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Dragon Turtle with Siege Mode

Submitted by Retera
This bundle is marked as approved. It works and satisfies the submission rules.
This is the Heaven's Fall Dragon Turtle model, which includes an alternate upgrade form with a Mur'gul Slave on top, and a siege form in the alternate form, where it deploys mighty battle armor.
Contents

Dragon Turtle with Siege Mode (Model)

DragonTurtleWithSiegeModePortrait (Model)

BTNDragonTurtleSiege (Icon)

BTNTurtleSiegeMode (Icon)

BTNTurtleSiegeModeOff (Icon)

Reviews
General Frank
Interesting model edit. Works in-game and performs well. Approved.
  1. Kyrbi0

    Kyrbi0

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    Very cool!
     
  2. HappyTauren

    HappyTauren

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    at first I wanted to say it just looks like stuff thrown together, but then I realized that gives it more appeal

    pretty nice and creative (despite being mostly a few models hacked together)
     
  3. General Frank

    General Frank

    3D Modeling Moderator

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    Interesting model edit.
    Works in-game and performs well.
    Approved.
     
  4. Dagomar

    Dagomar

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    I have no intention of making an naga race so I have no idea how I'd use this but I'm sure I'll find a way.:wink:
     
  5. Lordlycan

    Lordlycan

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    From the thumbnail it look like it had two cannon's so presumed a red cannon turtle/ red blastoise, but it's a ballista mounted on a dragon turtle. Really cool concept.
     
  6. McStanky

    McStanky

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    very nice
     
  7. Black Prince

    Black Prince

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    Hello, I'm having a bit of a problem trying to import this model and I'm not sure what am I doing wrong, I just can't get this murluc camp balista on the top of the Sea Turtle. Im my game it only shows the regular Sea Turtle without anything on the top of it...
     
  8. SonsOfSami

    SonsOfSami

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    In the Object editor, open the unit's "Required Animation Names" and add the string "Alternate" to make the model use its alternate animations, i.e Murloc on top
     
  9. Black Prince

    Black Prince

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    Thanks a lot, could you just help a bit more, how can I change the attack animation to attack alternate second?
     
  10. SonsOfSami

    SonsOfSami

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    Add a "second" string in the unit's "Required Animation Names"
    If you want both attack animations become possible, give the unit 2 attack types (like the Siege Engine) and the attack second animation will be played when the unit uses its second attack type