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Giant Sea Turtle (Optimized) & Cannon Turtle

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Optimized
- Integrated portrait
- Attack/Spell animations from GiantSeaTurtle and GiantSeaTurtleRanged
- Walk Fast animation from TFT beta
- Improved/fixed texture wrap
- Optimized with Model Optimizer and Converter v1.2.1

Cannon Turtle
185783-3a5d0c8ec5066081330c7c921d1e89b3.jpg
- Idea by LordPerenoldeII


2020-12-27
- Added animations from non-ranged version and walk fast from beta model
- Added cannon turtle
Previews
Contents

Cannon Turtle (Model)

Giant Sea Turtle (Optimized) (Model)

Reviews
General Frank
Moved to substandard on loktar's wish.
Attack animations are slightly different. I'll add a non-ranged version too later.
Wouldn't it be better to combine both versions into one model that has two attacks? i.e. "Attack" (melee) and "Attack Two Spell" (ranged). I always wondered why Blizzard made two separate models when it doesn't seem necessary.

Adding two more versions that use the red and blue skins would be nice.

You might also want to add a running (Walk Fast?) animation from the TFT Beta model (attached below).
 

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Wouldn't it be better to combine both versions into one model that has two attacks? i.e. "Attack" (melee) and "Attack Two Spell" (ranged). I always wondered why Blizzard made two separate models when it doesn't seem necessary.

Adding two more versions that use the red and blue skins would be nice.

You might also want to add a running (Walk Fast?) animation from the TFT Beta model (attached below).
Nice! Thanks, this is much better :')

Edit.: same case with the Infernal Cannon, a single model separated in two
 
Wouldn't it be better to combine both versions into one model that has two attacks? i.e. "Attack" (melee) and "Attack Two Spell" (ranged). I always wondered why Blizzard made two separate models when it doesn't seem necessary.

Adding two more versions that use the red and blue skins would be nice.

You might also want to add a running (Walk Fast?) animation from the TFT Beta model (attached below).
Right, I'll do that =)
 
I'm giving it 5 stars bit I am having trouble using it to its full potential. Model is always on top of water for me it never submerged and is hidden it also doesnt seem to have wave ripples for me. I am trying to make it submerge and go invisible unless it is shooting or if seen by flying machine or zepplin. If you know what I am missing that would be awsome.
 
I'm giving it 5 stars bit I am having trouble using it to its full potential. Model is always on top of water for me it never submerged and is hidden it also doesnt seem to have wave ripples for me. I am trying to make it submerge and go invisible unless it is shooting or if seen by flying machine or zepplin. If you know what I am missing that would be awsome.
I think what you want to do must be done with triggers and/or object editor. You can try asking for help on the forum.
 
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