5. Lordlycan

    Lordlycan

    Joined:
    Jan 11, 2008
    Messages:
    178
    Resources:
    0
    Resources:
    0
    From the thumbnail it look like it had two cannon's so presumed a red cannon turtle/ red blastoise, but it's a ballista mounted on a dragon turtle. Really cool concept.
     
  6. McStanky

    McStanky

    Joined:
    Oct 9, 2018
    Messages:
    9
    Resources:
    0
    Resources:
    0
    very nice
     
  7. Black Prince

    Black Prince

    Joined:
    Jun 29, 2012
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Hello, I'm having a bit of a problem trying to import this model and I'm not sure what am I doing wrong, I just can't get this murluc camp balista on the top of the Sea Turtle. Im my game it only shows the regular Sea Turtle without anything on the top of it...
     
  8. SonsOfSami

    SonsOfSami

    Joined:
    Apr 30, 2018
    Messages:
    348
    Resources:
    5
    Models:
    5
    Resources:
    5
    In the Object editor, open the unit's "Required Animation Names" and add the string "Alternate" to make the model use its alternate animations, i.e Murloc on top
     
  9. Black Prince

    Black Prince

    Joined:
    Jun 29, 2012
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Thanks a lot, could you just help a bit more, how can I change the attack animation to attack alternate second?
     
  10. SonsOfSami

    SonsOfSami

    Joined:
    Apr 30, 2018
    Messages:
    348
    Resources:
    5
    Models:
    5
    Resources:
    5
    Add a "second" string in the unit's "Required Animation Names"
    If you want both attack animations become possible, give the unit 2 attack types (like the Siege Engine) and the attack second animation will be played when the unit uses its second attack type